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  #101    
Old September 10th, 2012 (10:41 AM).
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Quote originally posted by UltraNerdtendo64:
Thanks Tajaros.
Where can I download Wichu's Sprite Editor? I've been googling for one hour and haven't found anything at all.
Thanks again.
here is my personal link: http://www.sendspace.com/file/wrzvla
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  #102    
Old December 19th, 2012 (09:58 PM).
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After I copied the correct sprite across to the messed up sprite it turned back to 256 colors. Am I doing anything wrong?
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  #103    
Old January 31st, 2013 (11:03 PM).
MusicBox89 MusicBox89 is offline
 
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Hello! First of all, your guide is fantastic, and for the most part worked perfectly for me. The only issue I'm having is that my sprite isn't showing up correctly once actually embedded into the game. I followed your guide exactly, although I did notice one thing that I seemingly "did not have to do". The section using IrfanView, the background color is already the first color in the pallet so I don't have to do any color swapping. I'm not sure if that is why I am having this bug...Anyways. I'm attaching a screen shot that includes the test sprite I am trying to use, and what is actually showing up in the game. Hopefully you can help!
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File Type: png help with sprite replacement.png‎ (17.5 KB, 11 views) (Save to Dropbox)
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  #104    
Old February 13th, 2013 (04:31 PM).
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i was told by a friend that i can put Bw version sprites into leafgreen? how would i do this?
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  #105    
Old May 18th, 2013 (02:52 PM). Edited May 18th, 2013 by Uzumaki Naruto Jr..
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Excellent guide. Worked perfect for me. =D Just one question, how do I change the back sprites of Pokemon in FireRed. O.o
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  #106    
Old May 22nd, 2013 (09:02 PM).
zgearey24 zgearey24 is offline
 
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why does unlz.gba keep messing up the sprites?
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  #107    
Old June 22nd, 2013 (12:21 AM).
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good job
it was helpfull, now time to learn how to make flag script.
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  #108    
Old August 12th, 2013 (08:16 AM).
Team Infiniti Team Infiniti is offline
 
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Can anybody explain what I am doing wrong? I have indexed my image with IfranView. When I test out the sprite (to see if it is indexed) in unLZ it will work, but as soon as I go to paint to fix up the sprite (ctrl+a ctrl+c ctrl+v the original sprite on the new sprite) and then try it in unLZ it says the image is not indexed. Any help?
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  #109    
Old August 21st, 2013 (05:07 AM).
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freddy f1shf1nger freddy f1shf1nger is offline
 
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I'm sure that this would have been said before but if you are uncertain about unLZ there are other ways of doing this. There is a program called Pokemon Sprite editor and if you download that along with YAPE, Pokemon Icon Editor and Pokemon Sprite Position Editor you can do the same thing is a fairly easy way and the Pokemon will look as they are supposed to whether they are 1st or 5th gen or inbetween. Also with YAPE you can adjust their movesets and data so that they are as they should be.
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  #110    
Old March 17th, 2014 (02:18 PM).
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First of all, good job! I love your tutorial! I have a suggestion, though.

There's a program I use for this called mtpaint, which is available for Windows and Linux. I find it more useful than Irfanview for formatting the sprites, and it allows you to skip all of that "mess up the colors a bit, open Paint, and copy-paste" stuff. There's a feature which can sort the palette colors for you so that the background color will be the first one. All you have to do is open your sprite, convert it to 16-color indexed if not so already, click on the background color on the palette to the left, and go to "Palette" > "Sort Colours". Tick the "Distance to A" box and click OK. This should make color A (the background color) the first color in the palette.

Also, I find that the Gen III Rom Hacking Suitedoes a better job of importing the Pokemon sprites than unLZ-GBA and is more user-friendly. I'm experiencing a bug in unLZ (may be a WINE issue, though), where it thinks the image is not indexed even though it is and refuses to import it. Gen III Suite does import the image, however. And it gives you a nice preview of what it will look like in the game.
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  #111    
Old January 29th, 2015 (08:41 AM).
linkshero1 linkshero1 is offline
 
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I did everything right and when I loaded up the rom it said something about i needed a certain bios. But my emulator works on every other rom I have. I'm using visual boy advance. Please reply..
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  #112    
Old April 25th, 2015 (09:16 AM).
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I have use the tutorial and a way around the windows 7 problem, and it has worked for all of the sprites I've put in so far excepted one. I tried to replace ratata with a custom sprite and every went fine until I found it in game. The battle worked fine, but the sprite was invisible. does anyone know how I can fix this?
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  #113    
Old April 26th, 2015 (12:13 AM).
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Now we can use NSE2 to easily edit sprites
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