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  #76    
Old January 29th, 2012 (06:01 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I add on http://www.4shared.com/zip/8PvxMOx5/Unova_Pack.htm
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  #77    
Old February 9th, 2012 (02:37 AM).
Melloeta_Step's Avatar
Melloeta_Step
I love Fat and Cute Pokemon.
 
Join Date: Aug 2011
Location: House
Age: 13
Gender: Male
Nature: Quirky
Does this have B/W Sprites Animated (Frame by Frame)?
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Need Pokemon Black2 New Pokemon Sprites for RPGMXP (Animated)
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  #78    
Old February 18th, 2012 (02:18 PM).
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UnderMybrella
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Are you planning to add tilesets? Cause that's what I need
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  #79    
Old February 26th, 2012 (07:56 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I am updating the pokemon.txt with IceGod64 to have the Abilities updated, HiddenAbilities, BattlerAltitude and lowercase names (like the current Essentials).

Quote:
Originally Posted by Melloeta_Step View Post
Does this have B/W Sprites Animated (Frame by Frame)?
No. If you want, use this: http://www.pokecommunity.com/showthread.php?t=270197

Quote:
Originally Posted by Anglican View Post
Are you planning to add tilesets? Cause that's what I need
No plans, but you can use these:
Quote:
Originally Posted by Abnegation View Post

BW Player Room
BW Indoor Tileset
DarkDragonn Public Tileset

These are the only ones I really know of, there isn't many around.
There also http://ultimospriter.deviantart.com/gallery/
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  #80    
Old March 24th, 2012 (03:02 PM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I made an updated version of pokemon.txt (zipped due to forum limit size for Attachments) with new things like new Abilities, HiddenAbility, Lowercase names, regional numbers for Kanto and Johto (turn National Dex "ON" on settings to see the others pokémon) and adjusted Battler Position for HeartGold and SoulSilver Graphics (if you don't like they, put "Reposition All" in Editor). Credits goes also to IceGod64 and dannyboy601

The Unova Pack moves.txt and abilities.txt aren't needed for new versions of Essentials. To use tm.txt find and replace all "MR_MIME" to "MRMIME"

If you change something using external editor (like reposition one sprite), the editor erase ALL the regional numbers! To fix this open the editor scripts (to do this temporarily rename the EditorScripts.rxdata to Scripts.rxdata). In PokemonEditor, after the line 'eggEmerald=File.open("Data/eggEmerald.dat","rb")' add:

Code:
regionaldata=File.open("Data/regionals.dat","rb")
numRegions=regionaldata.fgetw
numDexDatas=regionaldata.fgetw
and BEFORE line 'if metrics' add:

Code:
regionallist=[]
for region in 0...numRegions
 regionaldata.pos=4+region*numDexDatas*2+(i*2)
 regionallist.push(regionaldata.fgetw)
end
numb = regionallist.size-1
while (numb>=0) # remove every 0 at end of array 
 (regionallist[numb] == 0) ? regionallist.pop : break
 numb-=1
end
if !regionallist.empty?
 pokedata.write("RegionalNumbers="+regionallist[0].to_s)
 for numb in 1...regionallist.size
  pokedata.write(","+regionallist[numb].to_s)
 end
 pokedata.write("\r\n")
end
And after line 'atkdata.close' put 'regionaldata.close'


After Maruno update some mechanics I release a new Unova Pack.
Attached Files
File Type: zip pokemon.txt.zip‎ (127.9 KB, 25 views) (Save to Dropbox)
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  #81    
Old April 8th, 2012 (12:14 AM).
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SytheXP
Net Labs/UG Founder
 
Join Date: May 2007
Location: Zombieville South Carolina
Age: 23
Gender: Male
Nature: Calm
Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
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  #82    
Old April 12th, 2012 (05:49 AM).
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by SytheXP View Post
Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
Yes, I am waiting for Maruno update some things on Essentials.

The current kit have:

pokemon.txt (deprecated, use the one in my last post)
moves.txt (deprecated)
abilities.txt (deprecated)
tm.txt (only need to replace all "MR_MIME" to "MRMIME")
Cries.
Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
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  #83    
Old April 12th, 2012 (02:28 PM).
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by FL . View Post
Yes, I am waiting for Maruno update some things on Essentials.

The current kit have:

pokemon.txt (deprecated, use the one in my last post)
moves.txt (deprecated)
abilities.txt (deprecated)
tm.txt (only need to replace all "MR_MIME" to "MRMIME")
Cries.
Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
What in particular are you waiting for?
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  #84    
Old April 14th, 2012 (11:43 AM).
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FL
Pokémon Island Creator
 
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Gender: Male
Quote:
Originally Posted by Maruno View Post
What in particular are you waiting for?
WildItemUncommon/Rare . But I also want to make test with new screens, battlers and your edits on pokemon.txt to follow.
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  #85    
Old May 12th, 2012 (11:48 AM).
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FL
Pokémon Island Creator
 
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Gender: Male
Update. I put the Uncommon/Rare wild items thing on this file, update the egg hatch time and reposition/file style to match the new pokemon.txt from Pokémon Essentials Version 6.

New Pack: http://www.mediafire.com/?lr728lrs7am8en6
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  #86    
Old May 17th, 2012 (01:49 PM).
p.claydon
 
Join Date: Jan 2011
Gender:
ok before i add this will it break the current version of essentials (version 7)? (like the region and form stuff?)
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  #87    
Old May 17th, 2012 (09:33 PM).
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

But still works fine. c:
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  #88    
Old May 20th, 2012 (12:02 PM). Edited May 22nd, 2012 by p.claydon.
p.claydon
 
Join Date: Jan 2011
Gender:
ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

EDIT
ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
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  #89    
Old May 26th, 2012 (04:26 PM).
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by AmethystRain View Post
It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

But still works fine. c:
I thinks that you making some confusion here, my kit don't have animated sprites!

Quote:
Originally Posted by p.claydon View Post
ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

EDIT
ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
This must be something that Maruno change in newer versions.

About the backers, DON'T DO IT!

http://www.pokecommunity.com/showthread.php?t=233208 have it
http://www.pokecommunity.com/showthread.php?t=270197 have it animated.
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  #90    
Old May 26th, 2012 (04:53 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by FL . View Post
Quote:
Originally Posted by p.claydon View Post
ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

EDIT
ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
This must be something that Maruno change in newer versions.
The game shouldn't immediately crash when adding new species, but there will be form-recording problems later on. That's the only thing I've changed in that regard.

It just makes sense to start a new game when you've made such a big change as adding a new species, though. "Start a new game" should be step 1 when it comes to troubleshooting any problem.
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  #91    
Old May 27th, 2012 (08:59 AM).
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AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
...
Sorry, different Unova add on pack.

I've been so derpy lately.. Pay no attention to me!
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  #92    
Old June 2nd, 2012 (10:32 PM).
wombaroo_jesse
Beginning Trainer
 
Join Date: May 2012
Gender: Male
ok i thin i've missed something here. i've taken everything from the unova pack (sound effects, graphics and .txt files) and placed them in their proper folders within essentials and replaced the old .txt files with your ones. it excepted this but then i have an in game problem. every time in debug mode i attempt to give myself a unova pokemon it gives me this error message:

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokemonUtilities:1246:in `pbSeenForm'
PokemonUtilities:1221:in `pbAddPokemon'
PokemonDebug:403:in `pbDebugMenu'
PokemonDebug:299:in `loop'
PokemonDebug:610:in `pbDebugMenu'
PokemonPauseMenu:242:in `pbStartPokemonMenu'
PokemonPauseMenu:241:in `pbFadeOutIn'
PokemonPauseMenu:241:in `pbStartPokemonMenu'
PokemonPauseMenu:142:in `loop'
PokemonPauseMenu:256:in `pbStartPokemonMenu'

i've tried with older pokemon and it works fine so t doesn't seem to be the method. also moves have been changed completely so pokemon are learning all kind of weird moves and they all have different effects. i have no doubt that i've done something wrong here. i think it's probley how i've ut all this togather. can you please tell me what i've done wrong and possibley tell me a program or method to use.

thanks
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  #93    
Old June 3rd, 2012 (12:13 PM).
p.claydon
 
Join Date: Jan 2011
Gender:
tried a new game? seams to fix most of these new 'bugs'
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  #94    
Old July 7th, 2012 (06:18 AM).
JohnnyComotion's Avatar
JohnnyComotion
Advanced Trainer
 
Join Date: Aug 2011
Location: California
Age: 29
Gender: Male
Nature: Modest
OMG Thank you! This has saved me hours of trouble, now I can add my Own creations to the game!!!
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  #95    
Old July 24th, 2012 (04:44 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I updated the tms.txt on topic (and NOT the pack yet) with the BW2 move tutors.


PS: To fix the error:

Code:
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokemonUtilities:1246:in `pbSeenForm'
PokemonUtilities:1221:in `pbAddPokemon'
PokemonDebug:403:in `pbDebugMenu'
PokemonDebug:299:in `loop'
PokemonDebug:610:in `pbDebugMenu'
PokemonPauseMenu:242:in `pbStartPokemonMenu'
PokemonPauseMenu:241:in `pbFadeOutIn'
PokemonPauseMenu:241:in `pbStartPokemonMenu'
PokemonPauseMenu:142:in `loop'
PokemonPauseMenu:256:in `pbStartPokemonMenu'
In PokemonUtilities, after line 'if !$Trainer.formseen[species]' add '$Trainer.formseen[species]=[]'.
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  #96    
Old September 16th, 2012 (09:58 AM).
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Someone had problems with the exp gain?
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  #97    
Old September 29th, 2012 (02:07 AM).
Ramond Hikari's Avatar
Ramond Hikari
- Lonely Shooting Star -
 
Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Nope, I don't see any problems with the exp gain :D

Are you planning to add the Pokemon form in pokemon.txt?
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  #98    
Old October 3rd, 2012 (06:29 AM).
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Ramond Hikari View Post
Nope, I don't see any problems with the exp gain :D

Are you planning to add the Pokemon form in pokemon.txt?
Yes! I have plans for forms (even BW2 ones).
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  #99    
Old November 3rd, 2012 (11:45 AM).
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?
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  #100    
Old November 3rd, 2012 (11:50 AM). Edited November 3rd, 2012 by the__end.
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the__end
Pixel Artist
 
Join Date: Apr 2010
Gender: Male
Quote:
Originally Posted by FL . View Post
I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?
arent they using the cries from normal forms?

EDIT
ok i checked and the forms really have different cries... :O

EDIT2
here they are http://www.mediafire.com/?bza01x1ck6hxr4y
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