Quote:
Originally Posted by FL .
1-From Cedolan Dept. Store: "The board on the right describes the store layout". There's no event in the board on the right.
2-The "Random Dungeon sign" says that the wild pokémon level are based in my party level, but all wild pokémon levels are 1.
3-The NPC who talks about Strength is saying that the bolder isn't on switch even when this is on switch!
4-The rival event isn't moving.
5-The pokémart has some tileset movimentation problems.
6-The Hiker, the Fisherman and the Beauty starts a single battle and, after, a double battle. It is correct?
7-In dive map I can submerge outside the dive area.
8-I can't return to the player house when variable 1 have a String value. To fix, only set the first variable to 0 in the door event.
Code:
Exception: ArgumentError
Message: comparison of String with 0 failed
Game_Event_:161:in `<'
Game_Event_:161:in `nf_particles_game_map_refresh'
Game_Event_:148:in `each'
Game_Event_:148:in `nf_particles_game_map_refresh'
Particle_Engine:596:in `refresh'
Game_Event_:20:in `nf_particles_game_map_initialize'
Particle_Engine:591:in `initialize'
Game_Map_:57:in `new'
Game_Map_:57:in `setup'
Game_Map_:56:in `each'
9-Error in the National Park Pavillion teleport coordinates even if I didn't enter in the Bug-Contest. If I enter, I get teleported to the wrong place (in the left building) and, in the end:
Code:
Message: Section119:115:in `pbJudge'No encounters for map 29, so can't judge contest
***Full script:
pbBugContestState.pbStartJudging
Interpreter:243:in `pbExecuteScript'
PokemonBugContest:112:in `each'
PokemonBugContest:112:in `pbJudge'
PokemonBugContest:152:in `pbStartJudging'
(eval):1:in `pbExecuteScript'
Interpreter:1599:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1599:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1599:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
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1. Laziness.
2. The script applies to the wrong map number. Look in the script section
PokemonEncounterModifiers and you can fix it yourself.
3. Previously mentioned in this thread, as is the solution.
4. That's very odd behaviour. For some reason, it's because the rival event's Self Switch A is on. I have no idea why that would affect its movement.
5. Movimentation problems, you say? Yes, there's non-existent tiles scattered around the map which behave as impassable tiles. That'll teach me to draw over maps from the old Essentials rather than making new ones from scratch. Also, a couple of minor passability changes in the tileset are needed.
6. Nope. I had it in my head that such a scenario worked the opposite way to how it actually works, and never actually checked.
7. I can't. Where are you diving from, and by what method?
8. The bottom right NPC downstairs (the one with all the messages) accidentally has a condition set, which checks whether Global Variable 1 is 0 or greater.
9. Again, errors made during mapping. The teleport events are easy to fix, and as for the judging error, find the following in the NPC events and fix the red numbers:
Code:
pbBugContestState.pbSetJudgingPoint(30,5,6)
pbBugContestState.pbSetReception(29,30)
pbBugContestState.pbSetContestMap(28)
pbBugContestState.pbSetPokemon(pbGet(1))
pbBugContestState.pbStart(20)
Quote:
Originally Posted by IceGod64
I tried it with Swinub just now with a capture was successful, but it wasn't added.
I tried switching out my Espeon for another single Pokemon, and even multiple Pokemon, but nothing changes.
In the end, after catching about ten Pokémon and experimenting numerous ways, I concluded that simply having the snag machine enabled is the problem. Somehow.
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Quote:
Originally Posted by FL .
In an older version I fix this problem adding ' && @opponent' in the line 'if pbIsSnagBall?(ball)'
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What he said.
Quote:
Originally Posted by DarkGrey
You can encounter wild pokemon on sliding ice.
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Noted.