The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #23901    
Old February 18th, 2013, 06:08 AM
FBI agent's Avatar
FBI agent
Imagine something beautiful
 
Join Date: Jan 2013
Location: Isle 4 - Dairy Products
Gender: Male
Quote:
Originally Posted by CMSilver View Post
Can anyone give mea link to dl XSE?
I know I shouldnt be asking here, but all the links I've tried have failed.
Redownload the whole thing. Oh, what a useful post:

Quote:
Originally Posted by DrFuji View Post
XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
Quote:
Originally Posted by exedissolve View Post
Right, I've written my script, compiled it into my ROM thanks to POKEscript.
When I try putting it into ROM via Advance Map, then when I play the ROM, absolutely nothing happens when I try to activate the event. (A simple message from NPC)
Don't use PokeScript. No one here except the handful of beginners that watch fullump's old videos script using PokeScript. My suggestion is PKSV or XSE. Since I have this copy pasted here's a link ;p
Quote:
Originally Posted by DrFuji View Post
XSE 1.0.0 is very glitchy and shouldn't be used at all. Here's a link to v1.1.1 which should be able to insert your earlier script perfectly.
__________________
...

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
  #23902    
Old February 18th, 2013, 10:44 AM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
would there be a program where i can just edit one? and if not thats ok,my friend came up with an idea lol and ty on XSE program version

And i tried that and usetd the same code and i got this
Too less parameters on line 4. The correct number is 2
i have no number on line four

"#dynamic 0x2DD103

#org @start
message @pointer
callstd 0x3
end

#org @hello
= You are here
release
end

#org @talk1"
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.

Last edited by The Legacy of The Legends Creator :D; February 18th, 2013 at 10:46 AM. Reason: Your double post has been automatically merged.
  #23903    
Old February 18th, 2013, 10:54 AM
Hacker Bisharp's Avatar
Hacker Bisharp
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
Quote:
Originally Posted by karatekid552 View Post
I believe you have corrupted the start up data. Also, never change warp properties for floor tiles that are going to be used often. If a tile is used often, and you can warp on it, there will be a second tile which looks exactly like it that has warp properties.



From the script where you get talk to Cielo, it looks like the Rainbow Pass will get you anywhere, so remove the tri-pass and add the Rainbow Pass. It also appears as though flag 846 adds the extra pages to the town map.
I also tried this but nothing more advice?
Thanks anyway for trying. I appreciate it.
__________________
Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

  #23904    
Old February 18th, 2013, 10:58 AM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.

Last edited by The Legacy of The Legends Creator :D; February 18th, 2013 at 11:08 AM.
  #23905    
Old February 18th, 2013, 11:21 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by Hacker Bisharp View Post
I also tried this but nothing more advice?
Thanks anyway for trying. I appreciate it.
While I am looking for some more information, go to http://thethethethesromhacking.weebl...resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

-turn in the ruby
-turn in the tri-pass
-get the rainbow pass
-setflag 0x846

When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
__________________

Paired with Simba

Last edited by karatekid552; February 18th, 2013 at 11:31 AM.
  #23906    
Old February 18th, 2013, 05:35 PM
passarbye's Avatar
passarbye
Just passin' thru
 
Join Date: Sep 2012
Gender: Male
I've searched through the tutorials section and didn't find anything specific for it, but do any of you happen to know how to change the Pokemon cry on Fire Red's title screen?


EDIT---- i've found a program with a bit of googling that solves this problem.

for those that need it, here it is: http://www.pokecommunity.com/showthread.php?t=138775



_

Last edited by passarbye; February 18th, 2013 at 08:20 PM. Reason: problem solved
  #23907    
Old February 18th, 2013, 10:07 PM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
Hate be rude but does anyone have an answer to my question and problem?

"
I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
"
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23908    
Old February 19th, 2013, 12:48 AM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
they said increasing the number of sprites was impossible, or they just couldnt do it...

I really hate being told something cant be done (especially when i want it done)

so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

anyhoo...

this is how close ive gotten


so i have successfully added 6 new sprites (increasing the total from 153-159)

but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

so does anyone know how to edit just 1 sprites palette?
__________________
  #23909    
Old February 19th, 2013, 02:48 AM
twizzler
Unhatched Egg
 
Join Date: Nov 2012
Gender: Male
How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
  #23910    
Old February 19th, 2013, 06:23 AM
Hacker Bisharp's Avatar
Hacker Bisharp
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
Quote:
Originally Posted by karatekid552 View Post
While I am looking for some more information, go to http://thethethethesromhacking.weebl...resources.html and download HackMew's script dumps. By searching through them (every script in the game) you might learn something.

Edit: After searching through the script dumps I found that you gain access to the next set of islands when you:

-turn in the ruby
-turn in the tri-pass
-get the rainbow pass
-setflag 0x846

When you get the ruby originally, no flag is set, so it isn't like not having the ruby would cause any problems. This is the most information I have.
Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
__________________
Hacks I support:

And i'm a good bug reporter. Contact me if you want :D

  #23911    
Old February 19th, 2013, 08:41 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by LocksmithArmy View Post
Well, I'm no spriter... so when I needed 6 sprites ADDED to the game I asked for some help from some more qualified people...
they said increasing the number of sprites was impossible, or they just couldnt do it...

I really hate being told something cant be done (especially when i want it done)

so I found a nice tutorial on how to do it... ok... it might have been nice if I knew stuff... but I know nothing... it was very hard to follow (it skipped things I "should" have known... but I did not know them)

anyhoo...

this is how close ive gotten


so i have successfully added 6 new sprites (increasing the total from 153-159)

but I cant figure out how to edit just 1 sprite palette... it seems multiple sprites use the same palette and I cant find any blank palettes to fill with my new colors...

so does anyone know how to edit just 1 sprites palette?
Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"

Quote:
Originally Posted by Hacker Bisharp View Post
Ok, thanks I'll try it. If you can get more information I would ask you to tell me.
That is all I have, sorry.

Quote:
Originally Posted by twizzler View Post
How would I go about changing the shiny random battle rate in Pokemon Emerald to 1/256 ?? I've looked everywhere and cant find any information on it!
This involves ASM to do it right. However, you can cheat by using Shinyizer on your rom and creating a bunch of script tiles that are:

#Dynamic 0x800000
#org @start
setvar 0x8003 0x1
end


Every time you step on one of these tiles, the next pokemon you see will be shiny.

Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Hate be rude but does anyone have an answer to my question and problem?

"
I changed the message to msgbox and it allowed em to save and i put in the offset into advanced map but it doesnt stay the same nore does it open my file with the offset "2DD103"
And will i have to put the RBC files INTO the rom?
like put them into the files or will compiling put them in without the file or somethign lol cuz idk if that would be needed to give it out for others to play
and how would you edit the credits and opening files or just take me out
"
I am having some trouble understanding what you are trying to say. Could you please be a little clearer?

I don't know anything about credits, however the opening "files" like copyright and such, are just simple images you cam find in Un-Lz. You will need to be good at editing tile maps to do them.
__________________

Paired with Simba

Last edited by karatekid552; February 19th, 2013 at 08:50 AM.
  #23912    
Old February 19th, 2013, 12:46 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
Repoint the pallete table and expand it. This will need to be done with a hex editor.Then you can select your new palletes and edit them in NSE Classic or OWERE. (NSE is far better, same interface, just upgraded) You cam find the location of the pallete table in one of the ini files.

Each pallete is set-up like "pointer(4bytes)-pallete number(1byte, very important that they are all different!)-11-00-00"



That is all I have, sorry.



OK, this I understand...
I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
the palette table offset is - 083A5158 so its pointer would look like - 58513A08

there are 3 offsets in the rom that have that pointer:
0805f4d8
0805f570
0805f5c8

which one could be the real pointer (or are all 3?)

they are all close to eachother...

UPDATE:
ok so turns out its all 3 of those... if they all are not changed you get a black map...

but there seems to be a max limit on palettes you can have...
I am adding 6 palettes... lets call them A,B,C,D,E, and F (added in that order)
A works fine for the poke, but changes the players colors to be messed up
B works fine when not on screen with A
C works fine when not on screen with A or D
D works fine when not on screen with A or C
E does not do anything
F does not do anything

I have tried changing the palette number of A (from 20 to 26) and it had no effect

I feel like I need to know how many paletts are in the game so I can search for a bit of that number then raise that number by 6 (although I likely only need to raise it by 2 because only 2 dont work)

I still cant figure out that is wrong with Palette A tho, its messing everything up...

it only hurts when it on the same map... so if I put a sprite with that palette in viridian city... and start in pallat town.. im fine until I walk into viridian city... then I change to neon... ten if I go into the pokecenter im fine again... till I walk back outside....
__________________

Last edited by LocksmithArmy; February 19th, 2013 at 02:57 PM.
  #23913    
Old February 19th, 2013, 12:59 PM
95gemello7's Avatar
95gemello7
MrGarroz
 
Join Date: Sep 2012
Location: Italy
Gender: Male
Nature: Serious
I'm trying to do a new animation for Giga Impact and I would like to know a thing: can I use the animation that in battle show the Pokémon when eating a berry? And where can I find it?
__________________
MY HACK ROM: Work in progress.
MY YOUTUBE CHANNEL: http://www.youtube.com/user/MrGarroz?feature=mhee
  #23914    
Old February 19th, 2013, 02:29 PM
Shubunkus's Avatar
Shubunkus
I.R.
 
Join Date: Jul 2012
Gender: Male
Nature: Bold
How would I go about starting off a hack with a black screen. Can I do this with XSE?
__________________
  #23915    
Old February 19th, 2013, 02:55 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by LocksmithArmy View Post
OK, this I understand...
I found the palette table... I know what I need to add to it... but I dont know how to repoint it...
the palette table offset is - 083A5158 so its pointer would look like - 58513A08

there are 3 offsets in the rom that have that pointer:
0805f4d8
0805f570
0805f5c8

which one could be the real pointer (or are all 3?)

they are all close to eachother...
All three, i noticed that JPAN changed them all in his hack, so you should too.
__________________

Paired with Simba
  #23916    
Old February 19th, 2013, 03:07 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
All three, i noticed that JPAN changed them all in his hack, so you should too.
yeah I got (see update)

I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

OK
http://www.pokecommunity.com/showthread.php?t=275160
that thread has some good info
it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
it gave a good fix that made my last 2 palettes show up..

but I still cant keep my first palette from jacking up my main character...
__________________

Last edited by LocksmithArmy; February 19th, 2013 at 03:46 PM.
  #23917    
Old February 19th, 2013, 05:12 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by LocksmithArmy View Post
yeah I got (see update)

I may have to download his hack just to see what else he changed... I know his has room for like 256 palettes.. so he woulda put an FF in the palette limit byte... so ill just have to hunt FFs that are not in mine... (in that general area)

OK
http://www.pokecommunity.com/showthread.php?t=275160
that thread has some good info
it explains why my sprites messed with eachother... and my main character... and as long as I dont put em on the same map I shouldnt have any issues...
it gave a good fix that made my last 2 palettes show up..

but I still cant keep my first palette from jacking up my main character...
What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
__________________

Paired with Simba
  #23918    
Old February 19th, 2013, 05:29 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by karatekid552 View Post
What do you mean? I know that there is a max on the amount of ow pallets you can have on screen at once. But pallete 00 shouldn't be affected if that sprite isn't on screen.
I agree... it shouldnt...

but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

but only when im on that map... it goes back to regular 00 colors after I warp...

But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
__________________
  #23919    
Old February 19th, 2013, 05:29 PM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
I changed the Script to where it will Accept it, and i get an offset with free space but when i paste the offset code, in plave of the 0s in the "0x00000..." it changes, and it wont stick to the one i chose.
In Advacned map.

And i was also asking,lets say i distrubte the rom for free like planned. And other people download just the GBA file im editing straight through instead of a patch, Would i have to keep the Saved RBC files with the scripts or does hitting compile in XSE save them into the rom without needing the external RBC files?

And thank you on the last question :3
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23920    
Old February 19th, 2013, 06:41 PM
Well Alright's Avatar
Well Alright
Unhatched Egg
 
Join Date: Mar 2011
Location: Out the H
Gender: Male
Nature: Naive
How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
__________________
Proud owner of Pokemon Exile Version
Supporting:
Liquid Crystal
Pokemon AshGray
Light Platinum
  #23921    
Old February 19th, 2013, 07:36 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by LocksmithArmy View Post
I agree... it shouldnt...

but Palette 20 or 26 or whatever palette I have on my jirachi sprite turns pallet 00 to match it... so the player has jirachi colors...

but only when im on that map... it goes back to regular 00 colors after I warp...

But insteade of trying to resolve the issue... and since its only jurachi... Im going to play it into my story... im going to make the player go into a surreal room to catch jurachi (probably just a black room, black floor black walls, nothing but a door and a jirachi and the player all funny colored.... itll be odd... like earthbound
That is weird. But incase you want to know, I have a theory. I think both pallets are the same, they are in the same location, just two different headers that point to the same thing. That's my theory. ButI like how you are improvising, that is key to having a good life. MacGyver all the way!!!!

Quote:
Originally Posted by Well Alright View Post
How do I get these hacks on my psp? I am aware some people do it, but there is not a turtorial on how to do it in the turtorial section. Can who knows how make a tutorial on it or post a link to were this question has been answered? I'm am aware google is my friend btw, but this is a toughie!
Learn how to create the game by patching a rom. It is super simple. Then, find an emulator for your psp, install it, and put the games on it from your computer. I personally play hacks on my iPod, so it shouldn't be too different.
__________________

Paired with Simba

Last edited by karatekid552; February 19th, 2013 at 07:38 PM. Reason: Your double post has been automatically merged.
  #23922    
Old February 19th, 2013, 07:51 PM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.

Last edited by The Legacy of The Legends Creator :D; February 19th, 2013 at 07:53 PM. Reason: Your double post has been automatically merged.
  #23923    
Old February 19th, 2013, 08:52 PM
FBI agent's Avatar
FBI agent
Imagine something beautiful
 
Join Date: Jan 2013
Location: Isle 4 - Dairy Products
Gender: Male
Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
You can't do that. Also making a map in A-MAP would be much easier than in paint.
__________________
...

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
  #23924    
Old February 19th, 2013, 09:34 PM
The Legacy of The Legends Creator :D's Avatar
The Legacy of The Legends Creator :D
 
Join Date: May 2010
Gender: Male
well then how would you add more tilesets? if you can..
__________________
C: creating a Hack "Pokemon Nightmare Version" There will be a Pokemon Dream as a sequel! A thread will be put up :D


To be changed to Terror!
Ive been let aware of a Pokemon Nightmare Hack being released already, i waited to long, and i checked it out and it looks really cool
I wanted to keep a connection to Nightmare, so i thought of Night Terrors, and kept Terror!

Currently in Design Stage, will be begin to code in around a month!
Pokemon Dream will be the sequel and made Somewhat after.
  #23925    
Old February 19th, 2013, 09:43 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
Could KarateKid look at my post ? O:?

And how would you make a Map on Paint and upload onto Advanced map? if you can?
I did, just haven't had time to reply. I had my wisdom teeth out over 10 hrs ago and the novicane still hasn't worn off and I'm on vikadin (spelling?) so I want to make sure I'm completely coherent before I get to your question. The other questions were super easy.
__________________

Paired with Simba
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 02:35 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.