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Pokémon Gaming Central For topics that aren't necessarily restricted to one game, Pokémon Gaming Central ranges from comparing and contrasting the differences in the gaming generations to discussing the gaming franchise as a whole.


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  #26    
Old October 29th, 2012, 09:21 AM
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Ragonkai
Dragon Trainer
 
Join Date: Oct 2012
Location: England, Isle of Wight
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Surf is a good attack, Fly not so much but they are both very useful, I think I've used Surf more in battle than Fly but I use Fly more out of battle..hmm.

I'll go with Surf!
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  #27    
Old October 29th, 2012, 01:30 PM
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I love Surf so much. In battle, its accuracy, its power, its awesome Type coverage are pretty much second-to-none, and out of battle, it allows you to scale the oceans blue and encounter lots of great Water critters! Fly's all well and good, but its lack of accuracy lowers it in my estimations somewhat, and the animation that's used in the modern generations out of battle has a tendency to slow things down unnecessarily. Surf ahoy!
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  #28    
Old October 29th, 2012, 05:37 PM
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There should be a psychic type HM that puts a protective bubble around you.

Out of battle, it would act like repel.
In battle, it would act like substitute.
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  #29    
Old October 29th, 2012, 07:40 PM
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My most used HM would probably be Strength, but that's only because I rarely have use a water type. Strength, Surf, and Waterfall the odd time
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  #30    
Old October 30th, 2012, 02:17 AM
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Quote:
Originally Posted by Yellow Silver Nostalgia View Post
There should be a psychic type HM that puts a protective bubble around you.

Out of battle, it would act like repel.
In battle, it would act like substitute.
Wow, that's a really good idea. It's a pain having to buy repels over and over again.

Also, on topic, IMO Surf is the best HM attack.
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  #31    
Old October 30th, 2012, 02:29 AM
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Surf is my favourite HM. It can easily hit a target in battle and it can carry you into the water fast.
Also, the accuracy and attack power of that HM is pretty high, too.
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  #32    
Old November 3rd, 2012, 12:43 PM
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True Honey
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Surf, because it is truly the only HM I ever seriously use to battle throughout the storyline, except for maybe Fly. I also enjoy its move animation as it reminds me of the ocean.
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  #33    
Old November 3rd, 2012, 03:39 PM
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Waterfall because only useful move amirite?
Well, Surf has a place but I'd generally rather use Scald.

Defog is actually quite useful (competitively) since it's Rapid Spin on steroids.
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Last edited by Cassino; November 5th, 2012 at 11:13 AM. Reason: Incorrect.
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  #34    
Old November 3rd, 2012, 04:45 PM
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Quote:
Originally Posted by Cassino View Post
Waterfall because only useful move amirite?
Well, Surf has a place but I'd generally rather use Scald.

Defog is actually quite useful (competitively) since it's Rapid Spin on steroids.
No it isn'; Defog removes the hazards from your opponents side [the ones you have set].

Best HM Move is probably Strength since a Normal Physical move is almost always useful if you want some good neutral courage in-game and 80 base power / 100 acc is p nice. Surf is also cool since water-types can get it through the HM before they learn any powerful moves and Hydro Pump isn't exactly the most reliable. Again, 95/100 is really nice.
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  #35    
Old November 3rd, 2012, 04:58 PM
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Well, for me, it depends on my water type. If my water is more physical based, then the most useful HM in battle is Waterfall. If its special, then I go for Surf.

Outside of battle though, I'm going to go with surf.
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  #36    
Old November 3rd, 2012, 06:25 PM
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Originally Posted by LightningAlex View Post
Wow, that's a really good idea. It's a pain having to buy repels over and over again.
Thank you

Probably wouldn't happen though, I think the game developers want us to feel a little frustrated at the game, to keep us addicted. Also, it wouldn't really qualify as a HM, unless perhaps... ok, imagine this:

You're in the early stages of the game, and there are several routes around you. The easiest route is blocked off, but the other route contains powerful wild Pokemon at level 65, impossible to catch with your measly regular Pokeballs and impossible to run from either, so any time you attempt to go down the route, your Pokemon just end up feinting. Then you obtain the HM and can pass through this route unharmed. You know what? It could keep you hidden from trainers as well, or help you sneak into places - a psychic invisibility cloak. Hmm... but then you could just skip past everything too easily, maybe....

This would be a nice way for the game to feel a bit more realistic as well. Rather than having a straightforward path from the weak village to the strong cities, there could be several strong cities that you have to go through, without yet being qualified to challenge the gym leaders there (like the dad in gen III). One for the future, maybe.
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  #37    
Old November 5th, 2012, 11:01 AM
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Originally Posted by Fire Flyy View Post
No it isn'; Defog removes the hazards from your opponents side [the ones you have set].
Oh. I thought I was missing something about the description I read... Still, it also removes other things beneficial to the foe; and one can target their ally in double/triple battles to remove hazards from their own side, which would make it good to have if one doesn't have something on their team able to learn Rapid Spin. A shame that competitive is almost entirely single battles.

Last edited by Cassino; November 5th, 2012 at 11:13 AM.
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  #38    
Old November 23rd, 2012, 01:06 AM
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Competitive should be double battles more often at least. Not too sure about rotation or triple.

Anywaaays, I'm going to have to go with Surf. In-battle it's powerful, good accuracy, and doesn't take two turns in order to attack. The only downside to it is that it hits more than just the opponent during double/triple battles but that's ok. They don't happen too often especially not after you beat the storyline unless you hunt for them.

Outside of battle Surf is used to cross bodies of water. I like to walk/run/bike everywhere so in regions like Hoenn in which you can't get to one side of the map to another without surf (i'm talking to you Route right of Mauville) then surf is a fabulous HM to have with you. There is also getting to Mahogany Town in Johto that pretty much requires surf so it makes that easier as well.
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  #39    
Old November 25th, 2012, 05:20 PM
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I always loved Rock Smash for the sole purpose of breaking open rocks and finding Pokemon. In battle there was always the defense lowering, but the rock-breaking I thought was cool.
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  #40    
Old November 25th, 2012, 05:40 PM
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Special attack Surf, Physical attack Waterfall. They're both good HM's and the strongest as well. Strenght's stronger but Surf and Waterfall both got STAB for water Pokemon. Not to mention Waterfall can cause flinching.
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  #41    
Old November 27th, 2012, 04:42 AM
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for me its fly.....powerful in battle and gets me anywhere, in double quick time...
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  #42    
Old December 1st, 2012, 12:54 PM
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Waterfall and Surf are the best HM moves, depending if one of your non-Water type Pokemon can learn/use one of those two moves. Fly only gives your opponent an advantage to switch out a Pokemon who resist Flying moves, and Strength is outclassed by Body Slam.
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  #43    
Old December 1st, 2012, 06:07 PM
Cosmotone8
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Am I the only one who likes Dive the most? Its pretty good in battle (same amount of power as Waterfall) and going underwater is awesome. Who doesn't like exploring stuff like that?
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  #44    
Old December 1st, 2012, 06:22 PM
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I like Rock Climb, it's power is pretty good, plus it has a chance of confusing the enemy which is always a good addition
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  #45    
Old December 1st, 2012, 06:45 PM
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I think Surf/Waterfall are one of the bests water type damage dealing moves.
Also, I like Fly, I love to teach it to some pokemon in my party and fly through the world.
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  #46    
Old December 1st, 2012, 07:46 PM
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I go for Surf for Special Attacker and Waterfall for Physical Attackers. They are both great moves.
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  #47    
Old December 1st, 2012, 11:42 PM
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I only let my team learn Surf and Fly because they are good moves.Sometimes i might teach them Strength but it really depends on the pokemon.
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  #48    
Old December 1st, 2012, 11:54 PM
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Surf all the way. Both outside of battle and inside of battle. It's my favorite HM because it's always been the most-used throughout the main series, and it packs a punch, too. Sailing the seas might have been a chore, but without Surf, you wouldn't even be able to finish the game! Not that other HMs aren't mandatory (Fly notwithstanding).

If HMs and Pokémon were real, though, I'd like Fly way more, especially if I had more control over it. Competitively, I'd also pick Waterfall over Surf, just because I use physically oriented Water-types more often.
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  #49    
Old December 2nd, 2012, 12:22 AM
Ponester
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Surf then Strength then Fly.
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  #50    
Old December 2nd, 2012, 01:57 AM
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Waterfall. Except that I use Crabhammer on my Crawdaunt.
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