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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1  
Unread November 8th, 2012, 01:16 AM
Suicune™'s Avatar
Suicune™
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Complex Crystal

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Introduction
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Welcome! I previously released a hack under the same name as this project but it was no where near as complete as this time around, since doing Emerald, Fire Red and then Platinum I thought I'd give one of the older generations a try granted that my hacking skills of these games aren't too great. Another reason why I decided to create this is due to the difficulty of the game originally, Pokémon Gold, Silver and Crystal are extremely easy in my opinion so I wanted to change that by spicing up the levels and also mixing up the wild Pokémon found in Johto & Kanto. Anyway here's what this hack is all about!


Hack Details
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Name: Pokémon Complex Crystal
ROM Base: Pokémon Crystal [U]
Release Date:7th November 2012
Current Release: Beta 1.2


Features
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These are the following features (or changes) in-game.
  • Wild Pokemon - All of the 251 Pokemon available will be catchable somewhere in Johto or Kanto. This includes those not originally included in Crystal such as Mankey, Mareep, Vulpix etc. Also, every area has had a level increase to fit the location in-game.
  • Difficulty - The whole game difficulty has been increased.
  • Gyms & Elite Four - All of the Gym Leaders and Elite Four Members have had a complete team overhaul. These can be found in the documents archived in the download.
  • Trainers - All trainers around Kanto & Johto have been edited to fit their area in the game.
  • Pokemon Stats - 40+ Pokemon have had an increase in their total stats, you can find out which ones by viewing the document archived in the download.
  • Moves - Some moves have had an increase in power and/or PP i.e Giga Drain, Slash, Steel Wing etc.
  • Evolution - I have edited all the evolution lines that previously required trade; you now only need to train to a certain level or use a specific item.
  • Trades - Some of the in-game trades have been altered so that you now receive Pokémon that are harder to catch.
Media
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Spoiler:

*The following screenshots are some changes in-game although limited.




Download
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Download Here
OR
click the attachment below!
Attached Files
File Type: rar Pokemon Complex Crystal Beta 1.33.rar‎ (258.5 KB, 534 views)
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Last edited by Suicune™; November 20th, 2012 at 11:21 PM. Reason: Beta 1.33 ~ Fixed evolution problems.
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  #2  
Unread November 8th, 2012, 10:56 AM
Suicune™'s Avatar
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This is fully complete, if you come across any errors please report them, thanks!
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  #3  
Unread November 8th, 2012, 12:30 PM
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Awesome, Suicune! I've been waiting for this to be completed =D
Have you fixed the bugs that have been mentioned in the previous thread?
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  #4  
Unread November 8th, 2012, 01:37 PM
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Quote:
Originally Posted by Ash493 View Post
Awesome, Suicune! I've been waiting for this to be completed =D
Have you fixed the bugs that have been mentioned in the previous thread?
I've increased all the Wild Pokémon's levels in Johto and Kanto, Victory Road peaking at around Level 50 and some Routes in Kanto at Level 60-63. The Elite Four I've changed slightly from last time and made the teams much more tactical than the previous version so hopefully, it's all sorted.
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Last edited by Suicune™; November 9th, 2012 at 12:02 AM.
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  #5  
Unread November 9th, 2012, 01:45 AM
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Awesome! Seeing that Generation II is my favorite, I'm definitely going to give this a whirl! I just have a few questions/notes, though:
  • The General Changes document mentions evolutionary changes, yet none are listed.
  • The Location Additions list includes Routes 47 and 48, which weren't introduced until HG/SS. Are they actually in the game?
  • The Location Additions list doesn't list the locations of Celebi or any of the Kanto legendaries.
  • IMO, the Gym Leader/E4 rosters document should also include your rival and Red.
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  #6  
Unread November 9th, 2012, 06:03 AM
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Oh wow I'm very impressed...I will do LP of this rom hack and post it up if ya like
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  #7  
Unread November 9th, 2012, 01:34 PM
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Another awesome hack! Keep it up suicune!
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  #8  
Unread November 9th, 2012, 07:05 PM
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https://www.youtube.com/watch?v=Toku...Y&feature=plcp

(here ya go if ya don't mind me putting up videos for it
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  #9  
Unread November 9th, 2012, 10:47 PM
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Right so I've been working on it for some time now and I've finally updated many things. Firstly I've sorted out the legendary locations since it kinda slipped my mind and I've added their locations to the Document, I've also edited the Evolutions and listed the new ways of obtaining them. I have changed Olivine City Mart to sell all of the evolutionary stones, Moon, Sun, Fire, Leaf, Thunder & Water and I have changed the in-game trades to Pokémon that aren't obtainable in the early stages or are difficult to capture. Also added a few images and everything that I've listed above is in full detail in the documents.


Quote:
Originally Posted by Luigi-San View Post
Awesome! Seeing that Generation II is my favorite, I'm definitely going to give this a whirl! I just have a few questions/notes, though:
  • The General Changes document mentions evolutionary changes, yet none are listed.
  • The Location Additions list includes Routes 47 and 48, which weren't introduced until HG/SS. Are they actually in the game?
  • The Location Additions list doesn't list the locations of Celebi or any of the Kanto legendaries.
  • IMO, the Gym Leader/E4 rosters document should also include your rival and Red.
Thanks for pointing these out, I've sorted most of them out; I wanted to keep Red's team a surprise since I have kinda changed it up a bit and I wanted to keep the Rival's team out of the list to maintain neatness really.

Quote:
Originally Posted by TrollShammy80 View Post
https://www.youtube.com/watch?v=Toku...Y&feature=plcp

(here ya go if ya don't mind me putting up videos for it :)
Thanks! Nice to see you doing a walk through of it. I'd just recommend embedding the video rather than posting the link by using [YOUTUBE] tags.
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Last edited by Suicune™; November 9th, 2012 at 11:00 PM. Reason: Your double post has been automatically merged.
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  #10  
Unread November 11th, 2012, 02:12 AM
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Found a bug! When picking your starter, Slowpoke is available instead of Cyndaquil:



Chikorita and Totodile are still there, though.
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  #11  
Unread November 11th, 2012, 02:14 AM
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Downloaded it! Will begin playing this sometime tonight.
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  #12  
Unread November 11th, 2012, 12:27 PM
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Quote:
Originally Posted by Luigi-San View Post
Found a bug! When picking your starter, Slowpoke is available instead of Cyndaquil:



Chikorita and Totodile are still there, though.
I knew I'd forget that, I only did that for testing purposes to see if the evolution editor had worked. Anyway I've changed it back to Cyndaquil and made a few more changes.
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  #13  
Unread November 11th, 2012, 07:40 PM
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Hey i noticed a bug: when you talk to your rival when he's staring into elm's lab, when he kicks you his sprite moves into the outside the lab ontop of it. In other words his sprite moves right then kicks you.
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  #14  
Unread November 11th, 2012, 11:39 PM
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I noticed that after you beat the azaleaf city gym there is no rival battle when you're playing as a girl
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  #15  
Unread November 20th, 2012, 10:51 PM
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When my Machoke reached level 46, it didn't evolve into Machamp, contrary to what the changes document states.
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  #16  
Unread November 20th, 2012, 11:23 PM
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Quote:
Originally Posted by Luigi-San View Post
When my Machoke reached level 46, it didn't evolve into Machamp, contrary to what the changes document states.
Thanks for pointing that out, for some strange reason half of the evolutions had been unedited. Download the latest patch and hopefully it should be fixed.
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  #17  
Unread December 15th, 2012, 06:57 PM
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I love the work that you have done with this and Emerald. This is the difficulty that the original Crystal needed. I have one request, is it possible to somehow enable the player to rematch gym leaders in both regions? If not, it's still cool as it is.
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  #18  
Unread January 21st, 2013, 08:52 PM
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I felt like playing a gen 2 game, so I figured why not a hard version of Crystal! I find gen 2 way too easy, so this is interesting. I'm through the third gym so far, my team is Lv 25 Sandslash, Lv 23 Bayleef, Lv 24 Beedrill, Lv 18 Staryu (the one you get from a trade in-game)
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  #19  
Unread January 26th, 2013, 12:21 AM
SoulJ
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Join Date: Jan 2013
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Hello, just started playing and this happened:

-When u talk to the red guy who's staring at profesor's lab he kicks you that's ok but he went over the house xD

-When the old man shows you cherrygrove city, at some point you start walking on the water

Last edited by SoulJ; January 26th, 2013 at 12:29 AM.
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  #20  
Unread January 27th, 2013, 09:54 PM
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Good work dude!! hope to see more!
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  #21  
Unread January 31st, 2013, 08:08 AM
javarkiller
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very nice, im modifying my pokemon crystal to increase difficulty too
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  #22  
Unread February 1st, 2013, 08:51 PM
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Finally beat the elite four, had to level up my pokemon to 65. Anyways, I think I found a bug. I'm in the post game, and I found Leftovers. For some reason... rather than healing every turn... it worked like a berry, healing some of my HP then being gone. Any reason? Maybe it's just my rom
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  #23  
Unread February 5th, 2013, 03:37 PM
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I like it but there are a couple of issues.

I think you should remove the Wild Steelix and make Onix just evolve by level or by using a Metal Coat on it, TBH.

Also, why are there wild Machamp, etc, if Machoke evolves by level now?
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  #24  
Unread 3 Weeks Ago, 06:55 PM
Nikushimi
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Join Date: Dec 2012
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I love the hack. It's interesting, but I'm wondering....Where can I find Growlithe?

The area where it usually appears I can't find it. The grassy patch to the Left of the first gyms city. I can't find Growlithe there. Is it a rare find or is it moved somewhere else? The locations document doesn't list all Pokemon locations.

Thanks.

EDIT: Nevermind....just took forever to find it. XD Good work on the hack.
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  #25  
Unread 3 Weeks Ago, 12:43 AM
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any update on this?.. Do the bugs already fixed?..
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