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  #1    
Old October 21st, 2012 (4:49 AM).
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First of all, why is the storyline text stored in the savefile?!
Is it just common events or is the entire storyline text stored there?
Here is an example
o;; ii;
"nancy's theme.ogg; ii;&i ;'iño;$;%[o;; ii;
"Exit Door; ii;&i ;'iúo;$;%[i;&i ;'ioo;$;%["CNancy: My fellow workers told me that you were looking for me.;&i ;'ijo;$;%["7Naturally, I have been looking for you ever since.;&i ;'i‘o;$;%["-\PN: Why did you cause the shadow cloud!;&i ;'i‘o;$;%["Nancy: Me?;&i ;'i‘o;$;%["EThat wasn't me!\nHowever, I do know something that may help you.;&i ;'ijo;$;%["\PN: What is it.;&i ;'i‘o;$;%[";Nancy: You have to beat me in a Pokémon battle first!;&i ;'i‘o;

Anyway, also my friend wants to know how hard is it to reset an event in a hex editor?
I would assume extremely easy, right?
I don't think the save file even has a checksum, does it?
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Old October 21st, 2012 (9:41 AM).
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The savefile stores the events in the map. So if you made a event to block the way, and move this event out the way, the event will be out the way if you save and load the file, but will be in the way if you exits from this map.
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Old October 21st, 2012 (10:06 AM).
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Originally Posted by pokemonmasteraaron View Post
Anyway, also my friend wants to know how hard is it to reset an event in a hex editor?
I would assume extremely easy, right?
I don't think the save file even has a checksum, does it?

Normally, You can load the data using save_data or load_data which is obvious on which does what.
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Old October 21st, 2012 (10:15 AM).
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ok. How hard is reseting events in a hex editor?
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Old October 21st, 2012 (10:25 AM).
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ok. How hard is reseting events in a hex editor?
Not to hard if you know how to, I never tried though.
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