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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #26    
Old February 21st, 2013, 02:59 AM
Ycia's Avatar
Ycia
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Try to play Emerald again
Anyways, good luck. :]
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  #27    
Old February 26th, 2013, 08:13 AM
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guitargodd97
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I really like the idea of this. I'm definitely sticking around to watch this and see how it turns out. When a demo comes out, I am definitely doing an LP of it.
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  #28    
Old February 27th, 2013, 07:27 PM
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Good luck! This seems really neat, due to the fact I only played Ruby.
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  #29    
Old April 27th, 2013, 01:57 PM
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Pia Carrot
Gen II Hacker | PHO Enthusiast
 
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We haven't given up on this project yet. We are all pretty busy with real life as it stands right now.

Also, anyone who has any doubts about using anything from the discontinued hack can PM me. I have an email from Melash himself saying that I have full access to the graphics, including the ROM itself.
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  #30    
Old May 3rd, 2013, 02:12 PM
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Pia Carrot
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Update. We have a base going for Secret Bases (very punny...). Credits to KitsuneKouta for allowing me to use such a great script for this project. I plan on adding breakable objects and a system for changing bases, as well as bridge support over crevices.


http://www.youtube.com/watch?v=ZN0LCar59TI

While large objects will go into walls I expect the players to make their own secret base look to their liking. If anything, it allows more customization (lol).
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  #31    
Old May 3rd, 2013, 02:49 PM
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That looks wicked! Awesome script! Good luck on this project!
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  #32    
Old May 5th, 2013, 08:53 AM
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Feedback Question of the Week



Hey guys, I figure now's a good time to fix some internal things for the engine while I work on the big stuff. I am going to be asking for feedback every 1-2 weeks, starting this week. Any feedback is appreciated but I like reasoning instead of 1-word answering.

Without further ado, the question of the week:
Should fishing be like it was in RSE where you have to press A when they game tells you to (random amt. of times), or should it be instantaneous like it is in most of the games?
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  #33    
Old May 5th, 2013, 03:39 PM
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I surely prefer the first option, anyway good project, i'll download the rom at the day one! I also put a banner in my signature.
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  #34    
Old May 5th, 2013, 08:49 PM
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Pia Carrot
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It's not a ROM hack, but thanks anyway. Your support is appreciated

And along with that, a small update showing off some spritework:


Tileset is not final, I may use darker colors. Tiles made by Jaagup.
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  #35    
Old May 6th, 2013, 12:32 PM
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Ah it's not a hack? I hope that it works on wine, because I hge Ubuntu.
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  #36    
Old May 6th, 2013, 03:39 PM
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As someone who has never touched Linux I'm not sure if I can answer that. However RMXP is known to not be very versatile in compatibility.
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  #37    
Old May 10th, 2013, 06:39 PM
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Feedback Question of the Week



Should the PokeNav be a Pokegear with extra buttons, and additional interfaces or should it be completely redesigned?
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  #38    
Old May 10th, 2013, 07:07 PM
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you could call it a pokenav, but honestly I have no idea what it is, and i dont think I ever used it in game, maybe you could change the name of the pokegear and use different graphics, but aren't they all the same thing? all of these little gadgets and what-not? it would probably be a good idea to do that judging by the graphics you're using, but maybe you could create a bran new item all your own :O
good luck though! thats just my thought
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  #39    
Old May 12th, 2013, 02:03 PM
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Here's the teaser for Route 124 (Sea Route):


Feel free to comment, kinda miss the steady feedback lol.
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  #40    
Old May 12th, 2013, 02:54 PM
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Quote:
Originally Posted by Evil Arms View Post
Here's the teaser for Route 124 (Sea Route):


Feel free to comment, kinda miss the steady feedback lol.
I'm liking the looks of everything I also like the surf sprite being a walmer instead of a lapras
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  #41    
Old May 12th, 2013, 05:10 PM
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Just showing off Route 124 without the NPCs (Warning: Large Image):
Spoiler:
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  #42    
Old May 13th, 2013, 01:19 PM
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Pia Carrot
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Another look at Diving, as I've remapped Route 124's underwater map.

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  #43    
Old May 14th, 2013, 08:50 PM
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Seriously awesome stuff you guys have got going on here. I'll be keeping an eye on this thread to see how things go with your project. I love games with the GB/GBC era graphics- it's a bit of a shame more games on here don't have them.

I love that you're implementing Secret Bases. Any chance you guys might try to do contests? I imagine that might be a bit of a challenge.

Keep up the good work.
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  #44    
Old May 15th, 2013, 01:48 AM
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Pia Carrot
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Quote:
Originally Posted by Yingxue View Post
Seriously awesome stuff you guys have got going on here. I'll be keeping an eye on this thread to see how things go with your project. I love games with the GB/GBC era graphics- it's a bit of a shame more games on here don't have them.

I love that you're implementing Secret Bases. Any chance you guys might try to do contests? I imagine that might be a bit of a challenge.

Keep up the good work.
Thanks! Personally I've just grown more accustomed to the style, and I find it easy to work with.

About contests, I wouldn't even know where to start, since Essentials never had the stats like Beauty and Cool implemented. The Battle Tents will be in this, though.

If we can work something out in the future we will add it in, but it would require a skilled coder. I could make the graphics for it easily.
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  #45    
Old May 15th, 2013, 08:25 AM
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Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by Evil Arms View Post
About contests, I wouldn't even know where to start, since Essentials never had the stats like Beauty and Cool implemented. The Battle Tents will be in this, though.
I disagree. The stats have existed in Essentials since before I took it over. They're just unused, except for beauty which Feebas evolves with. All moves have a contest type (I decided on the types for Gen 5 moves).
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  #46    
Old May 15th, 2013, 10:32 AM
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Pia Carrot
Gen II Hacker | PHO Enthusiast
 
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Quote:
Originally Posted by Maruno View Post
I disagree. The stats have existed in Essentials since before I took it over. They're just unused, except for beauty which Feebas evolves with. All moves have a contest type (I decided on the types for Gen 5 moves).
Really? I never noticed them

Well then, I guess it's worth looking at them. We would still need a skilled coder to make a Judging system and the like.

Having some issues porting secret bases to V11, but here's a screenshot to satisfy those looking for updates to the Secret Bases system:

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Last edited by Pia Carrot; May 15th, 2013 at 05:35 PM. Reason: Your double post has been automatically merged.
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  #47    
Old May 19th, 2013, 03:34 PM
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Hoenn
ロゼリア
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The sprites, screenshots, everything about this hack looks so promising and I can't wait to try this out!
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  #48    
Old May 27th, 2013, 11:43 PM
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rhettz_emboar
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The game really lives up on his name!

Great game!
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  #49    
Old June 24th, 2013, 12:30 AM
cabusao10
Pogi
 
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Is this project is still on progressing? If so, may I borrow some of your over world sprite works? I'm going to use it on my Pokemon gold hack, which is a Pokemon Emerald devamping.
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  #50    
Old June 24th, 2013, 01:38 AM
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Varion Bluefire
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Quote:
Originally Posted by cabusao10 View Post
Is this project is still on progressing? If so, may I borrow some of your over world sprite works? I'm going to use it on my Pokemon gold hack, which is a Pokemon Emerald devamping.
We're slowly working on this, but I'm pretty sure everything we're using will be private.
Sorry.
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