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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.

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  #76    
Old December 2nd, 2012, 07:17 AM
kebbles's Avatar
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Quote:
Originally Posted by ~Andrea View Post
Little updating seen before but I improved from the point of view of the mapping:

COMMENTARY IN MANY THAT I WANT TO KNOW YOUR OPINIONS
The Minish Cup tiles look nice, I think the purple trees look a little off but there still good.
I really like that cloaked overworld.
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  #77    
Old December 3rd, 2012, 08:43 PM
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This needs to be in english, i wanna play it. Also, do you need a mapper :)
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  #78    
Old December 14th, 2012, 06:31 AM
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The works are slow as script but among the countless things that I changed in graphic you want to show this:

I hope you enjoy ^ ^
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  #79    
Old December 14th, 2012, 06:44 AM
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really nice graphic, keep it up man
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  #80    
Old December 17th, 2012, 06:10 AM
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little update on one of the most important place in the game: Distortion World

Suggestions?
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  #81    
Old December 18th, 2012, 01:20 AM
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Ooh.. Torn World :3 Those tiles are abit overused.
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  #82    
Old December 18th, 2012, 01:24 AM
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Originally Posted by Pinkish Purple View Post
Ooh.. Torn World :3 Those tiles are abit overused.
So What if it's overused? Isn't that how the torn world is supposed to look like?
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  #83    
Old December 18th, 2012, 02:45 AM
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So What if it's overused? Isn't that how the torn world is supposed to look like?
Yea it is overused cuz those are the only torn world tiles there is. Don't need to get mad, I'm just pointing out that it is used alot.
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  #84    
Old January 4th, 2013, 09:15 AM
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~Andrea
 
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I'm back here with a small video where I show a small gameplay of hack
What happens:
After the consent of the mother we leave for our adventure and head to the lab, but we got there, the professor oak but his assistant tells you that he went to do some research in Route 1.
We head towards the path 1 when ...
ps: I apologize but the vba went to shots: (
http://www.youtube.com/watch?v=NLSoih-CvIw
Spoiler:
steve we will meet and we will say that his father is gone.
us and we will tell the assistant of his father (Steve is the son of oak) told us that went into the path 1, steve surprised tells us that he never had an assistant so we go running to the lab exposes this false student assistant!
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  #85    
Old January 7th, 2013, 09:13 AM
JubiPop
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Tiles look awesome and the rest of the game seems good too!
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  #86    
Old January 7th, 2013, 01:35 PM
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Your main player overworld sprite is incredibly rigid, they're meant to bob up and down as they move. Your guy looks ridiculous as his entire body moves except his head, kind of funny really, try imagining what that would look like in real life. I'd also suggest you fix up your mapping, the playability is awful.
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  #87    
Old January 7th, 2013, 03:03 PM
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Originally Posted by Manipulation View Post
Your main player overworld sprite is incredibly rigid, they're meant to bob up and down as they move. Your guy looks ridiculous as his entire body moves except his head, kind of funny really, try imagining what that would look like in real life. I'd also suggest you fix up your mapping, the playability is awful.
I agree that the Overworld is messed up, I've said that from the start, but I can't really see anything wrong with his mapping. Can you specify what you mean?
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  #88    
Old January 7th, 2013, 03:10 PM
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hashtag
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Originally Posted by Pinkish Purple View Post
I agree that the Overworld is messed up, I've said that from the start, but I can't really see anything wrong with his mapping. Can you specify what you mean?
I think I made myself pretty clear. If you were to read my post again you'd see that I mentioned the playability of the maps. There is an abundance of one tile paths and diagonal movements which are a bore and horrible to play through.
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  #89    
Old January 7th, 2013, 04:01 PM
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I might be a bit slow, and missed somethings, but lots of your updates are reminding me of Dark Cry; Legend of Giratina.

I've looked in your thread, you've even got ''The chosen One'' whom i presume is the only one capable of seeing giratina, like in Dark Cry, the tiles and areas are all too similar to Dark cry as well.
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  #90    
Old January 7th, 2013, 11:15 PM
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Originally Posted by Manipulation View Post
I think I made myself pretty clear. If you were to read my post again you'd see that I mentioned the playability of the maps. There is an abundance of one tile paths and diagonal movements which are a bore and horrible to play through.
Ohhh... that I agree on too. There is a difference between good mapping and bad playability. Some people just can't make sense of them both.
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  #91    
Old January 13th, 2013, 05:11 AM
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What happens in BREACKWIND WOOD? Recruits Team Rocket want to do something to the poor wild pokemon? Or is there something else behind it?
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  #92    
Old January 13th, 2013, 08:07 AM
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From what we can see of the graveyard, the map looks very nice. Although, I think the trees you imported from LoZ should be recolor to be more in shade of grey as is the rest of the map. I think it could make the map looks ''more realistic'' without the gloyng trees.

Having the character sprite apprear when they talk remind me of Fire Emblem grames. I like it!

I really hope the plot of your hack will be as swet as your graphics because awsome graphics alone don't make a good hack.

Keep up your good work!
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  #93    
Old January 19th, 2013, 12:59 PM
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Possible to map the world of beta:
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  #94    
Old January 25th, 2013, 11:09 AM
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Little Update
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  #95    
Old January 25th, 2013, 01:35 PM
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You're doing great ~Andrea! Never give up on this, for the sake of the community c:
I'm loving the custom overworlds, they are sort of inspiration for me ^-^
You seem to be progressing well, so keep up the good work! :D
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  #96    
Old February 7th, 2013, 08:43 AM
~Andrea's Avatar
~Andrea
 
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Here I'm with a small update:

the screen we can see the inside of the the gym while the screen 2-3, I implement the semi-transparent textbox with the help of Pier
But I need some advice on the gym, I'm not convinced at all on some advice tile and palette?
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  #97    
Old February 15th, 2013, 01:03 PM
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~Andrea
 
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What has happened:
After the incident happened at the lab and have spoken to your mother will have to go to collect information on Professor Oak.
You'll be in a location where one MEOWTH will take it with a small and helpless Vulpix which later joined the team as the first pokemon to accompany you in your adventure that awaits you.
As usual thank PIER who helped me solve a very annoying bug ^ ^
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  #98    
Old February 15th, 2013, 05:27 PM
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Wow! Just wow! Can't express my excitement right now! I hope this hack gets an english release even if it is on a Beta. Keep up the good work! <3
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  #99    
Old February 18th, 2013, 09:51 AM
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I edited the fourth and last city of the beta (I did not like very much ")
before:
Spoiler:

after:
Spoiler:

Tell me what to change to improve it further
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  #100    
Old February 23rd, 2013, 11:57 PM
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I improved interior tile

as usual I ask suggestions
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