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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #401    
Old December 16th, 2012, 05:19 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Removing lines 3670 to 3746 solved the issue. The comments are no longer being added back
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Don't know what happened to the last thread, new one coming soon

A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #402    
Old December 19th, 2012, 12:05 AM
MC50
 
Join Date: Aug 2006
Gender:
Nature: Adamant
Ghost Type Curse doesn't seem to work. The move is used, but nothing happens. Non-Ghost type curse seems to work fine.

I'm not 100% sure on this one, but I don't think that Choice Items lock the OPPONENT into a move as they should. Testing with a Choice Scarf on an enemy trainers Pokemon seemed to give them the speed boost, but they were free to swap moves as they liked. Again, not 100% sure on this one, but it seemed to be the case.
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  #403    
Old December 24th, 2012, 09:26 AM
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Cavou
Togepi
 
Join Date: Nov 2010
Location: In a house...
Gender: Male
I get this error when I start the game:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `*' for nil:NilClass

Game_Character_1:198:in `screen_z'

Sprite_Character:148:in `update_or'

PerspectiveTilemap:430:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:37:in `perspectivetilemap_initialize'

PerspectiveTilemap:424:in `shadow_initialize'

Shadow:152:in `initialize'

Spriteset_Map:162:in `new'

Spriteset_Map:162:in `_animationSprite_initialize'

Spriteset_Map:161:in `each'
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  #404    
Old December 24th, 2012, 09:26 AM
Cavou's Avatar
Cavou
Togepi
 
Join Date: Nov 2010
Location: In a house...
Gender: Male
I get this error when I start the game:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `*' for nil:NilClass

Game_Character_1:198:in `screen_z'

Sprite_Character:148:in `update_or'

PerspectiveTilemap:430:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:37:in `perspectivetilemap_initialize'

PerspectiveTilemap:424:in `shadow_initialize'

Shadow:152:in `initialize'

Spriteset_Map:162:in `new'

Spriteset_Map:162:in `_animationSprite_initialize'

Spriteset_Map:161:in `each'
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  #405    
Old December 25th, 2012, 01:33 PM
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AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
In Version 11:
Big Root seems to be glitched.

Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

Leech Seed works normally in the same scenario with Big Root not equipped.
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  #406    
Old December 26th, 2012, 04:10 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by AmethystRain View Post
In Version 11:
Big Root seems to be glitched.

Servine (eqipped with Big Root) uses Leech Seed; Roggenrola is seeded!
At the end of the round, the drain effect procs, but as Servine begins to recover heath, the hp counter begins to spasm. Starting from 64 health, it twitches rapidly between 64 and 65 infinitely, causing the battle and game to be unable to proceed.

Leech Seed works normally in the same scenario with Big Root not equipped.
Wherever Big Root multiplies the HP amount (with hploss*=1.3 or something similar), try replacing it with hploss=(hploss*1.3).floor.
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  #407    
Old December 27th, 2012, 03:45 PM
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
Okie. Found another thing.
Simple Beam's message isn't displaying the transferred ability.
I herped and didn't get it word for word, but,
"Elgyem used Simple Beam! Yanmega acquired !"
There was no ability listed. :x
Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
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  #408    
Old December 27th, 2012, 04:08 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by AmethystRain View Post
Okie. Found another thing.
Simple Beam's message isn't displaying the transferred ability.
I herped and didn't get it word for word, but,
"Elgyem used Simple Beam! Yanmega acquired !"
There was no ability listed. :x
Yanmega's old ability was at least overwritten but I couldn't confirm if Elgyem's ability was functional on Yanmega, so I -think- the move is working properly in terms of battle.
It isn't working properly, and it's a stupid mistake on my part. The move is trying to turn the target's ability into the move Simple (which doesn't exist, so it erases their ability instead).

Have a look at function code 063, and make the appropriate line read:

Code:
opponent.ability=getConst(PBAbilities,:SIMPLE) || 0
That red part is the bit that needs changing.

The same goes for Worry Seed, function code 064.
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  #409    
Old December 31st, 2012, 08:38 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
The debug option "Rename Player" don't works.

Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: NameError

Message: undefined local variable or method `name' for #<PokemonMenu:0x5195bc0>

PokemonDebug:455:in `pbDebugMenu'

PokemonDebug:290:in `loop'

PokemonDebug:693:in `pbDebugMenu'

PokemonPauseMenu:242:in `pbStartPokemonMenu'

PokemonPauseMenu:241:in `pbFadeOutIn'

PokemonPauseMenu:241:in `pbStartPokemonMenu'

PokemonPauseMenu:142:in `loop'

PokemonPauseMenu:256:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'
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  #410    
Old January 2nd, 2013, 09:01 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
http://pokemonessentials.wikia.com/wiki/Function_codes

Perish Song, Heart Swap, Acupressure and Stored Power don't work. These moves do not do anything.

Last edited by TACHAN; January 3rd, 2013 at 06:29 AM. Reason: Other bug: Perish Song
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  #411    
Old January 2nd, 2013, 08:51 PM
FHJoker's Avatar
FHJoker
Re-thinking Osmium
 
Join Date: Dec 2007
Location: Somwhere alone in peace
Age: 23
Gender: Male
Nature: Relaxed
Trying to reposition Sprites result in this error.

Quote:
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokeBattle_Pokemon:729:in `initialize'
PokemonSpritePos #####:141:in `new'
PokemonSpritePos #####:141:in `pbChangeSpecies'
PokemonSpritePos #####:176:in `pbSpecies'
PokemonSpritePos #####:170:in `loop'
PokemonSpritePos #####:190:in `pbSpecies'
PokemonSpritePos #####:278:in `pbStart'
PokemonSpritePos #####:277:in `loop'
PokemonSpritePos #####:285:in `pbStart'
EditorMain #####:252:in `pbEditorMenu'
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  #412    
Old January 4th, 2013, 05:09 PM
ActionReplayer's Avatar
ActionReplayer
 
Join Date: Jun 2012
Gender: Male
When I try to start the game, in the first screen, where you have to choose new game, options, the cursor always goes down automatically, and stands stopped in options. I don't know what it its, but I tried re-downloading essentials, and it still happens, even without me doing anything. It also only happens with essentials. Nothing like this is happening on the internet, or if I try to make an RPGMAKER game without essentials. I'm using the newest version of essentials (11).

EDIT: And now for some reason it is working normally again. I wish I knew what was the problem before.

Last edited by ActionReplayer; January 4th, 2013 at 11:31 PM.
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  #413    
Old January 10th, 2013, 06:04 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

Code:
Exception: NoMethodError
Message: undefined method `unlock' for nil:NilClass
Interpreter:512:in `command_end'
Interpreter:295:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
Scene_Map:65:in `loop'
Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonBugContest:236:in `pbBugContestScore'
PokemonBugContest:236:in `each'
PokemonBugContest:236:in `pbBugContestScore'
PokemonBugContest:96:in `pbJudge'
PokemonBugContest:152:in `pbStartJudging'
PokemonBugContest:384
PokemonBugContest:376:in `call'
PBEvent:54:in `trigger'
PBEvent:49:in `each'
PBEvent:49:in `trigger'
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  #414    
Old January 10th, 2013, 06:13 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by IceGod64 View Post
I ran out of time while in a battle in the Bug Catching contest. After the battle was over, I got the message about the PA saying the game was over, and as it turns out, it really was over.

Code:
PokemonBugContest:236:in `pbBugContestScore'
Make that line read:
Code:
for i in pokemon.iv; ivscore+=i; end
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  #415    
Old January 12th, 2013, 04:38 AM
jim42's Avatar
jim42
 
Join Date: Jul 2009
Gender: Male
I'm not really sure if I should be putting this here, or even if you could solve it, but I recently downloaded and applied an alternative MIDI wavetable and accompanying soundfonts. This change is reflected in Windows Media Player et. al, but has no effect when MIDIs are played in RMXP. With testing, I've found it does in fact affect programs other than media players, such as RM2k3 and the FFVII PC port, but RMXP chooses to ignore it. Any advice?

Also, I've found that when one tries to advance the "such and such wants to battle" message at the beginning of a trainer battle before all of the Party Pokéball Indicators have appeared on screen, the game hangs and more often than not does not recover (in the case it does, it simply states the script is taking too long, saves, and restarts). I've solved this by changing Lines 1669/1670 of Pokebattle_ActualScene to advance the images by 32 pixels instead of 16 such that they complete travel before the text does. If anyone else has this problem, they should do the same.
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  #416    
Old January 16th, 2013, 10:57 PM
Ookiiushidesu's Avatar
Ookiiushidesu
Lead Mapper/Eventer at Gen0
 
Join Date: Jan 2012
Age: 23
Gender: Male
Send a message via Skype™ to Ookiiushidesu
So, I have a really bad crash I keep running into, and I don't know why.....
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `*' for nil:NilClass

Game_Character_1:198:in `screen_z'

Sprite_Character:148:in `update_or'

PerspectiveTilemap:430:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:37:in `perspectivetilemap_initialize'

PerspectiveTilemap:424:in `shadow_initialize'

Shadow:152:in `initialize'

Spriteset_Map:162:in `new'

Spriteset_Map:162:in `_animationSprite_initialize'

Spriteset_Map:161:in `each'



This exception was logged in 

C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
Thanks
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Last edited by Ookiiushidesu; January 16th, 2013 at 11:00 PM. Reason: Put my sig when I have one in place.
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  #417    
Old January 16th, 2013, 11:28 PM
WinterKirby's Avatar
WinterKirby
 
Join Date: Dec 2012
Age: 2
Gender: Male
Nature: Mild
Quote:
Originally Posted by Ookiiushidesu View Post
So, I have a really bad crash I keep running into, and I don't know why.....
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `*' for nil:NilClass

Game_Character_1:198:in `screen_z'

Sprite_Character:148:in `update_or'

PerspectiveTilemap:430:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:37:in `perspectivetilemap_initialize'

PerspectiveTilemap:424:in `shadow_initialize'

Shadow:152:in `initialize'

Spriteset_Map:162:in `new'

Spriteset_Map:162:in `_animationSprite_initialize'

Spriteset_Map:161:in `each'



This exception was logged in 

C:\Users\Aldrian Kain\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
I searched this in the Wiki, and I've searched on Google. There was someone in this thread that brought either exactly the same error or something very close, but no one responded to him.

It only seems to be happening in my Viridian City. It happened on both V10 and V11. Only in Viridian, too. Doesn't happen to Pallet. I have even completely remade a new map with the same graphics as that one and transferred everything over I've checked to make sure the tile you come out on is walkable, etc. I've tested to see if it happens in daytime and night. Nothing seems to work, and I don't know what I'm missing. I am supposed to let some people play a demo soon, and I can't have this error wrecking that playtest. If anyone can help that would be amazing.
Thanks
I've run into that same error. It has something to do with one of your events and its graphics. Try deleting each and every event until you figure out which one.

For example, I had modified the PC event to light up when you use it, but when I copied it into a different map, they had different tilesets so the graphics didn't transfer. So any map that had that event, except for the original, would crash with that error.

Try to find an event that you copied from a different map that had a different tileset.
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  #418    
Old January 16th, 2013, 11:52 PM
Ookiiushidesu's Avatar
Ookiiushidesu
Lead Mapper/Eventer at Gen0
 
Join Date: Jan 2012
Age: 23
Gender: Male
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Quote:
Originally Posted by WinterKirby View Post
I'm awesome and I am good at helping people
^Paraphrasing.



Thank you!!!!!! It worked :D I know exactly what the issue is now that you explained it.... I had to re-map my game when V11 came out, and I had put two map connections in that were still not re-mapped.

In the last version, it must have just been one of the tileset changes I made or character sprites I put in(been updating the essentials since it was like v8 I think, so that had to be the case).

Thank you again, SO MUCH. This was haunting me since V10. Hahahahaha. Now time to continue working!!!!! :D
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  #419    
Old January 17th, 2013, 08:37 PM
MC50
 
Join Date: Aug 2006
Gender:
Nature: Adamant
Air Balloon, though it works fine, should display a message when the Pokemon appears in battle. I forget the exact line, but it's something along the lines of "POKEMON is floating on a Balloon!"

Also, Weak Armor's stat boost/drop should occur AFTER the target takes damage. As it is now, they lose defense and then are hit. It should be the other way around - They are hit, then lose defense and gain speed.

Last edited by MC50; January 19th, 2013 at 09:32 AM.
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  #420    
Old January 26th, 2013, 12:28 PM
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

http://prntscr.com/qiovy
Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
Tested in a fresh version of essentials
Does not occur when using the prompt in-game to add Pokemon
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  #421    
Old January 27th, 2013, 09:07 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by AmethystRain View Post
I'm surprised this hasn't been reported yet, unless I'm just missing it, but...

http://prntscr.com/qiovy
Occurs for me when trying to give Pokemon to a trainer via the prompt before loading a save file.
Tested in a fresh version of essentials
Does not occur when using the prompt in-game to add Pokemon
Yeah, that's been mentioned at least three separate times already. Search the forum for 729 (I even remember the line number off the top of my head, it's that noticeable to me).
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  #422    
Old January 28th, 2013, 01:07 PM
TACHAN
 
Join Date: Jan 2010
Gender: Female
Did this fix up in the current version of the Essential?

Quote:
Sliding on ice causes the screen to track too far

Sliding on ice terrain may won't center the players on screen.
Solution: In Scene_Map, before line 'def transfer_player(cancelVehicles=true)' put:
def updateSprites for i in @spritesets.keys @spritesets[i].updateSprites end end In Spriteset_Map, before line 'def in_range?(object)' put:
def updateSprites for sprite in @character_sprites sprite.update end end In PokemonField, after line 'end while pbGetTerrainTag(event)==PBTerrain::Ice' put:
$game_player.center($game_player.x, $game_player.y) $scene.updateSprites -FL- 14:01, June 19, 2012 (UTC)
http://pokemonessentials.wikia.com/w..._bugs/Old_bugs
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  #423    
Old January 28th, 2013, 01:52 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by TACHAN View Post
Did this fix up in the current version of the Essential?

http://pokemonessentials.wikia.com/w..._bugs/Old_bugs
That was fixed in v8. That's why it's on the "Old bugs" page, and why it is mentioned as fixed in v8's change log.

At least, no one's complained that it's still broken.
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  #424    
Old February 3rd, 2013, 02:58 PM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
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  #425    
Old February 3rd, 2013, 03:13 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Rayd12smitty View Post
I'm not sure if this is a technically a bug, but I thought I would bring it to your attention if you don't already know. For some reason, I believe a lot of the text and button locations during a battle are dependent on the windowskin. Not the text box, the skin.

All the windowskins are a 40x40 pixel box, but have a 2 pixel border around them. I was making a custom windowskin, and I made it 80x80 accidentally, with no border. It worked fine, except when I entered a battle, all the text (not in the battle boxes) and the buttons for selecting "fight, bag, etc" and the move select were shifted right and down. It took me a long time to realize it is the new windowskin that caused this. I tried resizing my new skin to 40x40, but still didn't have a border. When I tried a battle again it was a lot better, but everything was still shifted up and right a little. I redid my windowskin again, and this time had a 2 pixel border. Now, everything shows up where it is supposed to. I can give some screenshots if you don't understand what I am saying.
Screenshots would be nice, especially as you're talking about a visual quirk.

Might it be the case that the text just appears shifted right-and-down when you have zero padding simply because the text window itself is a bit larger because of that lack of padding? That is, if you take two screenshots of the same scene, one for each windowskin, and then overlay them and alternate between them to spot the differences, does the text itself remain still while the windowskin changes size a little?
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