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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #226  
Unread June 12th, 2012, 04:32 PM
JakeJab1's Avatar
JakeJab1
Beginning Trainer
 
Join Date: May 2012
Gender: Male
how do you change the bit depth, please help, i dont know how to change it.
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  #227  
Unread June 13th, 2012, 02:28 AM
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ADLFM14
Legendary Spriter
 
Join Date: May 2012
Location: EGYPT
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Nice tut and i found a solution for the problem at the bottom left want to know how just PM me
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  #228  
Unread June 15th, 2012, 01:06 AM
Robert Conley's Avatar
Robert Conley
GPXPlus.net/user/Robert+Conley
 
Join Date: Oct 2008
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Quote:
Originally Posted by ADLFM14 View Post
Nice tut and i found a solution for the problem at the bottom left want to know how just PM me
Wouldn't it be easier just to post it rather than having a bunch of people message you?
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  #229  
Unread June 15th, 2012, 07:42 AM
thefearless
Beginning Trainer
 
Join Date: Jun 2012
Gender: Male
how do u cover the picture in d's
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  #230  
Unread June 21st, 2012, 10:04 PM
JakeJoker545
Beginning Trainer
 
Join Date: Jun 2012
Gender: Male
I messed up the 2012 thing now the image on the game wont come up can i fix this or do i have to start the whole rom over?
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  #231  
Unread June 22nd, 2012, 01:24 AM
thanethane98's Avatar
thanethane98
Self Proclaimed Expert
 
Join Date: Jun 2012
Nature: Relaxed
Quote:
Originally Posted by thefearless View Post
how do u cover the picture in d's
At the bottom of NTME, there should be two tabs - TileMap and PaletteMap. You have to switch it to PaletteMap. There should also be a list of characters with a bunch of different colors next to PaletteMap. Switch that from 0 to D, and begin to click on the sprite (which should be covered in 0's when you start, and D's when you finish).

Quote:
Originally Posted by JakeJoker545 View Post
I messed up the 2012 thing now the image on the game wont come up can i fix this or do i have to start the whole rom over?
I might be able to help you - can you go into a bit more detail?
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  #232  
Unread July 6th, 2012, 01:29 PM
ChaosBringer41
Unhatched Egg
 
Join Date: Nov 2010
Gender: Male
Great tutorial, especially the changing Charizard part.

One question - does the replacement sprite have to be 64 x 64? I want Professor Oak on the title screen of my hack! (The old guy don't get seen much, otherwise)
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  #233  
Unread July 6th, 2012, 07:16 PM
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Beebeeson
A wild Beebeeson appeared!
 
Join Date: Nov 2010
Location: England
Age: 24
Gender: Male
Nature: Quirky
I've been trying this but every time I complete the steps, I end up with a weirdly patterned background that isn't the picture I used for the bg. I indexed the image to 16 colours but it doesn't appear, no matter what I do. How did you get the photo behind the arcanine in the first post?
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  #234  
Unread July 8th, 2012, 08:34 PM
spider095
Beginning Trainer
 
Join Date: Jul 2012
Gender: Female
Is there a way to totally revamp the graphics of FR? So that it's not just a bunch of pixels, but to were it looks more like diamond, pearl and platinum? If so, can someone tell me how? Thanks
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  #235  
Unread July 12th, 2012, 05:19 AM
HaydenSane
Beginning Trainer
 
Join Date: Jul 2012
I'd like to change the color of the title (Pokemon and the name of the version) in FR. unLZ-GBA says that it's at 00E84F20 but when I open up APE and load the rom, then enter that number, I get a palette with lots of reds and blacks, but none of the blues or yellows of the title. Am I doing something wrong?
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  #236  
Unread July 12th, 2012, 05:24 AM
KhaosKnight's Avatar
KhaosKnight
The 1 and only Khaotic Hacker
 
Join Date: Jan 2008
Location: My own little world.
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Nature: Relaxed
Quote:
Originally Posted by HaydenSane View Post
I'd like to change the color of the title (Pokemon and the name of the version) in FR. unLZ-GBA says that it's at 00E84F20 but when I open up APE and load the rom, then enter that number, I get a palette with lots of reds and blacks, but none of the blues or yellows of the title. Am I doing something wrong?
The colors of the Pokemon title are in 256 colors, so loading in APE is only gonna show 16 colors.

Also, unLZ only show compressed palettes, so generally the palette loaded with unLZ isnt gonna be correct. Here is what I found with a quick search. EAB6C4 and EAB6E4 shows part of the yellows and blues but I don't think that is all of them. So you can start your search around there.
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Last edited by KhaosKnight; July 12th, 2012 at 05:42 AM.
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  #237  
Unread July 18th, 2012, 04:55 PM
RivalOfYourFace
Beginning Trainer
 
Join Date: Jul 2012
Gender: Male
This doesn't work. I used a Latios, too!
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  #238  
Unread July 21st, 2012, 04:39 AM
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Dylanrockin
Mysterious Trainer
 
Join Date: May 2011
Gender: Male
Nature: Timid
For some odd reason it wont work for me, can someone please explain to me. I went through all of the steps, and I tried it on a clean rom, the background I used was: This, I cut out the stars part of the picture http://spriters-resource.com/ds/pkmnbnw2/sheet/48188. If there's any kind of specific resolution I need to meet or something that would be greatly appreciated.

Oh and one last thing it does not tell me Ptr found at 00078AB0 or something like that, rather it just does nothing and nothing happens. This was with Pokemon Fire Red. I tried out a different image, still didn't work.

I also tried importing this picture: http://www.google.com/imgres?start=2...08&tx=60&ty=80

But that picture did not come out so well, infact it was glitchy, well very glitchy. The background fire animation was playing out in it's eyes which is weird. And the title screen went completely blue at the sides. The resolution I used (not sure if it matters) is 160x152 smaller or bigger I have no clue.

Last edited by Dylanrockin; July 29th, 2012 at 05:08 AM. Reason: Found out the problem
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  #239  
Unread August 26th, 2012, 06:58 AM
davel777's Avatar
davel777
Beginning Trainer
 
Join Date: May 2011
Gender: Male
Please can anyone help me? I did everything what is said in the part 1 tut but when I opened my GBA it turned this..
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  #240  
Unread August 28th, 2012, 07:09 AM
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littlebrother
Gone for six more months, c-ya
 
Join Date: Oct 2011
Location: Kyrgyzstan
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As long as you put in the right hex codes for the palette, this will work.

I did this with Leaf Green and had to find the right offset for that darn Venusaur palette. If anyone asks, it's 00EAD768 !



Haven't done the background part yet, will do that later.
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Last edited by littlebrother; August 28th, 2012 at 07:14 PM.
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  #241  
Unread September 15th, 2012, 01:55 AM
Hasan's Avatar
Hasan
Unhatched Egg
 
Join Date: Aug 2010
Gender: Male
Ape doesnt load any palletes highest it loads is 000004E0
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  #242  
Unread September 24th, 2012, 01:40 AM
Circaoffire's Avatar
Circaoffire
Clueless Scripter :/
 
Join Date: Apr 2012
Gender: Male
Nature: Adamant
When I attempt to do the background, I get those corrupt tiles in the bottom left. I can't find an answer and I have been troubleshooting to no avail. I saw someone say they knew how, but not post it. I want to try this since he claims it will fix it, but the part that he says will really fix it; I don't understand. I'm using this picture http://i1102.photobucket.com/albums/...mwithgreen.png

Last edited by Circaoffire; September 25th, 2012 at 12:02 AM. Reason: Solved first question.
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  #243  
Unread October 5th, 2012, 03:18 PM
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clonetrooperdroid
Dark/Steel
 
Join Date: Sep 2012
Age: 15
Gender: Male
Nature: Calm
Hey Guys I have one problem I can't right click the image in ifranview. All it gives me is a hand with a watch on it!! Plz help!!
Thanks
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  #244  
Unread October 8th, 2012, 05:52 AM
Gerokunz
7
 
Join Date: May 2012
Location: =/
Age: 13
This tutorial is helped me a lot!
Now I can hack Title Screen now, thank you for a great tutorial!
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  #245  
Unread November 4th, 2012, 08:58 PM
thethiny
Unhatched Egg
 
Join Date: Nov 2012
Please the pallet offset to use in APE for 2010 (TileMap of Pokemon Screen) and Tile map of Press Start
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  #246  
Unread December 9th, 2012, 03:38 AM
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BroskiRage
Pancham FTW!
 
Join Date: Aug 2012
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Nature: Serious
hey when i try to load pallete on APE it says invalid pallete PLEASE HELP me pwease?
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  #247  
Unread April 5th, 2013, 03:13 PM
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theRiolvile
Thelucaman
 
Join Date: Mar 2013
Location: South Africa
Age: 17
Gender: Male
Nature: Adamant
Can please help I don't understand for what ofset to search in FSF
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  #248  
Unread April 28th, 2013, 05:21 PM
Shadow67's Avatar
Shadow67
Unhatched Egg
 
Join Date: Apr 2013
Gender: Female
my NTME wont work with the sprites. whenever i follow the instructions, it doesn't do anything. What do i do???
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  #249  
Unread 4 Weeks Ago, 11:44 PM
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Uzumaki Naruto Jr.
Champion
 
Join Date: Apr 2013
Location: 木ノ葉隠れの里
Age: 15
Gender: Male
Nature: Timid
Wonderful tutorial. Everything worked flawlessly on the first try. Thanks for your help. Now my title screen looks epic. =D Thanks again.
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  #250  
Unread 3 Weeks Ago, 12:26 PM
rhettz_emboar's Avatar
rhettz_emboar
HELLSING_369
 
Join Date: Mar 2013
Gender: Male
Nice tut!
it worked for my first try!

BTW when will be the 3rd Part?
===.====

Quote:
Originally Posted by BroskiRage View Post
hey when i try to load pallete on APE it says invalid pallete PLEASE HELP me pwease?
Use NSE for your ease.
It is very easy and time saving to use
Just click view=>start page=>navigate then look in un-Lz for the image and pallete offsets then click open, then press Ctrl+I,then load your image(must be index). On the dropbox button on the bottom right corner, choose image plus pallete.
Last thing is you need to save your pallete changes to your rom. press Ctlr+P then click "save pallete changes to rom"

And your DONE!!!!
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Last edited by rhettz_emboar; 3 Weeks Ago at 12:33 PM. Reason: Your double post has been automatically merged.
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