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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old January 16th, 2013 (10:31 PM).
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Dylanrockin Dylanrockin is offline
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I was wondering how you are able to implement a Game Over Screen, it is available in RPG Maker XP, however whenever I let myself get beaten the screen just goes to the standard screen even after I have made my alterations. So I was wondering if you could change the black out screen, to a proper Game Over Screen that force restarts the game, upon button press.
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Old January 20th, 2013 (8:34 AM).
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Before line "if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0" on PokemonField calls Game Over screen, after the screen calls pbCallTitle.

Copy and paste the Game Over Screen script for a default XP project, use pbLoadRpgxpScene. If this doesn't work, try to make a Essentials style scene. A guide for scenes in Essentials.
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Old January 20th, 2013 (9:03 AM).
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Dylanrockin Dylanrockin is offline
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Quote:
Originally Posted by FL . View Post
Before line "if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0" on PokemonField calls Game Over screen, after the screen calls pbCallTitle.

Copy and paste the Game Over Screen script for a default XP project, use pbLoadRpgxpScene. If this doesn't work, try to make a Essentials style scene. A guide for scenes in Essentials.
Alright so I found the line, and before line #1735 you want me to insert first; pbCallTitle? Then insert the pbLoadRpgxpScene?
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Old January 20th, 2013 (10:01 AM).
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Originally Posted by Dylanrockin View Post
Alright so I found the line, and before line #1735 you want me to insert first; pbCallTitle? Then insert the pbLoadRpgxpScene?
No. First, use 'pbLoadRpgxpScene(Scene_Gameover.new)' before line #1735 (only works if you copied the Scene_Gameover). In Scene_Gameover, change line '$scene = Scene_Title.new' to '$scene = pbCallTitle'.
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