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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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View Poll Results: Hack save routine for extra saveable space? Would break compatibility with flashcarts
Yes 16 21.05%
Yes - But have 2 patches. 1 with, 1 without. 56 73.68%
No 4 5.26%
Voters: 76. You may not vote on this poll

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  #351    
Old November 23rd, 2012, 11:23 AM
Magnemite's Avatar
Magnemite
I'm in the past.
 
Join Date: Feb 2006
Gender:
Nature: Lonely
This may seem like a dumb question, but I was hoping to get this patch working with a randomizer. Specifically this one: https://code.google.com/p/pokemon-randomiser/

I'm assuming the randomizer only knows to point to the existing 386 Pokemon, but would you know if there is any way to make it work?
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  #352    
Old December 11th, 2012, 05:14 AM
Wynchester's Avatar
Wynchester
Legendary Trainer
 
Join Date: Dec 2012
Location: With your sister
Gender: Male
Absol-utely Glameow-rous... I'm sorry, I could not help meowth... I mean myself! hahaha

In all seriousness...

This patch is absolutely beautiful and a glamorous addition to the tools hackers of FR are offered.
Lets ignore the fact that this project is a massive undertaking in and of itself...


The implications of having an astounding base such as this are just amazing. I'm almost dumbfounded by it. Almost. We are now a stone's throw away from having complete control over our own Pokemon games because of you. Any individual, once we have the movesets perfected, bugs exterminated, and a Wild Pokemon editor that works with this patch, will be capable of making their own complete and updated Pokemon game. In addition, this is good and bad both, we can start seeing further expansions designed based on this patch that will allow users to add even more Pokemon for future generation games as well as officially create their own region with completely new Pokemon without compromising any of the real Pokemon. This could be quite beneficial and so I applaud you!
  #353    
Old January 9th, 2013, 03:30 PM
GoGoJJTech's Avatar
GoGoJJTech
http://GoGoJJTech.com (WIP!)
Community Supporter
 
Join Date: Nov 2012
Location: Earth
Age: 16
Gender: Male
Nature: Quiet
This is too great I support this and good luck
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  #354    
Old January 14th, 2013, 07:06 PM
pokemonmasteraaron's Avatar
pokemonmasteraaron
The blind Pokémon Master!
 
Join Date: Jan 2011
Location: In the forest of an undiscovered region
Age: 18
Gender: Male
Nature: Relaxed
Send a message via Skype™ to pokemonmasteraaron
Hello, I was wondering if somebody could help me with replacing the wild battles with these new sinnoh and unova Pokémon. I know it will require a hex editor, and all though I haven't done anything like this before, I do no sometheory so I'llbe easily teachable.
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  #355    
Old January 16th, 2013, 12:07 AM
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random-man
 
Join Date: Mar 2007
Gender:
Nature: Adamant
Since I can imagine this will be asked about before too long, what are your plans with regards to gen 6 Jambo? If your spriter makes images for all of the new Pokemon coming this October then will they and the new moves/abilities be added to the patch as well?
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  #356    
Old January 17th, 2013, 04:48 PM
LCCoolJ95's Avatar
LCCoolJ95
Limited Capacity
 
Join Date: May 2009
Location: The World That Never Was
Age: 19
Gender: Male
Nature: Naive
Quote:
Originally Posted by random-man View Post
Since I can imagine this will be asked about before too long, what are your plans with regards to gen 6 Jambo? If your spriter makes images for all of the new Pokemon coming this October then will they and the new moves/abilities be added to the patch as well?
Jambo and I already discussed this, and he is not. Sorry, but this patch will only go up to Generation V.
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  #357    
Old January 25th, 2013, 02:28 PM
lowkey1202's Avatar
lowkey1202
Unofficial Game Tester
 
Join Date: Sep 2009
Age: 1
Gender: Male
was cheacking this out tryign to figure this out and double wild pokemon battles is awesome . i just wanted to say that AdvanceMaps only goes to 411 lol . wishing there was a simple way to put the other ones in it can wait to see this complete. got a qustion to how do i enable national pokedex ? fishing rods are broke i think
Attached Images
File Type: png Pokemon Randomiser 1.2.png‎ (13.4 KB, 53 views) (Save to Dropbox)

Last edited by lowkey1202; January 26th, 2013 at 09:03 PM.
  #358    
Old January 31st, 2013, 12:28 AM
javarkiller
Unhatched Egg
 
Join Date: Jan 2013
Gender: Male
wooow this is really nice, perfect for thoes who want to create a multi generation game, good work!
  #359    
Old February 5th, 2013, 04:20 AM
MrDollSteak's Avatar
MrDollSteak
Formerly known as 11bayerf1
 
Join Date: Dec 2008
Location: Hong Kong
Age: 19
Gender: Male
Honestly, you are doing god's work.
Any idea when the next version is coming out, (if there is one)?
And what new features are you implementing, because at the
moment it's basically perfect!
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  #360    
Old February 5th, 2013, 06:28 AM
Jambo51's Avatar
Jambo51
Glory To Arstotzka
 
Join Date: Jun 2009
Gender: Male
Nature: Quiet
I'm slowly but surely adding the new attacks in, and modifying some of the abilities so that they act more like gen 5. It's hard and slow work, especially since I'm getting little to no help.

Other than that, I'm just waiting on sprites, for the most part.
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  #361    
Old February 5th, 2013, 12:12 PM
lowkey1202's Avatar
lowkey1202
Unofficial Game Tester
 
Join Date: Sep 2009
Age: 1
Gender: Male
Quote:
Originally Posted by Jambo51 View Post
I'm slowly but surely adding the new attacks in, and modifying some of the abilities so that they act more like gen 5. It's hard and slow work, especially since I'm getting little to no help.

Other than that, I'm just waiting on sprites, for the most part.
if i know anything about adding moves or anything about modifying abilities id be more then willing to help i got way to much time on my hands
  #362    
Old February 8th, 2013, 09:46 PM
yhAnz
Unhatched Egg
 
Join Date: Nov 2010
Gender: Male
Help! When i patch it using IPS.
The file has been patched, but the data in the IPS file appears to be truncated or misaligned.
  #363    
Old February 14th, 2013, 05:30 AM
FroggestSpirit's Avatar
FroggestSpirit
 
Join Date: Feb 2012
yhAnz, try a different Firered rom?(I think there were 2 different US ones) Also, Jambo, I might be able to help. I was pretty good with ASM on the GBC, but I still got experience on the GBA. PM me if you're interested.
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  #364    
Old February 14th, 2013, 06:15 AM
U.Flame's Avatar
U.Flame
Brony Hacker
 
Join Date: Jun 2008
Location: Sapphire City in future Hoenn
Age: 19
Gender: Male
Nature: Jolly
This sounds stupid, but my browser isn't downloading the ips file. When I click the link, it takes me to a new tab with the file name as the address instead of downloading it. The page itself was complete gibberish. Even the save as option wanted to save it as a text file instead of an ips file. This is the first time something like this happened to me. Anyone else have this problem? Is it just my browser?
__________________
More good news! A friend gave me his old laptop! It's definitely not new, but it's modern and fully functional! Nothing can stop me now!

Yay my username is accurate now! Also holy crap I just realized Unbeatable was misspelled for the longest time! Fixed. xp

Times I've been ninja'd: 18
Times I've ninja'd people: 3

Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
  #365    
Old February 14th, 2013, 01:41 PM
yhAnz
Unhatched Egg
 
Join Date: Nov 2010
Gender: Male
What is this hack all about?
  #366    
Old February 15th, 2013, 10:31 AM
lowkey1202's Avatar
lowkey1202
Unofficial Game Tester
 
Join Date: Sep 2009
Age: 1
Gender: Male
Quote:
Originally Posted by yhAnz View Post
What is this hack all about?
It is a BASE for hackers to create hacks with.
  #367    
Old February 18th, 2013, 07:55 AM
U.Flame's Avatar
U.Flame
Brony Hacker
 
Join Date: Jun 2008
Location: Sapphire City in future Hoenn
Age: 19
Gender: Male
Nature: Jolly
Got it to download. ^_^
So which programs are compatible with this? Very few recognize it properly for obvious reasons.
__________________
More good news! A friend gave me his old laptop! It's definitely not new, but it's modern and fully functional! Nothing can stop me now!

Yay my username is accurate now! Also holy crap I just realized Unbeatable was misspelled for the longest time! Fixed. xp

Times I've been ninja'd: 18
Times I've ninja'd people: 3

Quote:
Originally Posted by drarixio View Post
Unbeatable Flame would make a pokemon trainer run outta breath in the anime:
Unbeatable Flame, Flamethrower.
Unbeatable Flame, Sky Uppercut.
Unbeatable Flame, this.
Unbeatable Flame, that.
Un*pant*beatable---Flame, hooollaaa
Un-un-un-un--bea-bee....*Pokemon trainer fainted*
  #368    
Old February 24th, 2013, 01:45 AM
ShyRayq's Avatar
ShyRayq
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Hey, so I looked into the hex data after 71A23C and I plan to go through everything and document all the routines, data, tables...

This is what I have so far:
Spoiler:
71A23C - 71A2AF : Some Routine/s
71A2B0 - 71BE9D : Pokemon Names
71BE9E - 71BE9F : FF FF
71BEA0 - 7205B7 : Pokemon Data
7205B8 - 72611F : Pokedex Data
726120 - 726631 : National & Second Dex Table
726632 - 72694B : Some Other Pokedex
72694C - 72698F : Some Routine/s
726990 - 7273B7 : Pokemon Attack Table
7273B8 - 728807 : Pokemon Front Sprites
728808 - 729C57 : Pokemon Normal Pallete
729C58 - 72B0A7 : Pokemon Back Sprites
72B0A8 - 72C4F7 : Pokemon Shiny Pallete
72C4F8 - 72CBD7 : Enemy Y Table
72CBD8 - 72D1D7 : Some Pointer Table
72D1D8 - 72D947 : Lots of 77
72D948 - 72E027 : Player Y Table
72E028 - 72E627 : Some Pointer Table
72E628 - 72ED97 : Lots of 88
72ED98 - 72F021 : Enemy Altitude
72F022 - 72F023 : FF FF
72F024 - 72F2F3 : Some Routine/s
72F2F4 - 735C6B : Pokemon Evolutions
735C6C - 73D743 : Some Routine/s & Maybe Sprite Data
73D744 - 73E16B : Icon Pointer Table
73E16C - 73E3F7 : Icon Pallete Table
73E3F8 - 73E4CB : Some Routine/s
73E4CC - 73E633 : Some Pointer Table/Habitat Pages
73E634 - 73E63B : FF FF FF FF FF FF FF FF
73E63C - 73E8F3 : Some Pointer Table/Habitat Pages
73E8F4 - 73E903 : FF FF FF FF FF FF FF FF x2
73E904 - 73E9EB : Some Pointer Table/Habitat Pages
73E9EC - 73EAE3 : Some Routine/s
73EAE4 - 73EAF3 : FF FF FF FF FF FF FF FF x2
73EAF4 - 73EB93 : Some Pointer Table/Habitat Pages
73EB94 - 73EB9B : FF FF FF FF FF FF FF FF
73EB9C - 73ECEB : Some Pointer Table/Habitat Pages
73ECEC - 73ECF3 : 00 00 00 00 00 00 00 00
73ECF4 - 74013B : Some Routine/s & Unknown Data
74013C - 740B5F : Footprint Table
740B60 - 7415BB : Some Routine/s & Unknown Data
7415BC - 741693 : Some Pointer Table/Habitat Pages
7415BC - 741693 : FF FF FF FF FF FF FF FF x2
7416A4 - 74171F : Some Routine/s
741720 - 741727 : FF FF FF FF FF FF FF FF
741728 - 741F99 : Some Routine/s & Unknown Data
741F9A - 742437 : Lots of 11
742438 - 743753 : Some Routine/s & Unknown Data
743754 - 7453D3 : Attack Names
7453D4 - 746E12 : Attack Data
746E13 - 746E27 : Unknown Data
746E28 - 7476E7 : Attack Description Table
7476E8 - 747737 : Some Routine/s
747738 - 7477BF : Some Routine/s & Unkown Data
7477C0 - 747897 : Some Pointer Table
747898 - 74981B : Lots of 77
74981C - 74ABF3 : Some Routine/s & Unknown Data
74ABF4 - 74B454 : Ability Names
74B455 - 74BBC7 : Some Routine/s & Unknown Data
74BBC8 - 74BC43 : Some Pointer Table
74BD44 - 74BFD7 : Ability Description Table
74BFD8 - 74C0C7 : Some Routine/s & Unknown Data
74C0C8 - 7534CB : Item Data
7534CC - 7549E3 : Item IMG Data
7549E4 - 754BFB : TM Data & maybe something extra
754BFC - 75587B : Attack Animation Description
75587C - 75C907 : Some Routine/s & Maybe Sprite Data
75C908 - 75EA0A : TM HM Compatibility
75EA0B - 7677B8 : Unknown Data


I'm not sure how far I'll get without getting stuck, but I'll see what's in this badboy

______
EDIT EDIT
Jambo, I'm not sure if this is a bug, but it probably is. So I used a TM on my starter, and the TM was used up, meaning it wasn't infinite.
When I looked at the routine for removing an item, it seemed that the routine was in a loop, never changing, never escaping, so yeah.
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3DS Friend Code: 5069-3944-3902
IGN: Peter, Pokemon Y
Friend Safari: (Fighting) Throh, Meditite, Breloom
Live Pokedex Completed as of 02/03/14
Big thanks especially to DestinedJagold, Xerneas_X and Elements1

PM me if you want to trade, or add my FC.

Last edited by ShyRayq; February 26th, 2013 at 01:26 AM. Reason: No Infinite TMs
  #369    
Old February 26th, 2013, 04:45 PM
TweenyTodd
Quitting cuz i got a job
 
Join Date: Feb 2013
Location: NOYB
Nature: Sassy
First of all, I would like to thank Jambo for his effort and skill being put into this project.
Second of all, I would like to ask a question: Is it just me or does evolution not work?
I have a lv 16 Charmander and i was wondering if i had to edit something to get it to evolve.

TweenyTodd
  #370    
Old February 27th, 2013, 01:58 AM
Jambo51's Avatar
Jambo51
Glory To Arstotzka
 
Join Date: Jun 2009
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Dragoon View Post
EDIT EDIT
Jambo, I'm not sure if this is a bug, but it probably is. So I used a TM on my starter, and the TM was used up, meaning it wasn't infinite.
When I looked at the routine for removing an item, it seemed that the routine was in a loop, never changing, never escaping, so yeah.
I haven't done anything to the item removal code, if it loops it's because it normally loops. I never changed the TM system to gen 5's system, only added the new TMs.

Quote:
Originally Posted by TweenyTodd View Post
First of all, I would like to thank Jambo for his effort and skill being put into this project.
Second of all, I would like to ask a question: Is it just me or does evolution not work?
I have a lv 16 Charmander and i was wondering if i had to edit something to get it to evolve.

TweenyTodd
Works for me...
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  #371    
Old February 27th, 2013, 02:47 PM
Nyndyll's Avatar
Nyndyll
PD : O Creator
 
Join Date: Jan 2012
Gender: Male
I know I'm gonna sound plain stupid when I say this, but how exactly do I patch this? I use lunarips to patch and I get a message saying that the patch was successful, but I check a-map (I know the wild editor will only go so far - like 411 or something like that) but only see the the first 386. No more. No less. Is there something I am doing wrong?
  #372    
Old February 28th, 2013, 03:29 AM
ShyRayq's Avatar
ShyRayq
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Nyndyll View Post
I know I'm gonna sound plain stupid when I say this, but how exactly do I patch this? I use lunarips to patch and I get a message saying that the patch was successful, but I check a-map (I know the wild editor will only go so far - like 411 or something like that) but only see the the first 386. No more. No less. Is there something I am doing wrong?
No you aren't, at least, I'm not sure until you actually check in game. There's no extra pokemon in A-map because it doesn't support all th new pokemon. Just check to see if your Pokemon's name is lowercase, and you'll know that the patch worked.
__________________
3DS Friend Code: 5069-3944-3902
IGN: Peter, Pokemon Y
Friend Safari: (Fighting) Throh, Meditite, Breloom
Live Pokedex Completed as of 02/03/14
Big thanks especially to DestinedJagold, Xerneas_X and Elements1

PM me if you want to trade, or add my FC.
  #373    
Old February 28th, 2013, 12:48 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
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Jambo, I noticed your poll at the top, and I was just wondering, that is the same hacked routine you had me apply to increase the bag size, correct? I thought that this routine was a new updated version by JPAN in order to fix compatibility with flashcarts? I really don't know since I don't have one for the GBA, wish I did:D but I can't find them anywhere. Anyways, just curious.

By the way, I cannot wait for this patch to be complete. I am deffinately going to use it as a base for a hack. Keep up the great work and thanks for helping me when I get stuck!
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  #374    
Old February 28th, 2013, 02:29 PM
Nyndyll's Avatar
Nyndyll
PD : O Creator
 
Join Date: Jan 2012
Gender: Male
Quote:
Originally Posted by Dragoon View Post
No you aren't, at least, I'm not sure until you actually check in game. There's no extra pokemon in A-map because it doesn't support all th new pokemon. Just check to see if your Pokemon's name is lowercase, and you'll know that the patch worked.
Thanks. Checking that now. And about editing wild pokemon... I know that I'd have to use the randomizer, but then I could essentially walk down route one and find a zekrom? So now, that's out of the question, leaving hex editing left. Would there be any other ways to edit the wild pokemons?
  #375    
Old February 28th, 2013, 02:50 PM
TweenyTodd
Quitting cuz i got a job
 
Join Date: Feb 2013
Location: NOYB
Nature: Sassy
Quote:
Originally Posted by Nyndyll View Post
Thanks. Checking that now. And about editing wild pokemon... I know that I'd have to use the randomizer, but then I could essentially walk down route one and find a zekrom? So now, that's out of the question, leaving hex editing left. Would there be any other ways to edit the wild pokemons?
First of all, Zecrom doesn't have a sprite. I think Jambo said the highest poke with a sprite is Duosion. Also, I don't know any randomizer that works with the patch. Only 2 things I know work are A-map and hex editing. I did use A-map to put starly in. If you need help, PM me and i'll try.

TweenyTodd
posted from DSi
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