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  #23001  
Unread October 20th, 2012, 03:38 AM
awipe1's Avatar
awipe1
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Join Date: Sep 2012
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Quote:
Originally Posted by itman View Post
Are you trying to add more routes, as in route#26, or trying to just make a new route in general?

For the names, you can only replace the names; you can't add more. So if you wanted to make a "Route 26", you'd have to change that map to an existing name, and then edit that name. So if you changed it to, let's say "Tanoby Ruins" and then edited it to say "Route 26", that name will now permanently be "Route 26" for any map using the old "Tanoby Ruins" name.
Oh there is no possible way to add mroe? =(
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  #23002  
Unread October 20th, 2012, 07:34 AM
IamInnocent's Avatar
IamInnocent
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Hi there, I'm not an experienced hacker so I'm here to ask some questions:

1. Is it possible to edit/hack the Intro script in Pokemon Ruby so that rather than choosing you are a boy or girl and insert your name, you get to answer some personality questions or choose where you want to start off and stuff.
2. Is it possible to add Emerald's 2v2 trainer spotting system to Pokemon Ruby?
3. Is it possible to make Pokemon Ruby to choose custom character's appearance in the intro section? Like Yu-Gi-Oh! 5ds World Championship 2011 Over the Nexus that you are able to choose multiple character features.
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  #23003  
Unread October 20th, 2012, 08:03 AM
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Skara
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OK, I've added Johto leaders in my hack as trainers on Five Island. I want the champion music to play when you battle them. How do I do that? At the moment it plays the standard battle theme.
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  #23004  
Unread October 20th, 2012, 11:44 AM
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PokemonMasters
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i need help. first go to tools. then click save block palette picture and save it. how do i import that to a new rom?
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  #23005  
Unread October 20th, 2012, 02:11 PM
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MrSandman64
Pokemon Moon Creator
 
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I edited Pallet Town and removed all the person events from the outside map
and for some reason whenever I add a new overworld onto the map they always apear on the same spot on the map even if I place them on the other side of the map in advance map
can someone help?
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  #23006  
Unread October 20th, 2012, 03:07 PM
itman
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Quote:
Originally Posted by Skara View Post
OK, I've added Johto leaders in my hack as trainers on Five Island. I want the champion music to play when you battle them. How do I do that? At the moment it plays the standard battle theme.
The trainer class needs to be set to "Champion".

Quote:
Originally Posted by PokemonMasters View Post
i need help. first go to tools. then click save block palette picture and save it. how do i import that to a new rom?
I'm confused as to whawt you're asking. If you want to save a tileset, you click save tileset 0 or 1, and to load them, you click load tileset 0 or 1.

For blocks, it's the same thing. There's a load block button right next to the save block button.

Quote:
Originally Posted by MrSandman64 View Post
I edited Pallet Town and removed all the person events from the outside map
and for some reason whenever I add a new overworld onto the map they always apear on the same spot on the map even if I place them on the other side of the map in advance map
can someone help?
A-map sometimes messes up with that. Close it, reopen it, and try again. It also does it a lot when another tool is open using the same ROM, specifically a hex editor.
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  #23007  
Unread October 20th, 2012, 04:35 PM
MrSandman64's Avatar
MrSandman64
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I tried it and it diddnt work also I should add that the person number is faded even when I add a new person
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  #23008  
Unread October 20th, 2012, 06:50 PM
Skara's Avatar
Skara
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How do I make it so more than one trainer class can have gym leader music or champion music?
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  #23009  
Unread October 20th, 2012, 08:05 PM
PokemonMasters's Avatar
PokemonMasters
Always Remember Forever&After
 
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Quote:
Originally Posted by itman View Post

I'm confused as to whawt you're asking. If you want to save a tileset, you click save tileset 0 or 1, and to load them, you click load tileset 0 or 1.

For blocks, it's the same thing. There's a load block button right next to the save block button.
If I try to load the block for tileset number 2 A-Map crashes... how do I not make it crash?
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  #23010  
Unread October 21st, 2012, 02:39 AM
YogiBerra
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Does anybody know how to add new TMs, over existing items perhaps, or just new TMs in general? Thank you.
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  #23011  
Unread October 21st, 2012, 02:42 AM
PokemonMasters's Avatar
PokemonMasters
Always Remember Forever&After
 
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Quote:
Originally Posted by YogiBerra View Post
Does anybody know how to add new TMs, over existing items perhaps, or just new TMs in general? Thank you.
check this his thread : http://www.pokecommunity.com/showthr...17#post7374717

i need help. whenever i try to import the block for tileset 2 it crashes help?
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Last edited by PokemonMasters; October 21st, 2012 at 07:12 AM. Reason: Your double post has been automatically merged.
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  #23012  
Unread October 21st, 2012, 10:01 AM
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DisesioN
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What I should do? I can't insert tiles because they became nothing.

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  #23013  
Unread October 21st, 2012, 06:56 PM
Hacker Bisharp's Avatar
Hacker Bisharp
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How do I change this? http://imageshack.us/photo/my-images/96/1350465464.png/
help please
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Last edited by Hacker Bisharp; October 21st, 2012 at 07:56 PM.
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  #23014  
Unread October 21st, 2012, 07:40 PM
CrystalStatic's Avatar
CrystalStatic
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Quote:
Originally Posted by Hacker Bisharp View Post
The link is broken. Maybe you can explain your problem?
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  #23015  
Unread October 21st, 2012, 07:56 PM
Hacker Bisharp's Avatar
Hacker Bisharp
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Quote:
Originally Posted by CrystalStatic View Post
The link is broken. Maybe you can explain your problem?
I have corrected the link.
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  #23016  
Unread October 21st, 2012, 09:42 PM
Skara's Avatar
Skara
THIS. IS. SEMPITERNAL.
 
Join Date: Dec 2008
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Quote:
Originally Posted by Skara View Post
How do I make it so more than one trainer class can have gym leader music or champion music?
This question has yet to be answered.
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  #23017  
Unread October 21st, 2012, 09:58 PM
CrystalStatic's Avatar
CrystalStatic
Scripting Wizard
 
Join Date: Nov 2011
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Nature: Careful
I have a question. Hope someone can answer.

In the Black Editor tab on Advanced Map, what is the difference between the Picture and the Block tab?
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  Click here to go to the next staff post in this thread.   #23018  
Unread October 21st, 2012, 10:39 PM
DrFuji's Avatar
DrFuji
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Quote:
Originally Posted by MrSandman64 View Post
I edited Pallet Town and removed all the person events from the outside map
and for some reason whenever I add a new overworld onto the map they always apear on the same spot on the map even if I place them on the other side of the map in advance map
can someone help?
Have you removed all of the level scripts from the map? Pallet Town's level scripts have a few movesprite2 commands in them which are the most likely reason why your sprite appears to be teleporting across the map.

Quote:
Originally Posted by DisesioN View Post
What I should do? I can't insert tiles because they became nothing.

When you're inserting a tile into a tileset they have to match the palette completely or else they appear like your picture. You just have 15 colours with which to make your tiles, any colours beyond that won't function.

Quote:
Originally Posted by Hacker Bisharp View Post
I have corrected the link.
Image is still dead for me :P

Quote:
Originally Posted by CrystalStatic View Post
I have a question. Hope someone can answer.

In the Black Editor tab on Advanced Map, what is the difference between the Picture and the Block tab?
While they look and perform similarly, they perform very different and useful roles. The picture tab allows you to load and save the tileset for editing in something like Paint or Photoshop, while the Block tab saves the 'blockset' which is mainly used within Advance Map itself. A good example to demonstrate what the blockset does is if you wanted to replace one tileset with a completely different tileset (eg replacing FR's default tileset 0 with the one used in the Safari Zone). Once you overwrite tileset 0 you will see that something horrible has happened - While the right-hand box of the block editor looks fine, the left appears to have been in a car crash. It would take quite a while to rebuild the blockset by hand, but it is far easier to go back to the Safari Zone, save its blockset and then overwrite tileset 0's just like you did with the tiles.

I guess you could say that if a tileset was a puzzle, the tiles would be the pieces and the blocks would tell them where to go and how to fit in with everything else; that's the best analogy :P
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  #23019  
Unread October 22nd, 2012, 12:25 PM
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Quote:
Originally Posted by DisesioN View Post
What I should do? I can't insert tiles because they became nothing.

Yep, as pretty much DrFuji said. So you'll basically need to use MS Paint to make the colours of the tile you inserted the same palette of the tileset image. It may take some trial and error, but here's good way of getting it to match the palettes... is by using the Colour Picker tool in Paint and then use the pencil or paintbucket to fill in those colours of that tile you inserted to match all the other colours in the tileset image.
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  #23020  
Unread October 23rd, 2012, 12:29 AM
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I don't know if this has been asked before, or if it has, if it's been answered, but what is the offset for the ASM routine where you pick your gender and name? I'm making a hack and I want the player to pick their name after a certain event happens.
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  #23021  
Unread October 23rd, 2012, 10:04 AM
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Varaddude630
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Can you guys tell me how to hack games?
I dont know that script and all and all thingies so can any1 help me?
Sorry,I'm just 12 yrs old LOL.
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  #23022  
Unread October 23rd, 2012, 12:02 PM
PokeInfuse's Avatar
PokeInfuse
Karen Gillan <3
 
Join Date: Oct 2012
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Age: 20
Gender: Male
Nature: Timid
Hey, quick question here.
In AdvanceMap, where you can edit the amount of Events, if i remove them all does that completely remove them from the game ?
I'm looking to start completely afresh and want to get rid of the scripts.
Also, with the Route Names/Map Names, how do i insert a map with its own name instead of the same name as another one ?
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  #23023  
Unread October 23rd, 2012, 12:11 PM
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Herpahermaderp
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Quote:
Originally Posted by PokeInfuse View Post
Hey, quick question here.
In AdvanceMap, where you can edit the amount of Events, if i remove them all does that completely remove them from the game ?
I'm looking to start completely afresh and want to get rid of the scripts.
Also, with the Route Names/Map Names, how do i insert a map with its own name instead of the same name as another one ?
Taking out all the events will remove them from the game,yes,but it will not remove their scripts,that has to be done manually. And the answer to your Map Header question is right here http://www.pokecommunity.com/showthread.php?t=212492. Unless if you just want to edit the headers you already have,then you can just rename them in the Header tab of A-Map.

Quote:
Originally Posted by Varaddude630 View Post
Can you guys tell me how to hack games?
I dont know that script and all and all thingies so can any1 help me?
Sorry,I'm just 12 yrs old LOL.
You should check out the Tutorial section in Emulation then have fun learning about hacking.

Last edited by Herpahermaderp; October 23rd, 2012 at 12:12 PM. Reason: Your double post has been automatically merged.
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  #23024  
Unread October 23rd, 2012, 12:32 PM
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Everytime i add a new map with Advancemap then try changing the name, it also changes the name of the map that i was on.
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  #23025  
Unread October 23rd, 2012, 12:43 PM
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Quote:
Originally Posted by PokeInfuse View Post
Everytime i add a new map with Advancemap then try changing the name, it also changes the name of the map that i was on.
That is because there are alot of maps that use the same header. If you change 3.0 (Pallet Town) to something else, it will also change all of 4.0-4.5,because those all use Pallet Town as their header.
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