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Reload this Page FireRed FireRed 649 Patch

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View Poll Results: Hack save routine for extra saveable space? Would break compatibility with flashcarts
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Yes - But have 2 patches. 1 with, 1 without. 56 73.68%
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  #326    
Old September 28th, 2012 (02:11 AM).
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Quote originally posted by Jambo51:
Guys, it's not my job to do something so relatively simple for you. Put the time and effort in yourself, and who knows, you may learn something as you do it!

Appreciate what I have put in, don't complain about what isn't in (unless it's directly relevant to the main focus of the patch).
sorry? you dont have to get mad. i was just making a suggestion.
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  #327    
Old October 3rd, 2012 (03:33 PM).
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Quote originally posted by PokemonMasters:
sorry? you dont have to get mad. i was just making a suggestion.
Don't apologise for making a perfectly legitimate suggestion. I was only trying to encourage you (and many others who are thinking similar questions) to go find the tutorial I wrote to add the Trainer Facing Fix, and try to implement it yourself.

If you try and succeed, you learned the basics of inserting ASM, if you tried and failed, I will offer assistance, but if you don't try at all, I won't help you.

I got no such help when I was learning to ASM hack, and I had to learn everything for myself. In many ways, the best way to learn it is to back up your hack and just try until you get it right!
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  #328    
Old October 11th, 2012 (12:46 PM).
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Quote originally posted by timson733333:
Freezes right at the rival battle. :/
Sorry for the double post, but I just wanted to reply to this to say that I fixed this rather large bug tonight. Sorry it took me so long to fix guys!
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  #329    
Old October 14th, 2012 (03:32 AM).
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you wouldn't happen to have the config for YAPE would you? i've tried supplimenting the data from the PGE config but it seems to not enjoy it. (or maybe I'm an idiot)
  #330    
Old October 14th, 2012 (12:26 PM).
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YAPE is just completely incompatible with it. Don't try to use it. All you'll do is break something I spent many hours putting together, because many of the structures are different in the 649 Patch vs. a Clean Fire Red ROM.
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  #331    
Old October 15th, 2012 (01:00 PM).
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Yep, so I had to use PGE to do all the movesets...all 649 of them...is my hard work going to pay off Jambo? :/
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  #332    
Old October 15th, 2012 (07:16 PM).
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Sorry if this has already been solved/answered, as I didn't comb through the whole thread, but when I play the game I'm only seeing Gen 1 Pokemon? I know I patched it right because the sprites are different and there's a day/night cycle.
Not sure if there's a second pokedex I need to get or what, someone mind pointing me in the right direction?
  #333    
Old October 21st, 2012 (08:10 PM).
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Hi Jambo.great to see you are still doing so much in this patch of yours. You remember me? I guess. I was busy learning everything. I worked on a hacked rom(because i have played all gba games,there was no fun adding new pokemons in them and playing again). So instead i chosed a hacked rom,and firstly inserted sprites. I learned and inserted cries, few pokedex entries,moves,etc. I tried editing hero and heroin sprite,using unzlb,nse,rsball,etc,but everytime the colous messed up...(yes i know how to use ape also now).so i repointed hero and heroins sprites to anothere in game trainers sprites.now just need to figure out how to do the backsprite.(i know the procedure,i have done that too,but the colour wont change.)...i was not satisfied with the way the legendaries were treated in game,so i added more legandaries like darkrai-x,6 fakemons,kaldeo,terakion,cobalion,virizion,shaymin,kyurems two forms.(i succesfully created two items to evolve kyurem to its two forms,like water stone,fire stone,but that didint worked)etc. I learned and wrote scripts in pksv,xse. Created a new safari zone,rotom and spiritomb event,and lot lot more.and there was a day a year ago,when i knew nothing about hacking.not even how to insert a new pokemon sprite in game. It was your patch that inspired me,and the help from shiny absol. I shall be thankfull to you both.
I am having just few problems.i scanned through net,this site,forum,everywhere. I didnt got what i wanted.and if i got the solutions,unfortunately they wont work..i dont know any reliable source,so I am posting here. Again i know this forum is not for help,but maybe you will consider mine as expection.
I have succesfully changed titlescreen in a clean rom,but when i try to change the titlescreen of a hacked rom(it has already been changed by the hacker)'meaning i want to change it the second time,it wont work.the color just wont come. I tried unzlb,nse,nuzlb,all. Can you point a way...or atleast tell if its possible to do so.
Any simple guide somewhere to change all unowns form,name,moves...i really want to utilise those 26 unown spots.
Rest problems i will find the solutions,but i want a good,my heart pleasing titlescreen for the game i put in so much.plz help me.
Again sorry for such a long post. Thanks for all your help,without which i wont even have started hacking.
Looking forward to hear from you.
Take care and all the best with your life and future. Regards...
  #334    
Old October 23rd, 2012 (04:08 AM). Edited October 23rd, 2012 by Jambo51.
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Quote originally posted by iwelshykid:
Sorry if this has already been solved/answered, as I didn't comb through the whole thread, but when I play the game I'm only seeing Gen 1 Pokemon? I know I patched it right because the sprites are different and there's a day/night cycle.
Not sure if there's a second pokedex I need to get or what, someone mind pointing me in the right direction?
Read. The. First. Post. I refuse to answer questions from people who clearly haven't done so! I don't expect you to read the entire thread, but the first post should always be your first stop since it explains everything.

Quote originally posted by tamsheel:
cut for brevity
tl;dr. (Actually, I did read it, and came to the conclusion that it's mostly spam). I don't need to know your life story, especially if it's irrelevant to the thread, which this is.
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  #335    
Old October 23rd, 2012 (08:10 AM). Edited October 23rd, 2012 by giradialkia.
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[snip]

I just fixed a fairly major bug with the regional dex code in the patch. This bug meant that (after getting the Pokédex) that evolutions filled the wrong spot in the Pokédex. I have now actually fixed this.
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  #336    
Old October 23rd, 2012 (11:25 AM). Edited October 23rd, 2012 by Hound of Justice.
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Tamsheel wth is wrong with you lol

Hey Jambo thnx for this patch and the latest fix does lc use this patch and if it does since you fixed the pokedex bug will liquid crystal get its pokedex fixed soon?
Also will you add the new items, moves, tms, abilities etc in the hack link said he wnt add new gen pokemon but i never saw him saying anything for the rest
Someone said that he saw a new gen pokemon in lc and that makes me wonder if u have a surprise for us in the future :D
  #337    
Old October 23rd, 2012 (12:31 PM).
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Quote originally posted by ElitePokes:
Hey Jambo thnx for this patch and the latest fix does lc use this patch and if it does since you fixed the pokedex bug will liquid crystal get its pokedex fixed soon?
I already fixed it in LC, but the patch hasn't been updated yet, so you won't get the benefit of it. Bear in mind that it'll only fix it for future Pokémon evolutions, I can't make it backwards compatible.

Quote originally posted by ElitePokes:
Also will you add the new items, moves and abilities in the hack link said he wnt add new gen pokemon but i never saw him saying anything for the rest
Someone said that he saw a new gen pokemon in lc and that makes me wonder if u have a surprise for us in the future :D
No, he saw a remnant of me copying the decapitalised names over from the 649 Patch. The new Pokémon are definitely NOT being added. The plan is to add the 4th gen moves, and possibly some of the abilities. (And even then, that's only because the Physical/Special split needs balanced!)
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  #338    
Old October 23rd, 2012 (01:04 PM).
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Ok good luck on working with this patch
  #339    
Old October 23rd, 2012 (11:34 PM).
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Quote originally posted by Jambo51:
I already fixed it in LC, but the patch hasn't been updated yet, so you won't get the benefit of it. Bear in mind that it'll only fix it for future Pokémon evolutions, I can't make it backwards compatible.
Eh, so Liquid Crystal have 649 pokemons? If yes i'll give it a try
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  #340    
Old October 24th, 2012 (12:38 PM).
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Quote originally posted by アルセウス:
Eh, so Liquid Crystal have 649 pokemons? If yes i'll give it a try
He's only adding in the 4th gen moves, and some abilities too
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Pokémon Emerald 650 (Resource Patch): http://www.pokecommunity.com/showthread.php?t=346694
Pokémon Theta Emerald: http://www.pokecommunity.com/showthread.php?t=349258
  #341    
Old October 28th, 2012 (10:32 AM).
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Quote originally posted by Jambo51:
This is not a hack. You cannot catch all 649 Pokémon just using my patch. It is a BASE for hackers to create hacks with.
This single sentence just crushed my hopes completely. =( I'm no hacker, and it would be a long time before any hack was made that incorporated everything you've done. I was really looking forward to a FireRed 649 full hack as well...
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  #342    
Old October 29th, 2012 (11:40 AM).
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Quote originally posted by HeroesAndCons:
This single sentence just crushed my hopes completely. =( I'm no hacker, and it would be a long time before any hack was made that incorporated everything you've done. I was really looking forward to a FireRed 649 full hack as well...
Don't worry, once all 649 of the Pokemon have their movesets prepared and correct abilities plus 4th + 5th gen attack animations I'm sure it won't take anybody very long to insert the new Pokemon to be wild in certain routes
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  #343    
Old October 29th, 2012 (11:50 AM).
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Quote originally posted by random-man:
Don't worry, once all 649 of the Pokemon have their movesets prepared and correct abilities plus 4th + 5th gen attack animations I'm sure it won't take anybody very long to insert the new Pokemon to be wild in certain routes
Once somebody creates an additional wild pokemon editor to support FireRed with this patch being applied to. Until that, hex editing is the way to go.

Not sure why I ended up quoting to you but just felt like saying that

Anyway, I personally hate to see this hack being so underrated.
Seriously, most of the comments in the thread are about "This hack doesn't do anything after patching!" and that kind of stuff. After all, implementing all this requires massive amount knowledge and work. Personally, I can do all kinds of neat things with assembly but... all this is really something else. I couldn't imagine trying to do this on my own. You're not just "hacking" the game, you're pretty creating a new game.

Good luck to the making, Jambo! If you succeed in pulling this out, that really is something.
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  #344    
Old October 29th, 2012 (11:53 AM).
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Quote originally posted by HeroesAndCons:
This single sentence just crushed my hopes completely. =( I'm no hacker, and it would be a long time before any hack was made that incorporated everything you've done. I was really looking forward to a FireRed 649 full hack as well...
It was three sentences.

Good job jammy bob. Hope see more work soon.
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  #345    
Old October 29th, 2012 (03:26 PM).
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Quote originally posted by miksy91:
Anyway, I personally hate to see this hack being so underrated.
Seriously, most of the comments in the thread are about "This hack doesn't do anything after patching!" and that kind of stuff. After all, implementing all this requires massive amount knowledge and work. Personally, I can do all kinds of neat things with assembly but... all this is really something else. I couldn't imagine trying to do this on my own. You're not just "hacking" the game, you're pretty creating a new game.
It's because the pokemon hacking community, for the most part, is so used to having things served to them on a silver platter. It's a given, because we've been graced with so many wonderful incredible hacking tools that make it easy for anyone to hack. That's not necessarily a bad thing, I mean, no other game in existence has been made as easy to hack as pokemon thanks to the tools (though it could also be that Pokemon is an easy game to hack, but the point still stands), but it conditions hackers to have things done for them. That's really the case here, though in my opinion, I find this to be just fine, regardless of its simply being a base. It offers hackers the ability to expand their horizons in many aspects, and while a "649" patch all of the pokemon in "capturable" would be nice, this project is really quite expansive and shouldn't exist (due to its difficulty and scope.

So good work Jambo. I honestly couldn't see many other people taking up a project such as this, and it seems to be turning into quite a fine patch.
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  #346    
Old November 15th, 2012 (03:28 PM).
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Ill keep short and sweet since you don't like to be bothered Jambo. Is there any way that this can be patched easily to an emerald rom. I just want to be able to create double wild battles in emerald. Thanks for your patience.
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  #347    
Old November 16th, 2012 (06:12 AM).
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Quote originally posted by machomuu:
It's because the pokemon hacking community, for the most part, is so used to having things served to them on a silver platter. It's a given, because we've been graced with so many wonderful incredible hacking tools that make it easy for anyone to hack. That's not necessarily a bad thing, I mean, no other game in existence has been made as easy to hack as pokemon thanks to the tools (though it could also be that Pokemon is an easy game to hack, but the point still stands), but it conditions hackers to have things done for them. That's really the case here, though in my opinion, I find this to be just fine, regardless of its simply being a base. It offers hackers the ability to expand their horizons in many aspects, and while a "649" patch all of the pokemon in "capturable" would be nice, this project is really quite expansive and shouldn't exist (due to its difficulty and scope.

So good work Jambo. I honestly couldn't see many other people taking up a project such as this, and it seems to be turning into quite a fine patch.
Quote originally posted by Fireworks:
It was three sentences.

Good job jammy bob. Hope see more work soon.
Quote originally posted by miksy91:
Once somebody creates an additional wild pokemon editor to support FireRed with this patch being applied to. Until that, hex editing is the way to go.

Not sure why I ended up quoting to you but just felt like saying that

Anyway, I personally hate to see this hack being so underrated.
Seriously, most of the comments in the thread are about "This hack doesn't do anything after patching!" and that kind of stuff. After all, implementing all this requires massive amount knowledge and work. Personally, I can do all kinds of neat things with assembly but... all this is really something else. I couldn't imagine trying to do this on my own. You're not just "hacking" the game, you're pretty creating a new game.

Good luck to the making, Jambo! If you succeed in pulling this out, that really is something.
Cheers guys, it's good to know the long hours I put into research and then implementation are appreciated :D
For the record, some of the stuff implemented is relatively simple, some of it is monstrous in terms of difficulty. That monstrous stuff is likeliest to be the buggy stuff

Quote originally posted by MrElephant:
Ill keep short and sweet since you don't like to be bothered Jambo. Is there any way that this can be patched easily to an emerald rom. I just want to be able to create double wild battles in emerald. Thanks for your patience.
No. It is specifically for Fire Red. In theory, it would be possible to port the wild battle stuff to Emerald/Ruby, but I don't have time to do it right now. I have a lot of coursework at Uni (hence why development on this has stalled), and what little free time I do have is being spent playing Assassin's Creed III and Halo 4.
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  #348    
Old November 19th, 2012 (01:53 AM).
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Just wondering, how much space does this take up?
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  #349    
Old November 22nd, 2012 (09:19 AM).
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Could you explan how did you make the spcecial/physical/status symbol appear in the moves info menu?

It seems very professional, and I would want to do the same with other attack attributes and, if possible, to ivs and evs.

I don'n need a very precise explanation, but some directions would be appreciated.

Thanks!
  #350    
Old November 22nd, 2012 (11:12 AM).
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Quote originally posted by adenosin:
Could you explan how did you make the spcecial/physical/status symbol appear in the moves info menu?

It seems very professional, and I would want to do the same with other attack attributes and, if possible, to ivs and evs.

I don'n need a very precise explanation, but some directions would be appreciated.

Thanks!
http://www.pokecommunity.com/showpost.php?p=6998748&postcount=127

This post contains the necessary code for it, and Darthatron's original post, on the previous page, has the image and insert location. Put the 2 together to get it working. FR only though.

Quote originally posted by PokemonMasters:
Just wondering, how much space does this take up?
Approximately:
0x71A000 - 0x770000 (ASM, most data and tables, new move battle scripts)
0x800000 - 0xB31000 (cries and moveset data)
0xED0000 - 0xF50000 (sprites)

As of right now, at least. (This is just the stuff I've added, that doesn't include what FR already has in it).
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