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  #7326    
Old September 20th, 2012, 01:27 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
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Location: Abyss of Time, Great Seal
Age: 22
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@passarby: Use of 3 flags is a good idea.
But... do it this way:

Let all 3 OWs have different flags and check them like this:
checkflag 0xflag of the OW
if 0x1 goto "How's my PKMN doing?"
checkflag 0xflag of the different OW
if 0x1 goto "I cannot give you mine"
checkflag 0xflag of the last OW
if 0x1 goto "I cannot give you mine"

By using this script will go to the right #org because the flags will be set differently
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  #7327    
Old September 20th, 2012, 01:14 PM
Darkrai87
Unhatched Egg
 
Join Date: Dec 2010
Gender: Male
Quote:
Originally Posted by Bilaterus View Post
Hey this is quite a long script with some movement and a battle, I would like to find out what is inevitably wrong with it but it won't let me compile! I keep getting an error message saying 'run time error 13 type mismatch'. I've looked over it and I'm finding it difficult to find a/the mistake I have made. I'm still working on it but if it's saying errors now there's no point carrying on. :O

Game:
Fire Red (The best one! Lol)
Type:
Level Script
Editor:
PokeScript
Script:
Spoiler:
#org $script
message $hey
$hey 1 = \c\h01\h08???: Hey!
boxset 4
applymovement 0xFF $gotcha
$gotcha 1 ; #binary 0x10 0x10 0x10 0xFE
applymovement 6 $gotchme
$gotchme 1 ; #binary 0x61 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
pausemove 0x0000
applymovement 6 $exclam
$exclam 1 ; #binary 0x62 0xFE
pausemove 0x0000
message $hello
$hello 1 = \c\h01\h08AIDE: Did PROF. OAK give you\nthat POKeMON?
boxset 5
compare 0x800D 0x0001
if 0x01 goto $yes
message $wah
$wah 1 = \c\h01\h08WAH?!\pY...You...\pLet's see if you know\nhow to use it, THIEF!
boxset 6
fadescreen 1
applymovement 4 $bye
$bye 1 ; #binary 0x60 0xFE
applymovement 5 $bye
applymovement 7 $seven
$seven 1 ; #binary 0x61 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0xFE
applymovement 8 $seven
applymovement 9 $seven
applymovement 10 $seven
applymovement 11 $seven
applymovement 12 $seven
applymovement 13 $seven
pausemove 0x0000
pause 0x40
fadescreen 0x00
pause 0x40
message $geddit
$geddit 1 = \c\h01\h08For PROFESSOR OAK!
boxset 6
trainerbattle 0x09 0x01 $win $lose
release
end

message $after
$after 1 = You're tough!
boxset 6
release
end

#org $win
applymovement 7 $exclam
applymovement 8 $exclam
applymovement 9 $exclam
applymovement 10 $exclam
applymovement 11 $exclam
applymovement 12 $exclam
applymovement 13 $exclam
pausemove 0x0000
message $woah
$woah 1 = \c\h01\h08W... Wha... I lost?!
boxset 6
#raw 0xAC 0x11 0x00 0x0E 0x00
#raw 0xAE
message $ooak
$ooak 1 = \c\h01\h08???:What is going on out here?
boxset 6
applymovement 14 $oakapp
$oakapp 1 ; #binary 0x61 0x10 0xFE
pausemove 0x0000
#raw 0xAD 0x11 0x00 0x0E 0x00
#raw 0xAE
applymovement 7 $lookleft1
$lookleft1 1 ; #binary 0x02 0x13 0x65 0xFE
applymovement 10 $lookleft
$lookleft 1 ; #binary 0x02 0x65 0xFE
applymovement 11 $lookleft
applymovement 13 $lookleft
applymovement 8 $lookup
$lookup 1 ; #binary 0x01 0x65 0xFE
applymovement 9 $lookup
applymovement 12 $lookup
pausemove 0x0000
pausemove 0x30
applymovement 14 $oakent
$oakent 1 ; #binary 0x08 0x0A 0x08 0x08 0xFE
pausemove 0x0000
message $ohak
$ohak 1 = \c\h01\h08OAK: AIDEN!
boxset 6
applymovement 6 $aiden
$aiden 1 ; #binary 0x03 0x03 0x02 0x02 0x01 0xFE
pausemove 0x0000
message $aidups
$aidups 1 = Erm...\pSo...\pHow about that job?
boxset 6
message $uroak
$uroak 1 = Leave PALLET TOWN now AIDEN...
boxset 6
setvar 0x6003 0x01
release
end

#org $lose
release
end

#org $yes
message $oh
$oh 1 = oh coolz
boxset 6
release
end


Thanks in advance for the help!

EDIT: For all those with a similar problem I found out that I had too many movements in one offset (i.e
$seven 1 ; #binary 0x61 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0xFE
should be cut down to
$seven 1 ; #binary 0x61 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0xFE
$seven2 1 ; #binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0xFE
So yup
For future reference PokeScript is really buggy and not really supported by many people anymore so be wary.
Currently playing through: Pokemon Flora Sky
  #7328    
Old September 20th, 2012, 04:35 PM
awipe1's Avatar
awipe1
 
Join Date: Aug 2012
Gender: Male
Hey I wrote a script for running shoes, but it doesn't work! Like everything is fine except the player does not recieve the running shoes, when they hold B they won't run! Can someone please tell me why this happens?

I use XSE 1.1.1 and am moding pokemon fire red
this is the script
Spoiler:

#dynamic 0x800000

#org @start
lock
sound 0x15
applymovement 0x1 @Move1
waitmovement 0x0
msgbox @Talk1 MSG_KEEPOPEN
closeonkeypress
pause 0x1E
applymovement 0x1 @Move2
waitmovement 0x0
msgbox @Talk2 MSG_KEEPOPEN
closeonkeypress
special 0x171
fanfare 0x13E
msgbox @shoe 0x6
waitfanfare
msgbox @yay 0x6
applymovement 0x1 @Move3
waitmovement 0x0
setvar 0x4033 0x1
release
end

#org @Move1
#raw 0x1
#raw 0x62
#raw 0xFE

#org @Talk1
= Hey! \v\h01!

#org @Move2
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0xFE

#org @Move3
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x2
#raw 0xFE

#org @shoe
= [Player], received RUNNING SHOES!

#org @yay
= Hold the B button to run!\pYou can use these to get around\nfaster!\pProfessor Oak is waiting for you!\nGo outside and go to his lab!

#org @Talk2
= Your dad has still not come home\nyet ...\pI'm sure he will be home soon!\pProfessor Oak told me you are\nstarting your Pokemon adventure\ltoday! I think you will need these!
  #7329    
Old September 20th, 2012, 06:13 PM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by awipe1 View Post
Hey I wrote a script for running shoes, but it doesn't work! Like everything is fine except the player does not recieve the running shoes, when they hold B they won't run! Can someone please tell me why this happens?

I use XSE 1.1.1 and am moding pokemon fire red
this is the script
Spoiler:

#dynamic 0x800000

#org @start
lock
sound 0x15
applymovement 0x1 @Move1
waitmovement 0x0
msgbox @Talk1 MSG_KEEPOPEN
closeonkeypress
pause 0x1E
applymovement 0x1 @Move2
waitmovement 0x0
msgbox @Talk2 MSG_KEEPOPEN
closeonkeypress
special 0x171
fanfare 0x13E
msgbox @shoe 0x6
waitfanfare
msgbox @yay 0x6
applymovement 0x1 @Move3
waitmovement 0x0
setvar 0x4033 0x1
release
end

#org @Move1
#raw 0x1
#raw 0x62
#raw 0xFE

#org @Talk1
= Hey! \v\h01!

#org @Move2
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0xFE

#org @Move3
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x2
#raw 0xFE

#org @shoe
= [Player], received RUNNING SHOES!

#org @yay
= Hold the B button to run!\pYou can use these to get around\nfaster!\pProfessor Oak is waiting for you!\nGo outside and go to his lab!

#org @Talk2
= Your dad has still not come home\nyet ...\pI'm sure he will be home soon!\pProfessor Oak told me you are\nstarting your Pokemon adventure\ltoday! I think you will need these!
Assuming this is Fire Red, you must set flag 0x82F somewhere in the script.
  #7330    
Old September 20th, 2012, 10:05 PM
firefur
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
I am a first timer on here so please be patiant with me. I am trying to get a simple message script to work for a pokemon hack of mine. I am using XSE. I wrote out my code, saved it as an rbc file, than went to compile it to my fire red ROM, and it said 'unknown keyword 'lock' on line 4.


Heres the ode im using


#dynamic 0x800000

#org @speak
lock
faceplayer
msgbox @blah 0x6
release
end

#org @blah
See you later -wink-
  #7331    
Old September 20th, 2012, 10:49 PM
DrFuji's Avatar
DrFuji
Helfen, Wehren, Heilen
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by firefur View Post
I am a first timer on here so please be patiant with me. I am trying to get a simple message script to work for a pokemon hack of mine. I am using XSE. I wrote out my code, saved it as an rbc file, than went to compile it to my fire red ROM, and it said 'unknown keyword 'lock' on line 4.


Heres the ode im using


#dynamic 0x800000

#org @speak
lock
faceplayer
msgbox @blah 0x6
release
end

#org @blah
See you later -wink-
It sounds like you're using XSE version 1.0 which is known to have problems recognising simple commands. Here's a link to XSE 1.1.1 that will be able to compile your scripts correctly.

Also, your script can be altered to make it shorter yet still do everything you want it to. Use this script (Minus my explanations):

Code:
#dynamic 0x800000

#org @speak
msgbox @blah 0x2 // the 0x2 type msgbox automatically includes the lock and faceplayer commands
release
end

#org @blah
= See you later  -wink- // You forgot to include the equals sign which indicates that the following text is what should be said in-game
  #7332    
Old September 21st, 2012, 08:27 AM
firefur
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
Thanks so much! The code you gave me worked without having to update (though I probably still will lol)

Ran into another problem....

The code compiles and it gives me the offsets. I click the player in Advancemap, put in the script offset, and save my changes, but when I loa the rom to test it, the NPC says nothing. Any ideas on how to fix this? I have tried with both offsets given (though im fairly sure you use the one on the top), and I still can't get them to speak.

Thanks for your time in advance :D

Last edited by firefur; September 21st, 2012 at 09:04 AM. Reason: Your double post has been automatically merged.
  #7333    
Old September 21st, 2012, 03:58 PM
DrFuji's Avatar
DrFuji
Helfen, Wehren, Heilen
 
Join Date: Sep 2009
Location: Upside-downia
Age: 21
Gender: Male
Nature: Jolly
Quote:
Originally Posted by firefur View Post
Thanks so much! The code you gave me worked without having to update (though I probably still will lol)

Ran into another problem....

The code compiles and it gives me the offsets. I click the player in Advancemap, put in the script offset, and save my changes, but when I loa the rom to test it, the NPC says nothing. Any ideas on how to fix this? I have tried with both offsets given (though im fairly sure you use the one on the top), and I still can't get them to speak.

Thanks for your time in advance :D
Once again, that has to do with having an outdated version of XSE :P
  #7334    
Old September 21st, 2012, 05:57 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
Quote:
Originally Posted by firefur View Post
Thanks so much! The code you gave me worked without having to update (though I probably still will lol)

Ran into another problem....

The code compiles and it gives me the offsets. I click the player in Advancemap, put in the script offset, and save my changes, but when I loa the rom to test it, the NPC says nothing. Any ideas on how to fix this? I have tried with both offsets given (though im fairly sure you use the one on the top), and I still can't get them to speak.

Thanks for your time in advance :D
As DrFuji said, you need a major update I have a link for you:
http://www.mediafire.com/?1p31j337yes50io
  #7335    
Old September 22nd, 2012, 02:21 PM
firefur
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
Thanks guys, it's working great!
  #7336    
Old September 27th, 2012, 01:42 AM
BOH
Unhatched Egg
 
Join Date: Aug 2007
Hi, i've two questions

1. Using PKSV, i've edited a signpost script inserted a checkflag:

#dynamic 0x814D7F6
#org @main
lockall
checkflag 0x51
if true call @text
releaseall
end

#org @text
msgbox 0x816AE50
callstd MSG_NOCLOSE ' Non-closing message
return

#org 0x816AE50
= my message

I've compiled all but when i reopen this script there are only four lines saying:

#org 0x814D7F6
'-----------------------------------
loadpointer 0xF 0x16AE5000
'Pointer not in ROM area
jumpstd 0x9

where is the error?

2. I wanna lock or open a door depending on a flag. If locked i want to display a message, else hero can enter normally. How can i do this?

Thanks a lot
Trucchi, Soluzioni, Guide, Cheats e Rom Pokemon Diamante e Perla, Hack roms complete e in costruzione, Hack rom tools, Videogames, Photoshop e tanto tanto altro....basta un click
  #7337    
Old September 27th, 2012, 06:59 AM
Avonly's Avatar
Avonly
Unhatched Egg
 
Join Date: Sep 2012
Gender: Female
I am a person, who don't know anything about rom editing.
I would like to ask you, users, for help.

What I am interested,
is a change boy
Spoiler:
oi45.tinypic.com/2r6yz2b.jpg
on a girl sprites.
Spoiler:
oi49.tinypic.com/2n1hvn6.jpg

There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
Work in them is too complicated for someone like me, inexperienced.


Moderators don't want to accept a separate topic, so write it here.
  #7338    
Old September 27th, 2012, 07:06 AM
Nate VonGrimm's Avatar
Nate VonGrimm
Mime Jr.
 
Join Date: Oct 2011
Location: Uxbridge
Age: 22
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Avonly View Post
I am a person, who don't know anything about rom editing.
I would like to ask you, users, for help.

What I am interested,
is a change boy
Spoiler:
oi45.tinypic.com/2r6yz2b.jpg
on a girl sprites.
Spoiler:
oi49.tinypic.com/2n1hvn6.jpg

There are many editing programs, but only Tile Layer Pro and Molester support R/B/Y versions.
Work in them is too complicated for someone like me, inexperienced.


Moderators don't want to accept a separate topic, so write it here.
This question is best asked at the 'Simple Questions' thread.
This thread is for script help.

And the mods won't accept a new thread for it because there is already a couple a question threads around for people to ask these questions.
Currently working on a new Pokemon Hack with an in-depth story line!
That's about as much as you're going to get for now...


  #7339    
Old September 27th, 2012, 08:33 AM
Avonly's Avatar
Avonly
Unhatched Egg
 
Join Date: Sep 2012
Gender: Female
Okay, Nate VonGrimm. I write there too.
I hope it will not taken as spam (ask the same question).
  #7340    
Old September 27th, 2012, 09:46 AM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by BOH View Post
Hi, i've two questions

1. Using PKSV, i've edited a signpost script inserted a checkflag:

#dynamic 0x814D7F6
#org @main
lockall
checkflag 0x51
if true call @text
releaseall
end

#org @text
msgbox 0x816AE50
callstd MSG_NOCLOSE ' Non-closing message
return

#org 0x816AE50
= my message

I've compiled all but when i reopen this script there are only four lines saying:

#org 0x814D7F6
'-----------------------------------
loadpointer 0xF 0x16AE5000
'Pointer not in ROM area
jumpstd 0x9

where is the error?

2. I wanna lock or open a door depending on a flag. If locked i want to display a message, else hero can enter normally. How can i do this?

Thanks a lot
Question 1) change your #dyn to something inside the ROM, i.e 0x740000

Question 2) You can do this two ways. A simple setmaptile checking a flag, or a walk_down if the flag isn't set. To so both of these you need the same skeleton as you made in question 1. Instead of else you have to just continue the script, there aren't anything like parameters in any scripting program (to my knowledge).

It's important to note that the flag being true or false is dependent on which situation you're going to use. For example the walk_down will require the flag to be unset, where as the setmaptile will require it to be set (to follow the same general skeleton atleast).

Spoiler:

#dyn 0x740000
#org @start
lockall
checkflag 0x[whatever the flag is]
if true jump @flag_set
msgbox @text
callstd MSG_NORMAL
release
end

#org @flag_set
'Here you either do the text message walk down or the setmaptile
'it's just appymovement PLAYER @walkdown
'for setmaptile the sytnax is:
'setmaptile X Y tile movement-permission
'followed by the special
releaseall
end


That's all in PKSV btw.
  #7341    
Old September 28th, 2012, 12:29 AM
BOH
Unhatched Egg
 
Join Date: Aug 2007
Thanks for your reply.

I did not understand exacly the first point. What's the meaning of "something inside the rom"? The offset i've used #dynamic 0x814D7F6 is the same offset that previusly belonged to a signpost, so it should be in the rom.

Another question: i known how to use flag but i don't known how to known which one is to use...sorry for the pun with known :P
Trucchi, Soluzioni, Guide, Cheats e Rom Pokemon Diamante e Perla, Hack roms complete e in costruzione, Hack rom tools, Videogames, Photoshop e tanto tanto altro....basta un click
  #7342    
Old September 28th, 2012, 06:11 AM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by BOH View Post
Thanks for your reply.

I did not understand exacly the first point. What's the meaning of "something inside the rom"? The offset i've used #dynamic 0x814D7F6 is the same offset that previusly belonged to a signpost, so it should be in the rom.

Another question: i known how to use flag but i don't known how to known which one is to use...sorry for the pun with known
I'm pretty sure when you decompile an offset it puts an 8 infront. So the offset is really 0x14D7F6. When you re-script the entire thing you take out the 8. It's also a better idea not to replace old text signs with larger scripts because it may overwrite something other than what you're trying to.

Your last statement sorta doesn't make grammatical sense so it's hard to decipher what you're trying to say. What I gather is that you're not sure what flags to use? Just use the same flag you use to makesure the player obtains the 'key' or whatever.
  #7343    
Old October 2nd, 2012, 07:56 PM
Rogue42's Avatar
Rogue42
Ninja
 
Join Date: Aug 2012
Gender: Female
Nature: Relaxed
Game: Fire Red
System: XSE
Type: One time script

Ok I have been trying to figure out how to make a script happen only once and have had no luck. Can anyone explain how the script for oak happens only once?
  #7344    
Old October 2nd, 2012, 10:20 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by Rogue42 View Post
Game: Fire Red
System: XSE
Type: One time script

Ok I have been trying to figure out how to make a script happen only once and have had no luck. Can anyone explain how the script for oak happens only once?
What you need are the ones called "flags".
For example...
Code:
#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1000
if 0x1 goto @talked_already
message @1 6
setflag 0x1000
release
end

#org @talked_already
message @2 6
release
end

#org @1
= Hello. How are you?

#org @2
= Um... You already talked to me.
There are tutorials explaining about flags in the scripting tutorials found in the Tutorials section.
I advice you to take a look there.
  #7345    
Old October 3rd, 2012, 07:14 AM
Pokeymaster1000's Avatar
Pokeymaster1000
Unhatched Egg
 
Join Date: Oct 2012
Im working on making a hack of Fire Red im using XSE im working on a basic script I have even watched tutorials but it still wont work

here's the script I used:

#dynamic 0x456734

#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
#org @talk
= Hi , this is my first script!
  #7346    
Old October 3rd, 2012, 12:25 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
Quote:
Originally Posted by Pokeymaster1000 View Post
Im working on making a hack of Fire Red im using XSE im working on a basic script I have even watched tutorials but it still wont work

here's the script I used:

#dynamic 0x456734

#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
#org @talk
= Hi , this is my first script!
First off, you don't need to put in a custom #dynamic offset. XSE will find free space automatically, so just keep it as 0x800000. You also need to put a space between "end" and "#org @talk".
  #7347    
Old October 3rd, 2012, 12:29 PM
Rise_of_Darkrai
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
I'm working on a hack right now and I'm wondering how to create a warp from a pokemon event, like if you engage a legendary, i want it to send me somewhere. Can anyone give me some advice?

Also, does anyone know where I can find script and hex editing tutorials besides youtube, I'm better at reading than watching video. And I would like to know how to remove the Birch event so I can just access the bag.

Another note, when I click the gears, it just compiles in the bottom left corner but the box to obtain the offsets doesn't show at all. Am I doing something wrong?
  #7348    
Old October 3rd, 2012, 03:27 PM
shinyabsol1's Avatar
shinyabsol1
Pokemon DarkJasper!?
 
Join Date: Aug 2010
Gender: Male
Nature: Calm
Quote:
Originally Posted by Rise_of_Darkrai
I'm working on a hack right now and I'm wondering how to create a warp from a pokemon event, like if you engage a legendary, i want it to send me somewhere. Can anyone give me some advice?
You use the warp command. Simple as that.

Quote:
Also, does anyone know where I can find script and hex editing tutorials besides youtube, I'm better at reading than watching video. And I would like to know how to remove the Birch event so I can just access the bag.
Good scripting tutorial: http://www.pokecommunity.com/showthread.php?t=164276

google to find a hex editing tut (or there might be one in the tutorial section, idk)

Quote:
Another note, when I click the gears, it just compiles in the bottom left corner but the box to obtain the offsets doesn't show at all. Am I doing something wrong?
Sometimes this happens (to me, at least) after decompiling a script, then trying to compile a new script in another tab. Try closing xse, then opening it again before compiling. And if that's not the problem, then perhaps your xse isn't version 1.1.1. You'll want to update it if that's the case.
  #7349    
Old October 4th, 2012, 05:48 PM
Rise_of_Darkrai
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
[QUOTE=shinyabsol1;7361165]You use the warp command. Simple as that.

Thanks for that. How exactly does the warp command work in scripting?
  #7350    
Old October 4th, 2012, 06:13 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
[QUOTE=Rise_of_Darkrai;7362075]
Quote:
Originally Posted by shinyabsol1 View Post
You use the warp command. Simple as that.

Thanks for that. How exactly does the warp command work in scripting?
Check out this tutorial, you should find the warp command in it:
http://www.pokecommunity.com/showthread.php?t=164276
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