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  #1    
Old November 3rd, 2012 (03:30 PM).
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Sorry, my title was too big
So anyway, how do you make the game play a cry when you go to the new game continue screen in essentials?
I know it involves using scripting, but only like 1-2 lines of code.
Also, I was wondering if there is an easy tutorial to follow that teaches RGSS?
I know Angelscript becauuse a game engine called BGT uses it.
I'm great with concepts, but none of the tutorials I've tried seem to work out for me.
I know all about classes/objects, arrays, variables, bools, functions, if statements, loop statements, etc etc.
Thanks;



Aaron
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Old November 4th, 2012 (03:40 AM).
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In Scene_Intro, after line 'def closeSplash(scene,args)' try to put line 'pbPlayCry(PBSpecies::VENUSAUR)'.

Try to practice, make several exercises about each RGSS theme until you learned it.
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Old November 23rd, 2012 (02:18 PM).
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Thanks, FL, but this failed to ork.
Perhaps it is the method you said to call the cry but I seriously doubt it. I'm assuming the problem perhaps has to do with an essentials operation which cut's it off before it can be heard. So, perhaps it needs moved or something, but this did not work.
Could you try putting this code in a project and seeing if it works for you? Thanks, and let me know if anybody has a solution.
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Old November 23rd, 2012 (03:39 PM).
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I tried this after def closeSplash(scene,args) in Scene Intro. Same place FL . said.
Quote:
pbBGMStop()
pbWait(10)
pbSEPlay("006Cry",100,100)
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