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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1    
Old December 28th, 2012, 09:27 PM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Hello again. I want to make an event wild battle, but have it impossible to lose. Much like in Ruby, Sapphire, and Emerald. In the beginning, when the professor was attacked by a wild zigzagoon, if your health got too low, the wild pokemon ran away. Is it possible to do this in essentials?
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  #2    
Old December 29th, 2012, 09:12 AM
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Master Xemnas
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Join Date: Dec 2012
Location: Paris, France
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I didn't knew that ... but theses scripts seems complex ..
However good luck !
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Old December 29th, 2012, 09:33 AM
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Rayd12smitty
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Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Master Xemnas View Post
I didn't knew that ... but theses scripts seems complex ..
However good luck !
I was afraid some one would say that. Thanks though, I hope someone can help me figure this out.
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Old December 29th, 2012, 10:01 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Have you tried reading the wiki?
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Old December 29th, 2012, 10:02 AM
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Rayd12smitty
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Quote:
Originally Posted by Maruno View Post
I looked but didn't see anything. Is it on there? I will check again.

EDIT: if you are referring to the thing that simply heals your party and you stay where you are, I don't want that. I want to make it so that the wild pokemon runs away if my pokemon's health gets below say 15%
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Old December 29th, 2012, 02:26 PM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
It's still a wild battle which you can't properly lose, though. That's the nearest available option.

I'm sure it's possible to do what you're asking, but you'd need to code it.
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Old December 29th, 2012, 02:46 PM
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Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Maruno View Post
It's still a wild battle which you can't properly lose, though. That's the nearest available option.

I'm sure it's possible to do what you're asking, but you'd need to code it.
Alright thank you. I just wanted to check if it was already a feature
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