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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #51  
Unread February 10th, 2013, 07:48 PM
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Quote:
Originally Posted by awipe1 View Post
I don't get what i'm doing wrong! I followed your tutorial PERFECTLY except I wanted 20 OWs instead of 1, so at step 7, instead of putting a 1 in the SpriteCount, I put a 20.

My problem is when I go to OverworldEditor, I can only edit the first index, once I try to go to index 1,2,3,4 ... ect, I keep getting errors! I get an error that says:
"Error 63 (Bad Record Number) in prodecure LoadSpriteStructure of frmOverworldEditor".

Can someone please tell me what I am doing wrong!?!
OWERE has a control on how many overworlds and frames you can have based on the original.

Use NSE classic in professional view or whatever and turn off all boundarys.

Remember to create and edit the ini file if necessary. Instructions for it are in the readme that goes with NSE.
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  #52  
Unread February 11th, 2013, 09:39 PM
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Quote:
Originally Posted by karatekid552 View Post
OWERE has a control on how many overworlds and frames you can have based on the original.

Use NSE classic in professional view or whatever and turn off all boundarys.

Remember to create and edit the ini file if necessary. Instructions for it are in the readme that goes with NSE.
Hey sorry to be a bother but how exactly do I switch NSE classic into professional view?
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  #53  
Unread February 11th, 2013, 11:46 PM
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Quote:
Originally Posted by awipe1 View Post
Hey sorry to be a bother but how exactly do I switch NSE classic into professional view?
Sorry, it's advanced mode: ctrl+m. Boundary settings are in options.
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  #54  
Unread February 12th, 2013, 12:42 AM
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Thanks for the help but it still doesn't work! I don't know how to access the other sprites, i can only access the 151 OWs that fire red gives you

When I try to go to 152, it completely messes up and goes to a random height and width, and the image is a bunch of random colours. Is there any other way of making this work? I want to add more OWs but this game hates me. With this tutorial I can add 1, but I can't add anymore then that!

I hate this part in ROM hacking, this is what turns me away form it. If they made adding OWs and Trainer Sprites easier, I would have a much better time!
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  #55  
Unread February 12th, 2013, 08:46 PM
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Quote:
Originally Posted by awipe1 View Post
Thanks for the help but it still doesn't work! I don't know how to access the other sprites, i can only access the 151 OWs that fire red gives you

When I try to go to 152, it completely messes up and goes to a random height and width, and the image is a bunch of random colours. Is there any other way of making this work? I want to add more OWs but this game hates me. With this tutorial I can add 1, but I can't add anymore then that!

I hate this part in ROM hacking, this is what turns me away form it. If they made adding OWs and Trainer Sprites easier, I would have a much better time!
So you wanted 20 new sprites instead of 1. As you said, if I read correctly, you can edit the first one. Now, did you do anything besides change the 1 to a 20 in the .ini file? If so, you need to basically repeat the entire tutorial starting at step 4. Meaning, each sprite gets their own pointer, data, and frame data.
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  #56  
Unread February 12th, 2013, 09:08 PM
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Quote:
Originally Posted by awipe1 View Post
Thanks for the help but it still doesn't work! I don't know how to access the other sprites, i can only access the 151 OWs that fire red gives you

When I try to go to 152, it completely messes up and goes to a random height and width, and the image is a bunch of random colours. Is there any other way of making this work? I want to add more OWs but this game hates me. With this tutorial I can add 1, but I can't add anymore then that!

I hate this part in ROM hacking, this is what turns me away form it. If they made adding OWs and Trainer Sprites easier, I would have a much better time!
Adding over worlds is extremely complicated. I still haven't gotten it to work perfectly. However, I do know that when you added to the table, that there is more data after that. You needed to have the last pointer point to the data you created in step 4. This data controls the height and width and all other properties. Then you have to point it to the location of the frames. So, return to steps 3 and 4 and look at it more closely.
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  #57  
Unread February 14th, 2013, 03:32 AM
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@Quickster and @karatekid522
Thanks alot, I think I get it now! You guys are both awesome, It's amazing to have people like you in TPC, it's what makes this website the bomb! Espically you karatekid522, you answer every question I have, thanks alot!
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