The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


Advertise here

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #76    
Old November 21st, 2012, 06:36 PM
pkmn.master's Avatar
pkmn.master
Hobbyist Game Developer
 
Join Date: Apr 2008
Location: USA
Gender: Male
Nature: Brave

Advertise here
Quote:
Originally Posted by Maruno View Post
It's not a good idea to share versions of Animations.rxdata. You can use it personally to make the animations, but when it comes to sharing them, you should export the one you want individually as an anm file (basically a txt file) from the "Animation Editor" in the External Editor. It's much more flexible, more accurate, contains extra animations settings which may be used, and so on.

Put the exported anm file, audio file(s) and animation sheet into a zip and upload it somewhere (or attach them to a post in this thread). You can bundle a few animations together, although remember that each will have its own anm file. Each Essentials version will gather all of these and include them.
Both methods are efficient, but I personally never became fond of using the external animations editor, since flipping back and forth became a mess for me.

I do hope to see others contribute. Since this is such a large project, everyone should just work at their own pace, especially with the holidays coming up soon. Good luck to everyone.
__________________
Reply With Quote
  #77    
Old November 22nd, 2012, 06:12 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.

Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn at least how to export an animation from the Animation Editor (which is easy, by the way), then, well...

Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.
__________________
Reply With Quote
  #78    
Old November 22nd, 2012, 01:44 PM
pkmn.master's Avatar
pkmn.master
Hobbyist Game Developer
 
Join Date: Apr 2008
Location: USA
Gender: Male
Nature: Brave
Quote:
Originally Posted by Maruno View Post
Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.

Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn at least how to export an animation from the Animation Editor (which is easy, by the way), then, well...

Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.
I never said I didn't know how to use the poorly designed external editor. I just simply said that I refuse to use it to manage my animations, at least until I complete enough to spend my time working with it...


But back to the actual purpose of this thread, we need dedicated rippers for these graphics. The graphics on spriter's resource aren't enough. MikauSchekzen, did you manage to get medifire to work for you?
__________________
Reply With Quote
  #79    
Old November 28th, 2012, 05:03 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Right, I've made a proper page on the wiki for this project (which I've taken the liberty of calling the "All Animations Project"), I've made a news post on the wiki's main page about it, and I've added a link in my signature.

Go.
__________________
Reply With Quote
  #80    
Old December 21st, 2012, 04:10 PM
MikeTwo2's Avatar
MikeTwo2
Unhatched Egg
 
Join Date: Apr 2012
Gender: Male
Wow! This sounds awesome! If you guys can actually pull this off, it'll make Pokémon Essentials much more professional. I don't know how I can help, because I'm not too good at ripping sounds or at anything to do with graphics, but I'll support where I can (possibly recruiting more members?)
In short: can't wait, good luck and is this still alive?
Reply With Quote
  #81    
Old December 22nd, 2012, 07:49 PM
oldsnake90's Avatar
oldsnake90
Creator Pokemon Glacial Freeze
 
Join Date: Feb 2010
Location: Wisconsin USA
Gender: Male
Send a message via Skype™ to oldsnake90
how do you import animations to your games data base from your wiki? It tells me to put animations in a folder in the animations folder. and its saying i dont have one there.
__________________
V.K. Productions on Facebook

Pokemon Glacial Freeze Project on Facebook
Reply With Quote
  #82    
Old December 23rd, 2012, 06:36 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.
__________________
Reply With Quote
  #83    
Old December 23rd, 2012, 09:21 AM
oldsnake90's Avatar
oldsnake90
Creator Pokemon Glacial Freeze
 
Join Date: Feb 2010
Location: Wisconsin USA
Gender: Male
Send a message via Skype™ to oldsnake90
i just did that. and i imported them but they dont save. as soon as i close out of the editor it goes back to what it was before i imported it.
__________________
V.K. Productions on Facebook

Pokemon Glacial Freeze Project on Facebook
Reply With Quote
  #84    
Old December 23rd, 2012, 09:43 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by oldsnake90 View Post
i just did that. and i imported them but they dont save. as soon as i close out of the editor it goes back to what it was before i imported it.
Yep, that's a bug I discovered yesterday. Wait for v11 to come out.
__________________
Reply With Quote
  #85    
Old January 15th, 2013, 05:26 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.
It does not work in Essential V11.

Spoiler:




Spoiler:




The animation does not appear in the battle.

Last edited by TACHAN; January 15th, 2013 at 05:34 AM.
Reply With Quote
  #86    
Old January 15th, 2013, 06:17 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I don't know why you're looking at the Database - it's obsolete and unused, and just happens to contain some old information. The Essentials Animation Editor (your first screenshot) is the only important thing.

Assuming you've saved the animations, the weather animations should show in battle. Note that there is (currently) no animation for using a weather-inducing move, and the animation you're playing with is the one that shows at the end of each round while the weather persists.
__________________
Reply With Quote
  #87    
Old January 15th, 2013, 11:57 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
I don't know why you're looking at the Database - it's obsolete and unused, and just happens to contain some old information. The Essentials Animation Editor (your first screenshot) is the only important thing.
OK.

Quote:
Originally Posted by Maruno View Post
Assuming you've saved the animations, the weather animations should show in battle. Note that there is (currently) no animation for using a weather-inducing move, and the animation you're playing with is the one that shows at the end of each round while the weather persists.
Blast Burn's animation works.

But there does not work the animation of Sunny Day, Rain Dance, Sandstorm, Hail. (I refer to the animations of these attack at the end of every round.)
These four attacks are saved in the AnimationEditor, so they should work.
Reply With Quote
  #88    
Old January 15th, 2013, 03:47 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Yes, they should work. If you're trying out some of the many animations Brother1440 has been making (available on the wiki), then I've not tried them out yet so I can't comment.

Have a look at the animation's position - it should be "Screen". That's all I can think of.
__________________
Reply With Quote
  #89    
Old January 16th, 2013, 09:03 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
Yes, they should work. If you're trying out some of the many animations Brother1440 has been making (available on the wiki), then I've not tried them out yet so I can't comment.

Have a look at the animation's position - it should be "Screen". That's all I can think of.
They had marked the option "Both Battlers", so I it have changed to "Screen", and I saved.
I test it in the essential game and they continue without the animations work.

Then I opened the Animation Editor again, but now there is always an error if I use the Animation Play Rain Dance, Hail, Sandstorm, and Sunny Day. (it's okay if I use another attack)

Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: ArgumentError
Message: wrong number of arguments(4 for 3)
PBAnimation:466:in `initialize'
PBAnimation:466:in `new'
PBAnimation:466:in `initialize'
PokemonAnimEditor:1150:in `new'
PokemonAnimEditor:1150:in `play'
PokemonAnimEditor:3062:in `animationEditorMain'
PokemonAnimEditor:2927:in `loop'
PokemonAnimEditor:3092:in `animationEditorMain'
PokemonAnimEditor:3111:in `pbAnimationEditor'
EditorMain #####:110:in `pbEditorMenu'
PS: I'm sorry if my English is not well understood.
Reply With Quote
  #90    
Old January 16th, 2013, 09:08 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
That's a known bug. In PBAnimations line 696, make sure it reads:

Code:
def initialize(animation,user,target,viewport=nil)
I think that solves it.
__________________
Reply With Quote
  #91    
Old January 16th, 2013, 09:20 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Quote:
Originally Posted by Maruno View Post
That's a known bug. In PBAnimations line 696, make sure it reads:

Code:
def initialize(animation,user,target,viewport=nil)
I think that solves it.
Yes, that strange error is gone. :D
Although, the end of turn animations of these four attacks are still not working. :\
Reply With Quote
  #92    
Old January 17th, 2013, 05:07 AM
MikauSchekzen
Unhatched Egg
 
Join Date: Jan 2012
Gender: Male
Urp! I'm really sorry for my incredible slacking!

For whatever reason, I find it really difficult to get started on this.

I wish I could help, but I'd like to sign myself off because of the same reason I'm afraid of offering any help to people at all: I can't dedicate myself to anything.

Though most of you have probably forgotten me by now, it doesn't sit right with me to not mention anything after my last comment, semi-promising to help out.


-Mikau
Reply With Quote
  #93    
Old January 17th, 2013, 07:07 AM
zingzags's Avatar
zingzags
Creator or Pokemon Serenity
 
Join Date: Jan 2009
Location: Boston
Age: 20
Nature: Adamant
Brother1440 sure is dedicated, I'd say to add more options in the Animation Editor. For example, moving the pokemon (before, in-between, and after), the skill is used, making pokemon disappear then reappear. You know, for some of the move, and @Brother1440 thanks for your commitment.
__________________
Pokemon Serenity is my fangame name.
name decided 12/15/09
Currently helping:
Pokemon ebony
and
Xenotime:
Reply With Quote
  #94    
Old January 17th, 2013, 07:36 PM
Dylanrockin's Avatar
Dylanrockin
Mysterious Trainer
 
Join Date: May 2011
Gender: Male
Nature: Timid
Quote:
Originally Posted by Maruno View Post
Put the audio file(s) into the Audio/SE folder. Put the graphic file into the Graphics/Animations folder. Put the .anm file into the game's main folder. None of them require special sub-folders to be created.
When you said "put the .anm file into the games main folder," what did you mean? Do you mean the first folder with animaker and the editor? Or somewhere else?
__________________
Visit my YouTube Channel: http://www.youtube.com/user/Pokemonmaster212
My Pokemon Symphonic Horizon RPG Maker XP Game: http://www.pokecommunity.com/showthr...66#post8016366

Last edited by Dylanrockin; January 17th, 2013 at 07:42 PM.
Reply With Quote
  #95    
Old January 18th, 2013, 01:58 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
The main folder is the one which has Game.exe and Game.rxproj in it (you run the latter to open your game in RMXP). It also has the folders "Audio", "Graphics" and "PBS" in it, as well as Editor programs, ExtendText and a shortcut to the wiki (plus other things).
__________________
Reply With Quote
  #96    
Old January 18th, 2013, 12:13 PM
Dylanrockin's Avatar
Dylanrockin
Mysterious Trainer
 
Join Date: May 2011
Gender: Male
Nature: Timid
Quote:
Originally Posted by Maruno View Post
The main folder is the one which has Game.exe and Game.rxproj in it (you run the latter to open your game in RMXP). It also has the folders "Audio", "Graphics" and "PBS" in it, as well as Editor programs, ExtendText and a shortcut to the wiki (plus other things).
When I go into the editor and go to "animations" and press "load all animations" it tells me that there are none in the animation folder even though I have the .anm files in there, unless I'm missing something.
__________________
Visit my YouTube Channel: http://www.youtube.com/user/Pokemonmaster212
My Pokemon Symphonic Horizon RPG Maker XP Game: http://www.pokecommunity.com/showthr...66#post8016366
Reply With Quote
  #97    
Old January 18th, 2013, 01:29 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Oh, I forgot about that feature (I'd seen it in passing ages ago but it never really registered in my mind).

Unless you're loading lots of animations at once, it's probably best to ignore it, and to import each animation manually from within the Essentials Animation Editor. I don't think it moves any files around so you'd need to do that anyway, and it may not even work properly anyway due to me changing things.
__________________
Reply With Quote
  #98    
Old January 18th, 2013, 03:54 PM
Dylanrockin's Avatar
Dylanrockin
Mysterious Trainer
 
Join Date: May 2011
Gender: Male
Nature: Timid
Quote:
Originally Posted by Maruno View Post
Oh, I forgot about that feature (I'd seen it in passing ages ago but it never really registered in my mind).

Unless you're loading lots of animations at once, it's probably best to ignore it, and to import each animation manually from within the Essentials Animation Editor. I don't think it moves any files around so you'd need to do that anyway, and it may not even work properly anyway due to me changing things.
Will that be fixed in the next update?
__________________
Visit my YouTube Channel: http://www.youtube.com/user/Pokemonmaster212
My Pokemon Symphonic Horizon RPG Maker XP Game: http://www.pokecommunity.com/showthr...66#post8016366
Reply With Quote
  #99    
Old January 18th, 2013, 04:54 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I don't even know if it's broken; I haven't tested it. It's supposed to work by you putting each new animation in its own folder in the Graphics/Animations folder.
__________________
Reply With Quote
  #100    
Old January 19th, 2013, 03:31 AM
Dylanrockin's Avatar
Dylanrockin
Mysterious Trainer
 
Join Date: May 2011
Gender: Male
Nature: Timid
Quote:
Originally Posted by Maruno View Post
I don't even know if it's broken; I haven't tested it. It's supposed to work by you putting each new animation in its own folder in the Graphics/Animations folder.
I have already tried that and it hasnt really worked out.
__________________
Visit my YouTube Channel: http://www.youtube.com/user/Pokemonmaster212
My Pokemon Symphonic Horizon RPG Maker XP Game: http://www.pokecommunity.com/showthr...66#post8016366
Reply With Quote
Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 09:04 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.