The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Create & Discover > Game Development > Pokémon Essentials
Reload this Page How to setup a menu cry (charizard in firered, venasaur on leaf green, white kyurem--
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
 
Thread Tools
  #1    
Old November 3rd, 2012 (3:30 PM).
pokemonmasteraaron's Avatar
pokemonmasteraaron pokemonmasteraaron is offline
The blind Pokémon Master!
 
Join Date: Jan 2011
Location: In the forest of an undiscovered region
Age: 20
Gender: Male
Nature: Relaxed
Posts: 314
Send a message via Skype™ to pokemonmasteraaron
Sorry, my title was too big
So anyway, how do you make the game play a cry when you go to the new game continue screen in essentials?
I know it involves using scripting, but only like 1-2 lines of code.
Also, I was wondering if there is an easy tutorial to follow that teaches RGSS?
I know Angelscript becauuse a game engine called BGT uses it.
I'm great with concepts, but none of the tutorials I've tried seem to work out for me.
I know all about classes/objects, arrays, variables, bools, functions, if statements, loop statements, etc etc.
Thanks;



Aaron
__________________
Game developer.
Not nearly as active on here as I used to be.
Still like meeting and talking to pokemon fanatics like myself.
Reply With Quote

Relevant Advertising!

  #2    
Old November 4th, 2012 (3:40 AM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Posts: 1,604
In Scene_Intro, after line 'def closeSplash(scene,args)' try to put line 'pbPlayCry(PBSpecies::VENUSAUR)'.

Try to practice, make several exercises about each RGSS theme until you learned it.
__________________
Reply With Quote
  #3    
Old November 23rd, 2012 (2:18 PM).
pokemonmasteraaron's Avatar
pokemonmasteraaron pokemonmasteraaron is offline
The blind Pokémon Master!
 
Join Date: Jan 2011
Location: In the forest of an undiscovered region
Age: 20
Gender: Male
Nature: Relaxed
Posts: 314
Send a message via Skype™ to pokemonmasteraaron
Thanks, FL, but this failed to ork.
Perhaps it is the method you said to call the cry but I seriously doubt it. I'm assuming the problem perhaps has to do with an essentials operation which cut's it off before it can be heard. So, perhaps it needs moved or something, but this did not work.
Could you try putting this code in a project and seeing if it works for you? Thanks, and let me know if anybody has a solution.
__________________
Game developer.
Not nearly as active on here as I used to be.
Still like meeting and talking to pokemon fanatics like myself.
Reply With Quote
  #4    
Old November 23rd, 2012 (3:39 PM).
Sero's Avatar
Sero Sero is offline
私はセクシーです
 
Join Date: Nov 2008
Location: 'Merica
Gender: Male
Posts: 82
I tried this after def closeSplash(scene,args) in Scene Intro. Same place FL . said.
Quote:
pbBGMStop()
pbWait(10)
pbSEPlay("006Cry",100,100)
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 7:19 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.