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Old December 2nd, 2012 (06:17 AM).
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Surf, Waterfall and Strength are my definitive choices.

I would usually try to teach every TMs to my in-game team due to requiring them to get around, but in B/W/B2/W2, I end up teaching these three HMs to my in-game team anyway even though you only need Surf to complete the game.
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Old December 4th, 2012 (09:04 PM). Edited December 4th, 2012 by The Grubby Pup.
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Well, I personally think the HM moves are kinda annoying, cuz they can't be deleted without seeking a move deleter.

The HM moves I actually let mah Pokemon keep are the ones that are used to easily navigate around the cites and stuff. And those are Fly and Surf.

Occasionally I'll give a pokemon and let them keep Waterfall, but other than that. I don't really teach mah pokes HM moves.
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Old December 5th, 2012 (12:06 AM).
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Fly and Surf. Those are the ones I use the most.
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Old December 5th, 2012 (12:13 AM).
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Surf is convenient for travel and is a pretty good attack in battle.

Fly is very convenient for traveling, but only a fair to decent move in battle. Still, I end up keeping it on my Pokemon for the convenience factor.

Strength is a decent attack, though totally outclassed by Return.

The rest of the HMs aren't even worth mentioning. They're the reason that Move Deleters are lifesavers for me.

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Old December 9th, 2012 (06:50 AM).
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Surf and Strength. Surf is everyone's go to, but Strength is a normal type base 80 attack move, not really much to scoff at there.
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Old December 9th, 2012 (09:13 AM).
Mochi's Avatar
Join Date: Sep 2012
Age: 21
Gender: Female
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My top three would have to be Surf, Waterfall, and Fly. I hate how Fly is a two-turn move, but it's perhaps the most useful outside of battle.
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Old December 9th, 2012 (12:36 PM).
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I like Surf the most, because it's actually very useful in battles
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Old December 26th, 2012 (07:26 PM).
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Join Date: Jul 2011
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Age: 20
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Honestly, I'm glad that they made Surf hit your partner - it's just that it's a little annoying to veterans of the series who forget about that adverse effect. It does, though, prevent the move from being OP'd.

My vote goes to Waterfall; Fly and Strength vie for runner-up on my list.
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Old December 27th, 2012 (10:42 AM).
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Join Date: Dec 2012
Waterfall and Surf, depending on whether the pokemon who's going to get it has better physical or special attack.

I can tolerate Strength, and used to use it a fair amount on Normals before the 5th gen, since TMs weren't reusable. With Reusable TMs though, anyone who might've gotten Strength gets Return instead and Strength just goes on a slave. Rock Smash can be useful occasionally, since it's the only Fighting move that a lot of non-Fighters can get, but it just doesn't do enough damage, and they're generally better off with neutral STAB over even a super-effective, off-type base 40 move. I've never liked Fly, so it's always gone on a slave. Even though the AI won't take the opportunity to switch out, it's still two turns of passive damage, paralysis checks and accuracy checks just to get off one turn of damage.
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Old January 5th, 2013 (10:56 AM).
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fly .
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Old January 5th, 2013 (12:18 PM).
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Surf, it is especially useful in Hoenn which is my favorite region, Fly comes close though :)
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