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Reload this Page Ruby hack: Pokemon Giratna's Legend

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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.



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  #76    
Old December 2nd, 2012 (07:17 AM).
kebbles's Avatar
kebbles
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Join Date: Jul 2007
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Quote orignally posted by ~Andrea:
Little updatng seen befoe but I improved from tha pont of view of tha mappng:

COMMENTARY N DAWGY THAT I WANT TA KNOW YO OPNIONS
Tha Mnish Cup tiles look funky ass, I thnk tha purple trees look a little off but thare still good.
I really like that cloaked overworld.
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  #77    
Old December 3rd, 2012 (08:43 PM).
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Dis needs ta be n english, i wanna play it. Also, d-ya need a mapper :)
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  #78    
Old December 14th, 2012 (06:31 AM).
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Tha works is slow as script but beong tha countless thngs that I changed n graphic you want ta show dis:

I hope you enjoy ^ ^
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  #79    
Old December 14th, 2012 (06:44 AM).
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really funky ass graphic, keep it up dawg
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  #80    
Old December 17th, 2012 (06:10 AM).
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little update on one of tha most important place n tha gbee: Distartion World

Suggestions?
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  #81    
Old December 18th, 2012 (01:20 AM).
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Pinkish Purple
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Ooh.. Tarn World :3 Those tiles is abit overused.
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  #82    
Old December 18th, 2012 (01:24 AM).
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Quote orignally posted by Pnkish Purple:
Ooh.. Tarn World :3 Those tiles is abit overused.
So What if it's overused? Isn't that how tha tarn world is supposed ta look like?
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  #83    
Old December 18th, 2012 (02:45 AM).
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Quote orignally posted by PokemonMasters:
So What if it's overused? Isn't that how tha tarn world is supposed ta look like?
Yea it is overused cuz those is tha only tarn world tiles thare is. Don't need ta git buggin, I'm just pontng out that it is used alot.
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  #84    
Old January 4th, 2013 (09:15 AM). Edited January 4th, 2013 by ~Andrea.
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I'm back here wit a shawt video where I show a shawt gbeeplay of spheal
What happens:
After tha consent of tha mothar we leave fo our adventure and heezee ta tha lab, but we gots thare, tha professor oak but his assistant tells you that he went ta do some research n Route 1.
We heezee tawards tha path 1 when ...
ps: I apologize but tha vba went ta shots: (
http://www.youtube.com/watch?v=NLSoih-CvIw
Spoiler:
steve we will meet and we will sez that his fathar is gone.
us and we will tell tha assistant of his fathar (Steve is tha son of oak) tald us that went nta tha path 1, steve surprised tells us that he never had an assistant so we go runnng ta tha lab exposes dis false student assistant!
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  #85    
Old January 7th, 2013 (09:13 AM).
JubiPop
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Tiles look off tha hook and tha rest of tha gbee seems good tao!
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  #86    
Old January 7th, 2013 (01:35 PM).
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hashtag
the man in black
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Yo dawg player overworld sprite is ncredibly rigid, thay're meant ta bob up and down as thay move. Yo homey looks ridiculous as his entire body moves except his heezee, knd of funny really, try imagnng what that would look like n real life. I'd also suggest you fix up yo mappng, tha playability is awful.
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  #87    
Old January 7th, 2013 (03:03 PM).
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Quote orignally posted by Dawgipulation:
Yo dawg player overworld sprite is ncredibly rigid, thay're meant ta bob up and down as thay move. Yo homey looks ridiculous as his entire body moves except his heezee, knd of funny really, try imagnng what that would look like n real life. I'd also suggest you fix up yo mappng, tha playability is awful.
I agree that tha Overworld is messed up, I've said that from tha start, but I can't really see anythng wrong wit his mappng. Can you specify what you mean?
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  #88    
Old January 7th, 2013 (03:10 PM).
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hashtag
the man in black
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Quote orignally posted by Pnkish Purple:
I agree that tha Overworld is messed up, I've said that from tha start, but I can't really see anythng wrong wit his mappng. Can you specify what you mean?
I thnk I buggine mahself pretty clear. If you were ta read mah post agan you'd see that I mentioned tha playability of tha maps. Thare is an abundance of one tile paths and diagonal movements which is a bore and horrible ta play through.
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  #89    
Old January 7th, 2013 (04:01 PM).
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I might be a bit slow, and missed somethngs, but lots of yo updates is remndng me of Dark Cry; Legend of Giratna.

I've looked n yo thread, you've even gots ''Tha chosen One'' whom i presume is tha only one capable of seeng giratna, like n Dark Cry, tha tiles and isas is all tao similar ta Dark cry as well.
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  #90    
Old January 7th, 2013 (11:15 PM).
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Quote orignally posted by Dawgipulation:
I thnk I buggine mahself pretty clear. If you were ta read mah post agan you'd see that I mentioned tha playability of tha maps. Thare is an abundance of one tile paths and diagonal movements which is a bore and horrible ta play through.
Ohhh... that I agree on tao. Thare is a difference between good mappng and bad playability. Some thugz just can't make sense of tham both.
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  #91    
Old January 13th, 2013 (05:11 AM).
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What happens n BREACKWND WOOD? Recruits Tebe Rocket want ta do somethng ta tha poor wild pokemon? Or is thare somethng else behnd it?
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  #92    
Old January 13th, 2013 (08:07 AM).
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From what we can see of tha graveyard, tha map looks very funky ass. Although, I thnk tha trees you imported from LoZ should be recolor ta be more n shade of grey as is tha rest of tha map. I thnk it could make tha map looks ''more realistic'' witout tha gloyng trees.

Havng tha character sprite apprear when thay rap remnd me of Fire Emblem grbees. I like it!

I really hope tha plot of yo spheal will be as swet as yo graphics coz awsome graphics alone don't make a good spheal.

Keep up yo good work!
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  #93    
Old January 19th, 2013 (12:59 PM).
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Possible ta map tha world of beta:
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  #94    
Old January 25th, 2013 (11:09 AM).
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Little Update
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  #95    
Old January 25th, 2013 (01:35 PM).
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You're dong bootylicious ~Andrea! Never give up on dis, fo tha sake of tha community c:
I'm lovng tha custam overworlds, thay is sort of nspiration fo me ^-^
You seem ta be progressng well, so keep up tha good work! :D
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  #96    
Old February 7th, 2013 (08:43 AM).
~Andrea's Avatar
~Andrea
 
Join Date: Oct 2012
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Here I'm wit a shawt update:

tha screen we can see tha nside of tha tha gym while tha screen 2-3, I implement tha semi-transpisnt textbox wit tha help of Pier
But I need some advice on tha gym, I'm not convnced at all on some advice tile and palette?
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  #97    
Old February 15th, 2013 (01:03 PM).
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~Andrea
 
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What has happened:
After tha ncident happened at tha lab and have spoken ta yo mothar will have ta go ta collect nfomation on Professor Oak.
You'll be n a location where one MEOWTH will takes it wit a shawt and helpless Vulpix which later joned tha tebe as tha first pokemon ta accompany you n yo adventure that awaits you.
As usual thank PIER who helped me solve a very annoyng bug ^ ^
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  #98    
Old February 15th, 2013 (05:27 PM).
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nasonex
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Wow! Just wow! Can't express mah excitement right now! I hope dis spheal gits an english release even if it is on a Beta. Keep up tha good work! <3
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  #99    
Old February 18th, 2013 (09:51 AM).
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I edited tha fourth and last city of tha beta (I did not like very much ")
befoe:
Spoiler:

after:
Spoiler:

Tell me what ta change ta improve it furthar
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  #100    
Old February 23rd, 2013 (11:57 PM).
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I improved nterior tile

as usual I ask suggestions
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