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Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

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Old January 20th, 2013 (7:11 PM).
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ClumzyTrainR13 ClumzyTrainR13 is offline
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Join Date: Jan 2013
Location: PST Time Zone
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Posts: 72
Hey guys I have finally completed my new OU team, (cuz Uber is for shmoozers XD) and I want to know what you guys think. Any suggestions at all, please help!

Mienshao: Choice Scarf

HI Jump Kick
Calm Mind
Bulk Up
Baton Pass

Lucario Focus Sash

Stone Edge
Close Combat

Gyarados Choice Band

Aqua Tail
Ice Fang

Blissey Leftovers

Heal Bell

Chandelure Life Orb

Heat Wave
Trick Room
Energy Ball

Metagross Shuca Berry

Meteor Mash
Hammer Arm

Black 2 FC:

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Old January 20th, 2013 (10:35 PM).
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bobandbill bobandbill is offline
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Going to move this to competitive team help. Do note though that you'd have to add in some more details for raters for competitive, namely the nature, EVs and so forth. Check the rules to see more on what is required with posting your team.
Old January 21st, 2013 (7:12 AM). Edited January 21st, 2013 by PlatinumDude.
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PlatinumDude PlatinumDude is offline
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Choice Scarf locks you into the last move you used, so that's a detriment to Baton Passers. That being said, Smeargle and Ninjask do Baton Passing better:
-Shell Smash
-Baton Pass
Nature: Jolly/Timid
EVs: 80 HP/96 Def/80 SDef/252 Spe
Item: Focus Sash
Ability: Own Tempo

-Baton Pass
-Toxic/Swords Dance
Nature: Impish/Bold
EVs: 248 HP/236 Def/24 Spe
Item: Leftovers/Mental Herb
Ability: Speed Boost

EQ is redundant on Lucario and it needs some extra power in the form of Life Orb. While its defenses are low, its typing compensates by giving it useful resistances:
-Swords Dance
-Close Combat
-Crunch/Shadow Claw/Ice Punch/Bullet Punch
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

-Nasty Plot
-Aura Sphere
-Dark Pulse/Shadow Ball
-Vacuum Wave/Hidden Power (Ice)/Dragon Pulse/Psychic
Nature: Modest/Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

-Close Combat
-Crunch/Shadow Claw
-Ice Punch
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

Gyarados appreciates the freedom of switching moves, considering its good type coverage:
-Dragon Dance
-Stone Edge
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry

-Sleep Talk
-Roar/Dragon Tail
Nature: Impish
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Intimidate

Flamethrower is the superior option over Psychic on Blissey; Steel Pokémon are more important for Blissey to deal with than Fighting Pokémon, as the latter type easily takes out Blissey regardless. Also, the preferred nature and EV spread is Calm with 4 HP/252 Def/252 SDef.

Chandelure is somewhat fast enough that it has no need for Trick Room. And why isn't Shadow Ball on there? Heat Wave is better in doubles/triples. Also, Volcarona is better in standard play than Chandelure because while it's slightly weaker, it has better Speed and special bulk to compensate:
-Quiver Dance
-Fire Blast/Fiery Dance
-Bug Buzz
-Hidden Power (Ground)/Giga Drain/Substitute
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Lum Berry/Leftovers (last item must always be used with Sub)

-Quiver Dance
-Fire Blast/Fiery Dance
-Bug Buzz
Nature: Timid
EVs: 240 HP/252 Def/16 Spe
Item: Leftovers

-Quiver Dance
-Fire Blast/Fiery Dance
-Bug Buzz
Nature: Modest
EVs: 160 HP/236 SAtk/112 Spe
Item: Chesto Berry

Air Balloon > Shuca Berry on Metagross:
-Stealth Rock
-Meteor Mash
-Earthquake/Hammer Arm
Nature: Adamant
EVs: 252 HP/96 Atk/160 SDef
Item: Leftovers/Lum Berry/Air Balloon

-Meteor Mash
-Bullet Punch
-Zen Headbutt/ThunderPunch/Ice Punch/Pursuit
Nature: Adamant
EVs: 164 HP/252 Atk/92 Spe
Item: Choice Band

-Zen Headbutt
-Meteor Mash/Ice Punch
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

-Meteor Mash
-Hidden Power (Fire)
-Grass Knot
-Earthquake/Zen Headbutt
Nature: Naughty
EVs: 252 HP/228 SAtk/28 Spe
Item: Life Orb

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