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  #126    
Old February 2nd, 2013 (11:24 AM).
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it shut down after i left the cave
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  #127    
Old February 2nd, 2013 (01:40 PM).
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Quote originally posted by bluball:
it shut down after i left the cave
Enlighten me perhaps? Could you expand on what you have just stated?
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  #128    
Old February 2nd, 2013 (03:36 PM).
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Quote originally posted by Rayquaza.:
Enlighten me perhaps? Could you expand on what you have just stated?
when i left the cave where u fight rose it shut down rite then
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  #129    
Old February 2nd, 2013 (11:15 PM).
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Ok, one of my friends had the same problem so I'm working on a fix currently but it won't arrive until demo V1.2.
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  #130    
Old February 3rd, 2013 (02:12 PM). Edited February 3rd, 2013 by Gmack.
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I have played through this, and I was thoroughly disappointed, sadly.
To reconcile my thoughts, I decided to do a full-analysis review of this game, in it's most available beta.
View the full Review here.

This is not to offend, this is to help the project. I even state how I think you could improve.

EDIT:: Fixed the link, sorry.
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  #131    
Old February 3rd, 2013 (02:35 PM).
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Sorry, this google docs link doesn't work.
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  #132    
Old February 4th, 2013 (05:42 PM).
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Quote originally posted by Rayquaza.:
Sorry, this google docs link doesn't work.
Sorry about that, fixed the link.
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  #133    
Old February 5th, 2013 (12:50 PM).
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The whole idea and concept of the game looks promising, keep up with the good work.
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  #134    
Old February 13th, 2013 (10:31 AM).
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Adding some of my own opinions here:
The rival mugshot and sprites need to be fixed,all 3 of them(mugshot,trainer sprite and overworld sprite) look nothing like each other. Also Team Magma grunts shouldn't really be so avoidable and the grunt that moves the rocks shouldn't be that close to them,it just makes it too obvious. I also don't think Maxie should be battled this early in the game,also while on subject of Maxie i also don't think he should be smiling in his mugshot but that's just my opinion.

I also agree with a lot that Gmack said,especially on just using static pokemon sprites because it takes a long time for you or your opponent to send out your pokemon duo to the game needing to animate them. However the only map that is actually empty is the home town which is quite big but all the houses are at really great distance from each other.I cannot judge grammar however as i am not native English speaker and would probably just skip half of the grammatical errors myself.

I would give this a 5.5/10 instead of 4/10 that Gmack gives as this looks promising and could turn out really good if few errors are fixed.
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I'll put something here soon, i think...
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  #135    
Old February 16th, 2013 (11:47 AM). Edited February 16th, 2013 by Kurapika.
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i.imgur.com/20laBq1.png
The 1st Gym leader is ridiculously weak...
The graphics are awesome.
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  #136    
Old February 17th, 2013 (03:13 PM). Edited February 18th, 2013 by Rayquaza..
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Well guys, with some time off school, now I can drop in to make some updates:
  • The demo links are being removed because the bugs have caused too many complaints and are, as of today, very out-of-date
  • Pokémon Skyblaze will use BW tiles and OWs
  • Pokémon Skyblaze now runs off Pablosky's Pokémon Script Project DS
  • HMs are being scrapped and replaced with something far more sensible (and logical in my eyes)
    Some new screenshots have come out (YAY V4)

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  #137    
Old February 18th, 2013 (01:46 PM).
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I take it this is because you can't script very well in essentials, huh.
Looks good, especially the Xtransceiver shot.
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  #138    
Old February 18th, 2013 (03:36 PM).
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PokemonS is a really cool and has a bunch of built in features that should make Skyblaze a whole lot better.

I'm loving the Oak OW, and the battle background is pretty badass. Although I lol'd seriously hard when I noticed that you were using only 1 Pokemon against the Champion who has 6.

I'm really interested on what these HM-replacements are, pretty excited for the next release now xD
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  #139    
Old February 18th, 2013 (11:40 PM).
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Quote originally posted by nuzamaki90:
PokemonS is a really cool and has a bunch of built in features that should make Skyblaze a whole lot better.

I'm loving the Oak OW, and the battle background is pretty badass. Although I lol'd seriously hard when I noticed that you were using only 1 Pokemon against the Champion who has 6.

I'm really interested on what these HM-replacements are, pretty excited for the next release now xD
Yeah, I slipped in a couple of debug feature before I took some screenshots. More information about the new HM system can be found on the first post.
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  #140    
Old February 19th, 2013 (04:58 AM).
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Wow, really? The whole idea behind the gems sounds pretty neat, but also pretty familiar...Also you're missing the description of one of the gems.
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  #141    
Old February 19th, 2013 (05:10 AM).
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Quote originally posted by Luka S.J.:
Wow, really? The whole idea behind the gems sounds pretty neat, but also pretty familiar...Also you're missing the description of one of the gems.
Yeah, there was a certain amount of inspiration behind the elemental gems. Good point, I'll add it in now.
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  #142    
Old February 19th, 2013 (05:19 AM).
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Your spriting is so fluent, how long did it actually take you to do these?

Spoiler:
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  #143    
Old February 24th, 2013 (08:20 PM).
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I thought the game was finished. xD
Also, it would be cool if you can give us a list of the obtainable Pokes. :]
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  #144    
Old February 24th, 2013 (11:55 PM).
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In terms of mapping the game is about 98% complete, while the eventing is about 28% complete. As for the Pokémon; the currently consist of the first 493 Pokémon, this of course will be changed to a smaller amount in the fullness of time.
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  #145    
Old March 4th, 2013 (11:25 AM).
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Is this projects still going?
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  #146    
Old March 9th, 2013 (12:58 AM).
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It looks very promising indeed my man, just one question though will the battle sprites be moving like BW?
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  #147    
Old March 9th, 2013 (02:17 PM).
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Quote originally posted by Uzigunner:
It looks very promising indeed my man, just one question though will the battle sprites be moving like BW?
Thanks. It's a good question you've asked there - the answer is yes with an if/but - I'm not going to use gifs to animate them because they really slow the game down (they're too big) and if I can get my hand on an animating sprite script there will still be a whole load of extra bitmaps to create.

Another map update - Victors Pass:

WARNING: BIG
Spoiler:
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  #148    
Old March 9th, 2013 (05:59 PM).
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Quote originally posted by Rayquaza.:
Thanks. It's a good question you've asked there - the answer is yes with an if/but - I'm not going to use gifs to animate them because they really slow the game down (they're too big) and if I can get my hand on an animating sprite script there will still be a whole load of extra bitmaps to create.

Another map update - Victors Pass:
I'm working on the backsprites for B/W you can use them, but they are in Gen4 format
also, I like your map, but i dont understand the waterfall, you made it a secluded body of water, I dont understand how it is just pouring endless water... hahaha, I like it though, its pretty good
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  #149    
Old March 9th, 2013 (11:56 PM).
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Quote originally posted by Saving Raven:
I'm working on the backsprites for B/W you can use them, but they are in Gen4 format
also, I like your map, but i dont understand the waterfall, you made it a secluded body of water, I dont understand how it is just pouring endless water... hahaha, I like it though, its pretty good
Do you mean like 2 frame animations? In d/p/pt?

Thanks, all my maps are subject to change depending on public opinion.
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  #150    
Old March 10th, 2013 (12:26 PM).
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Quote originally posted by Rayquaza.:
Do you mean like 2 frame animations? In d/p/pt?

Thanks, all my maps are subject to change depending on public opinion.
no, like the rest of the standard pokemon backsprites just one frame, they're based off of Chaos Rush's rom hack project, but i have to do some editing since its only 128x128 and i make them 160x160 and some i dont use since its easier to take the original ones

also your waterfall could work if the lake thing was filled by an outside source like a river you cant go though, like its blocked by rocks
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