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View Poll Results: What should I call the game?
Apicem Version 2 100.00%
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Other (Give Ideas In Comments) 0 0%
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  #51    
Old September 19th, 2012, 12:01 AM
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I'll check out the updated version soon
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  #52    
Old September 19th, 2012, 06:26 AM
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honestly, i think you have to work hard on your game. the graphic is really good, but there are a lot of bugs that can be easily fixed. i really hope to be able to do my first fight with my torchic soon enough.
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  #53    
Old October 2nd, 2012, 08:31 AM
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Quote:
Originally Posted by TheMrQuit View Post
honestly, i think you have to work hard on your game. the graphic is really good, but there are a lot of bugs that can be easily fixed. i really hope to be able to do my first fight with my torchic soon enough.
Thanks! I have worked hard but it would be nothing without all my helpers!

UPDATE: Sorry I haven't been working on the game. I have a newly found serious addiction to a certain game and its been holding me back from work. I will try to get more work done soon.

P.S. I uploaded this YouTube video on the 21st September and it nearly has 800 views already! Help me reach 1,000!
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  #54    
Old October 11th, 2012, 11:26 AM
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woo.. havnt been on the forums in a while. lol. been playing pokemon rumble and school stuff and almost losing my best friend since 5th grade. so yea.. i know thats not an excuse but i just havnt been feeling like going on the laptop. hmm.. prob will be on more once i get my own. and definantly will be on more once i finish high school
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  #55    
Old October 12th, 2012, 04:27 AM
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Latest | 0.56a | 11/10/12: Big Update! Well, here it is, the highly anticipated next update! Changelist:
  • Fixed some badly tiled areas.
  • Changed the player's room slightly.
  • Finished the main events from the Patria Town.
  • Fixed A LOT of bugs.
  • Fixed some tiles which were passable.
  • Inserted the first battle.
The game can be downloaded here.
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  #56    
Old November 3rd, 2012, 03:24 PM
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Just a quick post to say I haven't given up and please don't lock the thread
I will continue this project but I'm in a bit of a mess because I'm getting a new computer. Stay tuned everyone!

~UltimateDillon
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  #57    
Old November 7th, 2012, 05:57 PM
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Quote:
UltimateDillion
These are actually quite good. I don't want to do PokéBuddy because it's a bit too far for my liking.

PokéBoy sounds good but it could end up seeming out of place if I decide to change the game to a different style. (e.g. from Emerald tilesets to HG/SS tilesets)

PokéAurora is good though. that could work. I might make it something else shorter like PokéAura or something similar.

As for the tiles, do you think I should go double screen and do HG/SS or D/P style? I think if I went with one of these, I would have a bigger choice of tiles and features.
i think you should just upgrade to B/W graphics, or D/P but keep one screen. it gets to difficult with two screens. at least in my opinion.
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  #58    
Old November 8th, 2012, 12:09 PM
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First off:
The mapping is good, but try removing some trees and add things such as cliffs, and let's not forget some scenery like flowers, small rocks, bushes, and small trees.

The region map is great.

The overworlds should be changed to HGSS style to make it look better.

Also, I don't like the part about borrowing a pokemon to defeat the first gym leader, this actually in my sense ruins the attribute of accomplishing things yourself.

Finally, you don't need to do this, but shouldn't you list why the people are in your credits? (Even if you know why)
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  #59    
Old November 8th, 2012, 04:57 PM
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Good to see that you're still working on this. I'll download the latest version soon and should be able to get back to helping you out with things soon also.
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  #60    
Old November 10th, 2012, 05:38 AM
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Quote:
Originally Posted by Harvey_Create View Post
i think you should just upgrade to B/W graphics, or D/P but keep one screen. it gets to difficult with two screens. at least in my opinion.
I've already decided on HG/SS because the tiles for B/W and D/P aren't as readily available as HG/SS. Also, I've mentioned before that I'm sticking to one screen.

Quote:
Originally Posted by hansiec View Post
First off:
The mapping is good, but try removing some trees and add things such as cliffs, and let's not forget some scenery like flowers, small rocks, bushes, and small trees.

The region map is great.

The overworlds should be changed to HGSS style to make it look better.

Also, I don't like the part about borrowing a pokemon to defeat the first gym leader, this actually in my sense ruins the attribute of accomplishing things yourself.

Finally, you don't need to do this, but shouldn't you list why the people are in your credits? (Even if you know why)
First of all, the maps are very much unfinished and my mapper hasn't been online in a very long time so I'm looking for a replacement once again. Secondly, I have the HG/SS overworlds ready to be imported into the game. I even had to clean up the sprite sheet I got because it was messy and wouldn't have event worked

Quote:
Originally Posted by gimmepie View Post
Good to see that you're still working on this. I'll download the latest version soon and should be able to get back to helping you out with things soon also.
Thanks. I told you I will get this game done. Even if it takes me two or three years

I have actually not worked in ages. I'm kinda in an awkward situation trying to build my new computer but some of the parts were DOA so the game's files are on an External HDD at the minute.

And now, an apology:
Sooo... I haven't been here in a while, but I'm back and I have good news and bad news. Well the good news is, the project isn't dead. In fact, it's very much alive... Sort of. This leads me to the bad news which comes in three parts. The first thing is that the files are currently on an External Hard Drive, waiting to be transferred over to my unfinished gaming computer. I was hoping to have the comp by now but since a few of the parts were DOA, I have had quite a bit of an unanticipated delay. The second part is that my mapper has disappeared, and by disappeared I mean he hasn't been online in over a month which means the mapper post is once again, available for the taking - not like anyone wanted to do it anyway. Finally, the third piece of bad news is that Call of Duty: Black Ops II comes out on Tuesday and... well you catch my drift. I will try to work on it as much as possible when - or if - I get my computer up and running.

That's it for this update and I would like to remind you the latest build is still available near the top of the original post. Thank You.
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Last edited by UltimateDillon; November 10th, 2012 at 06:12 AM. Reason: Your double post has been automatically merged.
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  #61    
Old November 12th, 2012, 12:47 PM
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Quote:
Originally Posted by UltimateDillon View Post
I've already decided on HG/SS because the tiles for B/W and D/P aren't as readily available as HG/SS. Also, I've mentioned before that I'm sticking to one screen.



First of all, the maps are very much unfinished and my mapper hasn't been online in a very long time so I'm looking for a replacement once again. Secondly, I have the HG/SS overworlds ready to be imported into the game. I even had to clean up the sprite sheet I got because it was messy and wouldn't have event worked
.
I am a new mapper. :D i will be working on maps everyday.
hope to see some new screens here before to long dillon.
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  #62    
Old November 18th, 2012, 12:06 PM
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NEWS: Hey people! Harvey_Create has been working hard and fast! New screenshots will be up soon!
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  #63    
Old November 18th, 2012, 03:15 PM
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you thing we should start a new thread when we get alpha out?
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  #64    
Old November 18th, 2012, 03:47 PM
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you thing we should start a new thread when we get alpha out?
Hmmm I don't suppose it matters too much. Maybe wait until beta and give people more to look at.
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  #65    
Old November 19th, 2012, 06:22 AM
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Here is a new route! hope you love it!
Which route is it? Like the number?
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  #66    
Old November 19th, 2012, 09:21 PM
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Could you please make a progress bar, it would kinda look like this......

KANTO [|||REMAPPING|||] 80%
JOHTO [||||||||------------] 30%
HOENN [||||------------------] 22%
SINNOH [|--------------------] 2%
GAME SYSTEMS [||||||||||||||||||-] 95% (Revamping)
POKEMON GRAPHICS [|||||||||||||||] 100%
STORY LINE [||||||||||----------] 60%
TRAINER GRAPHICS [|||||||||||--------] 60%
TILESET GRAPHICS [|||||||||||||------] 80%
MUSIC FILES [||||||||||||||||||||] 100%
#Example#

I saw this for the Pokemon blue chrome thread. I really think every thread should have this.

Please can you do this it would be great.
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  #67    
Old November 20th, 2012, 03:51 AM
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Quote:
Originally Posted by BlorkGlork View Post
Could you please make a progress bar, it would kinda look like this......

KANTO [|||REMAPPING|||] 80%
JOHTO [||||||||------------] 30%
HOENN [||||------------------] 22%
SINNOH [|--------------------] 2%
GAME SYSTEMS [||||||||||||||||||-] 95% (Revamping)
POKEMON GRAPHICS [|||||||||||||||] 100%
STORY LINE [||||||||||----------] 60%
TRAINER GRAPHICS [|||||||||||--------] 60%
TILESET GRAPHICS [|||||||||||||------] 80%
MUSIC FILES [||||||||||||||||||||] 100%
#Example#

I saw this for the Pokemon blue chrome thread. I really think every thread should have this.

Please can you do this it would be great.
Well I was actually thinking about this but I'm not sure I have enough content to do this yet. I will put something of the sort up once the game is at a further stage of completion.
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  #68    
Old November 20th, 2012, 09:44 AM
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Sweat Thanks , Wish you all the best.
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  #69    
Old November 20th, 2012, 01:01 PM
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are we gonna go 3D? or like, make it an optional thing? same as Pokemon follow me?
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  #70    
Old November 20th, 2012, 01:15 PM
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are we gonna go 3D? or like, make it an optional thing? same as Pokemon follow me?
Unless Dillon plans to throw the whole game onto a new program, be it Java or Game Maker, the chances are slim for 3D Games. Unless of course you're a complete whizz at scripting, but not even the good scripters have managed 3D.
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  #71    
Old November 21st, 2012, 09:14 AM
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Originally Posted by Nintendork15 View Post
Unless Dillon plans to throw the whole game onto a new program, be it Java or Game Maker, the chances are slim for 3D Games. Unless of course you're a complete whizz at scripting, but not even the good scripters have managed 3D.
when i meant 3-D, i meant like H-Mode7.
its not hard, people have managed to do it.
i was curious, because if so, i need to make maps, differently then. :L
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  #72    
Old November 21st, 2012, 09:49 AM
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Quote:
Originally Posted by Harvey_Create View Post
when i meant 3-D, i meant like H-Mode7.
its not hard, people have managed to do it.
i was curious, because if so, i need to make maps, differently then. :L


Nah I don't think I'll bother with 3D. It will take a lot longer and I am trying to stick to making the game like a normal Nintendo game.
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  #73    
Old November 21st, 2012, 12:10 PM
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Is RPg Maker XP free.. And this hack looks like it will be very good.
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  #74    
Old November 21st, 2012, 12:50 PM
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when i meant 3-D, i meant like H-Mode7.
its not hard, people have managed to do it.
i was curious, because if so, i need to make maps, differently then. :L
It's still hard if you're using Essentails with it.
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  #75    
Old November 21st, 2012, 01:14 PM
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Originally Posted by RyeGuyXD View Post
Is RPg Maker XP free.. And this hack looks like it will be very good.
RMXP is free for 30days. also, this is not a hack.

Quote:
Originally Posted by Nintendork15 View Post
It's still hard if you're using Essentails with it.
not if you already have the codes to do it! but i see what your talking about. the codes i have for it and VERY confusing and LLLLOOOONNNNGGGG.
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