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  #276    
Old December 29th, 2012 (11:12 PM).
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
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For some reason building tileset won't show up in the tileset editor, is this a bug or did spiky not release this yet?

On the video I saw building texture in tileset editor.
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  #277    
Old December 30th, 2012 (12:54 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
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Quote:
Originally Posted by VERGUNDAI View Post
For some reason building tileset won't show up in the tileset editor, is this a bug or did spiky not release this yet?

On the video I saw building texture in tileset editor.
Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.
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  #278    
Old December 30th, 2012 (02:26 AM).
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andibad
Unhatched Egg
 
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.
ah trainer edit and text saving, yay thank you is was help a lot map hacking on DP.
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  #279    
Old December 30th, 2012 (10:39 AM).
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.

Awesome, I was wondering if you could implement G3DCVTR into the tool to enable the use of importing IMD's to nsbmd.
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  #280    
Old December 30th, 2012 (10:59 AM).
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Spiky-Eared Pichu
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Quote:
Originally Posted by VERGUNDAI View Post
Awesome, I was wondering if you could implement G3DCVTR into the tool to enable the use of importing IMD's to nsbmd.
I had that in mind for a future version, but it won't happen yet because I'm not sure about which would be the best way to do it. The easiest would be to tell the user to copy it to a folder the tool can read it from, but I've also thought of embedding it into SDSME. The latter would be perfect, but remember it's a licensed tool and it would probably be illegal. Up to what point, I don't know, because MID2AGB is currently distributed here, and it's a Nintendo tool as well.
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  #281    
Old December 30th, 2012 (11:09 PM). Edited December 31st, 2012 by VERGUNDAI.
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VERGUNDAI
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Is there a bug when exporting imd files from 3ds max 6?
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  #282    
Old December 31st, 2012 (11:14 AM).
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Up to what point, I don't know, because MID2AGB is currently distributed here, and it's a Nintendo tool as well.
As far as I know, you can't link to that either.
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  #283    
Old December 31st, 2012 (12:01 PM).
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Spiky-Eared Pichu
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Version 1.6.0 available! Changelog from previous version:
  • Italian translation (by Pichu2000)
  • Text saving
  • Trainer editor
  • Building tileset support
  • 2D Mode
  • Bug fixes
Enjoy it, and have a happy New Year! http://www.mediafire.com/?kq77b55j47mr18l
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  #284    
Old December 31st, 2012 (12:29 PM).
VERGUNDAI's Avatar
VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Version 1.6.0 available! Changelog from previous version:
  • Italian translation (by Pichu2000)
  • Text saving
  • Trainer editor
  • Building tileset support
  • 2D Mode
  • Bug fixes
Enjoy it, and have a happy New Year! http://www.mediafire.com/?kq77b55j47mr18l
Thanks your the best Spiky!

Here I found an error while scrolling through the building tilesets:

Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: Exception of type 'System.Exception' was thrown.
at LibNDSFormats.NSBTX.NsbtxLoader.LoadNsbtx(Stream stream, List`1& texs, List`1& pals)
at WindowsFormsApplication1.Form6_Building_List.comboBox1_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.6.0.0
Win32 Version: 1.6.0.0
CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18014 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18015 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18015 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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  #285    
Old December 31st, 2012 (03:47 PM).
Dragonflye's Avatar
Dragonflye
 
Join Date: Dec 2009
Gender: Male
I have a problem with this program. I could never open up to now because it always comes here. I turned off my anti-virus program still always comes this message. While it is German but I think you know what it means. Programs, have been with me and I have Net Framework 4.0 and Windows XP.



Sorry for my English. Please help me.
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  #286    
Old January 1st, 2013 (03:05 AM).
Hacker Bisharp's Avatar
Hacker Bisharp
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Join Date: Dec 2011
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How do i change language?
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Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

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  #287    
Old January 1st, 2013 (04:44 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
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Quote:
Originally Posted by Dragonflye View Post
I have a problem with this program. I could never open up to now because it always comes here. I turned off my anti-virus program still always comes this message. While it is German but I think you know what it means. Programs, have been with me and I have Net Framework 4.0 and Windows XP.

Sorry for my English. Please help me.
I'll take a look at that. I don't know German, but I've seen that message in my PC many times (although none of them was with SDSME). Thanks for reporting it.

Quote:
Originally Posted by Hacker Bisharp View Post
How do i change language?
The language of the program is determined by the language the PC is set to. If you have your PC in English, SDSME will appear in English, and the same will happen with Spanish and Italian. Other languages aren't available yet.
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  #288    
Old January 1st, 2013 (04:54 AM). Edited January 1st, 2013 by SolusX.
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SolusX
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I must say, impressive progression with this program. Your work has been incredible. The GUI is amazing, it's easy to learn to use for the most part, it's clean and convenient. I'd marry it if I could. However I am having some slight issues and I'm hoping you could provide some insight as to whether it's something wrong on my end, or a potential bug.

//

Not sure if it's a problem with the application and unsure how far along Team Fail has come along in solving it but when maps are imported the textures are severely distorted

I also receive an error if I click on the wild pokemon editor, which is:

Spoiler:

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. IF you click Quit, the application will close immediately.

Value of '128' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value


// then under details

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '128' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at WindowsFormsApplication1.Form9.comboBox1_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at WindowsFormsApplication1.Form9.Form9_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Assembly Version: 1.6.0.0
Win32 Version: 1.6.0.0
CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/SDSME.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/Tao.Platform.Windows.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Assembly Version: 2011.10.1.0
Win32 Version: 2011.10.1
CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/HelixToolkit.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.298 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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  #289    
Old January 1st, 2013 (10:08 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
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Age: 19
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Quote:
Originally Posted by SolusX View Post
I must say, impressive progression with this program. Your work has been incredible. The GUI is amazing, it's easy to learn to use for the most part, it's clean and convenient. I'd marry it if I could. However I am having some slight issues and I'm hoping you could provide some insight as to whether it's something wrong on my end, or a potential bug.

Not sure if it's a problem with the application and unsure how far along Team Fail has come along in solving it but when maps are imported the textures are severely distorted

I also receive an error if I click on the wild pokemon editor, which is:
Thanks for your support. That error you sent seems a problem in the Wild Pokémon Editor, and apparently it's caused by a Pokémon with an invalid level number. The tool has a level number limit set to 100, and if it finds something incorrect, it throws an error. Never force a level higher than 100 by hex, because the game won't know how to handle it and neither will SDSME. In case you haven't touched that file before, which game is it? And which Wild Pokémon file did you select?
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


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  #290    
Old January 1st, 2013 (11:24 AM).
gatarda
Half-PokéGod
 
Join Date: Oct 2012
Location: Netherlands
Age: 17
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Nature: Gentle
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Spiky's DS Map Editor
by Spiky-Eared Pichu

The next step after Pokémon Gen IV Map Converter is here! Including all the features from the original tool, SDSME opens the way to matrix and header hacking. It also includes 3D viewers for maps and buildings, and visual editors as well. Everything can be done with only a few clicks!

Supported games are:
  • Pokémon Diamond and Pearl (All languages)
  • Pokémon Platinum (All languages)
  • Pokémon HeartGold and SoulSilver (All languages)
The following features are available in the current version:
  • Header editing
  • Map editing (includes section import/export and permission and building editors)
  • Tileset viewing
  • Matrix editing
  • Text editing
  • Event editing
  • Wild Pokémon editing
  • Trainer editing

Screenshots

Spoiler:

IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg62/scaled.php?server=62&filename=sdsme2DOTpng&res=landing
IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg803/scaled.php?server=803&filename=sdsme1.png&res=landing
IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg832/scaled.php?server=832&filename=sdsme4.png&res=landing




Download

v1.6.0 (31/12/2012): AITCHTEETEEPEE://wwwDOTmediafireDOTcom/?kq77b55j47mr18l

Note: .NET Framework 4 or a newer version is required to run the tool
1.6.0! Thanks! You are the master!
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  #291    
Old January 1st, 2013 (12:29 PM).
Pike15's Avatar
Pike15
Smoochum
 
Join Date: Apr 2012
Gender: Male
Can anyone please tell me how i can edit maps in google sketchup i have opened the map in sketchup succesfully and i got the nintendo tools. But i need help how edit the map in there.
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  #292    
Old January 1st, 2013 (10:37 PM).
SolusX's Avatar
SolusX
Poké Hacker Noob
 
Join Date: Dec 2012
Location: New York
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Thanks for your support. That error you sent seems a problem in the Wild Pokémon Editor, and apparently it's caused by a Pokémon with an invalid level number. The tool has a level number limit set to 100, and if it finds something incorrect, it throws an error. Never force a level higher than 100 by hex, because the game won't know how to handle it and neither will SDSME. In case you haven't touched that file before, which game is it? And which Wild Pokémon file did you select?
I actually didn't get to touch any pokemon. As soon as the button is pressed, that error shows. It's a fresh, untouched ROM .
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  #293    
Old January 2nd, 2013 (03:11 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 19
Gender: Male
Nature: Calm
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Quote:
Originally Posted by SolusX View Post
I actually didn't get to touch any pokemon. As soon as the button is pressed, that error shows. It's a fresh, untouched ROM .
Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


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  #294    
Old January 2nd, 2013 (12:20 PM).
SolusX's Avatar
SolusX
Poké Hacker Noob
 
Join Date: Dec 2012
Location: New York
Gender: Male
Nature: Modest
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
My apologies.
Pokemon Soul Silver
Error is encountered upon pressing the "Wild Pokemon Editor" button.
It starts at Wild Pokemon 0.
If I change to Wild Pokemon 1 I get another error saying"
InvalidArgument=Value of '536' is not valid for 'SelectedIndex.' Parameter name: Selected Index.
Selecting any other Pokemon produces the same result except the value is 800 instead of 536.
All of the boxes are blank. There are no visible Pokemon stats.
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  #295    
Old January 2nd, 2013 (02:12 PM).
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VERGUNDAI
RomHacker, Unity 3D Maker
 
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Originally Posted by Spiky-Eared Pichu View Post
Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
I was wondering if anyone got this error on HG(US) Rom.

When clicking on building tileset 20 the entire tool just FREEZES and end process!
Maybe there's a bug, if not maybe just something rom with my computer!?!

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BTW if anybody who's got 3DS Max 2008 working with Nitro Plugins, you should make a tutorial, or PM how to install it correctly!
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  #296    
Old January 2nd, 2013 (03:05 PM).
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Spiky-Eared Pichu
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I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

@VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
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  #297    
Old January 2nd, 2013 (03:34 PM).
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SolusX
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

@VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
The problem was solved. Thanks!
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  #298    
Old January 2nd, 2013 (03:56 PM). Edited January 2nd, 2013 by VERGUNDAI.
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VERGUNDAI
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Spiky-Eared Pichu View Post
I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

@VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
Yep that's whats happening, probably because I import building textures from different files...
Thanks for the heads-up.

-it's happening in the tileset editor right when I click on tileset 20 for buildings?!?

I used a clean HGSS Rom...and it happens everytime...
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  #299    
Old January 3rd, 2013 (04:14 AM).
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Spiky-Eared Pichu
NDS Hacker/Researcher
 
Join Date: Apr 2010
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Quote:
Originally Posted by VERGUNDAI View Post
Yep that's whats happening, probably because I import building textures from different files...
Thanks for the heads-up.

-it's happening in the tileset editor right when I click on tileset 20 for buildings?!?

I used a clean HGSS Rom...and it happens everytime...
I have found an explanation, and it's based on both a trick by GameFreak and a flaw in SDSME. From what I've understood, GameFreak used more tilesets during early HGSS versions than in the final release, and they removed the files. However, as deleting them would change the index of the other tilesets, they inserted 4-byte dummy files. SDSME has automatic invalid file detection, but in this case it wasn't prepared to handle such small files, hence it froze when trying to read it. I'll fix this in the next release and warning messages will appear.
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  #300    
Old January 3rd, 2013 (05:58 AM).
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Hacker Bisharp
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
The language of the program is determined by the language the PC is set to. If you have your PC in English, SDSME will appear in English, and the same will happen with Spanish and Italian. Other languages aren't available yet.
This is strange... I'm italian so the language in my computer is italian but when i open the tool it appear in english. Why?
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