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  #1  
Unread February 15th, 2013, 03:45 PM
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Ooka
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Hopefully this is the right place, I don't see a General Q&A anywhere.

I've been working on a tileset but I ran into a pretty annoying problem. Basically you can't walk over the grass tiles I added (I've checked all the categories of permissions, they're good to go). It's weird, a couple of spots I "can" walk through, but then I just get stuck on more of them. Here's the tileset I'm using (Again, it's just the basic permissions, they should work fine for a regular grass tile), the grass is at the bottom:

http://i2.minus.com/iRS0I5zZr15cQ.png
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  #2  
Unread February 15th, 2013, 06:13 PM
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P-Sign
Pokémon Nova Luna Lead Dev.
 
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Have you checked the layers above the one where the grass is on? Maybe they're filled with transparent tiles with the wrong permissions.
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  #3  
Unread February 16th, 2013, 01:50 AM
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Ooka
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Yeah they're clear. See I have tons of the tree tiles (With the same permissions as the grass currently, I haven't gotten to changing them) which I can walk on just fine. Then I go to the grass and it's like "nope".
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  #4  
Unread February 16th, 2013, 09:18 PM
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FL .
Pokémon Island Creator
 
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Are you sure that you checked permissions (four arrows) and invisible tiles in other layers? Did you cheked in the right tileset? Besides this, I can only think that you set the grass as long grass (some terrain numbers can only be seen in the Essentials Editor) and trying to pass with bicycle.
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  #5  
Unread February 18th, 2013, 07:49 AM
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"Walking on trees"? You mean like with the top of the tree covering the character, right? Hmm, if it's a big deal, you could always re-create the tileset, and set permissions again.

Sort of the game developer answer to the "shut it off and turn it back on."
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  #6  
Unread February 18th, 2013, 10:44 AM
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If you previously used a different tileset, or was just unlucky when mapping, you may have accidentally filled another layer on top of the grass with "unpassable empty tiles". Try remaking the map from scratch, or using the proper "empty tile" in the topleft corner to refill the "empty areas" on the higher layers.

That's all I can think of.
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  #7  
Unread February 18th, 2013, 10:45 AM
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Riansky
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I tried the tileset by myself and It works alright. Can't understand what your problem would be really. And just a friendly advice, resize your tiles as they will look really small in the game compared to overworlds.
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  This is the last staff post in this thread.   #8  
Unread February 18th, 2013, 12:30 PM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
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Try filling in every supposedly blank tile on each layer with an actual visible tile. Then fill them all in with the top-left blank tile. This helps to make sure that your map is made correctly.

The [X] tiles I put in the tilesets that come with Essentials are very useful for this.
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  #9  
Unread March 1st, 2013, 05:51 PM
kudoms
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Join Date: Jun 2012
Try remaking the map? o.o
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