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  #76    
Old February 5th, 2012, 07:52 PM
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droomph
mmm gurl that 90s
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I think two. It's just neater without all those semicolons.
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  #77    
Old February 7th, 2012, 05:19 PM
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Personally I LOVE the semi-colon, it makes thing so much more readable (especially having dealt with VB which doesn't use it)
Style 3 is a lot more pleasing to me (it's C#!!!!!!! yes, hahahaha evil laughter)
and it resembles C++/C and a couple of other scripting languages I've encountered over the years, which is good.
The fewer prog-languages we have to remember the better.
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  #78    
Old February 12th, 2012, 10:08 PM
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droomph
mmm gurl that 90s
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Oh, and also, I think it should have a custom pointer thing just like the flag namer.

For example, instead of memorizing bl #0x82E7BE0 we could just type in bl mod or another name like so.

Just a thought...
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  #79    
Old February 12th, 2012, 10:21 PM
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Darthatron
巨大なトロール。
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Yes, of course. I am currently coding the assembler and it includes that.
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  #80    
Old February 13th, 2012, 04:47 AM
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Full Metal
C(++) Developer.
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May I suggest something? PYTHON STYLE.
Code:
flag_name = 0x123 #<- flag number.
flag_name2 = 0x456 #<- a different flag
@entry:
   lock();faceplayer()
   if flag_name:
           do_things();
   elif flag_name2: jump @next_label
   release; end;
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  #81    
Old February 13th, 2012, 07:33 PM
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droomph
mmm gurl that 90s
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Quote:
Originally Posted by Full Metal View Post
May I suggest something? PYTHON STYLE.
Code:
flag_name = 0x123 #<- flag number.
flag_name2 = 0x456 #<- a different flag
@entry:
   lock();faceplayer()
   if flag_name:
           do_things();
   elif flag_name2: jump @next_label
   release; end;
Well, lock doesn't and can never have a function parameter, so I don't see why lock has to have () attached to the end. Other than that I fully support that idea.
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  #82    
Old February 14th, 2012, 04:09 AM
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tinix
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Quote:
Originally Posted by droomph View Post
Well, lock doesn't and can never have a function parameter, so I don't see why lock has to have () attached to the end. Other than that I fully support that idea.
It is C-like syntax. Functions always have () appended to them to distinguish them from variables, because you could have variable lock and function lock.
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  #83    
Old November 5th, 2012, 11:17 PM
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This is great I honestly think that C/C++ would be the best as it help's people who are still learning scripting and programing like my self learn a syntax that is worth knowing hands down... To also lean it while doing something fun is also a big bonus. Pksv was the first script editor I ever used and Honestly the only thing I liked about that was the script generator. It can really take some time out of the many scripts that are repeted countless times when making an extensive mod. Even if you just put in the generator and then let people add their own scripts to it so they still are writing and learning how scripting works. The fact that your implimenting a real decompiler into this has already cought my eye. And don't forget about the Rom Expander in xse that was one this that really came in handy... Can't wait to see the first release though for sure and if you can take over advance map the 1.5beta has been like that forever now and with a new script editor it would be great to see a either updated and revamped mapping tool or a completely new one all together.

Last edited by DarkPsychic; November 6th, 2012 at 01:29 PM.
  #84    
Old November 8th, 2012, 01:53 AM
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Sorry DarkPsychic, but it's against the rules to post in a thread that hasn't been posted in in over a month, unless stated otherwise. Be sure to have a look at the date of a thread's last post before posting. :)

Darthatron, if you want this reopened to add something to the discussion or show some development on a script editor or something along those lines, just contact either DrFuji or myself and we'll reopen it for you.
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