The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


Reply
 
Thread Tools
  #1    
Old December 25th, 2012, 12:42 AM
Rezah's Avatar
Rezah
justicykes
Community Supporter
 
Join Date: Dec 2008
Location: Canada, BC
Age: 20
Gender: Female
In the script PokemonField around line 134, there's all the things about the location signpost. I have a few questions about it.
  1. Is there a paramater to force a specific windowskin versus what the player is using for the menu? Or would a whole new window class need to be created for that?
  2. To go with the question above, Emerald introduced skins for location signposts depending on the type of location. (ie. towns had a wooden sign, cities had a brick sign). Is the best way to go about implementing this similar to how NOSIGNPOSTS is implemented?

Cheers.
__________________
>Courtroom Révolutionnaire

Pokémon Tyrian Developer

Hello! Please, drop me a visitor message if you want to chat! I'd love to talk to more people!
avatar credit

Follow me for updates on my game and various other things!
Reply With Quote
  #2    
Old December 25th, 2012, 01:08 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
There's no way currently to make the location signpost windowskin vary depending on what kind of location it is. You could quite easily change it for all signposts at once, though (to the same one).

The question is how to decide which windowskin to use for a given map. Perhaps some override array (barely like NOSIGNPOSTS) could do if you weren't bothered about making it tidy (which I am).
__________________
Reply With Quote
  #3    
Old December 25th, 2012, 03:18 PM
Luka S.J.'s Avatar
Luka S.J.
S.J.Ware HD
 
Join Date: Dec 2008
Age: 21
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Maruno View Post
The question is how to decide which windowskin to use for a given map.
What I've done is change the windowskin depending on certain parameters of the map. So for instance, if the map name includes "Route", a route skin will be displayed. If the map has cave encounters, a cave skin will be displayed. My preferred method is with the inclusion of certain parts of the map name, like "City", "Town", "Forest", "Woods". I know it's not very specific, and has to be organized to work properly, but it is an easy workaround.
__________________
[STOPPED][DEMO] Pokemon Blue Chrome
[DEVELOPING] S.J.Ware
[DEVELOPING] Tykanite
Reply With Quote
  #4    
Old January 2nd, 2013, 02:59 AM
Krlos S/A
Unhatched Egg
 
Join Date: Jan 2013
Gender: Male
Quote:
Originally Posted by Daedalus View Post
In the script PokemonField around line 134, there's all the things about the location signpost. I have a few questions about it.
  1. Is there a paramater to force a specific windowskin versus what the player is using for the menu? Or would a whole new window class need to be created for that?
  2. To go with the question above, Emerald introduced skins for location signposts depending on the type of location. (ie. towns had a wooden sign, cities had a brick sign). Is the best way to go about implementing this similar to how NOSIGNPOSTS is implemented?

Cheers.
sorry my english, I'm brazilian. I wonder how the change of location signpost windowskin?
Reply With Quote
  #5    
Old January 3rd, 2013, 06:05 PM
Rezah's Avatar
Rezah
justicykes
Community Supporter
 
Join Date: Dec 2008
Location: Canada, BC
Age: 20
Gender: Female
Quote:
Originally Posted by Krlos S/A View Post
I wonder how the change of location signpost windowskin?
Although I appreciate both of your answers (I'll likely take a shot at the override array if I feel patient enough) this is more the question I needed answered.
__________________
>Courtroom Révolutionnaire

Pokémon Tyrian Developer

Hello! Please, drop me a visitor message if you want to chat! I'd love to talk to more people!
avatar credit

Follow me for updates on my game and various other things!

Last edited by Rezah; January 3rd, 2013 at 06:19 PM.
Reply With Quote
  #6    
Old January 4th, 2013, 03:52 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
To change the signpost's windowskin at all, go to PokemonField and find class LocationWindow. In the def initialize there, put the line @window.setSkin("Graphics/Windowskins/goldskin"). The particular windowskin you use may vary.

From there, it's a matter of deciding how you want to change the windowskin for each different map. It's simple enough to do, so long as you've got a system sorted out.
__________________
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 08:54 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.