Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Scripts & Tutorials
Reload this Page Pokemon Essentials Java Edition and Pokéva

Notices
For all updates, view the main page.

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.



Closed Thread
 
Thread Tools
  #1    
Old November 9th, 2012 (08:15 PM).
UnderMybrella's Avatar
UnderMybrella UnderMybrella is offline
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Posts: 268
Hello ladies and gentlemen, today I present to you, the majestic, the awesome, the very, very in development Java kit for Pokemon, it's..... PEJE!

OK, so why PEJE? PEJE stands for Pokemon Essentials Java Edition, and is designed for those who a)cannot afford or do not wish to buy RPG Maker XP to use Pokemon Essentials b)do not wish to use RMXP c)Those running macs, linux, solaris, basically, non-windows OS's and cannot run them on their computer.

PEJE is influenced and inspired by Pokemon Essentials and shares the graphics, sound and other resources given with the normal Pokemon Essentials. Without Pokéva, PEJE will need to be developed in something like Eclipse, or some other Java IDE, although you could use Notepad....

Anyway, more info can be found at www.peje.wikia.com, although there is not much on it at the moment...

Now, Pokéva...
Pokéva is a program, designed by me, that will allow you to use PEJE in a manner similar to RMXP. The idea is that it's a Java version of RMXP basically...

More info will be available on this thread at a later date, or on the wiki: www.peje.wikia.com

Downloads...
Downloads are currently unavailable as not enough progress has been made to release a beta, however we should have a release for PEJE in a week or two...
__________________
The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball? http://www.pokecommunity.com/showthread.php?p=7889482
  #2    
Old November 10th, 2012 (06:38 AM).
KingCharizard's Avatar
KingCharizard KingCharizard is offline
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Posts: 1,245
Quote originally posted by Anglican:
Hello ladies and gentlemen, today I present to you, the majestic, the awesome, the very, very in development Java kit for Pokemon, it's..... PEJE!

OK, so why PEJE? PEJE stands for Pokemon Essentials Java Edition, and is designed for those who a)cannot afford or do not wish to buy RPG Maker XP to use Pokemon Essentials b)do not wish to use RMXP c)Those running macs, linux, solaris, basically, non-windows OS's and cannot run them on their computer.

PEJE is influenced and inspired by Pokemon Essentials and shares the graphics, sound and other resources given with the normal Pokemon Essentials. Without Pokéva, PEJE will need to be developed in something like Eclipse, or some other Java IDE, although you could use Notepad....

Anyway, more info can be found at www.peje.wikia.com, although there is not much on it at the moment...

Now, Pokéva...
Pokéva is a program, designed by me, that will allow you to use PEJE in a manner similar to RMXP. The idea is that it's a Java version of RMXP basically...

More info will be available on this thread at a later date, or on the wiki: www.peje.wikia.com

Downloads...
Downloads are currently unavailable as not enough progress has been made to release a beta, however we should have a release for PEJE in a week or two...
you jusr created a topic without any actual work being done announcing your gonna make someting with java... you should have waited to post this and started some actual work.. there is nothing on the wiki so linking it was pointless and this whole topic seems pointless you wont get any supporters for this unless you show actual work and it looks good.
__________________
My personal website. UPDATED 8/29/2013
  #3    
Old November 10th, 2012 (10:21 AM).
Yamiidenryuu's Avatar
Yamiidenryuu Yamiidenryuu is offline
 
Join Date: Oct 2011
Posts: 185
As much as I like the idea of a free Pokemon game engine, you probably should have waited that week or two so you'd have something to show for this.
__________________

Cheren Comic is a comic about Cheren! Go read it.
  #4    
Old November 10th, 2012 (12:08 PM).
Umbreon's Avatar
Umbreon Umbreon is offline
Gold Tier
 
Join Date: Aug 2009
Location: Nearby my feet.
Age: 18
Gender: Male
Nature: Calm
Posts: 1,586
Actually, you should have waited until you've got at least a basic rpg system running. (by this I mean a map reading system, movement, and basic talking npcs running) Besides, you are doing EXACTLY what I am except with a different name. (Or atleast from what I was reading) What about the essentials of MOST games: Encryptions, Saving, ect. I wouldn't really suggest using java to do these as it is REALLY slow, instead you should use c++ and create a library in which to do these with. (This will very much speed up many things and it also protects your encryption algorithm as well.) What about rendering? You can't just render a 3 layered map like that, because what about depth? You'll need to find a way to make sure the player goes under things like trees and over things like grass. With that out the way let's talk about battles, do you even know how to begin to make an AI system? You can't just let an AI choose a random move, you'll need to take in consideration of many many things. (hp, types, items, pokemon, ect.) Then you would need to design a way to make different ranked AIs as well. Trust me a decent Pokemon Kit takes YEARS of hard work and programming to get it where poccil took it. (Then Maruno took it and improved it even further) Pokemon has lots and lots of almost un-noticable features people don't really notice at first. (how shiny pokemon are determined, exp gain ratio, ect.) Finally, I would like to talk about your Pokemon Data Structure, I hope you don't want to load ALL the pokemon, items, moves, ect. into the memory at once, it's just too much. So you would need to write everything in a file and load it like that. (such as what essentials does)

These are some of the basic thing you would need to know even before attempting to create an engine, as without any of these, your game would not run
  #5    
Old November 13th, 2012 (01:46 PM).
Cilerba Cilerba is offline
the hearts of lonely people
Silver Tier
 
Join Date: Feb 2010
Location: Massachusetts
Age: 18
Gender: Male
Nature: Quiet
Posts: 1,161
This isn't a resource at all. You've got nothing to show other than a link to an empty wikia. I'm going to lock this. Once you've got more progress, feel free to post a thread again.
__________________
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 01:51 AM.