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  #1    
Old December 28th, 2012 (09:27 PM).
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Hello again. I want to make an event wild battle, but have it impossible to lose. Much like in Ruby, Sapphire, and Emerald. In the beginning, when the professor was attacked by a wild zigzagoon, if your health got too low, the wild pokemon ran away. Is it possible to do this in essentials?
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Old December 29th, 2012 (09:12 AM).
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I didn't knew that ... but theses scripts seems complex ..
However good luck !
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Old December 29th, 2012 (09:33 AM).
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Quote originally posted by Master Xemnas:
I didn't knew that ... but theses scripts seems complex ..
However good luck !
I was afraid some one would say that. Thanks though, I hope someone can help me figure this out.
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Old December 29th, 2012 (10:01 AM).
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Have you tried reading the wiki?
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Old December 29th, 2012 (10:02 AM).
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Quote originally posted by Maruno:
I looked but didn't see anything. Is it on there? I will check again.

EDIT: if you are referring to the thing that simply heals your party and you stay where you are, I don't want that. I want to make it so that the wild pokemon runs away if my pokemon's health gets below say 15%
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Old December 29th, 2012 (02:26 PM).
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It's still a wild battle which you can't properly lose, though. That's the nearest available option.

I'm sure it's possible to do what you're asking, but you'd need to code it.
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Old December 29th, 2012 (02:46 PM).
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Quote originally posted by Maruno:
It's still a wild battle which you can't properly lose, though. That's the nearest available option.

I'm sure it's possible to do what you're asking, but you'd need to code it.
Alright thank you. I just wanted to check if it was already a feature
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