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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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View Poll Results: Overall Hack Rating!
★★★★★ 564 69.46%
★★★★ 171 21.06%
★★★ 41 5.05%
★★ 8 0.99%
28 3.45%
Voters: 812. You may not vote on this poll

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  #976    
Old December 11th, 2012, 05:32 AM
yiheng
Unhatched Egg
 
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Quote:
Originally Posted by alienhunterx View Post
I wish I had an image of that place to show you what I meant. Your ROM might be causing this.
I wish you'd actually read my first post.

A picture to better demonstrate my problem: tinyurl.com/invisball

Quote:
Originally Posted by yiheng View Post
For some reason I can't catch the Charmander.

The pokeball cannot be seen, pressing A doesn't do anything, but it exists as I'm unable to walk past it.

Already tried re-patching several times and on clean roms retrieved from various sources, any help here?
For those who didn't bother to read.

Last edited by yiheng; December 11th, 2012 at 05:41 AM. Reason: Your double post has been automatically merged.
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  #977    
Old December 11th, 2012, 11:22 PM
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I read your previous posts clearly. The reason I was so confident about my post is that I caught it easily where it was clearly seen. I really don't know why you are having trouble getting it even Suicune confirmed my post.
Saw your image. Check out he grass behind you. I think it could be there as well like in old betas

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  #978    
Old December 12th, 2012, 07:35 AM
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Hoenn
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I might be editing the current Beta down for a couple of days to make some amendments such as editing teams of Gym Leaders, Elite Four members and attempting to fix any other issues that occur. I'm open to any suggestions and/or error reports that any of you come across.
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  #979    
Old December 12th, 2012, 01:35 PM
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Ptzery
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Awesome hack, I'm really enjoying it so far!

You know what's sad? My first wild encounter was a shiny Sentret but I didn't have any pokeballs
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Just trying... I'm probably not even 1% as good as most people, but I'm trying!
Also, I have pokemon soulsilver to play, but I do not do trades, battles or anything online.
Of course, you can ask me stuff, but I won't usually know the answer
You like my signature? If you do, I owe you 100 bucks. Just messing with ya!
Oh yeah, I have super pokemon rumble too. All of you guys are awesome
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  #980    
Old December 12th, 2012, 11:32 PM
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Hey I don't think there is anything else left Suicune!!! The beta is fine and when I played it I never encountered anything unusual or buggy.
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  #981    
Old December 13th, 2012, 04:05 AM
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Ptzery
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Bug alert! The fisherman on route 104 says the same text, but has no Magikarp. If you gave him a Magikarp, or edited his script, it would make more sense.
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Meet a guy that wants to be a rom hacker.
Just trying... I'm probably not even 1% as good as most people, but I'm trying!
Also, I have pokemon soulsilver to play, but I do not do trades, battles or anything online.
Of course, you can ask me stuff, but I won't usually know the answer
You like my signature? If you do, I owe you 100 bucks. Just messing with ya!
Oh yeah, I have super pokemon rumble too. All of you guys are awesome
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  #982    
Old December 13th, 2012, 05:20 AM
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Hoenn
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Quote:
Originally Posted by Ptzery View Post
Bug alert! The fisherman on route 104 says the same text, but has no Magikarp. If you gave him a Magikarp, or edited his script, it would make more sense.
There's a few trainers in this situation, I didn't really see the need to edit their text as it's something that would go unnoticed for the majority of players. Plus I didn't know which trainers specified what Pokemon they were using.
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  #983    
Old December 13th, 2012, 10:22 PM
kreter4
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This is one of the BEST roms I have ever played.

However, ive run into a problem: my blaziken cry is distorted and crackles. I tried using VBA and a PSP emulator, but none of them solve the problem. Any idea on what might have happened?

Note that when I upgrade version, I always use the same .SAV . Is that the problem perhaps? Thanks a lot for making this ROM =DDDD !!!
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  #984    
Old December 14th, 2012, 12:06 AM
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The best solution for this in my mind is to mute your volume and play the game :D It helps also to run game faster
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  #985    
Old December 14th, 2012, 02:01 AM
kreter4
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Yeah, that is an option, but the game already runs at 60fps with sound, and this issue is kinda bugging me =( .

I tried replacing the cry using Advanced cry editor but no luck, the crackling is still there =,( . And I hate to see my beloved Blaziken have such a distorted cry =,((((.

Also, the save isn't an issue cause I checked it... sigh =/
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  #986    
Old December 14th, 2012, 02:15 AM
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Hoenn
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Quote:
Originally Posted by kreter4 View Post
Yeah, that is an option, but the game already runs at 60fps with sound, and this issue is kinda bugging me =( .

I tried replacing the cry using Advanced cry editor but no luck, the crackling is still there =,( . And I hate to see my beloved Blaziken have such a distorted cry =,((((.

Also, the save isn't an issue cause I checked it... sigh =/
Unfortunately, for now this is something I cannot figure out to fix. It may have something to do with the ROM's coding which is unfixable, I have tried solutions but they haven't been successful.
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  #987    
Old December 14th, 2012, 01:56 PM
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Quote:
Originally Posted by Suicune™ View Post
Unfortunately, for now this is something I cannot figure out to fix. It may have something to do with the ROM's coding which is unfixable, I have tried solutions but they haven't been successful.
Actually, I heard this happen with another hack and it has the same problem with the exact same cries. Without breaking half of the rom, it can't be fixed. Something about A-Map didn't realize that empty space starts where it does in Emerald, and it results in that problem.
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  #988    
Old December 15th, 2012, 06:15 AM
eleme
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Join Date: Apr 2012
This is a great hack and I am currently playing it for the second time. Thank you alot for doing this :-)

The only change-worthy thing I noticed so far: The traded Maworak is not obeying me anymore from lvl 30 on. It would be nice if the max level for traded Pokemon could be changed a bit, so you don't run into that areas that easily.
Usually I would have leveld it higher at the electricity-Gym and would use it now for the fire-Gym, where I am currently having some major difficulties.

Another thing just came to my mind. However, that would be a rather major change and might not be in your interest:
Being able to refight the gym-leaders any time you want. That would make grinding a bit easier for people like me, who arent that well with all the tactics and tricks that come into play at that level.

The first one would be nice, the second one is just a spontaneous proposal.
I've never taken the time to learn these things, so I don't know if its even possible.

Thanks again and greetings :-)

Last edited by eleme; December 15th, 2012 at 06:44 AM.
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  #989    
Old December 15th, 2012, 10:27 AM
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Hoenn
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Quote:
Originally Posted by eleme View Post
This is a great hack and I am currently playing it for the second time. Thank you alot for doing this :-)

The only change-worthy thing I noticed so far: The traded Maworak is not obeying me anymore from lvl 30 on. It would be nice if the max level for traded Pokemon could be changed a bit, so you don't run into that areas that easily.
Usually I would have leveld it higher at the electricity-Gym and would use it now for the fire-Gym, where I am currently having some major difficulties.

Another thing just came to my mind. However, that would be a rather major change and might not be in your interest:
Being able to refight the gym-leaders any time you want. That would make grinding a bit easier for people like me, who arent that well with all the tactics and tricks that come into play at that level.

The first one would be nice, the second one is just a spontaneous proposal.
I've never taken the time to learn these things, so I don't know if its even possible.

Thanks again and greetings :-)
Thanks for the feedback!

I'm not sure there is anything to edit the maximum trade obeying level per badge and with only four trades in-game I didn't really think it would have that much of an effect to be quite honest.

With the rematches, when I first released this hack I had Gym Rematches for a good while at the Battle Frontier but they became corrupt in terms of scripting so I had to remove them. You can still use the Pokenav Match Call to re-battle them however and I'm currently in the middle of editing a lot of things on the ROM and I may add Elite Four rematches at the Battle Frontier for training purposes.

_________________________________________________________________________

Alright, so initially I was planning on just editing the Gyms to make the game more stategic since there was no real structure to their teams. Since looking into the ROM and looking through the maps, I found a multitude of errors that needed to be sorted such as map, item, scripts etc. After 3 days of work I decided to make it Beta 8.0 rather than Beta 7.7 since there has been a lot done since the last release and due to the fact that it's kind of a big step up.
I have also added new images to the Media section.

The following has been altered/added; In order of importance:
  • Complete overhaul of the Gym Leaders and Elite Fours in terms of movesets and items which are much more strategic with a few team changes here and there.
  • Elite Four rematches are now present at the Battle Frontier, you will find them in the house with the Signpost next to it.
  • Team Magma & Aqua Admins & Leaders now use more of their respected typing, which is Fire and Water. They also use stronger Pokemon with more tactical moves!
  • All rematch teams of Pokénav trainers that were previously unedited have now been edited. So their teams as you re battle them will be based upon their starting teams when you first battled them. Some trainers will go up to Level 70 and beyond which is great for training purposes.
  • The Elemental Stones (Fire, Water, Leaf & Thunder) have been relocated from the Fallarbour City Mart due to people missing out on the opportunity to take them; The new location is Lavaridge Town and the Fire Stone re-spawn should no longer occur.
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Last edited by Hoenn; December 15th, 2012 at 03:44 PM. Reason: Your double post has been automatically merged.
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  #990    
Old December 15th, 2012, 03:48 PM
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Giovanni
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Looks awesome! Can't wait to play.
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  #991    
Old December 15th, 2012, 04:51 PM
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Supablazed
Unhatched Egg
 
Join Date: Dec 2012
Age: 24
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Is there anywhere I can view which pokemon had their abilities altered?

Also, thanks for the update, this hack has been SO fun to play.
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  #992    
Old December 15th, 2012, 05:34 PM
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Hoenn
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Quote:
Originally Posted by Supablazed View Post
Is there anywhere I can view which pokemon had their abilities altered?

Also, thanks for the update, this hack has been SO fun to play.
There was a list originally but it must have been removed;

Nosepass now has the second ability Vital Spirit
Onix now has the ability Stench
Rhyhorn now has the ability Sturdy
Aron now has the ability Sand Stream
Machop now has the second ability Limber
Meditite now has the second ability Shed Skin
Heracross now has the second ability Pure Power
Makuhita now has the second ability Pressure
Ampharos now has the second ability Hustle
Magnemite & Magneton now has the second ability Levitate
Electrode now has the abilities CompoundEyes and Speed Boost
Electabuzz now has the second ability Volt Absorb
Lanturn now has the ability Swift Swim
Manectric now has the second ability Pure Power
Blissey now has the ability Sturdy
Granbull now has the second ability Trace
Slaking now has the second ability Pure Power
Kangaskhan now has the second ability Own Tempo
Tauros now has the abilities Pure Power and Speed Boost
Tropius now has the second ability Overgrow
Pelipper now has the second ability Torrent
Dodrio now has the ability Wonder Guard (subject to change if necessary)
Swellow now has the abilitiy Speed Boost
Alakazam now has the second ability Pressure
Gardevoir now has the ability Insomnia
Grumpig now has the second ability Pressure
Xatu now has the second ability Battle Armor
Starmie now has the second ability Swift Swim
Milotic now has the ability Drizzle
Ninetales now has the second ability Drougt
Camerupt now has the second ability Huge Power
Rapidash now has the second ability Speed Boost
Arcanine now has the second ability Flame Body
Houndoom now has the ability Drought
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  #993    
Old December 15th, 2012, 06:01 PM
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chen12
Game On!
 
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hi just started this game, but I noticed that the download link under attachments seems to not work. Can you check that (and maybe re-upload it) I know there is a mediafire link, but still.

Thanks. Looks great.
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  #994    
Old December 16th, 2012, 02:34 AM
kreter4
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Im gna try out the new beta and give some feedback =) . 10ks for everything Suicune, ur awesome =DDD !!!!!
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  #995    
Old December 16th, 2012, 10:01 AM
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I've added the list of Abilities to the General Changes Document and included some newer ones too.
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  #996    
Old December 16th, 2012, 04:56 PM
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I'm glad there's another BETA, i'm interested to see how much better this already great hack can get.

First off, I'm a little afraid of some of the abilities some pokemon now have.

Quote:
Originally Posted by Suicune™ View Post
There was a list originally but it must have been removed;
Heracross now has the second ability Pure Power
Magnemite & Magneton now has the second ability Levitate
Slaking now has the second ability Pure Power
Tauros now has the abilities Pure Power and Speed Boost
Dodrio now has the ability Wonder Guard (subject to change if necessary)
Milotic now has the ability Drizzle
Houndoom now has the ability Drought
These are the main ones I think can be scary. Slaking with Pure Power is extremely terrifying; Norman will be almost impossible without overleveling. Tauros & Heracross are right behind it in terms of being completely overpowered. The others are mainly just exceedingly powerful.

I'll just make some personal suggestions. Not saying you have to follow them, but I figure I might as well say what I'd think would be cool to have in the game:

Give Ancientpower the treatment you gave Silver Wind; I realize that Rock Slide exists, and Bugs don't have the luxury of having too many good moves. But still... you could give it 15 pp, or 65-70 power.

Make the move Bounce more accurate or give it more pp; as is it's nearly unusable. 100 accuracy with 5-10 pp, or 90 accuracy with 10-15 would be nice.

This is more irrelevant but make Twineedle a base 35-45 move; only Beedrill knows it, but it gives it a good boost.

Make the fossil pokemon evolve sooner. It's a pain to have to get them all to 40 and not be all that amazing. Make them evolve at 25 or 30.

Shedinja- It could be just my rom, but Sheinja still has just 1 HP. IMO, If you wanna make it usable, you'll need to either give it some HP, or leave the HP as is and focus on it's speed, Attack, and Special Attack stats, abandoning it's Defense and Special Defense entirely. A better moveset would help as well

Maybe add better items in random locations. I understand giving items to gym leaders when you have no access to them makes the game way harder; but I think giving us a few of the better items as the game goes on would be interesting; finding something awesome like Leftovers in a Dive area, or in Victory Road would be awesome.
(You could put more of the move tutor moves you'd only get in the Battle Frontier in random places; Body Slam, Swords Dance, Rock Slide, elemental punches, etc. aren't so powerful that it would be unfair to place them somewhere before you beat the Elite Four)

And I know I said a lot, but again, this hack is awesome
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  #997    
Old December 16th, 2012, 05:19 PM
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Projectwolfie
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Quote:
Originally Posted by Suicune™ View Post
Ampharos now has the second ability Hustle
I have so many questions looking at the list of abilities, but this makes me question things the most. What could someone possibly do with a hustle Amphy when it has such a small physical movepool?

Also levitate magnemite line just plain godmods it. But so do many other side ability changes.

Last edited by Projectwolfie; December 16th, 2012 at 05:37 PM.
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  #998    
Old December 16th, 2012, 06:21 PM
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Hoenn
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Quote:
Originally Posted by nineteenct View Post
I'm glad there's another BETA, i'm interested to see how much better this already great hack can get.

First off, I'm a little afraid of some of the abilities some pokemon now have.



These are the main ones I think can be scary. Slaking with Pure Power is extremely terrifying; Norman will be almost impossible without overleveling. Tauros & Heracross are right behind it in terms of being completely overpowered. The others are mainly just exceedingly powerful.

I'll just make some personal suggestions. Not saying you have to follow them, but I figure I might as well say what I'd think would be cool to have in the game:

Give Ancientpower the treatment you gave Silver Wind; I realize that Rock Slide exists, and Bugs don't have the luxury of having too many good moves. But still... you could give it 15 pp, or 65-70 power.

Make the move Bounce more accurate or give it more pp; as is it's nearly unusable. 100 accuracy with 5-10 pp, or 90 accuracy with 10-15 would be nice.

This is more irrelevant but make Twineedle a base 35-45 move; only Beedrill knows it, but it gives it a good boost.

Make the fossil pokemon evolve sooner. It's a pain to have to get them all to 40 and not be all that amazing. Make them evolve at 25 or 30.

Shedinja- It could be just my rom, but Sheinja still has just 1 HP. IMO, If you wanna make it usable, you'll need to either give it some HP, or leave the HP as is and focus on it's speed, Attack, and Special Attack stats, abandoning it's Defense and Special Defense entirely. A better moveset would help as well

Maybe add better items in random locations. I understand giving items to gym leaders when you have no access to them makes the game way harder; but I think giving us a few of the better items as the game goes on would be interesting; finding something awesome like Leftovers in a Dive area, or in Victory Road would be awesome.
(You could put more of the move tutor moves you'd only get in the Battle Frontier in random places; Body Slam, Swords Dance, Rock Slide, elemental punches, etc. aren't so powerful that it would be unfair to place them somewhere before you beat the Elite Four)

And I know I said a lot, but again, this hack is awesome :)
Thanks, I appreciate the feedback!

This list of abilities was from a few months back and when I actually looked at the abilities on the ROM I realised that none had been edited, so I went over them and I, myself noticed some seemed slightly unreasonable. I've been wary of the abilities since releasing them including a couple of the ones you've highlighted which is why I might need to re tweak and change/remove some of these abilities as I've had a few people commenting on them. However, I did change a couple since that list is slighty outdated. Slaking no longer has Pure Power but remains with it's original ability as Truant to give people a chance rather than getting demolished by Norman who is already tough, Dodrio now has Huge Power and the reason for this is to maxmise the potential of it's high Attack stat of 120 to make battles with those who use it such as Archie, Winona etc more difficult.

For the Magnemite line, I figured giving it an extra ability being Levitate it would make it more of a threat since I did want to up the difficulty of this hack, by doing this assuming you're battling a Magneton with the Levitate ability the x4 weakness to Ground is removed. I think the Speed Boost suits Tauros with it having a high Speed stat to give it that extra boost when battling Pokemon that usually outspeed it, Pure Power isn't really necessary in this case I'll admit. I have already substituted Heracross' Pure Power with CompoundEyes since it seemed more fitting for it. Milotic having Drizzle also seemed reasonable in my opinion since it can learn a great deal of Water Type moves and since when in Raining conditions, water type moves are boosted and Houndoom has Intimidate rather than Drought for obvious reasons.

I'll take suggestions on what could be substituted for the current list of Abilities if they seem too off the scale and I will also take any new submissions that could be applied to other Pokemon.

Quote:
Originally Posted by Projectwolfie View Post
I have so many questions looking at the list of abilities, but this makes me question things the most. What could someone possibly do with a hustle Amphy when it has such a small physical movepool?

Also levitate magnemite line just plain godmods it. But so do many other side ability changes.
There are a few Abilities that have been changed but I'll be working on some more throughout the week to balance it out.
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Last edited by Hoenn; December 16th, 2012 at 06:22 PM. Reason: Your double post has been automatically merged.
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  #999    
Old December 16th, 2012, 11:32 PM
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So another improvement in the hack huh? I am feeling frenzy yet again to play the new look
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  #1000    
Old December 17th, 2012, 07:22 AM
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Hoenn
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So I've made some amendments to the abilities and tweaked a couple of movesets which have been updated in the General Changes Document. I will re-upload a little later.
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