Quote:
Originally Posted by MrSandman64
I edited Pallet Town and removed all the person events from the outside map
and for some reason whenever I add a new overworld onto the map they always apear on the same spot on the map even if I place them on the other side of the map in advance map
can someone help?
|
Have you removed all of the level scripts from the map? Pallet Town's level scripts have a few movesprite2 commands in them which are the most likely reason why your sprite appears to be teleporting across the map.
Quote:
Originally Posted by DisesioN
What I should do? I can't insert tiles because they became nothing.

|
When you're inserting a tile into a tileset they have to match the palette
completely or else they appear like your picture. You just have 15 colours with which to make your tiles, any colours beyond that won't function.
Quote:
Originally Posted by Hacker Bisharp
I have corrected the link.
|
Image is still dead for me :P
Quote:
Originally Posted by CrystalStatic
I have a question. Hope someone can answer.
In the Black Editor tab on Advanced Map, what is the difference between the Picture and the Block tab?
|
While they look and perform similarly, they perform very different and useful roles. The picture tab allows you to load and save the tileset for editing in something like Paint or Photoshop, while the Block tab saves the 'blockset' which is mainly used within Advance Map itself. A good example to demonstrate what the blockset does is if you wanted to replace one tileset with a completely different tileset (eg replacing FR's default tileset 0 with the one used in the Safari Zone). Once you overwrite tileset 0 you will see that something horrible has happened - While the right-hand box of the block editor looks fine, the left appears to have been in a car crash. It would take quite a while to rebuild the blockset by hand, but it is far easier to go back to the Safari Zone, save its blockset and then overwrite tileset 0's just like you did with the tiles.
I guess you could say that if a tileset was a puzzle, the tiles would be the pieces and the blocks would tell them where to go and how to fit in with everything else; that's the best analogy :P