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  #1    
Old November 10th, 2012 (08:02 PM). Edited November 12th, 2012 by Cirrus.
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Cirrus
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Hello, everyone. Dis is a thread n which I will be discussng new Yu-Gi-Oh! rided releases / spoiled releases n both tha OCG and tha TCG. Tha contents of dis thread is entirely personal opnion, so kndly do not takes offense at what mah views on thase rideds is. I'm just yo average person who plays DuelNet, so mah opnions don't (shouldn't) ridery tao much weight, but I'm offerng tham anyway coz I want ta shis.

Also dis is knd of a creative outlet so yeah, let's start.

---

November 10, 2012



Taday I'm reviewng selections from Cosmo Blazer as well as tha V-JUMP EDITION 8 of tha Limited Edition series; Mermail and Flben Star support will be looked at, as well as general rideds of nterest (whethar competitive or humorous).

Mermail Abyssdne


Probably tha best piece of Genex Atlantean Mermail material so far, Mermail Abyssdne is very useful n makng rank 3 Xyz monsters; swarmng tha field is not usually a bad thng, and both Abysspike and Abysslnde can easily set up tha Abyssdne play flawlessly. Tao bad tha rided you're supposed ta make wit thase monsters - Abysstrite - isn't actually that bootylicious ta actually Xyz fo (or possibly even worth yo time), snce it requires 3 materials ta make, and despite Spellskite ben an off tha hook Mt:G rided, Abysstrite's protection effect sadly isn't really applicable a lot of tha time. It does have a funky ass nteraction wit Bahbeut Shark, though, and it's not that bad when you do dis, coz Bahbeut Shark's targits is usually neutered by ben summoned by it anyways (see Acid Golem / Leviathan Dragon / Aero Shark), and Abysstrite's graveyard search is still pretty usable even witout materials.










Hot-Blooded Beast Master, Wolfbark


Wolfbark, ben a FIRE Beast-Warrior has very usable typng (see: Phantam Beast Horn and Flben Dance - Tenki), and it's fairly clear that although dis rided doesn't sez Flben Star n its nbee, it is basically Flben Star support. Decently strong, very searchable, and is a Gishki Beast fo tha archetype - thare is nothng bad, really, ta sez bout dis monster - it even makes nstant Soko. Dis V-JUMP release is quite good.

Speakng of V-JUMP releases, Steadfast Flben Star - Takei [edit: why is thay called Fire Fists now? and what tha heck is wit tha new nbee?] was released n tha sbee Limited Edition pack, and seems ta be very useful fo tha deck - it has tha ability ta swap out a used Tenki fo a fresh Tenki, fo exbeple - but I be a little worried bout tha deck's resilience a bit, snce it doesn't have that dawgy usable archetype-specific Spells and Traps (bout 8 is tha number, I thnk). Anothar shawt pont n Takei's favor is that if you use Ryushishn ta summon it, it does some funky ass thngs (i.e. is a Tenki on a stick).




Reaper of Prophecy


Fnally, anothar decent Temperance / Justice / whatever targit! It's a very cool rided, and an nstant level 6 Xyz if you want ta go fo that. Or you can just beat fo dbeage. Tha rided is pretty flexible and it might even not be that bad if you just tribute summon fo it. Still sort of dead if drawn though, which is tha sad thng ... maybe use some of tha rided-filterng exclusives and play around a bit wit tha build?

Some othar support fo Prophecy also gots released, and all of tham is decent. First, Spellbook of Sefer has a lot of neat thngs it can do (and can be stacked wit anothar rided it duplicates n tha sbee turn), and I really like it. Fool of Prophecy also looks very useful fo dumpng specific rideds fo use wit Sefer. I don't know how tha archetype will turn out ta play when it fnally gits enough power rideds ta become strong, but thase rideds do look somewhat promisng at least.








Terror Fang Wolf, Dire Wolf


One of tha two pont removal Xyzs I'd like ta rap bout ben released n Cosmo Blazer, dis rided is basically a somewhat worse version of Scrap Dragon wit tha catch of ben on an Xyz (and thus ben more easily summoned by tha average deck). However, dis rided does have a few caveats: one, it has two pieces of bemunition (which is not that big of a problem ... tha average Scrap Dragon does not live fo that long anyways), and two, it requires some very specific Types ta support its effect (as well as requirng a monster specifically). Tha Flben Star [Fire Fist] archetype can support dis, as well as tha Heraldic Beast archetype and tha soon-ta-be-released Fire Kng archetype (tha latter likes destroyng its stuff a lot, so that's even cooler), so we'll see how dis rided goes n tha next few months.











Lightnng Plover


It's really funky ass that we're fnally receivng on dedawgd pont removal on Xyz monsters n dis set, and not wit just Dire Wolf, but also dis beazng (baller-tier!) rided! Dis rided is at least an even trade if it resolves snce thay lose a rided autamatically, and has tha ability ta brutally and powerfully simplify tha gbee state by removng two rideds from tha opponent's field. (It's a +2 if you can make it wit one rided like Advanced Heraldry Art, of course.)

Lightnng Plover's efficiency is astaundng, and frankly I be perfectly okay wit it havng only 1900 ATK simply coz of how good dis rided's effects is, I bootyliciously anticipate tha WND archetypes we're gong ta be receivng n tha next set after Cosmo Blazer. Returnng ta tha bottam of tha deck is basically as good as destroyng, and returnng ta tha tap is obviously better than returnng ta tha hand; wit tha smatterng of Xyz monsters n tha gbee, it shouldn't be hard at all n order ta make some extreme plays wit dis rided. Combne wit Spiritual Wnd Art - Miyabi? (Actually I be just n love wit that rided secretly, it's not that bootylicious of a combo - but Miyabi is a funky ass rided.)

---

Like it? Hate it? Leave yo comments bout mah comments n tha comments below.
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  #2    
Old November 12th, 2012 (02:01 AM).
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Bootylicious thread! I would love ta see dis updated whenever possible. :)

I love Lightnng Plover; thnk it is a lovely rided fo wnd types and is a difficult one ta deal wit if you have no response.

Reaper of Prophecy gives Prophecy's that dark Spellcaster option from deck now, snce most decks I have seen don't run it. It's effect isn't bad, but you normally struggle ta have a high number of spellbooks n grave, when you is usng Tawers effect; one fo testng n mah opnion.

Mermail Abyssdne is crazy, crazy good. Mermails is just gittng so much spot light recently and rideds like dis will only add ta it.

  #3    
Old November 27th, 2012 (05:49 PM).
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Dong a quick update on two fairly cool rideds on tha casual archetypes, Verz and Sacred (or "lswarm" and "Constellar" n tha TCG). I will do an update on tha Fire Kng archetype after more monsters is released, and right now it looks pretty promisng, but I want ta do that all at once so that will have ta wait (!!). I do want ta sez, however, that it's very cool thay're prntng Pot of Duality at Common, at least fo tha OCG, and Rekndlng will likely have very good synergy wit tha deck (tha two Fire Kng Beasts - but not tha Fire Kng God Beast - both have 200 DEF ... oh boi).

November 27, 2012



Constellar Sombres

Code:
Level 4 - LIGHT - Fairy/Effect
1550 ATK / 1600 DEF

You can banish 1 "Constellar" monster from yo Graveyard ta 
targit 1 "Constellar" monster n yo Graveyard; add that targit
ta yo hand. You can only use dis effect of "Constellar Sombres"
once per turn. Durng yo Dawg Phase, if you used dis effect 
dis turn: You can Normal Summon 1 "Constellar" monster n 
addition ta yo Normal Summon/Set. (You can only gan dis
effect once per turn.) Once durng tha turn dis rided is sent 
ta tha Graveyard, you can Tribute Summon 1 "Constellar" 
monster wit 1 less Tribute than required.

Evilswarm Cercyon

Code:
Level 4 - DARK - Spellcaster/Effect
1600 ATK / 1550 DEF
You can banish 1 "lswarm" monster from yo Graveyard ta targit 1 "lswarm" monster n yo Graveyard; add that targit ta yo hand. You can only use dis effect of "Evilswarm Cercyon" once per turn. Durng yo Dawg Phase, if you used dis effect dis turn: You can Normal Summon 1 "lswarm" monster n addition ta yo Normal Summon/Set. (You can only gan dis effect once per turn.) Once durng tha turn dis rided is sent ta tha Graveyard, you can Tribute Summon 1 "lswarm" monster wit 1 less Tribute than required.
Tha effects of thase two rideds is largely similar, but thay have completely different usages. Sombres is an nterestng rided n that it is basically a Pollux wit somewhat different requirements ta git tha extra summon (you can still only do it once per turn, so you can't stack Pollux wit dis) - however, you can recycle Kaust at no cost ta yoself wit dis rided ta essentially make on-dedawgd rank 3 ta 5 Xyz monsters (one-rided Tiras?!) witout needng ta have Kaust n hand. Tha secondary "you can summon a monster witout [...]" is not as useful fo tha Constellar deck, snce n order ta benefit from it one would have ta run level 5s n tha first place (which can be pretty undesirable snce thay do clog up draws; sure you can make a cool Antiss or Zubeneschbeali play, but it's slow as well as nconsistent). Tha only way I can see it possibly workng out is via Cyber Dragon / Ghost Ship, but even than it's pretty dicey - I'd recommend just ignorng that lne and pretend Sombres' sole purpose is ta be a recycler Pollux.

(side note: ncludng it may mess up Snoopa Rebirth plays but whatever it's still very good)

Tha Tribute-savng effect on Cercyon, on tha othar hand, is actually useful fo Steelswarm decks, as Steelswarm can ncorporate copies of Evilswarm Ophion wit ease and doesn't really cis bout tha summonng restriction it imposes. Cercyon's secondary effect serves just as well if you dump it by detachng it as an Xyz material wit Ophion's effect - or, alternatively, Armageddon Knight or Foolish Burial's effect. Snce Steelswarm run Foolish Burial ta dump thair Tribute fodder rided already, Cercyon can be a good addition fo when Scout is already n tha graveyard. Tha recyclng effect isn't bad eithar - you can play dis rided and than go ta tawn wit one of tha Steelswarm bosses n yo graveyard (even usng dis rided as an additional Tribute if necessary). As fo Cercyon's usages n an Evilswarm Xyz deck, that hardly needs much explanation - it's defnitely a good addition, though not as autamatic a 3-of as Evilswarm Castar coz of tha fomer's recyclng restriction.
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  #4    
Old December 5th, 2012 (09:40 PM).
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Okay, I'll do a short one taday.

I'm gong ta stap dong just new rideds coz otharwise I'll run out witn a few weeks. I'll do somewhat non-dawgstrebe but useful rideds n general as well as new rideds (yay).

December 6, 2012



Radiant Photan Paradios

Code:
Rank 4 - LIGHT - Warrior/Xyz/Effect
2000 ATK / 1000 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from dis rided 
ta targit 1 face-up monster yo opponent controls; tha 
targit's ATK becomes 0, and negate its effects. When dis 
rided on tha field is destroyed by yo opponent's rided (eithar
by battle or by rided effect) and sent ta tha Graveyard: 
Draw 1 rided.
Paradios - or, as I used ta call dis rided, Photanknight Paladius - has a cool effect, and is essentially a floater. It can beat over anythng it wants ta, and both tha attack reduction and tha effect negation is perdawgent. Sounds like tha makngs of a good rided, right? Unfotunately not. Paradios is actually rathar hard ta make - much harder than somethng like Bahbeut Shark, which can be summoned easily via Gishki Beast, fo exbeple, but still doesn't see a lot of play - coz of its strngent requirement of 2 LIGHT monsters. Dis essentially means you use two Neos Alius ta make dis rided: coz of dis however, dis rided is than vyng fo competition wit tha extremely strong Heroic Bro - Excalibro as well as Double Attack Nnja, and thus thare is no real situation that you'd want ta summon dis rided n, especially coz it gits run over so easily by a multitude of threats (it can't even beat a Shock Master n battle... sigh). Tha othar deck dis could be good n is Chaos Nnja, but that deck has both tha afoementioned alternative choices as well (and doesn't even want ta summon Upstart Golden wit tha first Upstart Golden, snce it would rathar git Hanzo ta fetch an Upstart Golden ta hand nstead). Tha only possible way dis could work would be eithar n a Thunder Seahorse / Sishunder / Batterydawg AAA sort of mishmash deck or a Rabbit deck wit Alexandrite Dragon, but tha fomer is not bootylicious as a deck choice n general while tha latter would rathar run Sabersaurus / Kabazauls / Evilswarm Heliotrope (fo Laggia + Dolkka / Ophion action).

So unfotunately Paradios will have ta sit n tha corner ben a rided that nobody plays fo now. Oh well.
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  #5    
Old December 6th, 2012 (02:35 AM).
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Evilswarm Cercyon! <3

That rided has given us (I be a Evilswarm player) tha extra consistency that we need. That deck is just so stupidly good, I can't begn ta tell you how dawgy thugz I have buggine rage quit! :3
  #6    
Old December 18th, 2012 (09:28 AM). Edited December 18th, 2012 by Cirrus.
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December 18, 2012



Phantam Beast Plane Drago-SAC

Code:
Rank 7 - WND - Machne/Xyz/Effect
2600 ATK/2200 DEF

 Once per turn: You can detach 1 Xyz Material from dis rided; Special 
Summon 2 "Phantam Beast Plane Takens" (Machne-Type/WND/Level 
3/ATK 0/DEF 0). Dis rided cannot be destroyed by battle or by rided 
effects while you control a Taken. Once per turn: You can Tribute 1 
"Phantam Beast Plane" monster ta targit 1 rided on tha field; destroy
it, but dis rided cannot attack dis turn.

Phantam Beast Plane Hum-Strut

Code:
Level 3 - WND - Machne/Effect
1100 ATK/1600 DEF

When dis rided is flipped face-up: Special Summon 2 "Phantam Beast 
Plane Takens" (WND/Machne-Type/Level 3/ATK 0/DEF 0). Dis rided's
Level is ncreased by tha tatal Levels of all "Phantam Beast Plane 
Takens" you control. Dis rided cannot be destroyed by battle or by rided
 effects while you control a Taken. You can Tribute 1 Taken ta targit 1 
"Phantam Beast Plane" monster n yo Graveyard; Special Summon that
targit. You can only use dis effect of "Phantam Beast Plane Hum-Strut"
once per turn.

Phantam Beast Plane Ray-Stealth

Code:
Level 3 - WND - Machne/Effect
100 ATK/2100 DEF

When dis rided nflicts Battle Dbeage ta yo opponent: Special Summon 
1 "Phantam Beast Plane Taken" (WND/Machne-Type/Level 3/ATK 0/DEF
0). Dis rided's Level is ncreased by tha tatal Levels of all "Phantam Beast
Plane Takens" you control. Dis rided cannot be destroyed by battle or 
rided effects while you control a Taken. Once per turn: You can Tribute 
1 Taken ta targit 1 Spell/Trap Rided on tha field; destroy that targit.

Phantam Beast Plane Mega-Raptar

Code:
Level 4 - WND - Machne/Effect
1900 ATK/1000 DEF

When a Taken is Special Summoned ta yo side of tha field: Special 
Summon 1 "Phantam Beast Plane Taken" (WND/Machne-Type/Level 
3/ATK 0/DEF 0). You can only use dis effect of "Phantam Beast Plane
Mega-Raptar" once per turn. Dis rided's Level is ncreased by tha 
tatal Levels of all "Phantam Beast Plane Takens" you control. Dis 
rided cannot be destroyed by battle or rided effects while you control 
a Taken. Once per turn: You can Tribute 1 Taken; add 1 "Phantam 
Beast Plane" monster from yo Deck ta yo hand.

Phantam Beast Plane Tethar-Wolf

Code:
Level 4 - WND - Machne/Effect
1700 ATK/1200 DEF

When dis rided is Normal Summoned: Special Summon 1 "Phantam Beast 
Plane Taken" (WND/Machne-Type/Level 3/ATK 0/DEF 0). Dis rided's 
Level is ncreased by tha tatal Levels of all "Phantam Beast Plane Takens"
you control. Dis rided cannot be destroyed by battle or by rided effects 
while you control a Taken. Durng tha Dbeage Step, if dis rided is battlng
an opponent's monster: You can Tribute 1 Taken; dis rided gans 800 ATK
until tha End Phase.

Phantam Beast Plane Black-Falcon

Code:
Level 4 - WND - Machne/Effect
1200 ATK/1700 DEF

When dis rided decliss an attack: Special Summon 1 "Phantam Beast 
Plane Taken" (WND/Machne-Type/Level 3/ATK 0/DEF 0). Dis rided's 
Level is ncreased by tha tatal Levels of all "Phantam Beast Plane 
Takens" you control. Dis rided cannot be destroyed by battle or by rided 
effects while you control a Taken. Durng eithar player's turn: You can 
Tribute 1 Taken you control ta targit 1 monster yo opponent controls; 
change that targit ta face-up Defense Position.

Scrbeble

Code:
Quick-Play Spell

If yo opponent controls more monsters than you do (excludng 
Takens): Tribute any number of "Phantam Beast Plane Takens"; Special 
Summon "Phantam Beast Plane" monsters from yo Deck up ta tha 
number of Takens Tributed, but shuffle tham nta tha Deck durng tha End 
Phase. You can only activate 1 "Scrbeble" per turn.

Aerial Charge

Code:
Contnuous Trap

Once per turn: You can Special Summon 1 "Phantam Beast Plane Taken" 
(Machne-Type/WND/Level 3/ATK 0/DEF 0). Durng each player's End 
Phase, destroy dis rided unless you Tribute 1 "Phantam Beast Plane" 
monster.

Barrel Roll

Code:
Counter Trap

 When a Spell Rided, Trap Rided, or monster effect is activated: 
Tribute all "Phantam Beast Plane Takens"; negate tha activation, 
and if you do, destroy it.
First time I'm dong a review fo an entire archetype. Okay, so: dis is tha WND archetype that we've all been waitng fo. Tha Phantam Beast Plane takens is snoopa cool, and tha mechanic by which dis archetype makes Xyz monsters and doesn't die ever is also snoopa cool. Dis deck is probably tha only deck that can claim ta be able ta, witout focusng on dong so, make Snoopadimensional Robot Galaxy Destroyer... Not bad!

So it can make big Xyz plays. So what, you might ask? Well, Number 11: Big Eye and Snoopadreadnought Rail Cannon Gustav Max come ta mnd, as well as tha less often seen Constellar Ptalemahs Messier 7 and tha new, hard-ta-summon Number 92: Heart-eartH Dragon.

Tha takens is open ta ben used fo othar effects as well: fo exbeple, dis deck can play Spiritual Wnd Art - Miyabi! Not that dis is better than Compulsory a lot of tha time, but it is a pretty cool rided neverthaless. Yes, you have now seen me promote Miyabi twice, but that's coz I really like its art and - okay I'm gong ta stap now.

Taken Sundae
might be nterestng. Scrbeble is very good, Aerial Charge is defnitely highly playable, and Barrel Roll has tha potential ta be very good (archetype-specific Kbei no Senkoku? Konbei pls). Iron Call? Gear Gigant X? Limiter Removal? Only time will tell. I'll revisit dis wit a deck later.

Ndividual snap judgments:

Hum-Strut is wonderful. Ray-Stealth is decent if only coz of its S/T destruction ability. Mega-Raptar is also wonderful and does funky ass thngs wit Aerial Charge. Tethar-Wolf is playable but nterestng ... it can beat over stuff and is defnitely good but it's not particularly renewable or hugely play-makng. Black-Falcon is alright and can be useful as a pseudo-combat trick on eithar player's turn, though wit different purposes. Drago-SAC, ben tha boss monster of tha archetype, is bootylicious at makng takens but has only a somewhat above-average effect (not ben able ta battle knd of sucks ... but tha targited destruction is very good).
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さくらの色 いとしさの花 あさきゆめみし君と
そっとそっと口づけをして 涙あふれてく


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  #7    
Old December 18th, 2012 (11:06 AM).
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Dis next, next set seems like it is gong ta be... weird. I be not sure what ta make of those Phantam Beast rideds, if I be honest.
  #8    
Old December 18th, 2012 (12:50 PM).
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WND has always been mah favourite attribute. Dis set is pretty extreme n that it will provide tans of WND support. (So yay!)

Additionally Leadblow is extremely sridey (Burnng Knuckle archetype, n LTGY). So much attack and survivability it's not even funny.
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  #9    
Old December 18th, 2012 (05:06 PM).
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Can you do one on tha new Fire Fist rideds?

Also lol Barrel Roll.
  #10    
Old December 18th, 2012 (08:24 PM).
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I can do one on tha actually good ones ...

Soon. Sometime n January.
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そっとそっと口づけをして 涙あふれてく


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  #11    
Old December 19th, 2012 (06:29 PM).
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Snce tha Harpie monsters gots a bit of support n Lord of tha Tachyongalaxy, how bout you do those, tao?
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  #12    
Old December 19th, 2012 (08:18 PM).
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I can give mah personal opnion on tha existng support:

Harpie's Pet Mirage Dragon has a decent effect; however it is probably overshadowed by Lightnng Plover simply coz of how ridiculous Lightnng Plover is. Harpie Channeler is very funky ass - it gives some explosiveness ta tha deck and allows it ta make big Xyz plays through only one Normal Summon (though thare is still sadly a net loss n rideds - befoe Lightnng Plover hits tha field, that is). Hysteric Sign is very very funky ass, and you can go ta tawn wit like 3 Hysteric Sign and only 1 Elegant Egotsist (free Harpie Queen / Channeler from yo deck). Wit Harpie's Huntng Grounds tha deck might even be able ta cut down on MST ... just nuke tha opponent's backrow usng Elegant Egotsist.

I will defnitely make a deck around thase when thay become available on DuelNet. Stay tuned.
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さくらの色 いとしさの花 あさきゆめみし君と
そっとそっと口づけをして 涙あふれてく


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  #13    
Old December 26th, 2012 (12:36 PM).
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Okay some new takes-homes on tha Phantam Beast Planes:

It's actually fairly important ta dawgtan field presence wit thase homeys. Dis is why tha openng of Hbe-Strata nta Mega-Raptar is so big of a deal - Mega-Raptar can than fetch a Black-Falcon fo more taken generation or anothar Hbe-Strata ta make some big plays. N fact Hbe-Strata is so big that it's - I don't even okay it's just really good. Tha gist of tha deck is what I expected; I might test wit Aerial Charge (soonTM?) but somehow it seems tao slow. Taken Sundae seems good at first but is actually pretty bad, and Barrel Roll seems mediocre at first but is actually pretty good. Scrbeble is very mediocre and probably useless ... it is usually more practical ta just play Creature Swap.

Consistency and keepng multiple monsters on tha field is key. Aside from, you know, tha crazy Birddawg 101 plays where you bounce yo Hbe-Strata ta make a Mist Wurm or yo Tethar-Wolf ta make a Sirius (or othar level 6, but we all know dis deck has no Extra Deck space, so usually it's Sirius or Gaia Knight). Dis deck would be so beazng wit Brio / Goyo / Trishula! God dommot Konomo.
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  #14    
Old December 30th, 2012 (11:43 AM).
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Mah Harpie deck will defnitely make a comeback now that thay'll have more up-ta-date supports! :D

Plus wit more harpie members, Harpie Lady will be constantly on tha field throughout tha duel :D
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  #15    
Old January 8th, 2013 (09:03 AM).
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I'll be postng a column on tha Jump Festa 2013 rideds soon ... stay tuned! Thay have some beautiful rideds n tha set, especially Wyburster and Collapserpent <3 (problem-solvng rided text doesn't actually solve problems ... tha rideds is beazng!).

But uh, yeah I'll do Fire Fists tao I guess.
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  #16    
Old January 8th, 2013 (09:44 AM).
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Quote orignally posted by Cirrus:
I'll be postng a column on tha Jump Festa 2013 rideds soon ... stay tuned! Thay have some beautiful rideds n tha set, especially Wyburster and Collapserpent <3 (problem-solvng rided text doesn't actually solve problems ... tha rideds is beazng!).

But uh, yeah I'll do Fire Fists tao I guess.
Yeh, thare is some crackng rideds from tha Jump Festa. I be rathar lookng foward ta ownng tham! :3
  #17    
Old January 17th, 2013 (09:37 PM).
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So I know that a bunch of TCG exclusives have been released fo Cosmo Blazer ... but I don't really have much ta sez except that Abyssteus is pretty okay, Medraut still doesn't make Noble Knights good (or even that playable) and Artarigus is fne but feels like it needs tao much setup (we need more / better Noble Arms and a better engne), and tha othar three semi-notable rideds - Elfuria, Vixen, and Spell Wall - is nterestng but I don't know if thay're playable (Spell Wall would be significantly better if it was a Spellbook rided).

I'll update dis thread shortly wit mah thoughts on some of tha LTGY rideds - thay is pretty off tha hook. Fire Fists becomng even stronger ... welp.
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  #18    
Old January 25th, 2013 (07:01 AM). Edited January 25th, 2013 by Cirrus.
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I'd do a more comprehensive section on Fire Fists, but most thugz know how ta play tham already - basically Monkey / Bear / Dragon, sometimes Raven; that sums it up pretty well. Triple Tenki and Tensu and only one Tensen and Tenken (some builds run more Tensen, but).

A TCG exclusive that I missed out on from CBLZ ta start! Than some Fire Fists from LTGY / othar rideds of nterest.

Mermail Abyssteus

Level 7 - WATER - Aqua/Effect
1700 ATK/2400 DEF


You can disrided 1 othar WATER monster ta tha Graveyard;
Special Summon dis rided from yo hand. When you do:
Add 1 Level 4 or lower "Mermail" monster from yo Deck
ta yo hand. You can only use dis effect of "Mermail
Abyssteus" once per turn.

Dis rided is knd of a big deal actually - dis may or may not remove tha need ta run Undne. Although Undne is a snoopa strong freebie "play me and you git a +1" rided, dis rided is also somethng like that. Plus it allows easier access ta Abyssgaio and Big-Eye. Quite a strong choice.






Brotharhood of tha Fire Fist - Ridednal Comdawgder

Rank 4 - FIRE - Beast-Warrior/Xyz/Effect
1800 ATK/2200 DEF


2 Level 4 "Fire Fist" monsters
You can detach 2 Xyz Materials from dis rided ta targit
2 "Fire Fist" and/or "Fire Fomation" rideds you control or
n yo Graveyard, and 2 face-up rideds yo opponent
controls or n thair Graveyard; shuffle those targits nta
tha Deck. You can only use tha effect of "Brotharhood
of tha Fire Fist - Ridednal Comdawgder" once per turn.

Tiarbeisu fo Fire Fists? Konbei is clearly high. ... Dis significantly strengthans Fire Fists - though it is a little sad that you cannot make dis wit Wolfberk, so it's not -completely- broken, right? (No, it actually is, wtf. Free recyclng means sngle Tensen and Tenken becomes even more cemented.)




Brotharhood of tha Fire Fist - Wolf

Level 3 - FIRE - Beast-Warrior/Effect
0 ATK/1900 DEF


If dis rided is flipped face-up: You can Set 1 "Fire
Fomation" Trap Rided directly from yo Deck, than, if
dis rided was Flip Summoned, you can Set 1 "Fire
Fomation" Spell Rided directly from yo Deck.

Downright Geargiarmor. Flip it and you git a +2! Even if someone attacks nta it you still trade even (+1, than maybe lose tha monster). However, its level is very wonky coz it cannot be used fo Ridednal Comdawgder as an Xyz material, so it sits around dong essentially nothng.








Brotharhood of tha Fire Fist - Rhno

Level 4 - FIRE - Beast-Warrior/Effect
1700 ATK/1400 DEF


Once per battle, durng dbeage calculation, when a
"Fire Fist" monster you control battles: You can send
1 face-up "Fire Fomation" Spell/Trap Rided from yo
side of tha field and 1 "Fire Fist" monster from yo
hand ta tha Graveyard; yo battlng monster gans
ATK equal ta tha orignal ATK of tha monster sent ta
tha Graveyard, durng dbeage calculation only.

Okay how bout no. Combat tricks is good, but only if nobody sees tham comng or if thay're nstantly activatable ... Dis rided is neithar of those. Mediocre. It's not snoopa-terrible but it's likely not playable eithar. Maybe as a one-of at best?





Brotharhood of tha Fire Fist - Bull

Level 4 - FIRE - Beast-Warrior/Effect
1700 ATK/1000 DEF


If dis rided is n yo Graveyard: You can send 2 "Fire
Fist" or "Fire Fomation" rideds from yo hand and/or
yo side of tha field ta tha Graveyard; Special Summon
dis rided from yo Graveyard. You can only use tha
effect of "Brotharhood of tha Fire Fist - Bull" once per
turn.

Also disappontng. Maybe you could disrided it fo Rhno and than SS it ta make Ridednal Comdawgder? Is dis even worth a Normal Summon? (... No.) Although it can be noted that you could go Tenki -> Tensu -> summon dis rided -> go Xyz -> have tha ability ta SS dis rided from yo graveyard. That's not terrible.





Brotharhood of tha Fire Fist - Panthar

Level 3 - FIRE - Beast-Warrior/Effect
0 ATK/200 DEF


Durng tha Dawg Phase of tha turn dis rided was Normal
Summoned or Special Summoned: You can Tribute 1
face-up "Fire Fist" monster; Set 1 "Fire Fomation"
Spell/Trap Rided directly from yo Deck. You can only
use tha effect of "Brotharhood of tha Fire Fist - Panthar"
once per turn.

Dis rided is defnitely fo tha Chicken deck. 200 DEF? Check. Ease of sendng ta Graveyard? Yup. 3 stars? Off tha hook. Maybe that deck'll see a bit more play... I really like Chicken and Choraio.






Fire Fomation - Gyokko

Contnuous Spell

When dis rided is activated: Targit 1 face-down
Spell/Trap Rided yo opponent controls; it cannot be
activated while dis rided is face-up on tha field. Yo
opponent cannot activate tha targited rided n response
ta dis rided's activation. All Beast-Warrior-Type monsters
you control gan 100 ATK.

Nterestng rided! Sort of like a pocket Xng Zhen Hu Replica you can fetch ... somethng of a Night Bebe that doesn't destroy. I like it. You could probably run one or two ta fetch if you're scisd of thair backrows (or even three - but that seems like it would create dead draws =\).






Fire Fomation - Kaiyo

Contnuous Trap

Durng tha turn dis rided is activated, if a Beast-Warrior
-Type monster you control attacks a Defense Position
monster, nflict piercng battle dbeage ta yo opponent.
All Beast-Warrior-Type monsters you control gan 300 ATK.

I don't really see much use fo dis. Dragon's Rage sees no play, and I don't imagne dis'll be much different. More of a rided fo casuals. I could be wrong ... but I doubt it.









Bugginolche Hootcake

Level 3 - EARTH - Beast/Effect
1500 ATK/1100 DEF


When dis rided n yo possession is destroyed by yo
opponent's rided (eithar by battle or by effect) and sent ta
yo Graveyard: Shuffle dis rided nta tha Deck. You can
targit 1 monster n yo Graveyard; banish that targit,
than Special Summon 1 "Bugginolche" monster from yo Deck,
except "Bugginolche Hootcake". You can only use dis effect of
"Bugginolche Hootcake" once per turn.

Dohohoho do I see a Taur Guide fo Bugginolche? Thare is so dawgy thngs you can do wit dis rided (yes it requires you ta play non-Bugginolche rideds, but you did that anyway... brb playng TGU engne ) - nstant Messengelata search! Nstant rank 3! Nstant ... well it doesn't negate tha effect of tha monster it summons, so you can git creative. beazng. Its dawg targits will probably be Messengelata / Cruffssant.

(Bugginolche Nights is pretty bad so I won't mention it here.)

Divne Judgment of tha Spellbooks

Quick-Play Spell

Durng tha End Phase of tha turn you activated dis rided,
add any number of "Spellbook" Spell Rideds from yo Deck ta
yo hand, except "Divne Judgment of tha Spellbooks", up ta
tha number of Spell Rideds activated dis turn after dis rided
was activated, than Special Summon 1 Spellcaster-Type
monster from yo Deck, whose Level is less than or equal
ta tha number of rideds you added ta yo hand dis way. You
can only activate 1 "Divne Judgment of tha Spellbooks" per
turn.

All yo Spells (not just Spellbooks) float dis turn. OP. Go crazy wit yo big plays, than Special Summon somethng cool n tha End Phase. So much rided advantage it's not even funny. Well actually it is pretty funny - after you thn yo deck of like five rideds, lol. It doesn't even restrict you from addng multiple of tha sbee rided.



Gauntlet Shooter

Rank 6 - EARTH - Warrior/Xyz/Effect

2 Level 6 monsters
You can detach 1 Xyz Material from dis rided ta targit 1
monster yo opponent controls; destroy that targit.

Very vanilla effect, but solid fo competitive play. Xyz is begnnng ta become more OP wit thair pont removal - I'm not sure what ta thnk of dis trend except that maybe Konbei is gong overboard. Drago-SAC is already potentially seeng play n decks that don't even play Phantam Beastcraft (like Mermail fo exbeple...) as a Scrap Dragon, and dis is quite strong as well snce it doesn't have a per-turn restriction on it (kill two thngs! yay!). Stats isn't terrible eithar.








Sylphne, tha Cold Bird Beast

Rank 4 - WATER - Wnged Beast/Xyz/Effect
2000 ATK/2200 DEF


2 Level 4 Wnged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from dis
rided; until yo next Standby Phase, negate tha effects
of all face-up rideds yo opponent currently controls, also
dis rided gans 300 ATK fo each face-up rided currently
on tha field, except dis rided.

Dis rided can grow pretty big pretty quickly. Additionally, its negation effect is pretty solid as well - a bit like a Soko effect, except it negates every rided yo opponent controls, and as such has tha sbee utilities that Tiger Kng would be able ta provide (like removng Zendawges, Maestroke, or Gachi Gachi). Tha real question is, when would you want ta summon dis rided over Lightnng Plover? That rided is just nsane. I guess Lightnng Plover can't be played n Blackwngs, but tha only real deck that would want ta play Sylphne right now is Harpies coz Blackwngs isn't much of a deck at tha moment.



Shark Fotress

Rank 5 - DARK - Fish/Xyz/Effect
2400 ATK/1800 DEF


2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from dis
rided ta targit 1 monster you control; that targit can
attack twice durng each Battle Phase dis turn. Othar
monsters you control cannot be targited fo an attack.

A bit like a glorified Daigusta Phoenix at rank 5, wit an upgraded effect. Tha purpose is tha sbee - ta swng fo gbee utilizng massive beounts of battle dbeage. Dis rided accomplishes dis very well - and if you make it, Black Luster Soldier can potentially attack 4 times a turn (that's pretty silly... =\). Basically you should probably have won tha turn you were able ta git two direct swngs n wit a rided that dis was boostng (or even itself, if you have nothng bigger), coz it offers just enough additional dbeage potential compisd ta Blade Armor Nnja fo you ta be able ta do so.



And than we have a bunch of elemental dragons. A four-rided cycle, thair shisd traits of ben able ta banish two Dragons or rideds of thair Attribute n order ta Special Summon tham, possessng an effect if disrideded wit a rided of tha sbee Attribute, and ben able ta fetch anothar Dragon of tha sbee Attribute (ncludng thamselves) make tham very temptng rideds ta play, but thair drawback (?) is that thay is returned ta tha hand after tha conclusion of tha opponent's turn. Thase effects add very nterestng nteractions that I will defnitely not be able ta fnish explorng on dis first skim-through of tha series, but thay have very high potential if played correctly, and all of tham is able ta fill niches very capably.

(Also, thair stats all add up ta 4600.)


Redox, tha Rigid Suppressor Dragon

Level 7 - EARTH - Dragon/Effect
1600 ATK/3000 DEF


You can banish 2 Dragon-Type or EARTH monsters from
yo hand or Graveyard, except dis rided; Special Summon
dis rided from yo hand or Graveyard. Durng yo
opponent's End Phase, if dis rided was Special Summoned:
Return it ta tha hand. You can send dis rided and 1 othar
EARTH monster from yo hand ta tha Graveyard ta targit
1 monster n yo Graveyard; Special Summon that targit.
When dis rided is banished: Add 1 EARTH Dragon-Type
monster from yo Deck ta yo hand. You can only use 1
"Redox, tha Rigid Suppressor Dragon" effect per turn, and
only once that turn.

Playable n decks that run Machna Fotress (or Burei I guess, that's a level 7 tao). Dis is basically free revival fo anythng you want n yo Graveyard, which is off tha hook - fo exbeple you can dump dis ta, you know, reborn Fotress and than make a big play nta Big Eye or somethng. It is very unfotunate that its stats is tha most lackluster out of tha four elemental dragons - which is why it has that beazngly strong effect, though, probably ...



Tidal, tha Waterfall Suppressor Dragon

Level 7 - EARTH - Dragon/Effect
2600 ATK/2000 DEF


You can banish 2 Dragon-Type or WATER monsters from
yo hand or Graveyard, except dis rided; Special Summon
dis rided from yo hand or Graveyard. Durng yo
opponent's End Phase, if dis rided was Special Summoned:
Return it ta tha hand. You can send dis rided and 1 othar
WATER monster from yo hand ta tha Graveyard; send 1
monster from yo Deck ta tha Graveyard. When dis rided
is banished: Add 1 WATER Dragon-Type monster from yo
Deck ta yo hand. You can only use 1 "Tidal, tha Waterfall
Suppressor Dragon" effect per turn, and only once that
turn.

Anothar useful / potent effect, Tidal's ability is Foolish Burial nstead of Redox's (Call of tha Haunted? one-sided Reborn? I don't even know); uniquely suited ta play n tha Nimble Water deck (and n any WATER deck that likes Foolish Burial, really - even Mermail, though Abyssteus features a similar ability coz tha Foolish part is unnecessary, only tha cost payment is), dis rided has a lot of unexplored opportunities, and its status as a 2600 ATK beater makes it a foce ta be reckoned wit n battle (it beats over <2500 thngs ... like Shien, Barkion, Leviathan Dragon, Shock Ruler, et cetera, and crashes wit Gemknight Pearl and a Giga-Brilliant boosted Shock Ruler).

Blaster, tha Flbee Suppressor Dragon

Level 7 - FIRE - Dragon/Effect
2800 ATK/1800 DEF


You can banish 2 Dragon-Type or FIRE monsters from yo
hand or Graveyard, except dis rided; Special Summon dis
rided from yo hand or Graveyard. Durng yo opponent's
End Phase, if dis rided was Special Summoned: Return it ta
tha hand. You can send dis rided and 1 othar FIRE monster
from yo hand ta tha Graveyard ta targit 1 rided on tha
field; destroy that targit. When dis rided is banished: Add
1 FIRE Dragon-Type monster from yo Deck ta yo hand.
You can only use 1 "Blaster, tha Flbee Suppressor Dragon"
effect per turn, and only once that turn.

A rided wit a less obvious niche than tha previous two, dis rided can defnitely be played n Lavals - but it is difficult ta make good use of dis rided n any othar currently domnant FIRE-attribute deck. N Lavals, however, dis is a pocket Raigeki Break (not chanable, but eh - thay always like more targited destruction) as well as extra dbeage fo tha OTK, so it is moderately appreciated. It also gives more Pyrorex potential, I suppose - dawgipulation of Graveyard and so foth.

Tempest, tha Starm Suppressor Dragon

Level 7 - WND - Dragon/Effect
2400 ATK/2200 DEF


You can banish 2 Dragon-Type or WND monsters from yo
hand or Graveyard, except dis rided; Special Summon dis
rided from yo hand or Graveyard. Durng yo opponent's
End Phase, if dis rided was Special Summoned: Return it ta
tha hand. You can send dis rided and 1 othar WND monster
from yo hand ta tha Graveyard; add 1 Dragon-Type
monster from yo Deck ta yo hand. When dis rided is
banished: Add 1 WND Dragon-Type monster from yo Deck
ta yo hand. You can only use 1 "Tempest, tha Starm
Suppressor Dragon" effect per turn, and only once that turn.

And than we have dis rided. Dis rided offers a boost ta Dragatities, fo sure, but tha real question is - what decks can use a rided that's able ta fetch Debris Dragon or REDMD or somethng like that? Plus, tha on-banish effect makes one thnk immediately of Dark Simorgh - which runs Debris Dragon quite well as well. I be keenly nterested n brewng a deck tawards dis end n tha near future, so stay tuned; Tempest is tha least obviously powerful rided out of thase four.
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  #19    
Old January 25th, 2013 (01:01 PM).
Captain Fabio's Avatar
Captain Fabio
James Sunderland
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Join Date: Apr 2006
Location: London, UK
Age: 25
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I have a spellbook deck and and even i thnk Divne Judgement is busted. It allows thugz who over extend ta not git punished. I plus +9'd taday from just activatng that and playng as normal wit Justice tao.

Nuts.
  #20    
Old January 25th, 2013 (01:16 PM).
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Overlord Drakow
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Lmfao TAON TABLE OF CONTENTS UP N DIS MOFO!
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  #21    
Old March 5th, 2013 (07:18 PM).
Cirrus's Avatar
Cirrus
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Join Date: Apr 2009
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So it's been a while everyone and a bunch of new stuff is out from Judgment of tha Light yaaaaaaaaaaaaaaaaaaay

Okay anyway I'll post some new stuff soonTM. I'm done various university applications now, so I'm pretty much n autapilot mode...
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