The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Create & Discover > Game Development > Pokémon Essentials
Reload this Page Some questions about scene and screen
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
 
Thread Tools
  #1    
Old January 15th, 2013 (5:58 AM). Edited January 18th, 2013 by Krepusko.
Krepusko Krepusko is offline
 
Join Date: Aug 2012
Posts: 1
Hello Community,

I am trying to script a little 2-Player mode in Pokemon Essentials, but i don't understand the variables scene and screen. This lack of understanding gives me the following 2 problems:
1. In order to change the team, I made an option to call "Bill's PC", but after leaving it, the game crashes.
2. I don't know how to start the battle screen.
Furthermore it is necessary to mention, that I am not implementing this function to use it from a map, but as an option right under "New Game", which replaces "Continue","New Game","Options" with "Host Game","Join Game","Edit Team", "Back".
Can you help me out, please?
It would really help me, because the Server and Clients seem to work (some problems with windows 7 but not with Ubuntu) and I would like to continue scripting.

Thank you for your help.

Edit:
Now that I am finaly back on my machine, I can post the line, I suspect to solve problem 2:
@scene.pbStartBattle(self)

It is line 666 in the PokeBattle_Battle script. What I am trying out now is to copy the 2 methods (pbStartBattle and pbStartBattleCore) to the PokemonLoad script, where I define the variables in pbStartBattleCore with the ones reading from the savefile. Don't know, if this will work.

Edit2:
I got the following lines for a random enemy in order to test:
Spoiler:
@party1=$Trainer.party
trainer=pbLoadTrainer(PBTrainers::TEAMMAGMA_Male,"Grunt",0)
@party2=trainer[2]
scene=pbNewBattleScene
battle=PokeBattle_Battle.new(scene,@party1,@party2,$Trainer,trainer[0])
Events.onStartBattle.trigger(nil,nil)
battle.internalbattle=true
pbPrepareBattle(battle)
decision=0
trainerbgm=pbGetTrainerBattleBGM(trainer[0])
pbBattleAnimation(trainerbgm) {
pbSceneStandby {
decision=battle.pbStartBattle
}
if $PokemonGlobal.partner
for i in $Trainer.party; i.heal; end
end
if decision==2 || decision==5
if canlose
for i in $Trainer.party; i.heal; end
for i in 0...10
Graphics.update
end
else
$game_system.bgm_unpause
$game_system.bgs_unpause
Kernel.pbStartOver
end
end
Events.onEndBattle.trigger(nil,decision)
}

Problem is, that it takes 16 seconds to start the battle and the game crashes after the battle is over, which is not unexpected. Can you tell me, how I can fix the crashs?
Reply With Quote

Relevant Advertising!

Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:03 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.