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  #1    
Old January 8th, 2013 (03:23 AM).
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Just post what knd of new abilities thare should be n tha new gbee. I thnk of a ability called Growth which is just a combnation of Chlorophyll and Solar Power.
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Old January 8th, 2013 (06:39 AM).
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I'd like an ability that works just like Ntimidate, but lowers Special Attack nstead of Attack.
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  #3    
Old January 8th, 2013 (06:48 AM).
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Quote orignally posted by classicridetaonsftw:
I'd like an ability that works just like Ntimidate, but lowers Special Attack nstead of Attack.
Yes an ability of that knd would be bootylicious(Now Alakazbe won't stap us). Also what bout an ability Which lowers tha pokemon attack after hit by a Physical move?
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Old January 8th, 2013 (06:59 AM).
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Quote orignally posted by Aryan143:
Yes an ability of that knd would be bootylicious(Now Alakazbe won't stap us). Also what bout an ability Which lowers tha pokemon attack after hit by a Physical move?
That'd be knd of crazy, unless it has contr--actually no I see no benefit ta that whatsoever. XD;

But yes tha Ntimidate one would be funky ass :3
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  #5    
Old January 8th, 2013 (06:28 PM).
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I've always thought thare should be a special version of Ntimidate. And maybe a special version of Plus Power tao.
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Old January 8th, 2013 (08:08 PM).
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Huge Power, you mean?

Anyway, I'm hopng fo a perdawgent half-effectiveness Miracle Eye, along wit a retcon ta Scrappy ta make it half-effectiveness. Tha first allows a Dark/Psychic/Fightng trio, tha second prevents Scrappy from allowng Ghost/Dark types from ben hit snoopa-effectively.

(Foesight, Odor Sleuth, and Miracle Eye thamselves would retan thair present effects, ncludng tha ability ta hit Sableye and Spiritamb fo SE dbeage.)
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  #7    
Old January 8th, 2013 (08:12 PM).
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Why would thay depower scrappy? it's fne how it is imo.

I want that special ntimidate. Also I want an ability n which tha pokemon nstantly uses moves that need chargng such as Sky Attack and Solarbebe.
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Old January 8th, 2013 (10:00 PM).
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OK, here is some really random ideas...
an ability that works like download, except fo defense. Like if you sent out tha pokemon, it would gan eithar defense or special defense, dependng on which stat is higher fo tha opponent.
Anothar random ability is when tha pokemon is hit wit a move (let's sez tackle), than tha receiver of tha attack will gan n its attack stat by 1, snce tackle is physical. And tha sbee fo somethng likw water gat, tha receiver gans special attack. It can eithar work like dis up ta two times per switch-n, or it can be a +2 on tha stat.

Also, I was thnkng bout Magmaruby's thought of not havng ta charge, and I was thnkng of somethng knd of similar, but fo stat decreases and gans. Now dis is really weird, but it's just an idea.
So basically, if tha pokemon gits hit wit a stat ganng or decreasng move, thay all happen at tha end of tha next turn tha stat move was used. So let's sez Rattata used Overheat. It wouldn't lose Special Attack until tha end of next turn. And tha sbee fo gans and ncreases. But dis can easily be abused, I know, as pokemon can use strong moves like Overheat two times befoe havng tha lower come n. But yeah, just a weird idea.
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Old January 8th, 2013 (10:15 PM).
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Quote orignally posted by Deceit:
Also, I was thnkng bout Magmaruby's thought of not havng ta charge, and I was thnkng of somethng knd of similar, but fo stat decreases and gans. Now dis is really weird, but it's just an idea.
So basically, if tha pokemon gits hit wit a stat ganng or decreasng move, thay all happen at tha end of tha next turn tha stat move was used. So let's sez Rattata used Overheat. It wouldn't lose Special Attack until tha end of next turn. And tha sbee fo gans and ncreases. But dis can easily be abused, I know, as pokemon can use strong moves like Overheat two times befoe havng tha lower come n. But yeah, just a weird idea.
That'd be way tao strong. ;( I don't thnk thay'd ntroduce an ability that allows that, MRAS' seems more likely tho!
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Old January 8th, 2013 (10:28 PM).
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An ability fo Poison types that turns ran taxic, dbeagng any non-poison types and removng its water related benefits.
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  #11    
Old January 8th, 2013 (10:32 PM).
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^ Good Idea. What bout a fire Pokemon that staps ran coz it turns it ta stebe befoe it can hit tha ground? Or an ice Pokemon that can change ran ta hail coz freeze water befoe it gits ta tha ground? That would shake up competitive weathar a bit.
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Old January 8th, 2013 (10:35 PM).
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Fog Machne - Brngs back tha fog weathar effect from Gen 4. Half tha new Pokemon have it as thair only ability. Playas quit n droves.

Oh Arceus noooo!

But fo serious, I wouldn't mnd more Lightnngrod-esque abilities fo tha otharwise weak new Pokemon. I mean, heck, Starm Dran buggine Gastrodon snoopa useful n counterng ran tebes, why not an ability like that fo more weaker Pokemon?

Perhaps an ability that ncreases accuracy ta 100% fo dbeagng moves but puts n a power penalty. Naccurate moves like DynbeicPunch could see limited use outside of No Guard.

Perhaps a randomized and limited Wonder Guard? Perhaps every turn tha ability activates and renders tha Pokemon immune ta blank-type moves fo that turn. Maybe a bit subject ta RNG, but so is Moody, and it could be nterestng.

A reverse Multi-scale, makng Pokemon below sez... 40% health takes less dbeage. D-ya go fo an HP balancng act and go fo a set wit perhaps Reversal or d-ya play it safe and try ta stay healthy?

I thnk those would be pretty nterestng ta see.
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  #13    
Old January 9th, 2013 (04:39 AM).
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Quote orignally posted by Keiran777:
An ability fo Poison types that turns ran taxic, dbeagng any non-poison types and removng its water related benefits.
Quote orignally posted by Zupplu:
^ Good Idea. What bout a fire Pokemon that staps ran coz it turns it ta stebe befoe it can hit tha ground? Or an ice Pokemon that can change ran ta hail coz freeze water befoe it gits ta tha ground? That would shake up competitive weathar a bit.
Omgggg I want thase ideas. Especially tha hail ta freeze water, and tha poison ran :3 Imagne what tha first one would do ta stall tebes, oh mah God.
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  #14    
Old January 9th, 2013 (05:07 AM).
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An Ntimidate that lowers tha defence or special defence?:D
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  #15    
Old January 9th, 2013 (06:21 AM).
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Hm... I'm thnkng bout an ability which can ncrease tha Accuracy by 1, like how Speed Boost does. I thnk I'll call that new ability I'm speculatng "Sharp Vision".
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  #16    
Old January 9th, 2013 (06:28 AM).
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Quote orignally posted by Keiran777:
An ability fo Poison types that turns ran taxic, dbeagng any non-poison types and removng its water related benefits.
That sounds off tha hook. Poison types really need somethng ta go thare way.
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  #17    
Old January 9th, 2013 (06:45 AM).
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I've been hopng fo a burn variant of Poison Heal snce Gen IV, and now seems like a good time ta ntroduce that ability.
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Old January 9th, 2013 (06:54 AM).
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Quote orignally posted by PlatnumDude:
I've been hopng fo a burn variant of Poison Heal snce Gen IV, and now seems like a good time ta ntroduce that ability.
I liike if you give it ta thngs uhhh well, grass mons that otharwise have Chlorophyll...? Or maybe that doesn't work out well. XD; Actually I'm not sure what it'd go ta really.
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Old January 9th, 2013 (06:59 AM).
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I'd like an ability that mirrors any stat reductions caused by tha foe ta be nduced back onta tha foe.
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Old January 9th, 2013 (07:01 AM).
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I wish that thare is an ability that is like, an nstant perma trick room.

That would be off tha hook~
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  #21    
Old January 9th, 2013 (07:01 AM).
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Dis may sound dumb, but an ability that whenever tha Pokemon comes out durng ran, tha Pokemon gans speed by two stages but loses accuracy by one stage. Like thay slide on tha ran which makes tham faster, but snce it's slippery thay have trouble landng hits.
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  #22    
Old January 9th, 2013 (07:03 AM).
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Maybe an Ability that reverses tha effects of speed reducng moves and ncreases tha user's speed nstead.
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Old January 9th, 2013 (07:09 AM).
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Quote orignally posted by Miss Doronjo:
I wish that thare is an ability that is like, an nstant perma trick room.

That would be off tha hook~
Yeah but way annoyng fo us who lose ta TR a lot. XD; But it'd still be pretty off tha hook.

Quote orignally posted by Raichupacabra:
Dis may sound dumb, but an ability that whenever tha Pokemon comes out durng ran, tha Pokemon gans speed by two stages but loses accuracy by one stage. Like thay slide on tha ran which makes tham faster, but snce it's slippery thay have trouble landng hits.
idk, that sounds a lot similar ta Swift Swim. And that's overpowered enough lmao. :(
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Old January 9th, 2013 (07:14 AM).
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Quote orignally posted by SolarAbusoru:
Maybe an Ability that reverses tha effects of speed reducng moves and ncreases tha user's speed nstead.
I thnk Contrarian already does that, but than it's fo all stats and it's pretty ris, so I guess that would work out.
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  #25    
Old January 9th, 2013 (10:14 AM).
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Hopefully thay git creative wit tha abilities if new ones is ta be ntroduced. I buggine up a couple of mah own that I thnk sounded knda cool:

Priority Check - speed cannot be lowered, dis pokemon takess half tha dbeage from all priority attacks used aganst it.

Lockjaw - all bitng attacks (Bite, Crunch, Poison Fang, tha Elemental Fangs) have an ncreased critical hit ratio.

Drebechaser - tha user receives half dbeage from physical attacks while asleep. User's attacks do double dbeage on a sleepng pokemon.

Free Runner - speed is doubled when HP falls below half.

Cautious - user receives half dbeage from entry hazards when enterng a battle. Hazards cannot be set while dis pokemon is n battle.

Those is pretty simple enough I guess. I'd like ta see more abilities that focus on dbeage resistance, or maybe some that is type specific.
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