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  #1    
Old January 16th, 2013 (10:31 PM).
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Dylanrockin Dylanrockin is offline
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I was wondering how you are able to implement a Game Over Screen, it is available in RPG Maker XP, however whenever I let myself get beaten the screen just goes to the standard screen even after I have made my alterations. So I was wondering if you could change the black out screen, to a proper Game Over Screen that force restarts the game, upon button press.
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Old January 20th, 2013 (08:34 AM).
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Before line "if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0" on PokemonField calls Game Over screen, after the screen calls pbCallTitle.

Copy and paste the Game Over Screen script for a default XP project, use pbLoadRpgxpScene. If this doesn't work, try to make a Essentials style scene. A guide for scenes in Essentials.
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Old January 20th, 2013 (09:03 AM).
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Dylanrockin Dylanrockin is offline
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Quote originally posted by FL .:
Before line "if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0" on PokemonField calls Game Over screen, after the screen calls pbCallTitle.

Copy and paste the Game Over Screen script for a default XP project, use pbLoadRpgxpScene. If this doesn't work, try to make a Essentials style scene. A guide for scenes in Essentials.
Alright so I found the line, and before line #1735 you want me to insert first; pbCallTitle? Then insert the pbLoadRpgxpScene?
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Old January 20th, 2013 (10:01 AM).
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Quote originally posted by Dylanrockin:
Alright so I found the line, and before line #1735 you want me to insert first; pbCallTitle? Then insert the pbLoadRpgxpScene?
No. First, use 'pbLoadRpgxpScene(Scene_Gameover.new)' before line #1735 (only works if you copied the Scene_Gameover). In Scene_Gameover, change line '$scene = Scene_Title.new' to '$scene = pbCallTitle'.
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