The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Roleplay Corner > Roleplay Lounge
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Roleplay Lounge Lounge about in Out-Of-Character discussions linked to individual roleplays. This is the best place to find existing roleplays to join, or create the sign-up thread for a roleplay of your own!

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #26    
Old December 4th, 2012, 01:39 PM
CarefulWetPaint's Avatar
CarefulWetPaint
Time to Say Goodbye
Community Supporter
 
Join Date: Apr 2011
Location: New South Wales, Australia
Gender: Male
All done and ready to look at ozzy!
__________________

Last edited by CarefulWetPaint; December 4th, 2012 at 01:45 PM.
Reply With Quote
  #27    
Old December 4th, 2012, 03:30 PM
Squirrel's Avatar
Squirrel
This'll be a blast!
Community Supporter
 
Join Date: Sep 2011
Location: England
Age: 20
Gender: Male
Nature: Quirky
@Ash_Ketchum123 - Accepted! I love Alex's unique fighting style of tactics over brawn and the simple crown arcana mark was a nice touch; I can see him being a perfect candidate for the Intelligence sector's leader once he learns to control his powers. The only slight issue was the lack of story after he obtained his arcana card, but the way it's written makes it seem like he's only had the card for a very short while anyway so I'll let it slide - can't wait to see him in action :)

@Retro Bug - Charisi's elegance and flamboyancy will certainly make her stand out from the other characters, nice choice on her style there. She seems terrifying and yet very interesting, I'm really interested to see where you take her character and especially to see if she finally reveals her feelings to the rest of the family, also what happens to her father! The only problem I can see is that if she's unable to control her emotions and they can take over her better judgement, it's very unlikely that she'd be appointed as a sector leader - leaders need to have pretty much flawless control over their emotions or the consequences could be enormous :3 I suggest either changing her position slightly (maybe make her an adept, that way she's still a high rank but she's not quite in charge?) or changing her emotional control slightly to balance this problem out and then she'll definitely be accepted as a character :)

@Khawill - Thanks for adding the new history, accepted! I must say, her new history made me laugh many times haha. I'm interested to see how her dog will come into her character and the way you made her based around intelligence and skills rather than being a pure fighter is great to see, it'll certainly add some diversity to the RP. Can't wait to see what happens to her :D

@CourageHound - Accepted! Thanks for making the changes, Tobi's SU is looking great now! The idea of him constantly striving to reach the family's standards leaves him open to a lot of niche plot tangents so I can't wait to see where you take him - he might even make a suitable leader for the Sword sector someday if he becomes a powerful warrior and learns to control his emotions. Excited to see what's going to happen next c:

@CarefulWetPaint - hnggg he's cute! A little description of his appearance would be nice (not vital, just helps) but you need to specify the shape & location of arcana mark before approval since that's going to come into the story in the future. Also in his history you never specified how he received the Star card but rather just said that he was given it; it'd be good if you could edit in a bit more detail about that event. Otherwise the SU is awesome and it'll be accepted once those minor details are added. :)

@Skymin - The SU is looking great, I love the uniqueness of his personality & powers compared to other characters and the detail of his appearance is wonderful plus it's great to see an alchemist appearing, but it seems that The Star card has just been snatched up by CWP (assuming he makes the minor changes soon!) so unfortunately you'll have to alter his character slightly to contract him with a different arcana card. Apologies for the inconvenience - hopefully there's another card waiting that you'll want to use instead :)

Can't wait to read more soon! We're nearing enough characters to start now once the last couple of SUs are sorted out so the IC thread will be submitted in the next couple of days :)
__________________
Reply With Quote
  #28    
Old December 4th, 2012, 03:52 PM
Ash_Ketchum123's Avatar
Ash_Ketchum123
^^ Ninjas ^^
 
Join Date: Aug 2010
Location: Celadon, Kanto
Gender: Male
Nature: Quirky
Quote:
Originally Posted by AlexOzzyCake View Post
@Ash_Ketchum123 - Accepted! I love Alex's unique fighting style of tactics over brawn and the simple crown arcana mark was a nice touch; I can see him being a perfect candidate for the Intelligence sector's leader once he learns to control his powers. The only slight issue was the lack of story after he obtained his arcana card, but the way it's written makes it seem like he's only had the card for a very short while anyway so I'll let it slide - can't wait to see him in action
Yay! Thanks And about the history, sorry about that ._. Yeah, he's only gotten hold of the contract for a few months, and it's only manifested itself through accidents. He has never really achieved full control of The Emperor's primary effects yet, though he can feel a small degree of the secondary effects.
__________________




I've been longing for...
daisies to push through the floor
And I wish plant life would grow all around me
So I won't feel dead anymore


Another New Game

They call me ACE
Roleplayer







Reply With Quote
  #29    
Old December 4th, 2012, 04:07 PM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Lol good to see you caught my humor, I do like RPs based on Animes and the ones I have seen always have good humor :D
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #30    
Old December 4th, 2012, 04:21 PM
CarefulWetPaint's Avatar
CarefulWetPaint
Time to Say Goodbye
Community Supporter
 
Join Date: Apr 2011
Location: New South Wales, Australia
Gender: Male
Totally fixed what you asked to be fixed Ozzy, if you want me to extend how he got his card even more just say and I will!
__________________
Reply With Quote
  #31    
Old December 4th, 2012, 04:35 PM
Vintage Arachnid
Fight 'til you win.
Community Supporter
 
Join Date: Jul 2008
Nature: Timid
Send a message via Skype™ to Vintage Arachnid
Alright, I altered my Abilitiy to Control Power anddd you put "Alexander Grant" as an Apprentice of the Coin when he's an an Apprentice of Intelligence.
__________________

THE EXTREMELY LONELY PAIR OF CAREFULWETPAINT

Last edited by Vintage Arachnid; December 4th, 2012 at 04:49 PM.
Reply With Quote
  #32    
Old December 4th, 2012, 04:46 PM
CourageHound's Avatar
CourageHound
Trust & Courage. Nothing More
 
Join Date: Oct 2012
Location: Florida
Gender: Male
Nature: Lonely
@Khawill I found your history section very interesting and inticing! I also find it kinda funy how are cards are Sun/Moon and some of the traits of our character are nearly opposite XD. I was also thinking about some kind of pet but givin Tobi's history it would seem to be very fitting, at least not now.

Good work!
__________________
Zi-Zi's Journey - Lindsey Stirling
Reply With Quote
  #33    
Old December 4th, 2012, 05:04 PM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Quote:
Originally Posted by CourageHound View Post
@Khawill I found your history section very interesting and inticing! I also find it kinda funy how are cards are Sun/Moon and some of the traits of our character are nearly opposite XD. I was also thinking about some kind of pet but givin Tobi's history it would seem to be very fitting, at least not now.

Good work!
Yet if you look at it, our character also have many similarities. I must say it is fitting though, considering the characters are two sides of the same coin. Like
-We are the same age
-We both bring the good out in people (My character tries good memories, yours goes for feelings)
-We both would rather be left to our own devices (yours doesn't respond well to people and mine is just too loose to be bothered.)
-We are both orphans
-Ethnicity

Yet the differences are just as obvious
-Gender
-Method of upbringing
-Mood/Comtrol of emotions
-And of course our cards are polar opposites

I'd say the chemistry would be just as stable as two hydrogen atoms!
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #34    
Old December 4th, 2012, 08:53 PM
revlis's Avatar
revlis
The Dream Walker
Community Supporter
 
Join Date: Sep 2009
Location: Syndicate HQ
Age: 22
Gender: Male
Nature: Modest
Personality needs to be fleshed out a bit more (to my fairly high standards XD) but otherwise just finishing up the History on the Island and I'm all done.

General

Name: Camellia de Telarius (First Daughter, Second Sibling)
Gender: Female
Age: 26
Height: 5’8’’
Weight: 62kg
Appearance: Of the de Telarius siblings, Camellia is the second oldest and to this date, the only female. In contrast to her taller brothers, Camellia's hair takes on a lighter strawberry-blonde hue; unlike their dull and muddied brown shaded hair. Mostly pulled back in a single ponytail near the tip of her spine, it has also been seen to fall gently down the sides of her face; her hair brushing the bottom most tips of her shoulder blades in length. Her fringe lightly touches her thin eyebrows, curving to the right, while strands of hair border the fringe on either sides (link). Her eyes are the same mystical golden brown as is her siblings, yet are lighter around the edges. Aside from their familial eye colours, Camellia shares little else physically with her siblings; taking after their mother more while the other two took after their father. More angular in her jaw with slightly higher cheek bones and wider set eyes, she could easily be mistaken for not being a part of their family. Even her lightly tanned skin shades between her darker, older brother Marcus and her paler, younger brother Beck. Her slim, 'banana' shaped figure emphasises her dexterity and reflexiveness, while showing her rather lack of strength.

When it comes to formal dress-wear, Camellia prefers the fluidity and ease of movement that comes with knee length skirts. A black, single buttoned blouse covers a white dress shirt; the collar sitting somewhat flat over her shoulder blades. The blouse's sleeves end halfway between her elbow and shoulder; leaving much of her lightly-tanned and rather gorgeous figure for the eye to see (link).

A small, silver dagger rests on the inside of her blouse below her left arm for quick access when needed. While avoidance of combat is her main approach to conflict, the silver dagger was gifted to her on her eighteenth birthday by her older brother Marcus as a sign of self-protection whether the end result is self-inflicted or matters turn for the worse. One of the only promises of his she keeps is to hold the dagger close to her person. On the base of the blade is s small, engraved flower; a Camellia.

Camellia's Arcana Mark is a three tiered, three petaled Camellia flower with a small opal-esque centre. Each petal has a white outline between each petal, with three petals to each tier with the top three tiered petals fully shown while the other two tiers are behind the others. Her Mark appeared on her left shoulder blade once the contract was made between her and the Judgement Card.

Personality:
Free spirited would be the best way to aptly describe Camellia. Her avoidance of responsibility and lack of forward thinking stops her from making it far in the family. Her contract with the Judgement card has made these habits worse; being able to see the future taking away the need to think forward when she can see it instead. This light-heartedness side of her personality allows her to remain clean of trouble and worry, knowing that in the end, it will all work out the way it was meant to.

Interaction with people is somewhat complicated. While being carefree and light-hearted, she often comes across as being blunt; telling people what she truly thinks and feels rather than euphemising or lying. Sometimes she even comes across as flirty, whether it is with males or females, her willingness to speak her mind, and often thoughts going through her head, can make her appear quite flirty. However, this lack of euphemisms and lies does not exclude her from euphemising nor lying. In fact, he quite often enjoys finding other ways to express her Fortune Telling; as a way to both keep other people on their toes, and to provide a source of entertainment for herself.

When it comes to conflict, Camellia prefer avoidance to confrontation. Self-preservation isn’t her entire motivation to avoid conflict, but rather knowing an idea of the outcome and the lack of her own strength. If unavoidable, Camellia will do all that she can to take a diplomatic approach or manoeuvre out of harm’s way until she can escape or bring the fight to someone else.

Camellia is not one to follow rules, nor one to break them. Rather she looks for loopholes to exploit or reasons that could give her more freedom to move around and exist. Bound by rules, she loses focus quickly and will often become unmotivated and restless. Because of this, she finds it hard to keep down a job long enough to get anywhere but also sees it as a positive; allowing her to move about and explore more.

In regards to Marcus, she is often found getting on his nerves and constantly scolded due to her carefree nature; irresponsibility and emotionally driven prowess. Her ability to focus on the bigger picture rather than the small minute details drives Marcus round the bend as she sees everything coming into fruition rather than the paths it took to get there. For these reasons, there is often a wedge driven between the two older siblings as their polarity in natures both brings them together and also pushes them apart.

In regards to Flint, while they share their joint want and need for freedom, she is somewhat repelled by his negative stance and blatant disregard for social constructs and unkempt. While she admires Marcus and dotes on Beck, her relationship with Flint is less strong than that of her other brothers' (even her rather strained at times relationship with Marcus) mainly due to her ability to have some sway over Beck, but very little over Flint. She admires his willingness to go out further in the world, hoping someday she had the courage doing so, compared to her reluctance to go outside of the same country, much less same region than her family. However, she is always interested in regaling of events that have taken place in Flint's life in the outside world. More often than not, she will team up with Flint to pull pranks on other people; although not to nearly the same degree as he would.

In regards to Beck, Camellia appreciates his lack of need for social fraternising, but likes to drag him out into the sun once in a while to meet her female friends and get some fresh air. While somewhat frustrating him, his avoidance of conflict means that he would go along with her plans within the first couple of tries (read: pestering). She dotes on him as any older sister would do to her most youngest brother, almost to the point of 'mothering' him. If anything, she has more to do with Beck than say either of the two older brothers of his.

Arcana

Arcana Card: #20 - Judgement (Fortune Telling)
Secondary Effects: None as of yet.
Ability to control Powers: Somewhere in the middle of having possessed the card for a while yet still quite new to it, Camellia's control over her powers is somewhat sporadic. Obscure, enigmatic and abstract as her Fortune Telling can be, she has had moments of clarity where she can explain the Fortune Telling in greater detail and with less obscurity; however this is mostly concurrent with events that are to unfold closer to her current stance in time; although not always. While other's fortunes are easy for her to tell, seeing her own future is often shrouded from her foresight. Her light-heartedness often leads her to euphemising and talking in riddles when it comes to Fortune Telling; as a way to keep people on their feet and also a source of entertainment for herself.
Section of the House/Position:Adept of Intelligence
History on the Island:
Camellia moved from the coast of Napoli to the Island of Regalo amidst her angst ridden teenage years when her older brother, Marcus, was invited to the island after contracting the Strength Arcana Card. Happy to be going to a new place, she readily accepted the move to Regalia and enjoyed the more expansive terrain around the Island to roam rather than the street vendor cluttered streets of Naples. With their father off on business trips, their mother having passed away four years prior, taking care of the family fell to Marcus' shoulders, allowing Camellia to delve more into her freedom, whilst also lacking the motherly figure to provide support through her transition from innocence to womanhood. For this she relied heavily on her maids and peer support until she eventually passed the angsty years.

Five years later, she recieved her Arcana card despite her flowering into a carefree, light-hearted woman. For the past two years she spent continuous time between Regalia and mainland Italia, never being away from the family home on Regalia or more than a week at a time. Her aversion to responsibility and enjoyment of the freedom of life brought her to the attention of Nova and she soon found herself standing before the head of the Arcana Family, flanked by all his entourage while she only had her older brother for moral support. After impressing Nova with her personality, mindset and personal philosophy, she was awarded a contract with the Judgement Card. Within moments a searing pain tore through her shoulder, forcing her to the ground as her Arcana Mark burned into her shoulder blade: a triple tiered, triple leafed Camellia flower tattoo. From then on she would have hazy premonitions at uneven intervals and at any time of waking or sleeping.

For the next six years, she spent time by herself experimenting and trying to make sense of the premonitions until she came to one conclusion; while the clarity of the visions varied, her ability to describe them faltered her. Most of the fortunes she foretold she could only express through vague, obscure, abstract and enigmatic verses of phrase. The simpler and clearer her visions were, the simpler and clearer she was able to express them through words while on the other end of the scale, the more obscure and difficult the visions, the harder they were to put into words; much less comprehensible words would come from describing the vision than visions of lesser importance.

Now Camellia has come to accept her visions, interpreting them as best she can. With Flint returned from his overseas adventures and all of her brothers within the Family, she enjoys the company of her siblings and her freedom on the island. She does as much work for the Intelligence division as she feels obliged to do, whilst trying to find Beck a girlfriend.
__________________

Last edited by revlis; December 7th, 2012 at 10:13 PM.
Reply With Quote
  #35    
Old December 5th, 2012, 12:13 AM
Skymin's Avatar
Skymin
the gratitude pokémon
 
Join Date: Sep 2006
Location: australia
Age: 21
Nature: Quirky
DONE!

General


Name: Beck de Telarius (third son, fourth sibling)

Age: 20

Appearance: Of the de Telarius siblings, Beck is the baby brother and rarely seen in daylight. He's not quite as tall as his monstrosity of a brother nor quite as short as his older sister, standing at a standard height of 5'9" and weighing about 160lbs. His hair is... interesting, his brown hair tied up into a ponytail with the sides shaved off. His eyes are a mystical golden brown, but they are barely noticeable behind his round glasses. Some people even the four siblings look alike, but again, it's hard to tell as Beck rarely takes off his glasses. His skin is a little pale as he doesn't go outside much and he probably looks a tiny bit sickly from time to time, the shadows under his eyes appearing and reappearing depending on how engrossed he is into his work.

Usually, Beck dresses nicely and as if he is embracing for cold weather. He despises any kind of cold weather, toting usually a men's peacoat, a scarf, dress pants and boots. Underneath, he has a simple business shirt and tie combo which he shows only when the weather is too ridiculous for a coat and scarf. He has a tiny assortment of jewellery; sleepers in both ears and an ear cuff on his left ear. He also wears a watch but rarely checks it.

His tattoo resides on his under arms, and are spirals, representing the shell of a hermit crab.

Personality: Beck is a quiet and refined but an exceptionally nice guy, often away researching in his study or walking the streets of the beloved island of Regalo, buying supplies or simply taking in the atmosphere. He, though not intentionally, doesn't have an extensive list of friends to socialise with due to the fact he, one, doesn't really talk to anyone besides his siblings, those who stop him in the street, the Famiglia and the market vendors from which he buys from and two, spends too much time cooped up inside reading historical scriptures or whatever else he can get his hands on. Being a part of the Famiglia, he is never denied access to the libraries of the island and even if he wasn't, his ability to become invisible lets him sneak into wherever he wants. Beck has never used his ability for evil purposes though. He would never dream of it.

As he is often cooped up in his study, Beck quite often forgets his duties as an Alchemist. Despite this, he's quite talented as a healer. If only he would remember commitments and the time. If anything is planned, such as a dinner or a ball, Beck is more often than not destined to turn up late. Many tease him, saying "He could have been here the entire time!" or "Didn't I see your ghost before, Beck?" but it doesn't get to him. The only time it really bothers him is when his older brother, Marcus, scolds him for his lack of punctuality. Those fights can ruin an entire party.

Though he's not much of a fighter (in fact, he'd rather avoid violence altogether), Beck is combat trained. Barely. He can't handle a sword or any kind of firearm but he's not too bad with a bow and arrow or a cross bow.

Because he has a theoretical knowledge of many things in life, he has taken up practical in a few instances, one being music. Beck is an accomplished pianist and a beautiful violinist. Though he doesn't play as much as he used to (he might break out his violin once a month, maybe twice and play one song whenever he passes a piano), his skill with these instruments is quite outstanding.

His relationship with his family, despite the occasional fight on the surface, is quite tight. Dinner time with his family is something that Beck looks forward to after a hard day's work.

He admires Flint, his first older brother, seeing him as 'cool' and 'badass' and feels bashful and a little bit flattered when Flint compliments Beck or his research in any way. When it comes to Flint's misadventures, as nice as they are to hear about from the past, Beck looks down on Flint when he gets into any kind of recent trouble. He doesn't need to lecture him about any of it though, as Marcus does that job for him. As much as he reacts to Flint's teasings though, he enjoys the attention and secretly eggs him on when it really isn't appropriate.

He finds Camellia, his older sister, slightly tiring with her incessant need to bring him outside and meet her friends. Though he never complains about it (his body language says differently) but neither praises the outings, he finds her effort, though probably wasted, refreshing and enjoys her company. Only when Camellia starts to unnecessarily protect him and mother him is when Beck feels the need to speak out and voice his discomfort. One thing he really enjoys from his sister is her hugs and her love.

His eldest brother, Marcus, is one he seems to get along with the least. Again, he looks up to Marcus, admiring his strength and persistence but dislikes how strict and stubborn he is. He receives the most amount of rousing and scolding from him and they both often get into fights outside of their quarters. However, Marcus is the first person Beck goes to if he has any kind of problems ever. As his mother died at an early age, he was basically raised by his eldest brother as his father was always busy with other duties. Marcus is also the one he trusts the most; if Beck needs to share a secret or has to hide something, Marcus is the one he turns to.

Arcana


Arcana Card: #9 The Hermit - Invisibility
Secondary Effects: As the hermit, Beck's secondary ability ties in with his primary of being able to blend in with a crowd; Beck can change his appearance at will. It takes way more concentration than basic invisibility (he doesn't need much at all to do that) and if Beck is not distracted, he can manage to change his gender. To put it into perspectives of the amounts of concentration, Beck could be invisible in his sleep. If he changes his basic appearance and accidentally bumps into something or trips, his appearance reverts. If he changes his gender, a quick change of focus is enough to push him back.

Ability to control powers: On the far end of his adolescence, Beck has quite a nice control on his emotions. He is able to keep a cool head when getting yelled at by most people from years of practice from his father, except when it comes to scolding from his brother Marcus. Beck has never let his emotions get the best of him, often pushing off any feelings of infatuation with girls or swallowing his pride or anger when his honour is swayed. But, any mention of his mother is quick to send Beck into a emotional rollercoaster.

Section of the house & postion: Alchemist Apprentice

History on the island: Beck was born to an upper-class family of high standing in society as the third son and youngest child of the family. At a very young age, Beck was taught to respect and to 'remember his place' from his father and thus has never felt exceptionally close with him. His love seemed to be placed firmly into his mother's hands, which is why her sudden death shook the youngest de Telarius the most. Despite Beck being 'too young to understand' (only five years into his life), he had always been exceptionally bright since he could talk and knew that her passing meant she was never coming back. He blames himself for her death every now and again, knowing too well it indeed was an accident.

Without a mother, Beck was reliant on his oldest brother, Marcus, to look after him and care for him. Beck learned how to read within months of his mother's death and within a year and a half, had read every single book in their house. His father, though a little disappointed Beck had not grown to be a fighter, took hold of his hobby and turned it into a possible career path, pushing advanced books that never made much sense to a young child. It was also around then that Marcus was gifted with an Arcana card and the family was invited into La Famiglia. Conversations with his father became less and less frequent, though a few things seemed to be repeated each time they did talk; be more like Marcus and never bring dishonour to the family. Though Beck understood why representing the family in a positive way was important, 'being more like Marcus' frustrated him. Marcus was the obvious role model, sure, as Flint was too carefree and rebellious and Carmellia was too much a girl but Beck wished his father would praise instead of half-scold.

By the time he was thirteen, Beck knew theoretically how to swing a sword, how to knit a scarf, how to play a lute and how to remove an appendix but practically was quite useless. His father pushed him into the most theoretical career; a doctor, or specifically, an alchemist. This time, Beck was all too happy to walk the path his father had laid out for him, finding medical, whether mental or physical, to be most interesting. There was always research to be done and Beck was too happy to do it. It was also soon after he decided to become an alchemist that his sister received an Arcana card and a heavy weight was thrust on Beck's shoulders to now follow this 'family tradition'. Which, he did.

Beck was gifted with The Hermit at the age of seventeen, the youngest one can be accepted into the La Famiglia. He was pushed as the 'prodigal' son, apparently, and was invited (or rather forced by his father) to show his intelligence so he could be accepted into this second family. Along with his father's praise and connections, his older brother and sister proof of reliability and his mind, he passed their tests with flying colours and was accepted by the La Famiglia. He also was accepted as an Apprentice Alchemist and has since not moved up. Not because of a lack in skill, but a lack in punctuality. He doesn't mind where he stands as an alchemist; Beck would rather accept demands rather than give them.

A year later, his brother, Flint, was the last of the de Telarius to be accepted into the La Famiglia. His father, pleased his sons and daughters had shaped themselves into seemingly respectable people (Beck would disagree on many angles), became more scarcely seen on the island and since, Beck has not had a decent conversation with him.

Now at the age of 20, Beck is following where he wants to go and what he wants to do, his father no longer really caring as Beck seems to be going in an honourable direction. He spends a good deal of his time researching, his current topics including the creation of the Arcana cards, the creation of the world and the possible end of it. With the approach of the tournament, Beck was originally not planning to participate in it, not wanting any seat of power within the La Famiglia. In fact, he didn't even submit himself into it, his father doing it for him and saying he should 'fight for his family's honour, like Marcus'. Not wanting to cause any further conflict with his father, he complied and now waits anxiously for the beginning of the tournament, horrified of the idea of fighting against his siblings. Of course, he know he will lose. Or at least forfeit early in the competition.
__________________
Moderator of the Roleplay Corner <<
my art blogcommission info <<
Paired with revlis <<
avatar by me <<

Last edited by Skymin; December 8th, 2012 at 12:44 AM.
Reply With Quote
  #36    
Old December 5th, 2012, 01:46 AM
Raikiri's Avatar
Raikiri
The Awakened
Community Supporter
 
Join Date: Apr 2008
Location: New York
Age: 24
Gender: Male
Nature: Brave
Here is my first attempt at signing up for this. Hopefully I won't have to change anything. This sign up is allowed tied together with Skyim, Supervegeta and Ichiro.

General


Name: Flint de Telarius (second son, third sibling)
Age: 23
Appearance: Of the de Telarius siblings, Flint sticks out the most…in the most negative way possible. He shares many of the del Telarius attributes, though he seems to resemble his sister Camellia more than his elder or younger brother, with a dirty blonde hue to his hair and a lighter set of the famous golden brown eyes. Flint's eyes are notably more narrow, giving his face a near permanent scowl which is only further fueled by his smirk etched into his expression. His skin, like his brother's, is a light tan to it, if only because he wanders outdoors aimlessly. Inheriting his mother's more angular features, Flint has higher cheek bones and a more angular jaw, however it is not the same extent as Camellia. Most telling in Flint's relatively plain facial features is his nose, which has a distinguishable hook to it, likely a product of being in one too many fights in his youth. Physically, Flint is not too intimidating standing literally in his older brother's shadow, standing at 6"1 and weighing just over 175 pounds. He has a lanky build, with long arms and legs and a stocky torso. He has some muscle definition, maintaining an athletic build, however he has been accused of suffering from an eating disorder given his relative lack of fat.

It is there where the family resemblance ends. A rebel at heart, Flint refuses to conform his brother's desires for physical cleanliness. Dressing formal is an unknown concept, but nevertheless Flint tries his best. Flint enjoys relaxing in a pair of ripped blue jeans, old beaten down shoes, and your typical grungy black t-shirt. In other words, he doesn't care what he looks like. However, when forced to dress nice: Flint cleans up fairly well. He continues to wear jeans, but choses to keep them black as in some vain attempt to make them appear as "dress pants." He sports a gray button shirt, with the sleeves rolled up. Dress shoes are worn, but Flint made sure to scoff them up a bit for good measure. Flint keeps his hair long and unhinged, reaching down his shoulders in a wavy mess. He keeps darker brown facial hair surprisingly groomed, in the style of a chinstrap. Additionally, Flint has invested in a number of questionable accessories, including a nose stud piercing, piercings in both ears, a sliver chain necklace, and several tattoos, mostly cliche tribal designs on his arms and shoulders. He also is rarely seen without a pair of sunglasses on, and a cigarette in his mouth. He commonly sports headphones like these, usually resting on his shoulders primarily for style but also to drown out idle chatter.

Flint's Arcana Mark is an eagle flying in the air, engraved on his entire back. He likes to think it symbolizes his free spirit. It appeared following the contract with the Chariot Card.

Personality: Experimental, reckless, and selfish are the most apt words to describe Flint. In his mind, he is first and last and caring for himself is the most important priority. As such, Flint carries himself as detached from the world, only concerning himself with things that directly affect him (or his family) in some way or form. Flint is this regard can be interpreted as excessively pragmatic, relying on his objectivism and logic to guide his actions. He rarely does anything without some purpose behind it, however simple, to justify his actions. His most common motive for anything is to simply have a little fun.

Like his sister, Flint is something of free spirit, however, he does it for more selfish reasons. Instead of avoiding responsibility, Flint is avoiding reality. Flint's fickle mind and love of experimentation and entertainment is a means of escapism avoiding the realities of his unresolved issues with his father and his mother's passing. As a result, Flint is willing to try anything at least once and rarely stays in one place for long, being the definition of stir crazy. He is adventurous, world weary, fun loving and easy going, rarely taking things seriously and not one to be bogged down in details.

Flint abhors authority, social refinement and complexities of adult life. Laws, societal norms, guidance and criticism are all poorly received by Flint, and he willingly chooses to ignore them. In fact, Flint often flirts with danger in this regard, challenging each of these concepts regularly just to test his mettle. Social refinement and manners are lost to Flint, preferring to be blunt at best. Flint will much rather skip to the point than be nice. Honesty is the only policy. At the same time, Flint has little concern for presentation, manners and social etiquette, seeing them as a waste of time. Adult life is too bogged down by routine and tediousness to the point that Flint would much rather avoid such responsibility altogether in favor of his more morally and socially questionable hobbies and reckless lifestyle.

Flint's relationships with his brothers and sister can be rather complicated. After being absent from some time, Flint has had to rebuild many of his relationships and in some cases it has not been without difficulty.

As far as Flint is concerned, his most functioning relationship is with his older sister Camillia, as from his perspective, they are very similar people. He appreciates her willingness to enjoy life and experience things, but is disappointed in her restraint to go on more epic adventures. Regardless, he still tries his best to get her to try more things, as she is the only one that he feels he can invite to go much of anywhere. He enjoys sharing his stories with her as well as involving her in some of his pranks, particularly on Marcus and Beck.

Flint enjoys a fairly close or at least functioning relationship with Beck as well, due to a mutual understanding that they are different people. Flint admires Beck's work ethnic and intelligence and continually reminds Beck to not follow in his footsteps as Flint recognizes his lifestyle is far from admirable (though he doesn't regret a thing). He supports Beck and wishes him well, but continues to tease him and push him to relax once a while. When Beck doesn't listen, Flint gets him back with a prank. It functions well enough.

Flint's poorest relationship is with his older brother Marcus, due to the lack of understanding between their radically different personalities. The issue begins with Marcus trying to mold Flint into someone he is not and refusal to allow Flint to be who he wants to be. In return, Flint believes Marcus needs to lighten up and take that stick out of his ass. They will frequently bump heads, argue and refuse to acknowledge's the others opinion on any issue, placing an irresistible force in opposition to an unmovable object. Despite the fighting, Flint knows his brother means well and appreciates the fact he is always there to bail him out of trouble.

Despite a facade of being aloof and uncaring while offering tough love to some, Flint does care for his family and values the bonds he shares with them.

Arcana


Arcana Card: #7 Chariot- Ability to walk on any terrain
Secondary Effects: As the chariot, Flint has the secondary ability to create a gravitational field around his body that allows him to basically play with physics and gravity in a given space. The field is relatively small, only extending out as far as a small room, but his control is absolute allowing him to make objects "light" and "heavy" and "pull" and "push" them in the given space. However, Flint's field inhibits his ability to move, as the field requires concentration to maximize its potential.

Ability to control Powers: Flint's control over his abilities are erratic, coming primarily from a relative lack of experience. As he only had the card for a couple years, Flint is still learning how the powers work as he continues to test the upper limits. It is not uncommon for Flint to experiment and learn on the run (sometimes literally). He is slowly becoming acclimated with the secondary abilities as well, but has yet to fully test them out. His personality is a double edged sword, as his willingness to experiment as allowed for easier learning and a more through feel, but his lack of commitment to work as made formal training nonexistent and his strained family relationships can set him off.

Section of the house and position: Cave Adept

History on the island: Flint was born to an upper-class family of high standing in society, born as the second son and third child. Flint was not subject the high demands put on his elder siblings, and was even babied until the birth of Beck where Flint was almost subject middle child syndrome. Free of the demands, Flint was an easy going child and was able to enjoy the freedom that his elder brother Marcus did not. Flint was never as skilled as Marcus in any trade, however, he still was able to offer his parents the occasional pleasant surprise of achievement.

However, that changed in an event in which Flint's mother died in a tragic drowning accident. The effect of her passing was hurtful to Flint, in ways that would cause further problems down the road. Flint, without a nurturing mother figure, gradually became more and more rebellious, acting how in delinquent ways to spite his father and Marcus, who hounded Flint with demands and abuses of authority. Flint grew stuck in a child-like state of a permanent temper tantrum, acting how to get attention and rebel against the authority figures that insisted he conform to their standards. His acting out was a form of self expression, though it was a negative one.

The move to Regalo due to Marcus' induction to La Famigilia did not aid Flint, and made his attitude even worse, as Flint did not readily adjust to the new surroundings. Flint continued to be troublesome, cementing in his most radical action yet: leaving home. At the age of 17, Flint left on a journey of "self discovery" and went overseas to wander around aimlessly, acquiring experiences and escaping the troubles of his home. While the intention was to simply have fun, Flint grew has a person learning a number of skills, meeting a number of people and networking a number of connections. Flint returned home at the age 20 to an awkward reunion. He had quickly realized that they were incredibly successful individuals working for La Famigilia. This fact slightly depressed him, quickly feeling left out of the "party." Feeling a compelling desire to reconnect with his family, Flint decided to give stability a chance and made an attempt to join La Famigilia, knowing it would be difficult to make a good pitch to join, given his personality and skills. After all, he was not fighter or thinker his brothers were. However, when he was invited (by simply family connection as his siblings had already established themselves as core members), he proposed the idea it is not what he knew, but who he knew that would benefit La Famigilia. Offering to work in the Cave and with the suppliers, Flint emphasized that he had many connections and the vast network of individual on speed dial that would maximize profits or anything else for Famigila. In almost any situation, Flint could say "I know a guy" and walk out the winner. La Famigilia gave him a card and a contract with some apprehension.

Flint immediately entered the work force and made an impact, using his connections to make a good first impression. Also, he really wanted his brother, Marcus, to stop ridiculing him. It got really annoying, really fast. It was time to prove himself. As long as work didn't get boring that is.
__________________

Paired with the manly Supervegeta

Last edited by Raikiri; December 6th, 2012 at 08:44 PM.
Reply With Quote
  #37    
Old December 5th, 2012, 01:47 AM
SV's Avatar
SV
It was justified
 
Join Date: Mar 2011
Gender: Male
Nature: Relaxed
Finished my Sign up! My Su is also tied together with Skymin's, 雷影 イチロ's, and Raikiri's sign up.
__________________

Paired with the Epic Raikiri
Reply With Quote
  #38    
Old December 5th, 2012, 03:22 AM
CarefulWetPaint's Avatar
CarefulWetPaint
Time to Say Goodbye
Community Supporter
 
Join Date: Apr 2011
Location: New South Wales, Australia
Gender: Male
WHAT'S WITH THIS ENTIRE FAMILY? I think Im going to have to kill you guys off so my dude doesn't feel left out of this de Telarius cool group.
__________________

Last edited by CarefulWetPaint; December 5th, 2012 at 03:29 AM.
Reply With Quote
  #39    
Old December 5th, 2012, 03:47 AM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Uh is this the big league RP? All you guys are like wicked hardcore :D
Don't worry Paint, there won't be any competition once the orphaned members (Me and Courage!)
Actually now that I think about it, wasn't courage the cowardly dog an orphan too I'm sad now...
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #40    
Old December 5th, 2012, 04:36 AM
Ash_Ketchum123's Avatar
Ash_Ketchum123
^^ Ninjas ^^
 
Join Date: Aug 2010
Location: Celadon, Kanto
Gender: Male
Nature: Quirky
All those people in one RP? Now I really can't wait to get things started >.< This'll be fun
__________________




I've been longing for...
daisies to push through the floor
And I wish plant life would grow all around me
So I won't feel dead anymore


Another New Game

They call me ACE
Roleplayer







Reply With Quote
  #41    
Old December 5th, 2012, 07:12 AM
Lilizuki
The Wise Lesbian
 
Join Date: Nov 2012
Gender: Female
Quote:
Originally Posted by Khawill View Post
Uh is this the big league RP? All you guys are like wicked hardcore :D
Don't worry Paint, there won't be any competition once the orphaned members (Me and Courage!)
My character is an orphan too.

We should form our own orphan squad, like the Baudelaires. :v
Reply With Quote
  #42    
Old December 5th, 2012, 10:30 AM
Xlugon Pyro's Avatar
Xlugon Pyro
Dragon Tamer
 
Join Date: May 2007
Location: Wisconsin
Gender: Male
Nature: Bold
Made some major revisions to the history and added a small detail I forgot to add about her secondary powers. Every change I made is italicized so you'll have an easier time looking over it.

General


Name
Xoxaa Illiphia

Age
17

Appearance
She's a young woman, standing at a slightly short 5' 6" and at a healthy, active weight. Her physical appearance is one of her most noticeable traits at first glance. She's a very attractive girl with many of the prominent features of a developed woman. Even so, the shy girl often tries to be as modest as possible, but she can't do much to conceal the silhouette of her bust and hourglass figure. Her skin is brighter than average despite having spent much of her time outdoors, but it goes well with her bright blue eyes and wavy strawberry blonde hair that is never stuck in the same style for very long, although she often trains with her hair in two ponytails. When let loose, her hair falls below her shoulders, dipping just slightly below her shoulder blades, often concealing her Arcana mark when let down, a bright blue mark at a slight diagonal tilt that resembles two swirl patterns on opposite sides that meet in the middle like a ring, resembling a whirlpool or hurricane. She also often wears a blue and gold wave patterned bandana across her forehead, which gives her a slightly hardened appearance for an otherwise very docile and sweet looking girl. Xoxaa also tends to tuck a few colorful flowers in her hair, usually by her ears or the stems under her bandana.

Her physique also complements her womanly figures, as a life of hard labor and rigorous training have given her very well toned legs, hosting rather large calves and accentuated thighs and hips. Her arms also show some definition although she isn't by any means a "muscle babe". The girl's midsection also shows some muscle tone if you look hard enough, but most of the time this area is concealed by her clothing, often being colorful sleeveless shirts, sometimes layered over others, and sometimes a colorful dress, although she makes an effort to avoid such clothing, as dresses often show off far too much skin and cleavage for the modest young woman. However, the standard is not always the same for her legs, at least when she wears colorful, patterned soft skirts that usually conceal about half of her upper legs. She likes to dress comfortably, modestly, and have form fitting clothing, sometimes policies that can contradict each other, but she tries her best to find a comfortable balance. One of her most substantial attire choices are her pair of white, slightly heeled boots that come just short of her knees. Built for both style and practical use, she's always wearing them even in her training.

If she can help it, she tries to avoid formal wear, hating all sorts of social events, and although she'll wear dresses, it's the formal attire that will bring out her defiant behavior. She's also not good at walking in high heels and frequently stumbles as a result.

Personality
Xoxaa tends to be an isolationist. Although her childhood contributed to this, her nature has always been that of a very shy girl who avoided the presence of strangers and other children. Speaking skills aren't her forte, and she tends to say offensive material ignorant of how the other person might take her "input". This leads her to often establish pretty sour relationships with others, as she is typically seen as a smartass or a b!tch. Still, she never intends to hurt feelings unless she's in a fit of rage or someone has violated her comfort zone. The girl isn't very good at making up with others either, so her often sour words tend to stick among those who hold grudges. Her shyness tends to be a vice in this regard, as social confrontation, even over casual matters is incredibly intimidating to her. Even people she's known for awhile aren't easy for her to talk to, instead preferring to remain isolated and lonely over the pressures of breaking into social "clans", as she likes to call them.

The girl does often make up for her shyness in a not always so endearing manner. She is quite the imp around town, even though she's on the verge of young adulthood. Sarcasm, light teasing and pranks tend to be her occupation when she isn't absorbed in training or other work, but even then she may try to lighten the mood, or sometimes worsen it depending on the other people present. Due to her cute, youthful appearance, older people may find her behavior adorable and thus warm up to her antics, while more hard-lined acquaintances may see her behavior inappropriate and very unbecoming of a young woman. Sometimes Xoxaa really does take her impish actions too far, sometimes causing physical harm or deeply upsetting or offending her "victims", often getting her in trouble with people's parents, her own guardians, or her peers who may ban her from playing with others. As her time has become more engrossed in study and work, this has become less of a problem, but her past actions have stuck, so her friendships are often shady at best.

Although her impish demeanor might imply otherwise, Xoxaa takes her work very seriously, however she tends to lack the ability to focus on tasks that don't engage her, often giving her the impression of a lazy and unproductive student. However, she is very studious towards causes she's passionate about, such as her own training or improving her arcana skills, but getting her to complete academic work or writing would be like grinding gears. Overall, she has a good work ethic and is a perfectionist, and likes to make sure her task is done just right, even if it isn't particularly satisfying work. She takes pride in being good in what she does, and while she wont fight back if someone criticizes her performance, she tends to take it very hard and will often spend a long time reflecting on it, which is only exacerbated by her heavy self-criticism and her analytic perspective. Xoxaa tends to be seen as an intelligent young woman to those who get to know her well due to her thoughts and interesting perspective she brings to a discussion that otherwise she'd be absent from.

Her cold, socially distant impression doesn't give a good read of who she is inside, an unfortunate side effect of being shy, but when the moment requires it, Xoxaa shows just how strong her heart is. While she isn't very emotional outright, she will keep someone company if they ask for it, help others when they're in desperate need of it, and act as an emotional support when others are going through hard times. She has a fiercely strong spirit, hates to give in to pressure and self-perceived weakness, and holds fast to her beliefs of what's right. Often she doesn't care much for people's day to day troubles or problems she sees as petty or self-inflicted, she will comfort those who will accept her company. She remains loyal to those who respect her, doesn't find herself holding grudges towards others who she feels have wronged her, and can summon up an incredible amount of courage in times of difficulty, a feat of note for someone with a lot of social anxiety.

Good looks, a womanly silhouette and a youthful, well-kept appearance has its serious vices as well, combined with her shyness makes for an interesting combination. She's easily embarrassed, often blushing and hiding her expressions whenever she receives compliments, especially regarding her appearance. Her bashful nature is especially exacerbated when she's praised for her talents and beauty, and unfortunately for her, is terrible at hiding her emotions, her face exploding in red whenever, especially from the opposite sex, causing her to turn away, hide her face, or run away and hide. Sometimes she may even flee the scene if possible just by being in the presence of someone else that pays a little too much attention to her than she can deal with personally.


Arcana


Arcana Card
#2 The High Priestess

Secondary Effects
Her healing capabilities extend beyond just mending others' wounds and fighting off illness, having a power intrinsically linked to anatomy. Xoxaa possesses these regenerative powers as well, and as such, has developed an incredible reservoir of stamina and energy, almost acting as if she is huge walking battery. She has an unusually strong metabolism and an insatiable appetite, making it difficult to ever experience this alien concept called "full", and she still keeps her athletic figure no matter what her eating habits are, although she trains frequently as well. This has also contributed to another strange habit, insomnia, where her battery-like energy reserves keep her from sleeping sometimes for several nights. However, her stamina can easily be depleted if she goes without food for a long time, which can cause her to sleep for over 24 hours at times to fully restore her massive energy reservoir.

This ability becomes handy in a variety of circumstances, outlasting most foes and competitors in raw endurance. Her restorative powers aid in this, healing most cuts and bruises quickly and more serious injuries at an accelerated pace as well. Even severe or potentially fatal blows can be held off, stopping the flow of blood and rapidly rebuilding organ damage to continue staving off a threat even with an injury that would otherwise kill her and recover fully after a good rest after the battle. Her strong immune system even combats disease and poisons that would otherwise be life threatening or a death sentence, allowing her to be incredibly resilient against several bodily harms. However, recovering from such grievous wounds, illnesses and toxins seriously drain her otherwise endless stamina, and when able to rest, she still requires the attention anyone else would if they were exposed to similar bodily damage. Still, there's only so much she can heal or fight off at a time. If she took too much damage, her arcana powers wouldn't be able to heal herself quickly enough to prevent a fatal outcome. Her abilities even have the ability to react independent of her will to heal injuries, which in the case of fatal injuries, may even cause her to enter a short coma in order to dedicate all of her energy to stabilizing her.

While she has incredible recuperative strength and stamina, her powers have manifested in another interesting ability, where she can concentrate her energy reserves in a particular part of her body, similar to how she does when she heals a serious injury, but can instead unleash this concentrated power from any area of her body, resulting in a more powerful blow. On similar organisms, this allows her to deal additional damage when she strikes them, disrupting the functions of the body, such as shattering cells and blood vessels, and over time, wearing away at the organ linings, giving her blows more effectiveness than just external damage. Still, she would have to strike an opponent several times for the effects of her internal damage to be enough to become a serious problem. This also uses a lot more of her energy than an uncharged attack would, where otherwise she would be dealing normal damage.

Concentrated energy has also manifested itself in one interesting way, causing Xoxaa's body in the area where energy is concentrated to glow. Although this happens rarely, it occurs when she concentrates an incredible amount of energy in a given area, usually as a means to deal a devastating blow or to heal a fatal injury. However, a blow that powerful is likely to have adverse side effects, as it requires a massive amount of energy and focus to generate, will cause an aftershock and internal damage to the user as well, although not nearly as much as what would be done to the target, and will cause her regenerative abilities to weaken, especially where she concentrated the energy prior to her blow, leaving her vulnerable if the blow doesn't do the job.

Ability to Control Powers
Xoxaa is more reserved about her emotions and thus can exhibit far better control over her powers than others her age, but if she is exposed to a strong emotional impulse, she can often over-exert herself, draining too much of her energy than what is necessary, or even cause harm to herself. She's also not so good at focusing for prolonged periods of times and is prone to outside distractions, which can disrupt her control of her abilities and exert too much energy better used on the actual task. Her ability to deliberate the proper exertion of energy also causes her to exhaust her energy quicker than necessary. While she has incredible endurance, her inefficiency with her powers cause her to tire quicker when she otherwise would, and when she constantly has to tap her stamina reservoir in a given day, it can exhaust her and sometimes cause her sleep for prolonged periods of time afterwords and have a voracious, unending appetite after her labor.

Section of the House & Position
Apprentice of the Sword

History on the Island
Born in a family on a chain of islands far to the north, Xoxaa grew up with two older siblings, both brothers, and her father, who was both an arms dealer and weaponsmith, but also a high ranking local policeman. He had once served in their country's military, and thus was a veteran, and a highly respected one. Shortly after having started a family with his mate, his wife was discovered to be in an affair with a wealthy man and left with him, causing the family to fraction. Despite the experience, the remnants of the family did its best to cope. Their father was heavily distraught, and it effected the boys deeply as well, but oddly enough, Xoxaa was the least affected by mother's abandonment, perhaps because she was the youngest, only 5 when it all happened. Even so, their father chose to train the boys in self defense, hoping for them to aspire to follow in his foot steps. Xoxaa was unfortunately left out of this at first, which was a major disappointment in her youth. Her mark, best explained by her family as an unusual birth mark, became her best guess as a child why she had been neglected from the self-defense training. Although, she had suspected the strange mark on her upper back was something more than a birth mark.

She entered school and quickly gained a reputation as an imp and a troublemaker. This gave her father a lot of trouble, as at a very young age, Xoxaa was already getting in trouble and was fond of beating up her peers who made fun of her. A troubling cycle began, where Xoxaa would be bullied at school but got most of the blame, and then came home to receive more scolding from her father and additional harassment from her brothers. It affected her academic habits as well, escalating to the point where Xoxaa could no longer complete coursework. This prompted her father to withdraw her from school and home school her, which was a huge strain on the family as he had to work all day, spending the remainder of his day with managing the kids at home and instructing Xoxaa. Still, even away from her harassers at the local school, her father grew frustrated with his daughter's difficulty with her academic work. It wasn't made any better when her father would come home late after work, sometimes drunk which became more common as time went by, and his disputes became more elevated, angrier, and even violent.

Her father then decided to insert her in a local program, a dojo where she would be trained in self defense and martial arts, outwardly claiming it was so she could have an avenue to deal with her excess energy and maybe learn to focus more on her school work. However, more than anything he wanted to get her out of his hair. While Xoxaa quickly became absorbed in her training and spent a lot of her time with the instructors there, her father began to neglect her homeschooling and became more distant, spending more time with his sons when at home instead. This, however, worked for Xoxaa, as she could spend her home time away from her increasingly unstable father and absorb herself in her wild imagination, creating illustrations of strange monsters and building elaborate stories for them. Occasionally, she would steal her father's or her brothers' books on fighting and firearms, as well as some other subjects to learn about them since this attention was often neglected to her. It wasn't long before home life soon began to change as she approached adolescence.

When her oldest brother went off to enlist in the military, home life began to take a turn for the worse. Her father would come home drunk nearly every night, yelling at everyone, especially Xoxaa, which quickly caused her to search for a solution. She would spend more and more time at the dojo, so much so that sometimes she would rest at her instructor's home instead in order to escape her drunken father. Her relationship with her instructor grew as a result, finding a parental figure who comforted her when she needed it, and even offered to home school her as her father neglected the duty years ago. However, this didn't go over well with her father, arguing with the dojo's management and Xoxaa over not coming home when she was supposed to. The conflict became so heated, Xoxaa stopped returning home at all, even though her father told her she was no longer allowed to attend the dojo's lessons, withdrawing his payments to the place. Xoxaa had effectively ran away from home, protected by her instructor who was acting as her unofficial guardian by then. Everything took a wild turn for the worse when her father, after a drunken night at the bar, sought out Xoxaa and her dojo instructor at the instructor's house. He promptly pulled out his gun and murdered the instructor and his family and made his way upstairs to find Xoxaa, shooting her right in the heart. Her father then promptly committed suicide after it seemed that Xoxaa was dead. Police arrived on the scene shortly after to examine the scene. Everyone was confirmed dead, except, miraculously, Xoxaa, who was in a comatose while her heart continued to beat, her bleeding had slowed to a trickle, and her entire wound was glowing faintly. Still, Xoxaa was still taken to the hospital for treatment.

Xoxaa's life was turned on its head given recent events, where her father was dead, and her miraculous survival of the massacre was a front page news story. The unwanted attention created more problems for Xoxaa, as bystanders, upon her discharge from the hospital and her recovery from the event, would comment on her, ask her questions, or it would be children, either frightened or fascinated by the "can't-die girl" or the "immortal girl", as the journalists reported it as. The story reached so far that the family's oldest brother learned of the events that occurred, as did their runaway mother, and even the leaders of Arcana Famiglia, who suspected that this girl might be connected to arcana powers. These events would have a direct impact on the siblings' lives as well, as Xoxaa's middle brother was almost of eligible age to join the military, as he had hoped to do, but since he now had to look after his younger sister, he would have to postpone a military career. In the mean time, she continued to attend the dojo, becoming a top student there and learning various styles of martial arts, keeping her fit and developing her own technique by combining aspects of each style. School work was still a focus of hers when she had the time, finding books to read of interest while assisting her brother at home. Her brother took what he learned from his father to work his firearms store while he would teach his sister the use of firearms. The manifestation of the girl's powers, while she was aware of her high stamina and her ability to focus on parts of her body to recover her injuries, had become a central thought given the events of the massacre. It began to dawn on Xoxaa that these powers weren't just a sign of good health, but something much more. As such, she began to pay great mind to these powers, learning just what might she be capable of, all in secret of course so as to not attract more unwanted attention.

On the eve of Xoxaa's 14th birthday, just weeks after the events of the massacre, Xoxaa was at the dojo that morning to receive an early birthday present from the dojo's instructors, having earned the highest rank in the martial arts styles practiced there. However, the early ceremony was interrupted by a surprise arrival, her mother from 9 years ago, stating she had come after hearing of the death of her father.
Her mother revealed their family's connection to Arcana Famiglia and elaborated on her past, having been the daughter of an arcana card holder but had led a rebellious and irresponsible life. She was skeptical of her mother's claims and intent, having abandoned the family when she was young, but her mother was financing Xoxaa's trip to Regalos, claimed that she would live with her children on the island since she had severed the relationship she had with the man she left with 9 years ago, and that she would fund her daughter's training with a combat expert on the island for 3 years until she would be old enough to join the Famiglia and confirm her contract with her card, revealed to be The High Priestess. Thanking the dojo for what they've done for her, the two left and went home to inform Xoxaa's brother of the news. He, however, turned down the offer, deciding that this would be his chance to enlist in the military while Xoxaa was looked after by their mother. The brother stated he would inform their oldest sibling of the news, so Xoxaa and her mother began to pack, and a few days after her 14th birthday, they both left for Regalo.

Life would change drastically from that point onward, arriving on the island and settling in their new home. Xoxaa was introduced to her new instructor on the island and began advanced hand-to-hand combat training while she practiced her gunning skills at a shooting range on her own time. Life became a lot more peaceful, and she was able to explore and improve her arcana powers openly, now that she understood the path her future would take. This led her to discover an interesting technique, where she could focus energy at a single point to the extent that it would begin to glow, as well as identifying an offensive use for her energy focusing powers, as well as the unfortunate side effects of such techniques. Xoxaa's impishness became Regalo's problem as well, as she chased younger kids and pulled pranks on people on the island, developing a reputation as the island's "cute imp", or among her direct victims, the island b!tch. Her training progressed for two years, improving her techniques. Unfortunately, news came that Xoxaa's middle brother had died in the service, and soon after that her eldest brother would visit Regalo on military leave to meet with the family. However, her oldest brother's arrival was far from a friendly reunion. The brother's time in the military hadn't gone too well and he took their father's suicide harshly, having revealed his habit of excessive alcohol use and the development of unstable emotional outbursts. Blaming his mother for abandoning the family early on, he murdered their mother and left home to find Xoxaa, who was out training. On her way home, she makes contact with her brother, who ambushes her and stabs her with a poison coated knife. In defense, Xoxaa managed to pull out her gun, shooting her brother before collapsing.

Again, Xoxaa would prove to amaze medics, her body being discovered at the scene of the ambush with the knife wound in her side. This time, she was discovered barely conscious, clutching her side with her hands covering the wound, both glowing faintly. She was taken to the hospital, where they discovered she had been poisoned by a fatal toxin, but miraculously, Xoxaa managed to fight much of it off, preventing any need for medical assistance and instead made sure she was well fed and well rested until they confirmed she was perfectly healthy, her recovery taking an astonishing 3 days. Authorities also quickly confirmed the perpetrator of the crime, having accounted for Xoxaa's location that day and her mother killed in the same way that her brother attempted to do her in by. However, her family was now gone and several months until she could officially join the Famiglia, she was met the day after her discharge by her home by Felicita. The two discussed the progression of Xoxaa's powers, and that on her 17th birthday, she should approach the manor and seek to join Arcana Famiglia. In the mean time, her combat instructor chose to look after her finances while she lives at her home at the time, continue her training as well until she became of age to join the Famiglia.

Upon her 17th birthday, she was met again by Felicita, and was guided to the manor to officially join the Famiglia.
She was promptly introduced to Nova, although shyness made the meeting incredibly uncomfortable. Even so, her history and her demonstration of the prowess of her powers not once, but twice in a fatal circumstance made a good initial impression and Nova promptly had her secure a contract with her card, The High Priestess. Xoxaa was quickly inducted to the Sword Sector and began to meet other members of the family. Still she remains intimidated by all of the other members, all of which are older than her. On top of her shyness, she still hasn't made much progress fitting in with the rest of the members, but she still remains dedicated to improve her skills and prove her worth.

The history is STILL crazy and dark!
__________________
My posts look too short, so I'm going to misguide the general public and artificially enhance the length of my posts with this garbage of a signature!

BAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAGAGH...

...

In a world without substance, a nonsense signature is only appropriate!

Last edited by Xlugon Pyro; December 6th, 2012 at 07:18 AM.
Reply With Quote
  #43    
Old December 5th, 2012, 10:37 AM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Quote:
Originally Posted by Lilizuki View Post
My character is an orphan too.

We should form our own orphan squad, like the Baudelaires. :v
Lol Oda is waaayyy older than us, you are just about 8 years off from being pretty much our mom :D

Though it would be pretty cool to interact as such, people with common backgrounds tend to have closer bonds.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #44    
Old December 5th, 2012, 10:52 AM
Axeliira's Avatar
Axeliira
the sugar plum fairy
 
Join Date: Jun 2010
Location: Southern Cali
Gender: Female
Nature: Brave
After thinking it over, I guess I could give this roleplay a try! I'm done with school for the next six weeks, so I'll have plenty of time!

Expect the SU to be posted in....idk 48 hours? This is going to be one large character I'm going to create! Once Ozcake updates the Arcana card list, I'll do the card part of the SU.
__________________
No more lives torn apart,
That wars would never start,
& time would heal all hearts.
Everyone would have a friend,
& right would always win,
& love would never end.
This is my grown-up Christmas list.
Moderator of FC&G ~ Paired to Buoysel & Kanzler

Reply With Quote
  #45    
Old December 5th, 2012, 11:05 AM
revlis's Avatar
revlis
The Dream Walker
Community Supporter
 
Join Date: Sep 2009
Location: Syndicate HQ
Age: 22
Gender: Male
Nature: Modest
Quote:
Originally Posted by CarefulWetPaint View Post
WHAT'S WITH THIS ENTIRE FAMILY? I think Im going to have to kill you guys off so my dude doesn't feel left out of this de Telarius cool group.
Don't worry, it's natural to feel like this, we get it a lot. we understand. XD
__________________
Reply With Quote
  #46    
Old December 5th, 2012, 11:11 AM
Aques Keus's Avatar
Aques Keus
Swaggins
Community Supporter
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Cards Numbered 2 3 7 8 9 17 20 and are applied for but not taken
Cards Numbered 4 12 18 19 are currently Taken
With cards 0 1 6 10 14 15 and 21 being taken by NPCs

That leaves the following untaken/unclaimed
#5 The Hierophant - Can remove hostility and unify a group; power over words
#11 Justice - Ability to influence someone's opinions
#13 Death - Instant sleep; solo and group
#16 The Tower - Force others to only speak the truth

If you wanted to know Leaf that is, (so much easier to look on this page than to switch tabs anyways).

Edited to remove card number 3 from cards left.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2

Last edited by Aques Keus; December 5th, 2012 at 02:56 PM.
Reply With Quote
  #47    
Old December 5th, 2012, 11:14 AM
Xlugon Pyro's Avatar
Xlugon Pyro
Dragon Tamer
 
Join Date: May 2007
Location: Wisconsin
Gender: Male
Nature: Bold
Quote:
Originally Posted by Khawill View Post
Cards Numbered 2 7 8 9 17 20 and are applied for but not taken
Cards Numbered 4 12 18 19 are currently Taken
With cards 0 1 6 10 14 15 and 21 being taken by NPCs

That leaves the following untaken/unclaimed
#3 The Empress - Ability to create illusions
#5 The Hierophant - Can remove hostility and unify a group; power over words
#11 Justice - Ability to influence someone's opinions
#13 Death - Instant sleep; solo and group
#16 The Tower - Force others to only speak the truth

If you wanted to know Leaf that is, (so much easier to look on this page than to switch tabs anyways).
Someone signed-up for 3 too, they just haven't been accepted yet. It's one of those cards I wanted but was too slow to claim. I recall seeing someone sign up for the Tower too on the first page.
Reply With Quote
  #48    
Old December 5th, 2012, 11:18 AM
Lilizuki
The Wise Lesbian
 
Join Date: Nov 2012
Gender: Female
Quote:
Originally Posted by Khawill View Post
Lol Oda is waaayyy older than us, you are just about 8 years off from being pretty much our mom :D

Though it would be pretty cool to interact as such, people with common backgrounds tend to have closer bonds.
Haha! I imagine her as a sort of older sister figure, really. Even though she's not as "feminine" as the other female characters so far, she's got the Mama Bear glare.
Reply With Quote
  #49    
Old December 5th, 2012, 11:39 AM
Axeliira's Avatar
Axeliira
the sugar plum fairy
 
Join Date: Jun 2010
Location: Southern Cali
Gender: Female
Nature: Brave
#13 is very, very, very, very tempting. I'll see what I can do!
__________________
No more lives torn apart,
That wars would never start,
& time would heal all hearts.
Everyone would have a friend,
& right would always win,
& love would never end.
This is my grown-up Christmas list.
Moderator of FC&G ~ Paired to Buoysel & Kanzler

Reply With Quote
  #50    
Old December 5th, 2012, 01:19 PM
Vintage Arachnid
Fight 'til you win.
Community Supporter
 
Join Date: Jul 2008
Nature: Timid
Send a message via Skype™ to Vintage Arachnid
Yeah, I've signed up for #3, The Empress but haven't been accepted yet and someone did apply for The Tower at first but I believed they changed their card.

There are a lot of new SUs and I'm thoroughly enjoying reading through them all and seeing how they'll interact with my character. Though, most of you guys made me feel like my SU is quite lacking now. Aha. I can't wait for the RP to get started!

@Xlugon Pyro As to your question for the underlining, I assume you meant like this

Underline

The key is to add a h2 code [h2*][/h2] and my example has the Indent code as well.
__________________

THE EXTREMELY LONELY PAIR OF CAREFULWETPAINT
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 05:05 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.