The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!
New threads in this forum are to be approved by a moderator before they are displayed.



Reply
Thread Tools
  #1151  
Unread January 4th, 2013, 08:09 PM
Dradier234's Avatar
Dradier234
Mr. Crono
 
Join Date: Oct 2012
Location: In Awesomeness
Gender: Male
Nature: Careful
I agree. I edited at erased my intro screens and I only left the 4 screen out now because avatar stated only indivisial screens. The reason i screened the intro, was because it shows what is different about my game..
But I don't see how the 3rd screen was not original. I like the waters reflection... Also, I didn't like how you said I mapped a bit, I actually worked pretty hard on that map..

Last edited by Dradier234; January 4th, 2013 at 08:17 PM.
Reply With Quote
  #1152  
Unread January 4th, 2013, 08:35 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
Quote:
Originally Posted by Dradier234 View Post
I agree. I edited at erased my intro screens and I only left the 4 screen out now because avatar stated only indivisial screens. The reason i screened the intro, was because it shows what is different about my game..
But I don't see how the 3rd screen was not original. I like the waters reflection... Also, I didn't like how you said I mapped a bit, I actually worked pretty hard on that map..
No offence but a map with a few trees, all of which are clashing styles, doesn't seem like a good map to me.

Yes, the water reflection, which was on a ladder/steps.
__________________
gone.
Reply With Quote
  #1153  
Unread January 4th, 2013, 11:42 PM
Dradier234's Avatar
Dradier234
Mr. Crono
 
Join Date: Oct 2012
Location: In Awesomeness
Gender: Male
Nature: Careful
Alright, heres some screens of Square Garden, working map name
Attached Thumbnails
Chaos Mind 6.png‎   Chaos Mind 7.png‎  
Reply With Quote
  #1154  
Unread January 4th, 2013, 11:45 PM
Yamiidenryuu's Avatar
Yamiidenryuu
Smoochum
 
Join Date: Oct 2011
Quote:
Originally Posted by Dradier234 View Post
Alright, heres some screens of Square Garden, working map name
You probably shouldn't have tall grass sharing the same tile as trees and ledges.
__________________

Cheren Comic is a comic about Cheren! Go read it.
Reply With Quote
  #1155  
Unread January 4th, 2013, 11:49 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
Quote:
Originally Posted by Dradier234 View Post
Alright, heres some screens of Square Garden, working map name
Again tile clashing, which is a huuge turn off.
__________________
gone.
Reply With Quote
  #1156  
Unread January 5th, 2013, 04:55 PM
Dradier234's Avatar
Dradier234
Mr. Crono
 
Join Date: Oct 2012
Location: In Awesomeness
Gender: Male
Nature: Careful
I'll change that ledge on the grass.
NintendoDork15: For the clashing trees, I'll change the Route 1 one, but
for the screens I just posted, Its called "Square Garden", Its suppose to have different kinds of trees. Its like a wild life park or something...
Heres a edit of the clashing trees one...
Attached Thumbnails
Chaos Mind 8.png‎  

Last edited by Dradier234; January 5th, 2013 at 05:11 PM.
Reply With Quote
  Click here to go to the next staff post in this thread.   #1157  
Unread January 5th, 2013, 05:46 PM
Cilerba
the hearts of lonely people
 
Join Date: Feb 2010
Location: Massachusetts
Age: 16
Gender: Male
Nature: Quiet
You should never use one tile wide pathways. They don't look all that great.
The same (sort of) goes for tall grass. Too much one tile wide tall grass doesn't look great either.
__________________
Reply With Quote
  #1158  
Unread January 5th, 2013, 06:06 PM
Dradier234's Avatar
Dradier234
Mr. Crono
 
Join Date: Oct 2012
Location: In Awesomeness
Gender: Male
Nature: Careful
Quote:
Originally Posted by Nintendork15 View Post
Again tile clashing, which is a huuge turn off.
Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
red are sub trees
blue are regular
Attached Thumbnails
Pic Man.png‎  
Reply With Quote
  #1159  
Unread January 7th, 2013, 12:24 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
Quote:
Originally Posted by Dradier234 View Post
Well, I could choose one sub tree out of all those trees in my screen and only use that as a sub tree...Which one should I choose?
red are sub trees
blue are regular
One of those trees is RSE styled, thus not fitting in, and the other one uses a total different pallette because it's meant for Erika's gym only.

Just keep the big trees.
__________________
gone.
Reply With Quote
  #1160  
Unread January 7th, 2013, 12:56 PM
WinterKirby's Avatar
WinterKirby
Mime Jr.
 
Join Date: Dec 2012
Age: 1
Gender: Male
Nature: Mild
Quote:
Originally Posted by ppooookkkkkkk View Post
Kinda looks like shipping to me.
__________________
Reply With Quote
  #1161  
Unread January 11th, 2013, 07:07 PM
Yuoaman's Avatar
Yuoaman
Legen- wait for it...
 
Join Date: Jul 2005
Location: Ontario, Canada
Age: 20
Gender: Male
Nature: Relaxed
As people have said, try to keep your tiles matching - even just one object that looks out of place can ruin a map since it'll stand out like a sore thumb. For paths, remember that they are formed by people walking on them, so when creating them don't just put them willy-nilly, place them on the logical path that people would follow when passing through the area. As well, try to keep the ledges as short as you can, only make them long enough to serve their purpose, but don't go so short that the map stops looking layered and just looks like a bunch of tiny outcroppings.
__________________

Suit Up!
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.

"pps new screenie" - No, really shut up yuoaman.

My Blog - It's getting better...

Haaave you read my LPs?
Pokémon Quartz - To be finished when it is done.
Pokémon Raptor - Probably not to be finished.
Let's Play Games I'm Horrible At - Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT - It will rise once again, maybe.

The Playbook: My Anime List | Raptr | BackLoggery | Twitter | Shelfari


83% of this signature is empty space.

-dary!
Reply With Quote
  #1162  
Unread January 15th, 2013, 08:15 PM
eugene222
Unhatched Egg
 
Join Date: Jun 2007
Nature: Adamant
These are graphics made by me.
Spoiler:


They are not finished yet and i need to improve them. I watched a bit at the b2/w2 graphics when i made them.
What do you think?

*edit*

"SLF" is the Sleep State.
The States for the Player Pokemon are displayed under the healthbar.

*edit*
I have redone a bit and change the buttons now.

Spoiler:


Im not satisfied with the buttons atm and need to work more on them. What do you say?

Last edited by eugene222; January 16th, 2013 at 08:09 PM.
Reply With Quote
  Click here to go to the next staff post in this thread.   #1163  
Unread January 18th, 2013, 11:50 PM
Cilerba
the hearts of lonely people
 
Join Date: Feb 2010
Location: Massachusetts
Age: 16
Gender: Male
Nature: Quiet
Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

Also, I present to you guys an important Auburn screenshot:

__________________
Reply With Quote
  #1164  
Unread January 19th, 2013, 12:27 AM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
Quote:
Originally Posted by Cilerba View Post
Those buttons are nice, but you may want to add some padding on the HP boxes so the text isn't right near the edge.'

Also, I present to you guys an important Auburn screenshot:

Very Important.

We've got us some first world problems here, guyz!
__________________
gone.
Reply With Quote
  #1165  
Unread January 21st, 2013, 06:39 PM
DaSpirit's Avatar
DaSpirit
Mad Programmer
 
Join Date: Jul 2007
Location: New York City
Gender: Male
Nature: Quiet

A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
__________________
My Links:
Reply With Quote
  #1166  
Unread January 21st, 2013, 07:04 PM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 18
Gender: Male
Nature: Naughty
Quote:
Originally Posted by DaSpirit View Post

A cross-platform tool I programmed in C++ for editing Pokemon in my GameMaker Kit. THIS is what I hope makes people start Game Development rather than ROM Hacking. It's still a WIP though. You cannot save yet (but you can load Pokemon name, description, etc).
Oooh.
This looks good, when it comes out I'll be sure to try it.
__________________
gone.
Reply With Quote
  #1167  
Unread January 22nd, 2013, 02:08 AM
BlackNekos
Unhatched Egg
 
Join Date: Jul 2012
I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
Attached Thumbnails
design.jpg‎  
Reply With Quote
  #1168  
Unread January 22nd, 2013, 07:37 AM
Rayquaza.'s Avatar
Rayquaza.
Whoa...
 
Join Date: Sep 2011
Location: United Kingdom
Age: 16
Gender: Male
Nature: Adamant
Quote:
Originally Posted by BlackNekos View Post
I'm working on a Tool Kit for easy editing of the PBS files on the PokeEssentials. (Mainly because it is helpful for my game) and I created a Pokemon Creator for making Fakemon or putting in gen 6 pokes,
Looks great. Essentials needs this stuff - which is was makes game dev more popular. Can't wait to see a release.
__________________
Reply With Quote
  #1169  
Unread January 24th, 2013, 11:35 PM
Fire Flyy's Avatar
Fire Flyy
On Top
 
Join Date: Jul 2012
Location: Whatever
Gender: Male
Nature: Sassy


have at it, probably need to fix the textbox

Last edited by Fire Flyy; January 25th, 2013 at 04:55 AM.
Reply With Quote
  #1170  
Unread January 25th, 2013, 08:35 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
Join Date: Sep 2006
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to venom12
So finally im here posting something.
__________________



Reply With Quote
  #1171  
Unread January 26th, 2013, 01:01 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
My fully functional palpad

__________________
Creator of


A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

Current Give-away: None
Dates: Unknown

If your reporting a problem, please make sure you're using the latest version first. Please post the full error message if there is one, as well as what you were doing/did so that i can recreate it

Reply With Quote
  This is the last staff post in this thread.   #1172  
Unread January 26th, 2013, 02:14 AM
Cilerba
the hearts of lonely people
 
Join Date: Feb 2010
Location: Massachusetts
Age: 16
Gender: Male
Nature: Quiet
That looks pretty neat. What other use will the friends code have other than just storing them in your Pal Pad?
__________________
Reply With Quote
  #1173  
Unread January 26th, 2013, 11:22 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
They'll be used on the GTS for trading between friends, as well as possibly battling, though that won't be real time, it'd be computer controlled against their team
__________________
Creator of


A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

Current Give-away: None
Dates: Unknown

If your reporting a problem, please make sure you're using the latest version first. Please post the full error message if there is one, as well as what you were doing/did so that i can recreate it

Reply With Quote
  #1174  
Unread February 6th, 2013, 07:20 PM
Evil Arms's Avatar
Evil Arms
Lina Inverse
 
Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave


My team's latest project.
__________________

Last edited by Evil Arms; February 6th, 2013 at 07:47 PM.
Reply With Quote
  #1175  
Unread February 13th, 2013, 12:51 PM
Ooka's Avatar
Ooka
Resident A-hole
 
Join Date: Aug 2007
Location: Challenging The E4
Age: 20
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Ooka
@Fire Flyy - I'm really digging those tiles and sprites. Looking awesome. :D



Learning how to use RPG Maker :D


Last edited by Ooka; February 13th, 2013 at 05:31 PM.
Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 06:15 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.