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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #26    
Old January 16th, 2013, 07:45 PM
Danny-E 33's Avatar
Danny-E 33
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Quote:
Originally Posted by sako View Post
Your welcome.... but can you edit the music in pokemon red and make it sound a bit more modern...... im pretty sure that would make the game even more nostalgic and enjoyable :D
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Quote:
Originally Posted by pinta77 View Post
Does this include the gen 2 pokemon or is it purely a graphics update?
It's just a graphics update. But an intense one, at least.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #27    
Old January 17th, 2013, 09:31 AM
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Apparently I'm not applying this patch the right way. I followed the instructions I found here, which seemed to work for my Liquid Crystal patch file. But I'm not seeing any the changes that this patch is supposed to apply.
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  #28    
Old January 17th, 2013, 01:51 PM
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Hmm, I've never tried using VBA to patch a ROM.. I would recommend trying Lunar IPS patching tool.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #29    
Old January 17th, 2013, 03:34 PM
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The patch still isn't working, even after I applied it with the Lunar IPS tool. Might it be VBA that's the problem? I'm using VBA 1.8.0-beta3.
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  #30    
Old January 17th, 2013, 04:34 PM
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I don't know, that's very odd.
So do you go through the patching process and appears to have gone fine, but you run the game, and it looks just like Red?
Maybe try right clicking the ROM file and clicking Properties and under Attributes, see if Read-only is checked. If it is, uncheck it.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #31    
Old January 17th, 2013, 08:47 PM
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Patch did work with Blue.
But it looks much better when the overworld graphics have been edited back to what they looked like in the original Japanese Red/Green versions, as that is the graphics used by Gold/Silver in Kanto.

Not something that is terribly hard to do (can be done in 5 minutes max), but since I noticed your patch lacked that, I thought, why not make these changes to your patch?
I went and did it on my own, so I hope you don't mind if I upload this patch here.

(And if you want, you can even continue off from there, if there is any other feature you would want to add later. Credits go to Chaos Rush as he is the one who did this first.)
Attached Files
File Type: ips red_gen_2.ips‎ (116.3 KB, 20 views) (Save to Dropbox)
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  #32    
Old January 17th, 2013, 08:49 PM
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Quote:
Originally Posted by Danny-E 33
I don't know, that's very odd.
So do you go through the patching process and appears to have gone fine, but you run the game, and it looks just like Red?
Maybe try right clicking the ROM file and clicking Properties and under Attributes, see if Read-only is checked. If it is, uncheck it.
Yes, that's pretty much what is happening.
I looked, and "Read-only" in unchecked. :/

Edit: I just tried to apply Pingouin7's patch, and that's not working for me either. :/
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  #33    
Old January 17th, 2013, 09:08 PM
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Quote:
Originally Posted by Pingouin7 View Post
Patch did work with Blue.
But it looks much better when the overworld graphics have been edited back to what they looked like in the original Japanese Red/Green versions, as that is the graphics used by Gold/Silver in Kanto.

Not something that is terribly hard to do (can be done in 5 minutes max), but since I noticed your patch lacked that, I thought, why not make these changes to your patch?
I went and did it on my own, so I hope you don't mind if I upload this patch here.

(And if you want, you can even continue off from there, if there is any other feature you would want to add later. Credits go to Chaos Rush as he is the one who did this first.)
Yes, actually this is already done on the latest version of the ROM but I don't want a million different versions floating around so I like to let updates collect a little bit before I realese new versions. I'm actually gonna reupload it tomorrow probably with quite a bit new things.

And I actually thought to do it because Chaos Rush suggested it to me on Skeetendo.
Quote:
Originally Posted by Zameric View Post
Yes, that's pretty much what is happening.
I looked, and "Read-only" in unchecked. :/

Edit: I just tried to apply Pingouin7's patch, and that's not working for me either. :/
Hmm. I'll PM you in a few minutes.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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Last edited by Danny-E 33; January 17th, 2013 at 09:15 PM.
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  #34    
Old January 18th, 2013, 06:57 PM
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Quote:
Originally Posted by Danny-E 33 View Post
Yes, actually this is already done on the latest version of the ROM but I don't want a million different versions floating around so I like to let updates collect a little bit before I realese new versions. I'm actually gonna reupload it tomorrow probably with quite a bit new things.

And I actually thought to do it because Chaos Rush suggested it to me on Skeetendo.
That's actually a good idea.
Hopefully you can think of more stuff to add that would make Red closer to what Kanto is in Gen II (Apart from stuff like everything being watered down, etc.)

I wonder if it would be possible to add an Exp. bar in?
It would also be pretty epic if you could colorize the entire game, much like what Koolboyman is/was doing with Red, but I wouldn't hold my breath on that one.

(Also, I just realised I forgot something. I forgot to change the flowers on the ground. Hopefully you don't forget to do that too
I was using the graphics straight from the Japanese Green rom, but I forgot where exactly I was supposed to edit the flowers so they remained untouched. Oh, and Gamefreak decided that, for some reason, they wanted to use new flowers for Kanto overworld instead of re-using those from Japanese Red/Green.)

Last edited by Pingouin7; January 18th, 2013 at 08:08 PM.
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  #35    
Old January 18th, 2013, 10:55 PM
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Quote:
Originally Posted by Pingouin7 View Post
Patch did work with Blue.
I would be careful though.

If my theory is correct, because of how games are assembled, everything after the title screen graphics would have different offsets between Red and Blue, due to the sizes of the "Red Version" and "Blue Version" graphics being different. Everything before the title screen offsets should be the same, because the data is more or less identical.

This is all just my theory however, I didn't actually check.
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  #36    
Old January 18th, 2013, 11:07 PM
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Quote:
Originally Posted by Chaos Rush View Post
I would be careful though.

If my theory is correct, because of how games are assembled, everything after the title screen graphics would have different offsets between Red and Blue, due to the sizes of the "Red Version" and "Blue Version" graphics being different. Everything before the title screen offsets should be the same, because the data is more or less identical.

This is all just my theory however, I didn't actually check.
Thanks for bumping this to the top of the line.


I think this is cool, I was remaking Blue on the SIlver rom with the improvements in that game but map connections were a big pain, too much math. Nice to see this though, it's like a remake in spirit.
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  #37    
Old January 18th, 2013, 11:40 PM
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Quote:
Originally Posted by Chaos Rush View Post
I would be careful though.

If my theory is correct, because of how games are assembled, everything after the title screen graphics would have different offsets between Red and Blue, due to the sizes of the "Red Version" and "Blue Version" graphics being different. Everything before the title screen offsets should be the same, because the data is more or less identical.

This is all just my theory however, I didn't actually check.
We have got things called rom banks in GB/C. The processor can handle only "data packets" length of 0x4000 bytes at the time so you may be right about that specific rom bank having it's data being one byte ahead from the point where "Red" and "Blue" are stored but it shouldn't affect the other rom banks at all.

Besides, I may be wrong here but I've seen discussion about the title screen graphics in R/B before and I believe both "Red" and "Blue" are stored in both versions, the other one isn't just looked for at all.

But I agree with the fact that it may not be a good idea to use this patch along with Pokemon Blue. I mean, it works for Red so what's the purpose?
If one wanted to use this hack along with some other rom hack of Pokemon Blue, it might be a better idea to patch that over this hack to a Pokemon Red rom instead.
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  #38    
Old January 18th, 2013, 11:47 PM
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Quote:
Originally Posted by Pingouin7 View Post
That's actually a good idea.
Hopefully you can think of more stuff to add that would make Red closer to what Kanto is in Gen II (Apart from stuff like everything being watered down, etc.)

I wonder if it would be possible to add an Exp. bar in?
It would also be pretty epic if you could colorize the entire game, much like what Koolboyman is/was doing with Red, but I wouldn't hold my breath on that one.
I don't know, both of these ideas are pretty far stretches, but I may look more into them in the future.

Quote:
Originally Posted by Pingouin7 View Post
Oh, and Gamefreak decided that, for some reason, they wanted to use new flowers for Kanto overworld instead of re-using those from Japanese Red/Green.
Here you mean GSC vs RG, right? Yeah, I'm going with the GSC flowers since this a gen II graphics patch.

Quote:
Originally Posted by Chaos Rush View Post
I would be careful though.

If my theory is correct, because of how games are assembled, everything after the title screen graphics would have different offsets between Red and Blue, due to the sizes of the "Red Version" and "Blue Version" graphics being different. Everything before the title screen offsets should be the same, because the data is more or less identical.

This is all just my theory however, I didn't actually check.
Very interesting. For pretty much the entirety of bank 1A, the data is shifted two tiles down in Red compared to Blue. Luckily I didn't modify any data in bank 1A from 0x68000-0x6BFFF so that won't cause an issue. I should double check to see if there are any other places where the data is shifted and would cause problems.
Quote:
Originally Posted by HackChu View Post
Thanks for bumping this to the top of the line.


I think this is cool, I was remaking Blue on the SIlver rom with the improvements in that game but map connections were a big pain, too much math. Nice to see this though, it's like a remake in spirit.
Haha, thanks, I'm glad you like it!
Quote:
Originally Posted by miksy91 View Post
Besides, I may be wrong here but I've seen discussion about the title screen graphics in R/B before and I believe both "Red" and "Blue" are stored in both versions, the other one isn't just looked for at all.
Close. In Blue, the tiles read "BlueVerison" while in Red it says "RedGreenVersion" except Green is never read and a space is added in between in both games.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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Last edited by Danny-E 33; January 18th, 2013 at 11:55 PM.
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  #39    
Old January 19th, 2013, 08:06 AM
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Quote:
Originally Posted by Chaos Rush View Post
I would be careful though.

If my theory is correct, because of how games are assembled, everything after the title screen graphics would have different offsets between Red and Blue, due to the sizes of the "Red Version" and "Blue Version" graphics being different. Everything before the title screen offsets should be the same, because the data is more or less identical.

This is all just my theory however, I didn't actually check.
There WAS a small problem I noticed.
After patching it, the words "Blue Version" on the titlescreen would show up in red instead of showing up in blue when in SGB mode.
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  #40    
Old January 19th, 2013, 08:24 AM
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That's strange. I don't even know why that would happen.
I don't know why the ips patch would contain the information for that palette, I never edited it.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #41    
Old January 19th, 2013, 12:23 PM
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I'm playing this on Lameboy(GBC emulator for DS)I have to say I'm impressed by the improvements, my only wish would be a complete graphical overhaul of the overworld, but that can prove to be difficult.

Someone mentioned music, I'm interested in seeing how that would play out.
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SoulSilver FC:1162 1864 5409
Name: Ethan

Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
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  #42    
Old January 19th, 2013, 08:09 PM
Danny-E 33's Avatar
Danny-E 33
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Quote:
Originally Posted by HackChu View Post
I'm playing this on Lameboy(GBC emulator for DS)I have to say I'm impressed by the improvements, my only wish would be a complete graphical overhaul of the overworld, but that can prove to be difficult.

Someone mentioned music, I'm interested in seeing how that would play out.
Hey, Lameboy is my emulator too
And full CGB capability for the overworld is a potential update for the far future, but no one hold their breath. For now, it has gotten all the color updates it's gonna get.
And I'll have more news regarding the music very soon, hopefully! Stay tuned! :D
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #43    
Old January 20th, 2013, 05:25 PM
The Amazing Justin
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This hack seems interesting. Though, I do kind of wish you made it for Blue and Yellow as well.
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  #44    
Old January 21st, 2013, 01:48 AM
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Alright, version 1.1 is posted! It includes quite a few updates:
I imported the GSC Kanto tileset for tileset 0.
I updated all the OW palettes to match the GSC Super Gameboy palettes. (Mostly to make the flower look normal. Without the GSC palettes, the flowers look goofy. But then it turned out that I actually really liked the look of it. I think the GSC OW palettes add alot to the gameplay.)
I fixed the pictures of the gym leader's faces in the trainer card to match the actual GSC sprites that are in the game.
And most importantly, this version includes a few new songs from GSC!
In this version, you'll fine the GSC trainer battle, wild battle, and leader battle themes along with several GSC instruments added in as well. This was all brought to you by FroggestSpirit!
If you've already downloaded 1.0, visit the first post to redownload it and get in on all the new updates!
If you haven't downloaded this yet, what are you waiting for??

And now the .zip and .ips don't have the accent over the 'e' so no one's unarchiving tool or patching tool should give them any problems.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

Moderator of The
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  #45    
Old January 21st, 2013, 11:10 AM
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Quote:
Originally Posted by Danny-E 33 View Post
Alright, version 1.1 is posted! It includes quite a few updates:
I imported the GSC Kanto tileset for tileset 0.
I updated all the OW palettes to match the GSC Super Gameboy palettes. (Mostly to make the flower look normal. Without the GSC palettes, the flowers look goofy. But then it turned out that I actually really liked the look of it. I think the GSC OW palettes add alot to the gameplay.)
I fixed the pictures of the gym leader's faces in the trainer card to match the actual GSC sprites that are in the game.
And most importantly, this version includes a few new songs from GSC!
In this version, you'll fine the GSC trainer battle, wild battle, and leader battle themes along with several GSC instruments added in as well. This was all brought to you by FroggestSpirit!
If you've already downloaded 1.0, visit the first post to redownload it and get in on all the new updates!
If you haven't downloaded this yet, what are you waiting for??

And now the .zip and .ips don't have the accent over the 'e' so no one's unarchiving tool or patching tool should give them any problems.
Ehhhh....I kinda like the old battle music more, the gym leaders anyways...I don't have to change saves do I? Also, maybe you could change the main sprites like for gym leaders? That might be hard since it seems the gym leader OWs are just main OWs and since that's the case they don't have their own custom bank or whatever, in other words, replacing them would replace the other related sprites..so I guess to fix that would be through ASM to insert a new bank for those sprites.

Thanks.
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SoulSilver FC:1162 1864 5409
Name: Ethan

Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
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Last edited by HackChu; January 21st, 2013 at 11:26 AM.
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  #46    
Old January 21st, 2013, 01:35 PM
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Quote:
Originally Posted by HackChu View Post
Ehhhh....I kinda like the old battle music more, the gym leaders anyways...
The first post now has a download to the V1.1 patch without the music added in.
Quote:
Originally Posted by HackChu View Post
I don't have to change saves do I?
Nope!
Quote:
Originally Posted by HackChu View Post
Also, maybe you could change the main sprites like for gym leaders?
Right here, what do you mean by main? If you mean the actual sprite for Brock, Misty, etc. I've already replaced them with their sprites from GSC.
Quote:
Originally Posted by HackChu View Post
That might be hard since it seems the gym leader OWs are just main OWs and since that's the case they don't have their own custom bank or whatever, in other words, replacing them would replace the other related sprites..so I guess to fix that would be through ASM to insert a new bank for those sprites.
But about their overworld sprites, that is something I'm considering for a future update. There are alot more OW sprites in GSC and it would be nice to figure out how to add in the extra OWs into this hack.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

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  #47    
Old January 22nd, 2013, 05:17 PM
break's Avatar
break
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thanks, i see you have posted here as well "

just updated my hack page as well :

http://www.pokecommunity.com/showthread.php?t=279077

* keep up the great work *
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  #48    
Old January 22nd, 2013, 11:16 PM
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Not to be picky, but I feel if you just touched up on the gym leader sprites and kept them it would have a more...profound feel. I know that might not be easy if you're no pixalist but it just doesn't feel that Red takes place 3 years before Gold because of the new sprites for the gym leaders...
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SoulSilver FC:1162 1864 5409
Name: Ethan

Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
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  #49    
Old January 23rd, 2013, 09:55 PM
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Nope.
RBY sprites are dreadfully awful.
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Hacks made from my Pokémon Red - Gen. II Graphics Patch:
Pokemon Red Proud Eyes [Skeetendo Link] by break
Pokemon Grape [Skeetendo Link] by 80C
Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
Pokemon Ice Blue by Dradier234
Pokemon Tough Red by slim spazzy
Pokemon Red: Legends by BroskiRage
Pokemon Brutal Blue by ScytherTM

Moderator of The
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  #50    
Old January 24th, 2013, 05:26 AM
Hacker Bisharp's Avatar
Hacker Bisharp
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
The screen in your post are in color but my rom is in black and white. Why?
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