The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > The PokéCommunity Archives > ARCHIVED: Battle Center > Competitive Team Help
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.


Advertise here

 
Click here to go to the first staff post in this thread.  
Thread Tools
  #376    
Old January 27th, 2013, 01:18 AM
Fire Flyy's Avatar
Fire Flyy
metaphysical poet
 
Join Date: Jul 2012
Location: below the heavens
Age: 18
Gender: Male
Nature: Sassy

Advertise here
Quote:
Originally Posted by vapes View Post
Thanks!
Now Jolteon question

Is a 1 IV in HP and 6 IV in SP DEF okay for Jolteon if it has 31 IV's in SP ATK and Speed? I mean either way it can't take hits well. And even with good HP and SP Def, it still gets 2HKO's correct?
yeah it can sweep just fine, but it might have trouble taking some attacks, I'd probably just go about using it anyways, Jolteon is super frail as is and the strategy you want to use it for is to weaken everything so it can just pull of a straight sweep, it won't be taking any/many hits
__________________
  #377    
Old January 27th, 2013, 08:49 AM
vapes's Avatar
vapes
Togepi
 
Join Date: Jan 2013
Location: Unova
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Fire Flyy View Post
yeah it can sweep just fine, but it might have trouble taking some attacks, I'd probably just go about using it anyways, Jolteon is super frail as is and the strategy you want to use it for is to weaken everything so it can just pull of a straight sweep, it won't be taking any/many hits
Yeah I figure since Jolteon dies after one psychic from an Alakazam/Espeon and a Hydro Pump from Rotom-W, and can still live a Scald from a Vaporeon, it should be just fine. Rebreeding may not be worth it
__________________
_

White FC: 2967 8981 9744

White 2 FC: 4342 1706 0881 (usually for trades; I have pretty good Pokes in my PC)


  #378    
Old January 27th, 2013, 11:44 AM
Mudinjakarp's Avatar
Mudinjakarp
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one
__________________
Current Game: Soulsilver (Bushido Regular Challenge)
________________
Sobek | Cychreides | Kamui | Nephthys | Talos | Magneton
Badges- Zephyr, Hive, Plain, Fog, Mineral, Storm
Strikes- X
Current Game: Pokemon Colosseum (Nuzlocke Challenge)
  #379    
Old January 27th, 2013, 11:55 AM
PlatinumDude's Avatar
PlatinumDude
Nyeh?
Community Supporter
 
Join Date: Aug 2010
Location: Canada
Age: 20
Gender: Male
Nature: Hasty
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
Quote:
Originally Posted by Mudinjakarp View Post
Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one
Yes. Salamence's stats lean towards offensive sets. Furthermore, when Shelgon evolves into Salamence, it loses some Defense.

Salamence are normally seen Jolly or Naive. You'll have to catch a new one in other words.
__________________

  #380    
Old January 27th, 2013, 11:57 AM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by Mudinjakarp View Post
Do the natures matter a whole bunch? My Impish Shellgon is almost a Salamence, do I have to catch a new one? I really like this one :P
Yeah, they sort of do.. ;__; In the game mechanics of today, a nature value will always give a 10% increase in one stat and a 10% decrease in another stat. If you know of the neutral natures that give no bonus whatsoever, its because one stat is having a 10% increase and a 10% decrease in the same stat. They cancel each other out basically. Natures will give potential bonuses to every stat except for Hit Points.

I mean look: Salamence's max attack is about 405, but only if it's a attack-oriented nature. Salamence's max speed is 328, but only with a speed-oriented nature. It can't reach those stats with a Impish nature, which is a Defensive-oriented nature. It can only reach a max of 369 in attack, and 299 in speed.

So you know, again, I recommend having an attack oriented nature, or a speed oriented nature for Salamence.

If you wanna learn more, serebii has a great guide on natures here: http://www.serebii.net/games/natures.shtml
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #381    
Old January 27th, 2013, 05:18 PM
vapes's Avatar
vapes
Togepi
 
Join Date: Jan 2013
Location: Unova
Gender: Male
Nature: Lonely
I'm curious because I'm not too familiar with the metagame, but let's say you have a Jolteon with 391 speed by lvl 100 and 318 SP ATK, which is quite frail in terms of defenses. Would this really make a difference when compared to a Jolteon with 394 Speed? And if so, how much?
__________________
_

White FC: 2967 8981 9744

White 2 FC: 4342 1706 0881 (usually for trades; I have pretty good Pokes in my PC)


  #382    
Old January 27th, 2013, 05:21 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by vapes View Post
I'm curious because I'm not too familiar with the metagame, but let's say you have a Jolteon with 391 speed by lvl 100 and 318 SP ATK, which is quite frail in terms of defenses. Would this really make a difference when compared to a Jolteon with 394 Speed? And if so, how much?
There are some issues. For starters, the Jolteon with 391 speed will be always outsped by pokemon within it's same base speed tier (130), and who are running a positive speed nature, and with max speed.

For example, a Jolteon with 394 Speed will always outspeed a Jolteon with 391 speed. So, that means that in a contest on which each Jolteon Shadow Balls each other, assuming their SpA are the same, there are no crits, or no SpD drop, then the faster one will always KO the slower one first.

However, not much non-scarfed pokemon have a 130 speed base tier, so, it's not too big of an issue.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie

Last edited by Miss Doronjo; January 27th, 2013 at 05:28 PM.
  #383    
Old January 27th, 2013, 05:32 PM
vapes's Avatar
vapes
Togepi
 
Join Date: Jan 2013
Location: Unova
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Miss Doronjo View Post
There are some issues. For starters, the Jolteon with 391 speed will be always outsped by pokemon within it's same base speed tier (130), and who are running a positive speed nature, and with max speed.

For example, a Jolteon with 394 Speed will always outspeed a Jolteon with 391 speed. So, that means that in a contest on which each Jolteon Shadow Balls each other, assuming their SpA are the same, there are no crits, or no SpD drop, then the faster one will always KO the slower one first.

However, not much non-scarfed pokemon have a 130 speed base tier, so, it's not too big of an issue.
Well I meant when facing other Pokemon besides itself. There really aren't any other Pokes in the tier that have the same base speed stat unless there's a Dragon Dancer.

...Guess I'll have to rebreed, maybe..
__________________
_

White FC: 2967 8981 9744

White 2 FC: 4342 1706 0881 (usually for trades; I have pretty good Pokes in my PC)


  #384    
Old January 27th, 2013, 05:39 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by vapes View Post
Well I meant when facing other Pokemon besides itself. There really aren't any other Pokes in the tier that have the same base speed stat unless there's a Dragon Dancer.

...Guess I'll have to rebreed, maybe..
Well look; besides pokemon that are +2 speed, Aerodactyl has the same base speed as Jolteon, and Scarf Politoed with 393 speed can outspeed pokemon that have 391. Also a +1 Gyarados has a max 391 speed, so that would be a speed tie.

If you wanna learn more, there's a great guide from smogon that explains speed tiers: http://www.smogon.com/bw/articles/ouspeed_tiers
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #385    
Old January 27th, 2013, 09:24 PM
Mudinjakarp's Avatar
Mudinjakarp
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
Quote:
Yeah, they sort of do.. ;__; In the game mechanics of today, a nature value
will always give a 10% increase in one stat and a 10% decrease in another stat.
If you know of the neutral natures that give no bonus whatsoever, its because
one stat is having a 10% increase and a 10% decrease in the same stat. They
cancel each other out basically. Natures will give potential bonuses to every
stat except for Hit Points.

I mean look: Salamence's max attack is about
405, but only if it's a attack-oriented nature. Salamence's max speed is 328,
but only with a speed-oriented nature. It can't reach those stats with a Impish
nature, which is a Defensive-oriented nature. It can only reach a max of 369 in
attack, and 299 in speed.

So you know, again, I recommend having an
attack oriented nature, or a speed oriented nature for Salamence.
Aww, I spent hours and all of my 4 rare candies and my only earthquake and dragon claw getting it to level 50... thanks anyways! Is Jolly or Naive better for a Dragon Dance, Outrage, Earthquake and Hydro Pump (basically offensive) Salamence?
__________________
Current Game: Soulsilver (Bushido Regular Challenge)
________________
Sobek | Cychreides | Kamui | Nephthys | Talos | Magneton
Badges- Zephyr, Hive, Plain, Fog, Mineral, Storm
Strikes- X
Current Game: Pokemon Colosseum (Nuzlocke Challenge)
  #386    
Old January 27th, 2013, 09:51 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by Mudinjakarp View Post
Aww, I spent hours and all of my 4 rare candies and my only earthquake and dragon claw getting it to level 50... thanks anyways! :P Is Jolly or Naive better for a Dragon Dance, Outrage, Earthquake and Hydro Pump (basically offensive) Salamence?
Well it depends - if you're running a Dragon Dance set with a special attack, like in your case with Hydro Pump, you might want to try Naive, to avoid the 10% -SpA drop in stat. If you're running purely physical attacks with Dragon Dance, then you should try Jolly.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #387    
Old January 28th, 2013, 06:45 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by Miss Doronjo View Post
Well it depends - if you're running a Dragon Dance set with a special attack, like in your case with Hydro Pump, you might want to try Naive, to avoid the 10% -SpA drop in stat. If you're running purely physical attacks with Dragon Dance, then you should try Jolly.
I think Hydro Pump on DD set is a waste of move space...
It's pretty useless to have Hydro Pump when you can have Adamant nature with Moxie.
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #388    
Old January 28th, 2013, 06:49 AM
PlatinumDude's Avatar
PlatinumDude
Nyeh?
Community Supporter
 
Join Date: Aug 2010
Location: Canada
Age: 20
Gender: Male
Nature: Hasty
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
Quote:
Originally Posted by Ash493 View Post
I think Hydro Pump on DD set is a waste of move space...
It's pretty useless to have Hydro Pump when you can have Adamant nature with Moxie.
Hydro Pump is an option on DD Salamence if it's used on a Rain team so that it can deal with physical walls more easily, especially when it hasn't accumulated Moxie or DD boosts. Same story goes for Fire Blast on Sun and weatherless teams.
__________________

  #389    
Old January 28th, 2013, 08:44 PM
vapes's Avatar
vapes
Togepi
 
Join Date: Jan 2013
Location: Unova
Gender: Male
Nature: Lonely
So I have two Jolteons:
one with 30 SP ATK IV's and 28 Speed IV's
and one with 27 SP ATK IV's and 31 Speed IV's
Which one should I take? The second one has a higher HP and SP def IV's, while the first has higher defense.

The first also carries HP Fire, while the second has HP Water
__________________
_

White FC: 2967 8981 9744

White 2 FC: 4342 1706 0881 (usually for trades; I have pretty good Pokes in my PC)


  #390    
Old January 28th, 2013, 08:47 PM
PlatinumDude's Avatar
PlatinumDude
Nyeh?
Community Supporter
 
Join Date: Aug 2010
Location: Canada
Age: 20
Gender: Male
Nature: Hasty
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
Quote:
Originally Posted by vapes View Post
So I have two Jolteons:
one with 30 SP ATK IV's and 28 Speed IV's
and one with 27 SP ATK IV's and 31 Speed IV's
Which one should I take? The second one has a higher HP and SP def IV's, while the first has higher defense.

The first also carries HP Fire, while the second has HP Water
Depends on what Hidden Power types both have, IMO. If it's Ice, Fire or Grass, go with that one. Otherwise, I'd go with the second one.
__________________

  #391    
Old January 28th, 2013, 08:50 PM
vapes's Avatar
vapes
Togepi
 
Join Date: Jan 2013
Location: Unova
Gender: Male
Nature: Lonely
Quote:
Originally Posted by PlatinumDude View Post
Depends on what Hidden Power types both have, IMO. If it's Ice, Fire or Grass, go with that one. Otherwise, I'd go with the second one.
First one has HP Fire, the one with 28 IV's in Speed, and the second one has HP Water...I can't really pick which one as Water will give me ground type coverage, but Fire will help with Ferrothorn
__________________
_

White FC: 2967 8981 9744

White 2 FC: 4342 1706 0881 (usually for trades; I have pretty good Pokes in my PC)


  #392    
Old January 28th, 2013, 08:56 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by vapes View Post
First one has HP Fire, the one with 28 IV's in Speed, and the second one has HP Water...I can't really pick which one as Water will give me ground type coverage, but Fire will help with Ferrothorn
I'd say ground coverage would benefit you more. You don't really need Fire coverage, since most steel pokemon have sorta average SpD, so you'd be 2HKOing some of them with Thunderbolt anyway.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #393    
Old January 28th, 2013, 09:12 PM
PlatinumDude's Avatar
PlatinumDude
Nyeh?
Community Supporter
 
Join Date: Aug 2010
Location: Canada
Age: 20
Gender: Male
Nature: Hasty
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
Quote:
Originally Posted by Miss Doronjo View Post
I'd say ground coverage would benefit you more. You don't really need Fire coverage, since most steel pokemon have sorta average SpD, so you'd be 2HKOing some of them with Thunderbolt anyway.
Actually, HP Fire is more important than HP Ground on Jolteon because of Ferrothorn, who would use Jolteon as setup bait for hazards/Leech Seed, or KO it outright with Power Whip. Heatran is still hit hard by Thunderbolt regardless.
__________________

  #394    
Old January 28th, 2013, 09:27 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by PlatinumDude View Post
Actually, HP Fire is more important than HP Ground on Jolteon because of Ferrothorn, who would use Jolteon as setup bait for hazards/Leech Seed, or KO it outright with Power Whip. Heatran is still hit hard by Thunderbolt regardless.
It's a matter of preference from your team comp, really. I myself, normally use HP Grass on Jolteon, since I find hitting ground types to be more effective. I've only said my overall preference - they can both work; I guess it just matters on his team.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #395    
Old January 29th, 2013, 05:47 AM
WolfMirage's Avatar
WolfMirage
"Last Raven"
 
Join Date: Sep 2010
Age: 24
Gender: Male
Nature: Bold
i need better counter-mearsures to deal with ice and fighting double battle pokes
heres my double team and ~rnc~ as breed this team for me and she says they have perect 8 stats across the broad, if it help at all
well anyways ill be looking into their moves myself, i just thought i post here to get some good remarks and any usefull info
Tyranitar:
-Crunch
-Rock Slide
-Low Kick
-Protect
Nature: Adamant
ability: Sand Stream

Garchomp:
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Nature: Jolly
Ability: Sand Veil

Gastrodon:
-Surf
-Ice Beam
-Earth Power
-Recover
Nature: Bold
Ability: Storm Drain

Gliscor:
-Earthquake
-Acrobatics
-Tailwind
-Protect
Nature: Adamant
Ability: Sand Veil

Last edited by WolfMirage; January 29th, 2013 at 05:53 AM.
  #396    
Old January 29th, 2013, 05:55 AM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
You can try something like Heatran or the fighting type Terrakion over your Gliscor or Garchomp if things go south against ice types. You can also have your Garchomp hold a Yache Berry, so that it'll have an easier time to sweep, or deal nice damage against them.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie

Last edited by Miss Doronjo; January 29th, 2013 at 06:08 AM.
  #397    
Old January 29th, 2013, 05:58 AM
WolfMirage's Avatar
WolfMirage
"Last Raven"
 
Join Date: Sep 2010
Age: 24
Gender: Male
Nature: Bold
c my team got tore up by a sawk and the snowflake poke on the double train battle subway and if my team cant make on the battle subway, then theres no way they would make in online comptivite battles, cause this suppose to be a double battle team

but thanks for the advice, u do make a good point
  #398    
Old January 29th, 2013, 06:18 PM
Papii's Avatar
Papii
Unhatched Egg
 
Join Date: Jan 2011
Gender: Male
Alright, So I'm already planning my team for Pokemon X and Y, and Dragonite is going to be apart of it. I already have three moves, two that will counter his weaknesses, but I need one more.

I was wondering, should I use Flamethrower or Heat Wave? I know that Flame thrower rarely misses and has more PP than Heat Wave, but I would like to start competitively battling again, mainly in doubles battles (this is where heat wave is good, it attacks both opponents)

So which should I use? And, can you explain why?

My Dragonite will be holding an item that doesn't enhance accuracy nor power of fire moves, please keep that in mind.
  #399    
Old January 29th, 2013, 07:05 PM
WolfMirage's Avatar
WolfMirage
"Last Raven"
 
Join Date: Sep 2010
Age: 24
Gender: Male
Nature: Bold
i dinfinly need 2 rethink my double double team, i just lose 2 online battles and to 2 i just lost is a big understatment, my first battle, i face off agaist a breloom and mamoswin and throught the whole battle, i only got one chance 2 attack and that was with garchomp, i didnt even take 1 of the enemy pokes

im i missing some info 2 building desert team here
  #400    
Old January 29th, 2013, 07:23 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Quote:
Originally Posted by WolfMirage View Post
i dinfinly need 2 rethink my double double team, i just lose 2 online battles and to 2 i just lost is a big understatment, my first battle, i face off agaist a breloom and mamoswin and throught the whole battle, i only got one chance 2 attack and that was with garchomp, i didnt even take 1 of the enemy pokes

im i missing some info 2 building desert team here
Well, first, just because you're running a sanstorm team, doesn't mean you have to strictly use ground-type pokemon. D= Also, perhaps more offense will be your better defense.

One thing you can try to do, is that you can swap Gastrodon with Starmie, that has a moveset of Hydro Pump, Ice Beam, Recover, and Thunderbolt, sooo you can have more coverage for yourself. Have you also tried Stoutland? It has an amazing ability for sandstorm - Sand Rush. You can utilize a choice band on it, as it packs quite good power. You can also try Scizor - it has strong attack, and it's steel typing resists ice attacks.
__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
 
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 06:58 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.