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  #1101    
Old September 24th, 2012 (10:20 AM).
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A random Terrain Generator.
All pictures were taken at spawn point.
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  #1102    
Old September 26th, 2012 (05:41 AM).
Awkward Squirtle Awkward Squirtle is offline
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Looks very... Minecraft-y. I like the tiles.

How does the terrain generator work? Are you laying down layers of materials? If so, you'll be missing some cool landscape features such as overhangs.

I actually made something similar over a year ago. The way I did it was to use 2D Perlin noise added to a vertical gradient; the values of the noise above a certain threshold were stone, and those below were air. Values in the middle would map to soil, so you get a nice band of soil between your air and rock. Once you have a basic terrain shape, you can decorate it by adding ores to random stone tiles, and grass to soil with air above.
  #1103    
Old October 1st, 2012 (12:46 PM).
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Got bored so made a new menu:
Side notes, background is animated, bar above Pokémon icons is a badge display. Can left click trainer to get info or right click for options. Arrow changes position depending on how close to the edge the Pokémon info box.

Pokémon: Lost Souls.







Developed by Carmaniac.
  #1104    
Old October 2nd, 2012 (10:52 AM).
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Quote:
Originally Posted by Awkward Squirtle View Post
Looks very... Minecraft-y. I like the tiles.

How does the terrain generator work? Are you laying down layers of materials? If so, you'll be missing some cool landscape features such as overhangs.

I actually made something similar over a year ago. The way I did it was to use 2D Perlin noise added to a vertical gradient; the values of the noise above a certain threshold were stone, and those below were air. Values in the middle would map to soil, so you get a nice band of soil between your air and rock. Once you have a basic terrain shape, you can decorate it by adding ores to random stone tiles, and grass to soil with air above.
It's suppose to look minecrafty. It's not gotten far at the moment. I'm still learning but I'll try see if I can get overhangs in.
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  #1105    
Old October 6th, 2012 (01:41 AM). Edited October 6th, 2012 by Cilerba.
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Video for a project I'm working on with a friend. Not much, but we're just getting started. Plan is to essentially be an Action-Oriented version of the handheld games. With our own innovations too, of course.



^Not working for me, but here's a pic:
  #1106    
Old October 6th, 2012 (04:05 PM).
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Quote:
Originally Posted by zingzags View Post
I know it is not pokemon related, but I have been playing around with udk, It is the first map I have actually created.
If you've really made the map yourself than it looks good, simple but good. Im guessing however you didn't code the gun and GUI yourself? I haven't used UDK in awhile but I know they usually released it with stuff like that
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  #1107    
Old October 11th, 2012 (11:52 AM).
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Trying 3D stuff in GMK.
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  #1108    
Old October 16th, 2012 (11:35 AM).
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Tried out spriting after constantly changing the appearance of my game. Credits go to ultimospriter for environment tiles. Buildings and sign done by me. (Yes I know about wonky positions on the battle system, it's a work in progress)

Spoiler:

Pokémon: Lost Souls.







Developed by Carmaniac.
  #1109    
Old October 16th, 2012 (11:53 AM).
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Quote:
Originally Posted by Nintendork15 View Post




A random Terrain Generator.
All pictures were taken at spawn point.
Is this using the system I made? (although the terrain generator is very different.)
  #1110    
Old October 18th, 2012 (01:50 AM).
Nilaul Nilaul is offline
 
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A few improvements Ive made Decided to take a screenshot without a character in.
  #1111    
Old October 18th, 2012 (02:43 AM).
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Quote:
Originally Posted by hansiec View Post
Is this using the system I made? (although the terrain generator is very different.)
Nah, this was before I asked for help from you.

Quote:

A few improvements Ive made Decided to take a screenshot without a character in.
It looks good, but a bit too much animations. Will distract the player and catch eyes too many times.
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  #1112    
Old October 18th, 2012 (02:58 AM).
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Quote:
Originally Posted by KingCharizard View Post
If you've really made the map yourself than it looks good, simple but good. Im guessing however you didn't code the gun and GUI yourself? I haven't used UDK in awhile but I know they usually released it with stuff like that
I built the map myself, everything else came default with udk.
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  #1113    
Old October 18th, 2012 (04:23 AM).
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The battle system looks great, carmaniac. However, my only nitpick would be to maybe give it a more pixely look. Aside from that, it looks awesome. I love the new menu, too.
  #1114    
Old October 18th, 2012 (05:41 AM).
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Quote:
Originally Posted by Masterpaul View Post
Guys how do I take a Gif Screenshot?
To be honest, you don't. I "take .Gif screenshots" by capturing the screen with video recording software and import the video in Photoshop to layers. Then, it's a matter of making an animation with the Timeline and then saving it for web and devices.

Quote:
Originally Posted by Nilaul View Post


A few improvements Ive made :P Decided to take a screenshot without a character in.
Awesome job there! I really like how colourful it is and the animations are pretty cool, though they can, as pointed out above, be a little bit distracting. I don't know if that will really be the case though.
  #1115    
Old October 18th, 2012 (07:05 AM).
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Quote:
Originally Posted by Nilaul View Post


A few improvements Ive made Decided to take a screenshot without a character in.
Some of your animations look odd... the flowers just seem to be randomly flickering through a few different shades, for one. And the multi-coloured grass is an interesting idea, but those colours don't really go well together. And the red looks unnaturally bright.

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  #1116    
Old October 18th, 2012 (07:52 AM).
Nilaul Nilaul is offline
 
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Quote:
Originally Posted by Yamiidenryuu View Post
Some of your animations look odd... the flowers just seem to be randomly flickering through a few different shades, for one. And the multi-coloured grass is an interesting idea, but those colours don't really go well together. And the red looks unnaturally bright.
Thanks I really didn't notice the flickering colours at first , thanks for pointing it out. The red was taken out straight from the palate available in the tileset, gonna try tone it done a notch.
  #1117    
Old October 23rd, 2012 (01:50 PM).
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Managed to get some more done with my games menu.

Pokémon: Lost Souls.







Developed by Carmaniac.
  #1118    
Old October 23rd, 2012 (02:30 PM).
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Quote:
Originally Posted by carmaniac View Post
Managed to get some more done with my games menu.
I actually like the menu here, I do have 1 question, is this a popup menu or a GUI menu which just stays there while playing?
  #1119    
Old October 24th, 2012 (06:36 AM).
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Quote:
Originally Posted by hansiec View Post
I actually like the menu here, I do have 1 question, is this a popup menu or a GUI menu which just stays there while playing?
It's constantly there, there are other features to it, such as the whole you can move the game screen around and hide functions of the menu.

Pokémon: Lost Souls.







Developed by Carmaniac.
  #1120    
Old October 24th, 2012 (11:59 AM).
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Quote:
Originally Posted by carmaniac View Post
Got bored so made a new menu:
Side notes, background is animated, bar above Pokémon icons is a badge display. Can left click trainer to get info or right click for options. Arrow changes position depending on how close to the edge the Pokémon info box.
Wow, I wish I could script... Do you think this could be integrated with essentials if finished?
  #1121    
Old October 24th, 2012 (02:09 PM).
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First time posting in this thread Here you have a screenshot from Cyrilla Town
  #1122    
Old November 1st, 2012 (09:25 PM).
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  #1123    
Old November 3rd, 2012 (02:54 PM).
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I know there not pokemon but still its a game i've been developing so here is a few screenshots. If you like what you see try the demo in my sig, or view the topic on the unity community also in my sig



My personal website. UPDATED 8/29/2013
  #1124    
Old November 25th, 2012 (12:24 PM).
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Where the pickle surprise at?
 
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Not much I can say.

Pokémon: Lost Souls.







Developed by Carmaniac.
  #1125    
Old November 28th, 2012 (05:18 PM).
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Trying to Hansiec (I think)'s h Mode 7 for essentials.
Managed to add new Textures.
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