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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #426    
Old February 3rd, 2013, 04:00 PM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
I am not on my computer anymore so I can't give screens right now. For the text, only the text moves. The text box thing that gives the battle messages stays in place. The buttons shift and the text stays centered in them. It's not really important though, as long as you only use 40x40 pixel boxes. Just wanted to point it out
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  #427    
Old February 4th, 2013, 05:32 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by Rayd12smitty View Post
I am not on my computer anymore so I can't give screens right now. For the text, only the text moves. The text box thing that gives the battle messages stays in place. The buttons shift and the text stays centered in them. It's not really important though, as long as you only use 40x40 pixel boxes. Just wanted to point it out
Maybe the wiki can explain something. The position of text within a message box depends on that windowskin's dimensions, and there are only 4 sets of dimensions you should really be using. Perhaps that's where you're messing up - I still don't quite understand what you're on about, particularly when you talk about 40x40 pixels (what is this size?).
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  #428    
Old February 16th, 2013, 07:17 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Quote:
Originally Posted by Maruno View Post
That was fixed in v8. That's why it's on the "Old bugs" page, and why it is mentioned as fixed in v8's change log.

At least, no one's complained that it's still broken.
No one's checked I guess. I'll give you a text explanation and a video:

http://www.youtube.com/watch?v=j4mhFX4TguE

The camera still falls behind, and encounters you *would have* gotten on the ice still occur, but just wait until you land on proper ground and happen all at once.

Additionally, if you have a really long ice path (and I mean unrealistically long, but I do think it's something to take into consideration), the game crashes with a stack error of random nature.

Code:
Exception: SystemStackError
Message: stack level too deep
PokemonField:567:in `pbIsPassableWaterTag?'
Game_Map_:187:in `passable?'
Game_Map_:180:in `each'
Game_Map_:180:in `passable?'
Game_Character_1:105:in `passableEx?'
Game_Character_1:123:in `passable?'
Game_Player_:213:in `passable?'
PokemonField:1315:in `pbSlideOnIce'
PokemonField:1314:in `loop'
PokemonField:1323:in `pbSlideOnIce'

Exception: SystemStackError
Message: stack level too deep
Game_Map_:96:in `data'
Game_Map_:264:in `terrain_tag'
Game_Map_:263:in `each'
Game_Map_:263:in `terrain_tag'
PokemonMap:806:in `getTerrainTag'
PokemonMap:812:in `getFacingTerrainTag'
PokemonField:2320:in `pbFacingTerrainTag'
PokemonField:1296:in `pbLedge'
Game_Player_:72:in `move_right'
Game_Character_3_:170:in `move_forward'

Exception: SystemStackError
Message: stack level too deep
PokemonControls:200:in `count'
PokemonControls:198:in `each'
PokemonControls:198:in `count'
PokemonControls:139:in `dir4'
PokemonControls:138:in `each'
PokemonControls:138:in `dir4'
Game_Player_:372:in `update_old'
Walk_Run:71:in `update'
Scene_Map:85:in `miniupdate'
Scene_Map:83:in `loop'
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  #429    
Old February 16th, 2013, 08:44 PM
LexTheGreat
Unhatched Egg
 
Join Date: Feb 2013
Gender: Male
I don't know if this is a bug but its not working correctly, Any text box (ie: Makeing a mystory gift) You cant type in them.. Is this just me? Does it for all of them, Not the ones that pop-up in the menu tho just the debug stuff.. Thanks
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  #430    
Old February 17th, 2013, 05:03 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by IceGod64 View Post
No one's checked I guess. I'll give you a text explanation and a video:

http://www.youtube.com/watch?v=j4mhFX4TguE

The camera still falls behind, and encounters you *would have* gotten on the ice still occur, but just wait until you land on proper ground and happen all at once.

Additionally, if you have a really long ice path (and I mean unrealistically long, but I do think it's something to take into consideration), the game crashes with a stack error of random nature.
You didn't mention you were cycling. For some reason any movement speed other than walking causes that problem (otherwise I would make ice-sliding faster).


Quote:
Originally Posted by LexTheGreat View Post
I don't know if this is a bug but its not working correctly, Any text box (ie: Makeing a mystory gift) You cant type in them.. Is this just me? Does it for all of them, Not the ones that pop-up in the menu tho just the debug stuff.. Thanks
Can you provide a specific example?
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  #431    
Old February 17th, 2013, 06:49 AM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 26
Gender: Male
Nature: Naive
Quote:
Originally Posted by LexTheGreat View Post
I don't know if this is a bug but its not working correctly, Any text box (ie: Makeing a mystory gift) You cant type in them.. Is this just me? Does it for all of them, Not the ones that pop-up in the menu tho just the debug stuff.. Thanks
I was using this just yesterday, and it seemed to work fine for me.

Quote:
Originally Posted by Maruno View Post
You didn't mention you were cycling. For some reason any movement speed other than walking causes that problem (otherwise I would make ice-sliding faster).
It happens when walking for me as well. just much slower, to the point where the game crashes from sliding to far before he reaches even half way to the end of the screen.

And what about the other bugs such as the system stack error and the accumulating encounters?

Sorry if I sound like I'm being demanding, I just want to make sure everything has been made aware of.
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  #432    
Old February 17th, 2013, 10:30 AM
LexTheGreat
Unhatched Egg
 
Join Date: Feb 2013
Gender: Male
Hmm how could i give an example? Ill try to describe it,
name=Kernel.pbMessageFreeText("Enter a phrase.","",false,32) Is the textbox code i think
I go to make the mystory gift (A pokemon) And i get to the Name part and it doesnt seem to type?
I try'ed using on screen keybored also didn't work. Does it for all debug pbMessageFreeText. eh ;/
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  #433    
Old February 21st, 2013, 01:13 PM
Giu's Avatar
Giu
 
Join Date: Jan 2010
Gender: Male
Nature: Modest
Hello

The game is crashing when the Bug Contest ends. This is the message I receive:

"
Quote:
Pokemon Essentials
Exception: RuntimeError
Message: Script error within event 4, map 29 (Natural Park Entrance):
Exception: NoMethodError
Message: Section120:236:in `pbBugContestScore'undefined method `+' for nil:NilClass
Full script:
pbBugContestState.pbStartJudging


Interpreter:243:in `pbExecuteScript'
PokemonBugContest:236:in `each'
PokemonBugContest:236:in `pbBugContestScore'
PokemonBugContest:96:in `pbJudge'
PokemonBugContest:152:in `pbStartJudging'
(eval)in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'


Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
"

NM problem solved by replacing line 236 by
for i in pokemon.iv; ivscore+=i; end

Last edited by Giu; February 21st, 2013 at 01:28 PM.
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  #434    
Old February 23rd, 2013, 12:58 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
If you use Fly when riding bicycle, after you reach in destination your still will be riding.

Blue Flute, Yellow Flute, Red Flute and Poké Flute aren't working in battle. To fix this, in PokeBattle_ActualScene, in line 'if usetype==1' add ' || usetype==3'. In line 'elsif usetype==2' add ' || usetype==4'. In items.txt you need to make the Poké Flute final ',5,2,6' to ',5,3,6' or change the effect to doesn't select a pokémon.
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  #435    
Old February 24th, 2013, 12:11 AM
Florio's Avatar
Florio
Pokemon Crimson Skies Owner
 
Join Date: Nov 2008
Location: Canada
Gender: Male
Nature: Lax
Sucker Punch work's even if a non-damaging move is being used. I am not sure if all the abilites and move effects are working but just thought I would let you know.
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  #436    
Old February 25th, 2013, 04:26 AM
TACHAN
 
Join Date: Jan 2010
Gender: Female
The Pokeradar does not work well.

When I use PokeRadar the grasses move since it must work, but the majority of the times on having trodden on these grasses does not appear any Pokemon, the chain is cut and I have to use again the Pokerada (after recharging 50 steps)

If I use Repellent, the Pokemon does not also appear on having trodden on these special grasses. I remember that in the original game if it was possible to do it.
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  #437    
Old March 3rd, 2013, 09:53 AM
Jaymonius's Avatar
Jaymonius
Unhatched Egg
 
Join Date: Mar 2013
Gender: Male
Hey there, not sure if this was mentioned yet or not, but when you use Volt Switch on the last Pokémon in a trainer battle OR when you're battling a wild Pokémon, you still have to switch out to send someone out, and when the Poke comes out, the previous guy gains all the experience. So it still somewhat works the way it is supposed to, but the switching thing shouldn't happen, m'right?

EDIT: Apparently, when I used Work Up on my Herdier, I had the option to select my opponent to use it on. Though when he uses Work Up, it does the usual effects. I don't believe I'm supposed to have the option of targetting who to use Work Up on. This was in Double Battles BTW.

Last edited by Jaymonius; March 3rd, 2013 at 01:32 PM.
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  #438    
Old March 10th, 2013, 05:52 AM
Keromatsu's Avatar
Keromatsu
Froakie is Awesome!
 
Join Date: Jul 2012
Gender: Male
Nature: Naughty
After editing the Image 'Splash' I got :
Code:
Script 'Scene_Intro' line 78: NameError occurred
uninitialized constant IntroEventScene:PBSpecies
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Last edited by Keromatsu; March 10th, 2013 at 06:04 AM.
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  #439    
Old March 29th, 2013, 08:49 PM
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
In a double battle, Lightning Rod still works even after the Pokemon possessing it has been KO'd.
One of my players caught it in an LP video. You can see it here, skip to 19:45
https://www.youtube.com/watch?v=jHOYURLeoA0
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  #440    
Old April 4th, 2013, 08:58 AM
rom downloader
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
im getting the same thing. what do? how fix?

Quote:
Originally Posted by khkramer View Post
Try recompiling with the editor.
I know this is a dumb question, but im very new to this, how does one recompile the editor?

Last edited by rom downloader; April 4th, 2013 at 09:22 AM. Reason: Your double post has been automatically merged.
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  #441    
Old April 10th, 2013, 11:56 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I may not be replying to all the reports, but I'm taking notes.
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Last edited by Maruno; April 11th, 2013 at 10:52 AM.
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  #442    
Old April 11th, 2013, 03:07 PM
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
Aha, I'm relieved. I was beginning to worry that there was some truth to your comment in that thread about suddenly dropping the project.
;

The following was observed in a double battle between two allied partners, but I assume that doesn't have to be the case:
Quote:
Electivire used Discharge!
Lanturn's Volt Absorb restored HP!
A critical hit!
When an ability cancels a move like that, there shouldn't be a chance for it to crit- or at least the message shouldn't be displayed.
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  #443    
Old April 11th, 2013, 04:26 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by AmethystRain View Post
Aha, I'm relieved. I was beginning to worry that there was some truth to your comment in that thread about suddenly dropping the project.
;
I've yet to make up my mind about my future with Essentials, but I almost certainly won't drop it completely. The nearest to that would be that I fall back to an advisory/director/compiler role, where I still put out the releases but they only contain stuff which other people have contributed. I'll have a think.


Quote:
Originally Posted by AmethystRain View Post
The following was observed in a double battle between two allied partners, but I assume that doesn't have to be the case:
Quote:
Electivire used Discharge!
Lanturn's Volt Absorb restored HP!
A critical hit!
When an ability cancels a move like that, there shouldn't be a chance for it to crit- or at least the message shouldn't be displayed.
True enough (it was just the message showing when it shouldn't). I've fixed that, and I've also fixed Air Balloon popping because of non-damaging moves (it shouldn't) because I happened to notice it at the same time.
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  #444    
Old April 11th, 2013, 05:53 PM
AmethystRain's Avatar
AmethystRain
Crystaline
 
Join Date: Apr 2012
Gender: Female
EDIT: Uh, sorry, my computer managed to post the same post as above twice, like an hour later. Remove this please.

((Although as long as this post exists: Glad to know you aren't letting it go entirely. =D ))

DOUBLE EDIT: Okay, well, as long as this is here may as well use it for something else I found, or, at least to look into.

I believe Anticipation is working incorrectly. I've got a Toxicroak that shuddered when I sent it in in a double battle against Manectric/Seviper with the moves
Fire Fang, Ice Fang, Thunder Fang, Crunch,
Poison Fang, Aqua Tail, Night Slash, Rest
Now, none of those are super effective against Toxicroak, so it oughtn't be shuddering. I'm thinking, maybe since Rest is classified as a Psychic type move, though, it's shuddering from that?
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Last edited by AmethystRain; April 12th, 2013 at 06:49 PM.
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  #445    
Old April 14th, 2013, 01:06 AM
Felgrand89
Unhatched Egg
 
Join Date: Aug 2012
Gender: Male
The bug where you catch a shadow pokemon and the opponent doesn't send out a replacement is still in Essentials version 11. Where is it determined that an opponent has to switch out a pokemon?
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  #446    
Old April 14th, 2013, 03:18 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Quote:
Originally Posted by AmethystRain View Post
EDIT: Uh, sorry, my computer managed to post the same post as above twice, like an hour later. Remove this please.

((Although as long as this post exists: Glad to know you aren't letting it go entirely. =D ))

DOUBLE EDIT: Okay, well, as long as this is here may as well use it for something else I found, or, at least to look into.

I believe Anticipation is working incorrectly. I've got a Toxicroak that shuddered when I sent it in in a double battle against Manectric/Seviper with the moves
Fire Fang, Ice Fang, Thunder Fang, Crunch,
Poison Fang, Aqua Tail, Night Slash, Rest
Now, none of those are super effective against Toxicroak, so it oughtn't be shuddering. I'm thinking, maybe since Rest is classified as a Psychic type move, though, it's shuddering from that?
You know notifications don't happen when you edit a post, right? It was only coincidence that I saw this.

I've fixed it for the next version; it only triggers due to damaging supereffective moves (which aren't Counter/Mirror Coat/Metal Burst) and effective OHKO moves. Interestingly, Anticipation has never worked against Explosion/Selfdestruct in the official games.


Quote:
Originally Posted by Felgrand89 View Post
The bug where you catch a shadow pokemon and the opponent doesn't send out a replacement is still in Essentials version 11. Where is it determined that an opponent has to switch out a pokemon?
Fixed it. In PokeBattle_Battler in def pbReset, add the line @pokemonIndex=-1.

Turns out what I'd fixed before for this only applied to double battles. This'll fix single battles, though.
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  #447    
Old April 19th, 2013, 05:09 AM
t84un's Avatar
t84un
 
Join Date: Apr 2013
Location: Poland
Gender: Male
Nature: Relaxed
Hello !
I've got a problem with EDITOR.
When i'am trying to add a new trainer battle after selecting first pokemon an error appears :


---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `[]' for nil:NilClass

PokeBattle_Pokemon:729:in `initialize'

PokemonTrainers:102:in `new'

PokemonTrainers:102:in `pbNewTrainer'

PokemonTrainers:88:in `loop'

PokemonTrainers:111:in `pbNewTrainer'

PokemonTrainers:80:in `each'

PokemonTrainers:80:in `pbNewTrainer'

PokemonEditor:3696:in `pbTrainerBattleEditor'

PokemonEditor:3653:in `pbListScreenBlock'

PokemonEditor:1572:in `loop'


Please, help. This error appears even when i'm trying to add new trainer on 'clean' version of starter kit.
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  #448    
Old April 19th, 2013, 05:13 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Don't use the Editor. Edit the PBS file directly.
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  #449    
Old April 19th, 2013, 05:19 AM
t84un's Avatar
t84un
 
Join Date: Apr 2013
Location: Poland
Gender: Male
Nature: Relaxed
I've tried.
I'm adding new trainer battle in PBS trainers :
Spoiler:
#-------------------
BUG_CATCHER
Roman
2
SPINARAK,5,,POISONSTING,TACKLE,,,1,1,0,false,,10,70,,false
SPINARAK,4,,TACKLE,SCRATCH,,,0,0,0,false,,10,70,,false

And then when i'm trying to put it in game it crushes. :c

But... i'll try once again...

[EDIT]------------------------------------------
F*ck Yeah, it works !
Thank You !

Last edited by t84un; April 19th, 2013 at 05:30 AM.
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  #450    
Old April 19th, 2013, 05:30 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
That looks fine to me. Make sure you're running your game from within RMXP, and that you're holding Ctrl when you start it (to force the game to fully compile).
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