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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old December 3rd, 2012, 06:00 AM
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!!!!NEW!!!! Download link at the bottom!
CLICK HERE FOR LATEST VERSION


I've been looking around and there are some games in which people are saying is 'brutal' or 'the challenge mode' but all they are, is like stated 'the challenge mode'.

So here's what I had an idea for; Pokemon Rouge. To those who don't know Rouge: It's an unfair game. An endless cave in which you have to survive 99 floors... and then make it back to the start. By unfair I mean, really, really unfair. Eg: On the first floor you have a chance to run into a high level Pokemon. Oh and did I mention that if you die you go back to the start (or previous save if you made one)?
Now you all will know the meaning of the word 'challenge'. This hack will test your skills in all ways; battling, scrounging and out right running.

Just a few features;
All pokemon (386),
Whole new areas (your in a cave the whole time so don't expect a beatuiful view),
More items on the floor/more hidden items,
Healing can only be done though potions or moves (eg: soft boil)
Getting the badges - Every 13th floor.
Elite 4 - every 10th floor after that.
At the end will be the story/free roam mode (for those who make it there) - where the map of the original will become the rouge styled map.

Screenshots
Spoiler:













Note: When you die I've made it so you have to restart or reload. Otherwise you'll be in an endless loop of fighting level 100 legendaries.

NEW Version II Release!

Includes:
-Up to Floor 15
-Battle Brock
-Get the badge
-More items been added in
-Fixed some bugs
-Added a variation of pokemon
-And more!


Download Version I link: http://www.mediafire.com/download.php?j8493vmuvlxmms3

Download Version II link: http://www.mediafire.com/?j4ay2s6v456cvyn
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Last edited by X3; January 6th, 2013 at 12:42 PM. Reason: Download beta II added.
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  #2    
Old December 5th, 2012, 09:31 AM
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First off- Rogue, not Rouge. There's a big difference.

Quote:
To those who don't know Rouge: It's an unfair game
Good roguelikes are actually very fair once you know what you're doing. Very hard and unforgiving when you don't, but they encourage learning and figuring out how the game works. Luck is an element, but only to the extent that it makes you react differently, and rarely to be a game of Russian Roulette, which is what this is sounding like.



You might want to reconsider how these cliffs are laid out. Your maps also have a lot of tile errors.
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  #3    
Old December 5th, 2012, 10:25 AM
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Fair shout on the name, but I couldn't just take it's name. So I just altered it a bit.

The main point of this hack though is survival and scrounging. If it was fair it wouldn't be a hard game (which is the hack I'm going for).

And as with the tiles and such it was just a quick mock up, since this I have fixed these errors using the blockeditor - so no worries on that one.
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  #4    
Old December 8th, 2012, 07:58 PM
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Rouge is the word "red" in French, just saying...

This sounds like a fun hack. :-) All I ask is that you maybe make an easier version, just for those who don't want to get really frustrated (like me) and/or want to play a FAIR game. Please :D
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  #5    
Old December 10th, 2012, 11:12 AM
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@Mr. Magius - Well it is a hack of FireRed so glad you got the refrence. As with the easier version... well, I spose I could... It does have the option of choosing from 3 different starters, from the first 3 gens, with no oak saying not to take another one. Meaning you can take just one, or all 3, depending on how brave you feel.
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  #6    
Old December 15th, 2012, 08:11 AM
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Really? over 500 views and only 2 people have some feed back for me?

C'mon, anything you want to see in this hack? Anything you don't want to see?

But either way, a beta of the first 10 ish floors is almost ready. All it needs is the items in, which doesn't take an hour (it's a lot of rooms) and then a test run for mapping errors and it'll be ready.
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  #7    
Old December 15th, 2012, 08:49 AM
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You'd get more comments if you had more than 3 screenshots ;-) And since it's only a 'sideshow' hack and not a completely full hack, there isn't much to say other than a few ideas.

Seriously though, add some more screenshots and I'll know what I'll be playing when the beta is out :-)
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  #8    
Old December 15th, 2012, 02:41 PM
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Theres your 'more screenshots'

I don't know what you was expecting... your in an endless cave full of mazes... I'm not going to show you the way to the exit. But I spose you're right with the whole it only being a sideshow hack... Ah well, hopefully the table of who gets the furthest will inspire people to play competitivly.

On that note of the beta aswell, Mondays the day! This Monday! So in two days! It won't be all 99 floors nor a wide range of pokemon - mainly zubats - this is due to me betting no one will make it past the 5th floor straight away. But still if people do, cudos to them (if screenshot is provied as proof).
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  #9    
Old December 16th, 2012, 11:57 AM
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Beta is added in now, feel free to download and let me know what you think - too hard, too easy maybe? Or item wise and such.

Either way, enjoy!
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  #10    
Old December 16th, 2012, 01:21 PM
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http://i.imgur.com/c4MtW.png

did you even playtest this

the encounter rate is a whopping 19% and the encounters are literally nothing but bats and a 2% chance of outrageously out-of-depth level 30+ kabutops

there are no visible items and the hidden ones are unmarked

they're also insanely powerful (early max revive tier) and typically on the main path

the maps are nothing but linear feature-less "mazes", all with the same encounters

and when you get to brock the game explodes because he has the same script as vanilla but with the trainer flag set

this is not how you design a test of skill

this is how you design a test of sheer luck
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  #11    
Old December 16th, 2012, 03:01 PM
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I'm guessing you didn't play though the game and just went straight into advance map to examine it.

The game is meant to be based off luck.

The items are unmarked so you have to hunt for them.

The odds of someone finding the items in the places I put them is rare so I had to make it worth while -if they were sh*t items no one would get anywhere.

Oh I'm sorry, what did you expect to find in a cave? A rattata? maybe a krabby yeah?

And thats because its a place holder. To see if anyone actually gets that far in to the game.

Again, the game is based off sheer luck.
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  #12    
Old December 16th, 2012, 04:04 PM
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Just started playing the game and made it to floor 5 with some effort with one Pokemon. Overall game is fine keep up with the goodwork.
Team:
Cyndaquil lvl12

Update: On 6th and 7th floor the sign is just a jumble of messed up text.
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Last edited by DreamOrDestruction; December 16th, 2012 at 04:18 PM. Reason: Update
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  #13    
Old December 16th, 2012, 04:25 PM
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Yes, actually, I would expect to find pokemon other than Zubats in a cave. Funny you should mention Rattata as an example even, since it actually does show up in caves in the Johto games.

I played it up until the...tenth floor I think? I lost count since the signs stop showing up shortly after they stop having text attached to them and eventually snapped and turned to A-Map after running from random bat #2145153.

Having arbitrary invisible items laying around encourages use of A-Map to find them, as there are no clues to their location and no reason other than ignorance to pass them up.

If you want the game to be pure luck then go ahead, but I think you could do much better with your premise.
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  #14    
Old December 16th, 2012, 04:38 PM
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It's why I used it as an example... But don't get me wrong, I thought people would turn to it, to find there way to the exit mainly - with the items being a bonus.

Hmm, I spose I could make the game based more on skill... whatd you have in mind to make it more skillfully orientated?

@TheGameBringer42 - Nicely
Nicely done and I know the signs are messed up, that's just down to me thinking no one would get that far... Guess I should of kept the higher levels in. But thanks for your feedback, if you find any other bugs, let me know.
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Last edited by X3; December 16th, 2012 at 04:48 PM. Reason: Your double post has been automatically merged.
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  #15    
Old December 27th, 2012, 10:30 AM
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Nice hack, I love it. Keep it up
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  #16    
Old December 27th, 2012, 11:31 AM
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Cheers Hacker Bisharp, it's coming along nicely, with a soon to be added in feature of easy, medium or hard modes - will depend on what hole you fall down that will take you to the same rooms just with different levels of pokemon and more items.
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  #17    
Old December 27th, 2012, 11:33 AM
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Excellent! I can not wait to come out the new beta!
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  #18    
Old December 29th, 2012, 11:43 PM
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Sir, I'd like to congratulate you on creating the most difficult hack to date
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  #19    
Old December 30th, 2012, 06:56 AM
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@Hacker Bisharp
That is soon to come aswell, just working out some kinks, adding in cool new mazes and more pokemon to kill. So soon, keep checking back!

@Roranosuke
Hell yeah! That's what I was going for! What floor did you manage to get to? But don't worry, a new release will have an option for an easier mode.
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  #20    
Old December 30th, 2012, 11:34 PM
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EDIT: I Finally made it to Brock!! After like 100 tries!


But the Beta ends :'(

Last edited by Roranosuke; December 31st, 2012 at 01:01 AM.
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  #21    
Old December 31st, 2012, 03:01 AM
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Wow, I'm amazed! Well done my friend! I shall add in more floors for you then sir, you can still use that save on the game I believe so it's all good.
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  #22    
Old December 31st, 2012, 07:11 AM
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Ty But really the only attacks left for me to fight Brock with are Leech Seed & Flame Wheel. I found a nice number of healing items but no ethers or elixers :[

Okay, so feedback.... The superpowered fossil Pokemon are a nice touch. I'm sick of Zubats, but their Bug/Flying type makes up well for Bulbasaur's affinity for healing moves. I might suggest adding an occaasional Diglett or something else with an ability to prevent running from battle somewhere, but in any case I do really like it. A roguelike Pokemon game is a brilliant idea.

Last edited by Roranosuke; December 31st, 2012 at 07:17 AM.
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  #23    
Old January 1st, 2013, 07:36 AM
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Hmm, I should really put some more ethers in there then for the next release.

Why thank you, I thought they'd be a nice suprise for the 2% of people. As with the zubats, it was really to see how the beta would go - the next release will have a diglet or two in. And thanks, I thought it'd be a great idea too.
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  #24    
Old January 6th, 2013, 12:44 PM
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New download is avalible! Check it out in the first post!

Some new features have been added that include the battle with Brock and a whole new senary on the 15th Floor... if you make it that far!
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  #25    
Old January 7th, 2013, 01:07 PM
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A new version? Awesome, keep it up!
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