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Fifth Generation Are Pokémon slaves to humans? Team Plasma thinks so. Travel the Unova region and prove them wrong in Black & White, and then return two years later in Black2 & White2.



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  #251    
Old June 24th, 2012 (01:47 PM).
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^It was revealed it was Plasma's doing. Also not all of Unova is frozen by them, just the north eastern parts.
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  #252    
Old June 24th, 2012 (01:50 PM).
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Alright, ok. I was just gone for a week so I still have no idea what's going on with these games, lol.

I wonder if we're able to explore the frozen parts or will they be completely inaccessible? That would be really interesting.
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  #253    
Old June 29th, 2012 (02:06 AM).
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Yeah, the area around Opelucid is frozen.
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  #254    
Old June 30th, 2012 (07:19 AM).
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I only played through a little on the rom but the first city in the region is really nicely designed. n_n I didn't notice this before but the backdrop of where you meet Bianca is legit awesome. While I haven't explored much more I also noticed the region has more of a Johto feel (not sure why lmao) than previous games.
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  #255    
Old June 30th, 2012 (07:31 AM).
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the land covered in ice may well mean the land changing with the time. it might not be permanent. it might change with season. the game might start in winter as default. or the producers want to implement some thing new.
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  #256    
Old June 30th, 2012 (07:35 AM).
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Quote originally posted by diab_low:
the land covered in ice may well mean the land changing with the time. it might not be permanent. it might change with season. the game might start in winter as default. or the producers want to implement some thing new.
Nah it follows B/W's seasons system. However, there isn't anything to say that when the games are in winter the region will be enhanced and covered with ice to a greater extent. n_n Or at least that'd be nice. Unless someone hacked the winter season already :(
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  #257    
Old July 2nd, 2012 (10:23 PM).
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I like the new towns, they look very nice. Alder's town seems south western native American like.
Speaking of America as anyone tried comparing the new areas to their real world counterparts?
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  #258    
Old July 18th, 2012 (08:53 AM).
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While looking at a picture from a video (which I captured and am going to soon add to the Bulbapedia article on Opelucid City), I came to wonder something out of curiosity. Has anyone in Opelucid City ever turned on the "walk through walls" cheat and plowed through the fence at the northern exit of Opelucid City just to see what's up there? I know the unfinished-looking road is indeed the exact location of the old gatehouse (looking at the map on the article for this comparison), and the fence is in front of that spot. I'm curious if a curve in the road still shows up that ends up going into a pile of rocks, or something.

It's too bad they didn't allow surfing in Route 11 that led you through the water under the old Route 10 and perhaps into an alcove with a hidden item that got buried from the landslide, or something. That would have been a cool addition.

So my point of the thread is this: what else could have been done with the northern exit of Opelucid City? Should the landslide have stopped at the old Badge Check Gates and researchers (who take a break to battle you) be on the route instead of showoffs? Should they have simply removed the bridge and left the initial portion, perhaps with some rocks added to show something happened? Or should something else have been done?

I know I myself would like, if a third colour version (Gray?) comes up, for the story to continue another two years and Route 10 return, perhaps going in another direction to another new route and eventually a new city along the way, looping around to - say - Mistralton City north or even west of the Gym, or maybe connecting to Route 7 by the Celestial Tower. How would you like to see Route 10 brought back, if ever? Should Opelucid City in a new version simply put a new building there and remove evidence of Route 10? (I myself would like a secret area that houses a legendary - Keldeo would be perfect play-wise, while Genesect might make more sense - and a story could tie this Pokémon to doing something special to restore the area.)

Discuss away, folks. I remain curious about what's beyond that fence.

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  #259    
Old July 18th, 2012 (09:22 AM).
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I only went there once in B/W to get to the E4 it's not that memorable to me. Music was cool, but besides that...nothing really special imo.
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Old July 18th, 2012 (09:44 AM).
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Quote originally posted by Haseyo:
I only went there once in B/W to get to the E4 it's not that memorable to me. Music was cool, but besides that...nothing really special imo.
I hang around regularly right now; it's my grinding grounds for Audinos to fight against. Helps me level up everyone I'm going to want available post-E4 when I head over to Route 11.
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  #261    
Old July 18th, 2012 (12:57 PM).
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They got rid of it? Aww! I never spent much time there, but the music was so AMAZING. I think it was one of my favorite musics from BW. That's sad that it's not there anymore...
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  #262    
Old July 18th, 2012 (01:31 PM).
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Quote originally posted by Zayphora:
They got rid of it? Aww! I never spent much time there, but the music was so AMAZING. I think it was one of my favorite musics from BW. That's sad that it's not there anymore...
Yes, they removed it. I wasn't able to upload the image I took yet, but barring that, I'll add a link to one of perhaps many videos where you can see it.

Also, this thread is regarding how you think Route 10 could have been used with the landslide storyline in B2/W2 instead of being removed completely, and also how you would bring Route 10 back or develop using the same area if another game were to begin another two years or so later. Opinions of what you thought of Route 10 in B/W do not constitute inclusion in this subject as that is a different game. (I'm stressing this as I created the topic.)

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  #263    
Old July 18th, 2012 (03:53 PM).
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Quote originally posted by Zayphora:
They got rid of it? Aww! I never spent much time there, but the music was so AMAZING. I think it was one of my favorite musics from BW. That's sad that it's not there anymore...
They got rid of the area, but I'm pretty sure I heard somewhere that one of the Gamefreak Sound people (I think it was in Icirrus City) plays the song for you.

And for the topic, it'd be cool if it was like a special "hidden" area, post E4. I don't know if it'd be possible, but a underwater route (where you can actually use dive) to get there would have been cool, and there could be a... strong 6 Pokemon trainer (kinda like challenger's cave I think where they were at) at the end of the route, and some items.
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Old July 18th, 2012 (06:07 PM).
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Closed down due to construction? I don't know, that's my theory.
  #265    
Old July 18th, 2012 (07:12 PM). Edited July 18th, 2012 by Cyclone.
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Quote originally posted by steaithiess:
Closed down due to construction? I don't know, that's my theory.
It would pave the way for a Grey version and something special there, that's for sure. Thing is, it's not on the map. Period. Under construction means it could open after the E4, and this one clearly doesn't because the Route isn't mapped. It makes me think the Route is removed, but I am hoping it gets reused somewhere after construction work is done to clear the path. It was actually a nice bridge crossing and out of the way darker grass area to get an item (TM05 in B/W).

Off-topic, I hope they eventually do something with the water leaving Route 11 going south, adding a beach and providing an area to swim to, or another route to the new town near Undella. Then there's under the Village Bridge, another potential usage. Driftveil could do something as well. That could all be interesting. Similarly, add a waterfall coming from Route 10 in Grey and have it lead to an area that can't be accessed from the main route (perhaps an alcove that didn't get destroyed that is buried behind landslide rocks); you all know how that would work, and it could even contain grass where a very rare Pokémon can be found; maybe catching it will contribute to clearing the rocks, make it a very strong rock type.

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  #266    
Old July 19th, 2012 (08:25 AM).
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Merged your thread with New Unova cause this one is to discuss changes to the region as well as because it was still alive and kicking.
  #267    
Old September 10th, 2012 (03:13 PM).
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Well we can only hope there is going to be one ...
  #268    
Old September 10th, 2012 (03:29 PM).
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Out of all the information I could gather, without giving away major details. Unova is only frozen for a minority of the game. You will be able to access Nuvema and other places after you beat the game. I will not give details how this happens. I must be silent
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  #269    
Old September 10th, 2012 (03:49 PM).
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...Over a Month old...if its not on the first page, its most likely over a month old.

We already know that Unova is not frozen over until you get to the part where you have the final-ish battle with Team Plasma. Even then, only a few routes are effected.

Closing for thread revival.
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