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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #26    
Old July 23rd, 2012, 11:24 PM
RichterSnipes's Avatar
RichterSnipes
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Join Date: Oct 2011
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Age: 21
Gender: Male
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I love the idea of this hack: making the Pokémon sprites nothing more than direct color improvements from their Red/Blue counterparts! And it looks like you did a great job at making the sprites look both nostalgic and fresh. It makes me hopeful that a direct remastering of the 1st gen games may come to fruition one day.

Really like the new availability of Pokémon, by the way.
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  #27    
Old August 20th, 2012, 11:27 PM
RPD490's Avatar
RPD490
 
Join Date: Jan 2009
Location: Blackthorn City, Johto
Gender: Male
Nature: Relaxed
I think this hack would work well with RichterSnipes's GB Sound hack, then we have old school revamped sprites, and old school 8-Bit music to help us lighten the mood. However I seen that combining those two things together doesn't result Reese's Peanut Butter Cup. Once I left the house in Pallet both of the houses, as well as the terrain were glitched up, the GB Sounds works, but the Sprites did not XD
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  #28    
Old August 21st, 2012, 02:37 AM
manutdrule's Avatar
manutdrule
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Join Date: Jan 2008
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pls ignore post............
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Last edited by manutdrule; August 21st, 2012 at 04:59 PM. Reason: nvm
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  #29    
Old August 21st, 2012, 09:20 AM
LightOfTruth's Avatar
LightOfTruth
Likes Hacks and Official Games
 
Join Date: Feb 2010
The original music of this small hack of pokemon red will go nicely with your hack:

http://www.pokecommunity.com/showthread.php?t=285094c

The owner said it was okay to stick the lite version in any hack
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  #30    
Old August 21st, 2012, 04:52 PM
RichterSnipes's Avatar
RichterSnipes
Simpleton
 
Join Date: Oct 2011
Location: USA
Age: 21
Gender: Male
Nature: Modest
Quote:
Originally Posted by RPD490 View Post
I think this hack would work well with RichterSnipes's GB Sound hack, then we have old school revamped sprites, and old school 8-Bit music to help us lighten the mood. However I seen that combining those two things together doesn't result Reese's Peanut Butter Cup. Once I left the house in Pallet both of the houses, as well as the terrain were glitched up, the GB Sounds works, but the Sprites did not XD
I have an explanation for that, but first, this:

Quote:
Originally Posted by LightOfTruth View Post
The original music of this small hack of pokemon red will go nicely with your hack:

http://www.pokecommunity.com/showthread.php?t=285094c

The owner said it was okay to stick the lite version in any hack
I tested a patched ROM with both my most recent Lite version and captnotatroll's patch stacked together, and they work fine. The problem is that both my "Xtra" patch and captnotatroll's graphics hack have new data located around 0x71A200. His is for sprites, mine is for tweaked events and features. Because of this, the second patch would overwrite the changes of the first patch in that area, and functions from the first patch applied will be lost.

RPD490, I'm assuming you used an older version since you didn't specify which version it was. If you get my newest release it'll have the Lite patch for you.

And as for the overwriting thing? Well, I can't promise you that I'll change the locations of things in my Xtra patch (or whatever it may become) to play nice with this patch. Hackers don't generally consider other existing hacks when placing new things into the game. Having things work out well with multi-patching is usually just a nice coincidence!
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  #31    
Old August 21st, 2012, 08:50 PM
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RPD490
 
Join Date: Jan 2009
Location: Blackthorn City, Johto
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Well for whatever reason, I patch this to a clean ROM of FR, nothing happens the sprites stay the same as normal. I tried both the normal and Deluxe patches and they don't work for me. What should I do?
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  #32    
Old August 22nd, 2012, 05:06 AM
manutdrule's Avatar
manutdrule
Not your cup of tea.
 
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if only the back sprites can somehow be changed to the old ones as well...
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  #33    
Old August 25th, 2012, 10:11 AM
RichterSnipes's Avatar
RichterSnipes
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Quote:
Originally Posted by manutdrule View Post
if only the back sprites can somehow be changed to the old ones as well...
It's actually best to just keep them as they are. First off, the back sprites in every 1st generation Pokémon game actually reflect the sprites of the original, Japanese Red and Green releases. The sprites used in this hack are from the international Red and Blue games. Those games didn't update the back sprites (and neither did Yellow, for that matter), leading to multiple sprite inconsistencies.

Second, and most important of all, is the pixel size of the 1st gen back sprites. They all take place within a 56 x 56 usable pixel area. However, every pixel is magnified by 2, causing the effective area to actually be 28 x 28. Not a lot of space for detail, is it? The only way to avoid having hideously blown-up images like these

would be to make higher-res versions of them. This act doesn't even include the colorization process, which would take place later. But what would the 100+ hour effort lead to? Just a bunch of sprites of 1st gen Pokémon that resemble their most grotesque iterations (JP Red/Green). Even more, the back sprites in the 3rd Gen games can have an effective area of 64 x 64 pixels, so some of the 1st Gen back sprites would look smaller than they should be.

Third, the back sprites in the 3rd Gen games are already retro/nostalgic. If you hadn't noticed by now, the first 251 Pokémon are using their exact same back sprites from the 2nd Gen games (which were based off of the front sprites in Gold), only colorized and occasionally extended. This means that the back sprites do not match with any of the front sprites in any of the 3rd Gen games (save for 3rd Gen Pokémon, of course, which have only one primary front sprite to speak of).

Any effort to create "old-school" back sprites would only result in complete and utter chaos. Those involved with such a project would most likely be wasting their time. It's just best to let some things die easily.
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  #34    
Old September 2nd, 2012, 05:48 PM
Xiniel
Beginning Trainer
 
Join Date: Sep 2012
Gender: Male
So do Kadabra, Graveler, and Haunter evolve by leveling up or do you find them in the wild?
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  #35    
Old September 13th, 2012, 07:10 AM
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SayWhat
Unhatched Egg
 
Join Date: Jul 2012
Location: Finland
Gender: Male
Nature: Gentle
Very funny hack! Red forever!
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  #36    
Old September 14th, 2012, 01:46 AM
buddygz
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
quick question, are shiny sprites working with this hack or are they replaced too?
like, if i use this, can i tell if i run into a shiny pokemon?
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  #37    
Old September 16th, 2012, 10:50 PM
buddygz
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
Quote:
Originally Posted by buddygz View Post
quick question, are shiny sprites working with this hack or are they replaced too?
like, if i use this, can i tell if i run into a shiny pokemon?
sorry for the double post, but i need to bump, can anyone answer this?
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  #38    
Old September 23rd, 2012, 08:12 PM
RichterSnipes's Avatar
RichterSnipes
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Join Date: Oct 2011
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Age: 21
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Quote:
Originally Posted by buddygz View Post
sorry for the double post, but i need to bump, can anyone answer this?
I meant to respond to this earlier, but I didn't get to it until now:



Yes. Shiny Pokémon are fully functional with this hack.
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  #39    
Old September 30th, 2012, 02:16 AM
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captnotatroll
Unhatched Egg
 
Join Date: Apr 2012
Hey guys! Sorry for not responding to this topic very often. This hack was essentially made with no knowledge of how hacking worked, I made all the sprites then used some tools to insert them into the ROM and edit some info.
Originally, I had attempted to make it so the data simply overwrote the existing sprites so it would be compatible, but this ended up causing a ton of problems, because many Pokemon Red sprites are larger than their Firered counterparts.

There has been a lot of inquiry into making this hack compatible with others. Frankly, I think that would be totally awesome. If someone else knows a way to only overwrite existing sprite data and wants to do it, you have FULL PERMISSION from me to do so. Furthermore, I give permission to do whatever you want with this ROM or the sprites used in it. If you want a game where the Pokemon look like this, go for it. If you want to use just one of them, that's fine too. This was made because I thought it would be fun to do, and I think they should go to use as much as possible.

As for the trade evolutions, they evolve by leveling up.

In addition to the reasons RichterSnipes said, the backsprites for this game just aren't as iconic or amusing. Revamping most of them just gave sort of vague monstery blobs, while most of the front sprites were nostalgic, hilarious, and sometimes actually cool.
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  #40    
Old October 1st, 2012, 05:56 AM
HeroesAndCons's Avatar
HeroesAndCons
 
Join Date: Mar 2012
Gender: Male
It's... it's... it's so beautiful! *cries like a baby*

Seriously though, this is so awesome, especially from someone wearing Nostalgiagoggles as thick as mine XD
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  #41    
Old October 16th, 2012, 01:46 PM
Leothedgehog
Unhatched Egg
 
Join Date: Oct 2011
Gender: Male
Quote:
Originally Posted by RPD490 View Post
Well for whatever reason, I patch this to a clean ROM of FR, nothing happens the sprites stay the same as normal. I tried both the normal and Deluxe patches and they don't work for me. What should I do?
I have had this same problem, I tried both, seperately and the same time, the sprites stay the same. Can anyone help me?
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  #42    
Old October 18th, 2012, 03:41 AM
manutdrule's Avatar
manutdrule
Not your cup of tea.
 
Join Date: Jan 2008
Nature: Calm
Quote:
Originally Posted by captnotatroll View Post
Hey guys! Sorry for not responding to this topic very often. This hack was essentially made with no knowledge of how hacking worked, I made all the sprites then used some tools to insert them into the ROM and edit some info.
Originally, I had attempted to make it so the data simply overwrote the existing sprites so it would be compatible, but this ended up causing a ton of problems, because many Pokemon Red sprites are larger than their Firered counterparts.

There has been a lot of inquiry into making this hack compatible with others. Frankly, I think that would be totally awesome. If someone else knows a way to only overwrite existing sprite data and wants to do it, you have FULL PERMISSION from me to do so. Furthermore, I give permission to do whatever you want with this ROM or the sprites used in it. If you want a game where the Pokemon look like this, go for it. If you want to use just one of them, that's fine too. This was made because I thought it would be fun to do, and I think they should go to use as much as possible.

As for the trade evolutions, they evolve by leveling up.

In addition to the reasons RichterSnipes said, the backsprites for this game just aren't as iconic or amusing. Revamping most of them just gave sort of vague monstery blobs, while most of the front sprites were nostalgic, hilarious, and sometimes actually cool.
i like the vague monstery blobs as they were portrayed in RBY, IMO they complement the charm given by the front sprites. In fact the current "RBY front sprites, FRLG back sprite" looks VERY weird at least for me, they obviously dont match up well.

Oh well they are jsut sprites anyway.
If you can imitate the animation and sound effects of RBY moves like Rock Slide, that would be way better than just front sprites lol
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  #43    
Old May 29th, 2013, 01:36 PM
Recusant
Unhatched Egg
 
Join Date: May 2013
Gender: Male
Anybody figure out how to catch Mew yet? Sorry if this is a bit out-dated...
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  #44    
Old June 17th, 2013, 11:01 AM
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captnotatroll
Unhatched Egg
 
Join Date: Apr 2012
Quote:
Originally Posted by Recusant View Post
Anybody figure out how to catch Mew yet? Sorry if this is a bit out-dated...
I shoved him unceremoniously into Victory Road, where Moltres was in Red/Blue. (Moltres is on Mt. ember like in Firered)
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  #45    
Old June 17th, 2013, 02:19 PM
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milkymew
 
Join Date: May 2013
Gender: Female
Nature: Relaxed
dude, you should make a special edition of this hack and put beta stuff in there, like adding in that unused trade (butterfree for beedrill named chikuchiku) and the unused town, with the unused music revamped!
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  #46    
Old October 19th, 2013, 02:59 PM
rickymartin
 
Join Date: Oct 2013
Gender: Male
is there a mac version for this? the download takes me to terminal on my laptop
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  #47    
Old October 28th, 2013, 01:48 PM
undergroundflaw
 
Join Date: Sep 2013
Gender: Male
Ok so I know this is a bit late... but where are the starters in the wild?
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  #48    
Old November 8th, 2013, 03:12 PM
Vladmir_Fox
 
Join Date: Jan 2013
Gender: Male
I'm probably just blind or something but what is the difference between the "Normal" and "Deluxe" versions of this patch?
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  #49    
Old November 14th, 2013, 11:03 PM
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Door2Dawn
Iron fist
 
Join Date: Jun 2007
Age: 22
Gender: Male
Nature: Gentle
Does this also get rid of the split special stat?

Quote:
Originally Posted by Vladmir_Fox View Post
I'm probably just blind or something but what is the difference between the "Normal" and "Deluxe" versions of this patch?
Comes in two modes: Normal mode where only the sprites have changed, and DELUXE mode with wild Pokemon changed and some gym leader teams changed (they now have Pokemon all of the right type and don't have more than one Pokemon of the same species).

Last edited by Door2Dawn; November 15th, 2013 at 10:19 AM. Reason: Your double post has been automatically merged.
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  #50    
Old February 5th, 2014, 11:54 AM
joshuaking91
 
Join Date: Jan 2014
haha bulbasaur looks like someone gouged his eye out
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