Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Reload this Page [Tool] Spiky's DS Map Editor

Notices
For all updates, view the main page.

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.



Reply
 
Thread Tools
  #301    
Old January 3rd, 2013 (08:09 AM).
xalien95's Avatar
xalien95 xalien95 is offline
Creator of Pkmn Omicron [ITA]
 
Join Date: Jan 2011
Location: Italy, Monopoly
Age: 19
Gender: Male
Posts: 76
Send a message via Skype™ to xalien95
I found this error while I was changing the camera value in "Map headers".
Pokémon Pearl Version (ITA)

Spoiler:
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.OverflowException: Valore troppo grande o troppo piccolo per un Unsigned Byte.
in System.Byte.Parse(String s, NumberStyles style, NumberFormatInfo info)
in System.Convert.ToByte(String value)
in WindowsFormsApplication1.Form1.button1_Click(Object sender, EventArgs e)
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SDSME
Versione assembly: 1.6.1.0
Versione Win32: 1.6.1.0
Base di codice: file:///D:/Program%20Files/%5BHacking%20Rom%20NDS%5D%20Tools/SDSME161/SDSME.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tao.Platform.Windows
Versione assembly: 1.0.0.5
Versione Win32: 1.0.0.5
Base di codice: file:///D:/Program%20Files/%5BHacking%20Rom%20NDS%5D%20Tools/SDSME161/Tao.Platform.Windows.DLL
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Drawing.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_it_b03f5f7f11d50a3a/System.Drawing.resources.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Tao.OpenGl
Versione assembly: 2.1.0.12
Versione Win32: 2.1.0.12
Base di codice: file:///D:/Program%20Files/%5BHacking%20Rom%20NDS%5D%20Tools/SDSME161/Tao.OpenGl.DLL
----------------------------------------
HelixToolkit
Versione assembly: 2011.10.1.0
Versione Win32: 2011.10.1
Base di codice: file:///D:/Program%20Files/%5BHacking%20Rom%20NDS%5D%20Tools/SDSME161/HelixToolkit.DLL
----------------------------------------
PresentationCore
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.


I've tried to change some tileset's textures, but some of them have the same palette, so with MKDS I can import image+palette and I cannot import only images or only palettes.
Is there another way to do it? I would import palette and images separately, does someone know other tools?

Thanks in advance.
Reply With Quote
  #302    
Old January 3rd, 2013 (08:34 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote originally posted by Hacker Bisharp:
This is strange... I'm italian so the language in my computer is italian but when i open the tool it appear in english. Why?
I'll add a manual language switch for those who have problems

Quote originally posted by xalien95:
I found this error while I was changing the camera value in "Map headers".
Pokémon Pearl Version (ITA)

I've tried to change some tileset's textures, but some of them have the same palette, so with MKDS I can import image+palette and I cannot import only images or only palettes.
Is there another way to do it? I would import palette and images separately, does someone know other tools?

Thanks in advance.
You're the second person to report that bug, and I have no idea why it happens. But it looks like there's something wrong when converting header values to bytes, and maybe I forgot to make a setting explicit. I'll look at it now.

I want to make an own texture and palette editor, with separate options. For now the only way is MKDS, but I think you can avoid that problem if you change the order of the palette colours when indexing, so the multiple images use the exact same palette in the same order.
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #303    
Old January 3rd, 2013 (08:51 AM).
Hacker Bisharp's Avatar
Hacker Bisharp Hacker Bisharp is offline
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
Posts: 334
Quote originally posted by Spiky-Eared Pichu:
I'll add a manual language switch for those who have problems
Many thanks. Then this new feature will be in version 1.7.0?
__________________
Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

Reply With Quote
  #304    
Old January 3rd, 2013 (09:05 AM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Spiky how can i edit maps?? i have google skethup with plugins but i dont know how to edit the map
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #305    
Old January 3rd, 2013 (02:13 PM).
$_$'s Avatar
$_$ $_$ is offline
?????????
 
Join Date: Jan 2007
Age: 22
Gender:
Nature: Modest
Posts: 66
Send a message via AIM to $_$
Hey Spiky-Eared Pichu, would you ever be intereseted in build the ds map editor for windows phone, seeing as you built the program in c#, am I correct?

Great job by the way, let PokeMon hacking live on :)
__________________
Reply With Quote
  #306    
Old January 3rd, 2013 (02:49 PM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
I have a new version for you. It's not a major release, but it's nonetheless important, because it fixes the following:
  • Tileset freezes
  • Diamond and Pearl header saving (USA version was not affected by this bug, apparently)
  • Language problems (added a language selector)
As usual, you can get it here: http://www.mediafire.com/?kq77b55j47mr18l


Quote originally posted by $_$:
Hey Spiky-Eared Pichu, would you ever be intereseted in build the ds map editor for windows phone, seeing as you built the program in c#, am I correct?

Great job by the way, let PokeMon hacking live on
Thanks, but I don't think SDSME would be ideal for these devices. It's a very complex program, which uses lots of resources and external files, and I'm not sure if the performance would be acceptable. But thanks, anyways
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #307    
Old January 3rd, 2013 (03:12 PM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Quote originally posted by Spiky-Eared Pichu:
I have a new version for you. It's not a major release, but it's nonetheless important, because it fixes the following:
  • Tileset freezes
  • Diamond and Pearl header saving (USA version was not affected by this bug, apparently)
  • Language problems (added a language selector)
As usual, you can get it here: http://www.mediafire.com/?kq77b55j47mr18l




Thanks, but I don't think SDSME would be ideal for these devices. It's a very complex program, which uses lots of resources and external files, and I'm not sure if the performance would be acceptable. But thanks, anyways
Spiky why am i only get corrupted results when add Objects to the map. Building works just fine but not objects likes trees etc.
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #308    
Old January 4th, 2013 (01:59 AM).
xalien95's Avatar
xalien95 xalien95 is offline
Creator of Pkmn Omicron [ITA]
 
Join Date: Jan 2011
Location: Italy, Monopoly
Age: 19
Gender: Male
Posts: 76
Send a message via Skype™ to xalien95
Amazing! 1.6.2 is perfect!



Now I'm waiting for your texture tool ;]
Reply With Quote
  #309    
Old January 4th, 2013 (02:31 AM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Quote originally posted by xalien95:
Amazing! 1.6.2 is perfect!



Now I'm waiting for your texture tool ;]
Could you plz tell how you made it look 3 like. And how did change the trees.
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #310    
Old January 4th, 2013 (03:29 AM).
xalien95's Avatar
xalien95 xalien95 is offline
Creator of Pkmn Omicron [ITA]
 
Join Date: Jan 2011
Location: Italy, Monopoly
Age: 19
Gender: Male
Posts: 76
Send a message via Skype™ to xalien95


Quote originally posted by Pike15:
Could you plz tell how you made it look 3 like. And how did change the trees.
I'm using Pokémon Pearl, to change the camera you have to find in the Map headers the map #411 (from 411 to 417 there are maps of the first town) and to set the camera to 9.

To change the trees you have to export the Tileset 6 from the Map editor tab, then the Tileset editor tab, to open it with MKDS and edit textures and palettes with that tool. Then save and import it again in your rom. The texture you have to change are "conttre_b", "conttre_t" and "tree01". Pay attention to the palette of conttre because these texture have the same palette.
Reply With Quote
  #311    
Old January 4th, 2013 (03:39 AM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Quote originally posted by xalien95:



I'm using Pokémon Pearl, to change the camera you have to find in the Map headers the map #411 (from 411 to 417 there are maps of the first town) and to set the camera to 9.

To change the trees you have to export the Tileset 6 from the Map editor tab, then the Tileset editor tab, to open it with MKDS and edit textures and palettes with that tool. Then save and import it again in your rom. The texture you have to change are "conttre_b", "conttre_t" and "tree01". Pay attention to the palette of conttre because these texture have the same palette.
Ok thanks 2 more questions. Do you have the download for the trees. And do you know how to add objects to the map likes house and trees.

And spiky how do i add wild pokemon grass to the map??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #312    
Old January 4th, 2013 (06:02 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote originally posted by Pike15:
Ok thanks 2 more questions. Do you have the download for the trees. And do you know how to add objects to the map likes house and trees.

And spiky how do i add wild pokemon grass to the map??
To add grass, edit the model to include the grass texture over the area you want, and then change the move permissions of that same area to the tall grass byte. The rest is automatic
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #313    
Old January 4th, 2013 (10:18 AM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Quote originally posted by Spiky-Eared Pichu:
To add grass, edit the model to include the grass texture over the area you want, and then change the move permissions of that same area to the tall grass byte. The rest is automatic
Nice so i am just change movement and a wild pokemon grass appears there??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #314    
Old January 5th, 2013 (07:47 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
I'm currently working on something you've all been waiting for since this tool was first released, I think: a scripts editor. This is in a very early stage of development, but it works (as a viewer):

Spoiler:

When finished, it will work in a fashion similar to PPRE's, but without the glitches, of course. I'm trying to make a bug-free script editor, with most commands using easy and simple names. Hopefully this will finally allow NDS hacking to take off completely. Thanks for your support
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #315    
Old January 5th, 2013 (09:09 AM).
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Posts: 109
Quote originally posted by Spiky-Eared Pichu:
I'm currently working on something you've all been waiting for since this tool was first released, I think: a scripts editor. This is in a very early stage of development, but it works (as a viewer):

Spoiler:

When finished, it will work in a fashion similar to PPRE's, but without the glitches, of course. I'm trying to make a bug-free script editor, with most commands using easy and simple names. Hopefully this will finally allow NDS hacking to take off completely. Thanks for your support
Will you show the coordinance/position of the script on the map?
__________________
Vergundai_ace_gailon
Reply With Quote
  #316    
Old January 5th, 2013 (11:53 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote originally posted by VERGUNDAI:
Will you show the coordinance/position of the script on the map?
If you mean in a way similar to Advance Map's, no, because it's not possible. The scripts work different on the DS, and they are associated to people, furniture, etc via the event editor. But I could try to improve the event editor to be a bit more easy to use.
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #317    
Old January 5th, 2013 (03:28 PM). Edited January 5th, 2013 by VERGUNDAI.
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Posts: 109
Why is there bitmap error on 3DS Map 8?


Yes improving the event editor who be fascinating, and much easier to use...
I'll wait for that in a later update.

The script editor is so buggy for PPRE right now, so If anyone wants to wait, I preferred wait now for a new script editor. So your rom won't freeze in various positions...
Quote:
Quote: Originally Posted by VERGUNDAI
Will you show the coordinance/position of the script on the map?

If you mean in a way similar to Advance Map's, no, because it's not possible. The scripts work different on the DS, and they are associated to people, furniture, etc via the event editor. But I could try to improve the event editor to be a bit more easy to use.
__________________
Vergundai_ace_gailon
Reply With Quote
  #318    
Old January 5th, 2013 (04:36 PM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Nice spiky

And keep up the good work :D
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #319    
Old January 5th, 2013 (05:19 PM).
Platinum Lucario's Avatar
Platinum Lucario Platinum Lucario is offline
The Legendary Master of Light!
Crystal Tier
 
Join Date: Jan 2008
Location: Warrnambool, Victoria, Australia.
Age: 22
Gender: Male
Nature: Calm
Posts: 1,508
Just to let everyone know, as you may recall earlier that I had an issue where I was "unable to save the header data" on the ROMs in SDSME. Well I've found out as to why I was having this problem, and it's very simple... I didn't even click somewhere else on the header table or press enter after changing the value.

Remember... always either press enter or click some other part of the table before you click "Save Header Data" button. If you don't, then the headers won't save after clicking "Save Header Data" button.

Anyways, I'm looking forward to seeing the script editor. It'll be interesting in what anyone would be able to do with it. :)
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
Reply With Quote
  #320    
Old January 5th, 2013 (05:31 PM).
Pike15's Avatar
Pike15 Pike15 is offline
 
Join Date: Apr 2012
Gender: Male
Posts: 168
Pokemon Shiny silver are you working on some rom hack??
__________________
This signature has been disabled.
Exceeding 350px height limit
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #321    
Old January 5th, 2013 (08:04 PM).
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
RomHacker, Unity 3D Maker
 
Join Date: Dec 2009
Location: Pokemon Universe :)
Age: 18
Gender: Male
Nature: Quiet
Posts: 109
Quote originally posted by PokémonShinySilver:
Just to let everyone know, as you may recall earlier that I had an issue where I was "unable to save the header data" on the ROMs in SDSME. Well I've found out as to why I was having this problem, and it's very simple... I didn't even click somewhere else on the header table or press enter after changing the value.

Remember... always either press enter or click some other part of the table before you click "Save Header Data" button. If you don't, then the headers won't save after clicking "Save Header Data" button.

Anyways, I'm looking forward to seeing the script editor. It'll be interesting in what anyone would be able to do with it.

ahaa...thanks, I remember the way I saved it I triple press save headers option.
Now it will be easier...
__________________
Vergundai_ace_gailon
Reply With Quote
  #322    
Old January 7th, 2013 (09:50 PM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
 
Join Date: Jul 2006
Location: France
Age: 22
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Always good to see new improvements
If you need any help (for BW / BW 2 especially) don't hesitate.

Also, i will like to make the french translation of the tool, but i don't know exactly how to edit .dll files, so if you can tell me how i can add the support
__________________

Reply With Quote
  #323    
Old January 8th, 2013 (04:40 AM).
Spiky-Eared Pichu's Avatar
Spiky-Eared Pichu Spiky-Eared Pichu is offline
NDS Hacker/Researcher
 
Join Date: Apr 2010
Location: Barcelona, Spain
Age: 20
Gender: Male
Nature: Calm
Posts: 253
Send a message via Windows Live Messenger to Spiky-Eared Pichu Send a message via Skype™ to Spiky-Eared Pichu
Quote originally posted by Link_971:
Always good to see new improvements
If you need any help (for BW / BW 2 especially) don't hesitate.

Also, i will like to make the french translation of the tool, but i don't know exactly how to edit .dll files, so if you can tell me how i can add the support
Thanks! I was going to translate it myself, but you'll make it better. Don't mess around with the .dll files, I'll send you .xml files with all the strings you have to change
__________________
"Hacking has no limits. Don't try anything, DO IT!"

Jump into DS hacking with SDSME!


Beta 2 available!!


Reply With Quote
  #324    
Old January 11th, 2013 (12:36 PM).
gatarda gatarda is offline
Half-PokéGod
 
Join Date: Oct 2012
Location: Netherlands
Age: 17
Gender: Male
Nature: Gentle
Posts: 46
Send a message via Yahoo to gatarda
Quote originally posted by xalien95:
[IMG]AITCHttpCOLON//i1266DOTphotobucketDOTcom/albums/jj531/xAlien95/Old%20Staffs/screenshot_zps51947404.png[/IMG]


I'm using Pokémon Pearl, to change the camera you have to find in the Map headers the map #411 (from 411 to 417 there are maps of the first town) and to set the camera to 9.

To change the trees you have to export the Tileset 6 from the Map editor tab, then the Tileset editor tab, to open it with MKDS and edit textures and palettes with that tool. Then save and import it again in your rom. The texture you have to change are "conttre_b", "conttre_t" and "tree01". Pay attention to the palette of conttre because these texture have the same palette.
How cool!!! When do you release a beta of your hack?
__________________
The ones who still ask what they know, just go walk long on a short pier!
Reply With Quote
  #325    
Old January 11th, 2013 (12:41 PM).
xalien95's Avatar
xalien95 xalien95 is offline
Creator of Pkmn Omicron [ITA]
 
Join Date: Jan 2011
Location: Italy, Monopoly
Age: 19
Gender: Male
Posts: 76
Send a message via Skype™ to xalien95
Quote originally posted by gatarda:
How cool!!! When do you release a beta of your hack?
It's not a hack, just testing... XD
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 09:48 PM.