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Old October 7th, 2012 (12:45 AM).
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Mateshard005 Mateshard005 is offline
 
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I have all the Pokemon (1 - 649) in a .gif format and would like to implement that into my game. The Ultimate B/W pack is not responding after 2 minutes playing the game so what I am looking for is to change something in the script that changes the file extention and make rpg maker xp support .gif.
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Old October 7th, 2012 (05:30 AM).
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thedudemister thedudemister is offline
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Quote originally posted by Mateshard005:
I have all the Pokemon (1 - 649) in a .gif format and would like to implement that into my game. The Ultimate B/W pack is not responding after 2 minutes playing the game so what I am looking for is to change something in the script that changes the file extention and make rpg maker xp support .gif.
As long as you got the most recent Pokemon Essentials downloaded I don't see any reason why it should not work. All I did with my is replace the pngs with the gifs and I had nothing else to do. It worked perfectly.

Also make sure you have all the necessary things in you first folder (the one with your .rxproj file). I think that gif.dll is what you need for gifs to work. Also there should be RGSS102E.dll and rubyscreen.dll there as well but I am not sure if they have any effect with gifs.
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Old November 17th, 2012 (03:21 PM).
p.claydon p.claydon is offline
 
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ive got essentials 10 and tried placing gifs into the game but it doesnt show correctly any ideas why
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Old November 17th, 2012 (03:23 PM).
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Pokemon 3000 Pokemon 3000 is offline
huh?
 
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Try to rename the .gif extension with .png - It works fine for me.
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Old November 17th, 2012 (03:26 PM).
p.claydon p.claydon is offline
 
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tried same issue
http://sprites.pokecheck.org/?gen=1&
got it from there
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Old November 20th, 2012 (01:57 PM).
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Ookiiushidesu Ookiiushidesu is offline
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Hey. I am currently using the ultimate b/w pack, but the battlers crash my game sometimes. I tried using the one linked here, but it isn't fully transparent. Like on a couple of the frames the background of the pokemon changes color. Any fix?
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