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Reload this Page [Tutorial] Item Creation in FireRed: Step by Step, From Start to Finish

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  #51    
Old February 9th, 2013 (03:18 PM).
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I can make evolutionary stones with this
thanks
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  #52    
Old July 10th, 2013 (10:31 PM).
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A couple questions about the evolution stones. I'm new to hex editing, and when I search for the offset, it doesn't find it. I'm making an evolution stone, and I figured it would make sense to use the ????? after leaf stone. It's 63, in dec, it's 99. subtract 13, and I have 86. multiply by 4 and I have 344. Converting to hex I have 158. Adding that to the offset, I have 252A14. When I open hex workshop, I click edit -> find and I type in the offset 252A14. It says it cannot be found. When I right click the info and go to "goto" and type it in, it brings me to what seems to be a random spot. When I type the digits into that spot, it has no effect. Could someone explain hex workshop, or maybe lead me to a better one? Thanks!


edit - got it. thanks!
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  #53    
Old August 5th, 2013 (07:44 PM). Edited August 11th, 2013 by awipe1.
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Alright so I created my item but I am having a problem.

I don't want this item to be able to be used, or to be tossed or to be given to a pokemon. It's an important item and you need to collect 20 of them in the game. Is there a way to make the item so the player can't throw them away?
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  #54    
Old November 24th, 2013 (09:28 AM).
Gorrioncillo Gorrioncillo is offline
 
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sorry to reopen the post, i find this very useful, but for some reason the pointer of the bag, after use the custom item, goes to some place far away from the custom item, i don't know what i'm doing wrong, is there some way to fix it?
if you need mor explain, well, the pointer to the item which i want to use just disappears.
when i move the arrows up it appears again, but with some bugs, i follow, and many times, the steps of this tutorial, please help me.
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  #55    
Old May 27th, 2014 (05:40 AM).
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nice man. small problem tho when i go into my bag to get the item my screen goes black and it doesnt work, help?
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  #56    
Old July 9th, 2014 (08:15 AM).
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Uhm..is there a way to make a custom item that has more than one effect? like arceus's plates or giratina's griseous orb. I'm trying to recreate those items in pokemon firered for my hack in progress and i have no idea how to make an item that changes type. As for forme, the only instance i can think of is castforme, but it changes according to weather.
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  #57    
Old August 17th, 2014 (07:04 AM).
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Hey guys,i have a problem,when i use my new item is not running my script,the only thing is doing is closing the bag
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  #58    
Old August 18th, 2014 (12:17 AM).
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Quote originally posted by Huy567:
Uhm..is there a way to make a custom item that has more than one effect? like arceus's plates or giratina's griseous orb. I'm trying to recreate those items in pokemon firered for my hack in progress and i have no idea how to make an item that changes type. As for forme, the only instance i can think of is castforme, but it changes according to weather.
That requires ASM. I've got some code that will change a poke's index number when it's holding certain items, but I still need to document and post it.
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  #59    
Old October 11th, 2014 (06:33 AM).
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What if Im not using JPAN ENGINE? What offset will I put in FIELD USAGE?
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  #60    
Old January 31st, 2015 (08:04 AM).
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Could i make battle items with this?
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  #61    
Old January 31st, 2015 (12:40 PM).
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Quote originally posted by DuckLEague:
Could i make battle items with this?
nope, that requires ASM

Oh Arceus, please be merciful and remove the 25 character limit
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  #62    
Old February 28th, 2015 (05:25 PM).
Daniel *2000* Daniel *2000* is offline
 
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Hey. Im a beginner and plz help me so what is that jpan engine thingy and how can i use it? i downloaded it but i didnt understand ANYTHING! i would be really thankful if someone answered...
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  #63    
Old March 21st, 2015 (06:01 AM).
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Why does the game crashes when i change its Field usage of the tutorial?
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  #64    
Old April 20th, 2015 (06:14 AM).
PokeballGO! PokeballGO! is offline
 
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Quote originally posted by Lance32497:
What if Im not using JPAN ENGINE? What offset will I put in FIELD USAGE?

Anyone know how to make it work without the JPAN engine? I can t find any info on how to do it anywhere. Ive got a crafting system ready to go, but i dont wanna have to rebuild every event in the game at least not this early in my hacking career lol there has got to be a field use somewhere on a regular FR rom that would work, right??
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  #65    
Old April 20th, 2015 (09:02 AM).
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Quote originally posted by PokeballGO!:
Anyone know how to make it work without the JPAN engine? I can t find any info on how to do it anywhere. Ive got a crafting system ready to go, but i dont wanna have to rebuild every event in the game at least not this early in my hacking career lol there has got to be a field use somewhere on a regular FR rom that would work, right??
http://www.pokecommunity.com/showthread.php?t=281573
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  #66    
Old April 20th, 2015 (12:36 PM).
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Thank you for the link. It worked like a charm!
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  #67    
Old May 15th, 2015 (09:31 AM).
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I've followed all the steps exactly like it's shown on the tutorial and then I added the items in a PokeMart just to check if the images were being shown accordingly. When I talked to the clerk I've got a black screen. Does anybody know what could be wrong?
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