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  #1    
Old January 26th, 2013 (10:08 PM). Edited August 3rd, 2013 by geoisevil.
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~Geo's Pixels~



Pokemon sprites
~These are some scratch sprites I've made of official Pokemon and are all free to use.~
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Tiles
~These are some tiles I have made for my own personal projects, and are also free for use as long as credit is given.~
Spoiler:



 






Misc. Pixel Art
~These are various pixel arts that I have either made for friends, or just for fun. These are not free to use, with the exception of the Fennekin icon.~
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My Fakemon Sprites
~These are sprites I have made of my own Fakemon, and they are not free to use without permission. However if you ask me politely in a pm and show me what project you would use them for, then there's I good chance of me giving permission.~
Spoiler:











Fakemon Sprite Tutorial
~ This is a quick Fakemon spriting tutorial I made using my current method. This way works best for me a lot of the time, but may not work as well for you. If you have questions please feel free to ask them, and I will try to answer as quickly as possible.~
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Pm me if you want to use or request something.
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Old January 30th, 2013 (09:34 PM). Edited January 31st, 2013 by geoisevil.
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Nade a fakemon sprite tutorial for those who need it :D

FAKEMON SPRITE TUTORIAL
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Old January 31st, 2013 (10:48 AM).
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That's a way of making sprites that I've never really though of before - making the shape all one color first then adding in the white areas and black outlines later. I rather like that idea. I wonder if that could make it quicker to make a sprite, assuming you have an idea of what you want to make in the first place and have a rough idea of the shape it's going to be. I just wish the sprite in the tutorial wasn't all jpg'd. It looks good though, especially the colors you've picked.
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Old January 31st, 2013 (11:14 AM).
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Thanks it only looks jpg because for some reason this site shrunk it, I can attach the file so you can see it better if you want. I've only started using this method recently and found it makes a much nicer end result, at least in my own experience.
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Old February 1st, 2013 (04:44 AM).
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Amazing tiles, to start with. The Bank is really good, maybe make a Bigger Bank with Persian in it? The Arcanine tent is very nicely made, too. Unusual Fakemon tutorial, first the colours then the outlines. Oh well, I'll use it too, then. Try putting some more sprites, they are awesome!
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Old February 1st, 2013 (11:10 AM).
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Those are really neat sprites. I specially like your Arcanine's tent. I never saw something like that, nor have I ever thought about it.

The only thing that ''bug'' me a bit is the tail of your grass fakemon backsprite. I have the impression that the tail isn't in the middle of its back but more near a hip due to the shading
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Old February 1st, 2013 (02:58 PM). Edited February 2nd, 2013 by geoisevil.
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Quote originally posted by C_r_e_a_m_p_u_f_f:
Amazing tiles, to start with. The Bank is really good, maybe make a Bigger Bank with Persian in it?
Why would I make it bigger? Currently its the accurate size for a standard PMDE hut tile and I don't plan on changing it. And it will have a meowth, not a Persian, otherwise I would have made it a Persian bank


Quote originally posted by Darkywyvern:
The only thing that ''bug'' me a bit is the tail of your grass fakemon backsprite. I have the impression that the tail isn't in the middle of its back but more near a hip due to the shading
Yah I see what you mean there, I'll fix it

edit: Fixed, does that look better?
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Old February 2nd, 2013 (08:56 AM).
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Yes adding those couple pixels really help to clearly define where ''start'' the tail.
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Old February 2nd, 2013 (09:24 AM).
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Definitely some nice sprites here, the trainer is especially nice and a bit reminiscent of Aquakip's style. Only thing I'm really not a big fan of is the wolf/dog fire starter, maybe it's the colors but it seems a bit more flat than the others; the shading on the legs is a pretty sharp contrast to the body's color on the front sprite.
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Old February 2nd, 2013 (01:02 PM).
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Quote originally posted by Fire Flyy:
Definitely some nice sprites here, the trainer is especially nice and a bit reminiscent of Aquakip's style. Only thing I'm really not a big fan of is the wolf/dog fire starter, maybe it's the colors but it seems a bit more flat than the others; the shading on the legs is a pretty sharp contrast to the body's color on the front sprite.
Thanks! Aquakip is my good friend and I've definitely picked up a few things from him. For the fire starter (it's actually a spotted hyena, you can tell better with the evolutions) I don't plan on changing the shade color, I'm pretty content with it for now, but I do see what you mean with the sharper contrast. It's just the main body color is lighter than the other two so it appears that way, but if I made the shade color lighter it would seem even more flat.
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Old February 8th, 2013 (06:10 PM).
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your fennekin looks beautiful! you should do more gen VI sprites when nintendo releases more pokemon.
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Old February 16th, 2013 (06:24 AM).
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Quote originally posted by EvilTotodile:
your fennekin looks beautiful! you should do more gen VI sprites when nintendo releases more pokemon.
Thanks! I definitely plan on makin more. I'm finishing up froakie and after I will be doing Yveltal then maybe sylveon :D

Edit: Heres something I've been working on as a present for my friend, it's a pixel art of some of his fakemon

The fakemon designs in the pic belong to my friend FrozenFeather of DeviantArt
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Old February 17th, 2013 (07:13 AM). Edited February 17th, 2013 by kinataki.
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i wanna criticize your last work.(if i may )

that thing looks fantastic!
but you can try adding more smoothness.

look at the parts inside circles:


they look like inside of eachother. i mean it looks good but it would look better if you change this.
into this
im just saying that as a fan of your work and i've seen this things in your other works it bugged me a little bit. i am not an expert but i believe it looked better in the second one.

and sun is white lol
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Old February 17th, 2013 (12:18 PM).
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It does bug me too. Honestly the whole outline ruins it for me, the fact that you're placing a sprite over a pixel art scene makes it iffy. You should just remove the outline and anti-alias the foreground with the background.
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Old February 18th, 2013 (06:38 AM).
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They look amazing, you have some serious skill in the ways of the pixel. Teach me the ways of the pixel, oh great one!
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Old February 18th, 2013 (11:12 AM).
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I love your work!

And thanks for the tutorial I have little to almost no experience with making Fakemon so your tutorial useful and a good way of looking at it. If you made more tutorials

I would be sure to check them out! (:
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Old February 18th, 2013 (06:44 PM).
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Kinataki, you really think that pillow shading you did there looks better than the original?

Also, the outline in front of a pixel art scene brings DPP art direction into mind. Just wonderful.
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Old February 20th, 2013 (03:51 PM).
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Quote originally posted by kinataki:
i wanna criticize your last work.(if i may )

that thing looks fantastic!
but you can try adding more smoothness.

look at the parts inside circles:


they look like inside of eachother. i mean it looks good but it would look better if you change this.
into this
im just saying that as a fan of your work and i've seen this things in your other works it bugged me a little bit. i am not an expert but i believe it looked better in the second one.
Either way, thanks for your criticisms but I think I will keep it as is.
and sun is white lol
It's a style of pixel art I chose to not have it pillow shaded as you did for a more simplistic look I didn't want it to be a realistic scene, and the person I made it for said he prefers it this way as well.

Quote originally posted by Logiedan:
It does bug me too. Honestly the whole outline ruins it for me, the fact that you're placing a sprite over a pixel art scene makes it iffy. You should just remove the outline and anti-alias the foreground with the background.
Personal preference I suppose, this is the style I chose and do not plan on changing. Also it's not a sprite It's just simplistic pixel art of the fake if you look closer. But thanks for your criticism, I will take it into consideration next time, however I will be keeping this the way it is for now C:

Quote originally posted by BeanBag:
They look amazing, you have some serious skill in the ways of the pixel. Teach me the ways of the pixel, oh great one!
haha thanks C:

Quote originally posted by B3andon:
I love your work!

And thanks for the tutorial I have little to almost no experience with making Fakemon so your tutorial useful and a good way of looking at it. If you made more tutorials

I would be sure to check them out! (:
thanks so much :D glad I could be of assistance, I might end up making more tutorials in the future but idk yet

E=alones;7544714]Kinataki, you really think that pillow shading you did there looks better than the original?

Also, the outline in front of a pixel art scene brings DPP art direction into mind. Just wonderful.[/QUOTE]

thanks so much! <3
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Old February 22nd, 2013 (04:12 AM).
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So I missed this? It looks great! But why didn't you put any selective outlining on the sprite? And also, why is the interior's outline not shown? Those are all my questions. Love the background, by the way. To show my appreciation, take a star! Here :

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Old February 22nd, 2013 (11:33 PM).
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Quote originally posted by ★Hoenn★:


So I missed this? It looks great! But why didn't you put any selective outlining on the sprite? And also, why is the interior's outline not shown? Those are all my questions. Love the background, by the way. To show my appreciation, take a star! Here :

A few people asked this before and I will tell you what I told them, first of all its not a sprite it's just pixel art of the fake, that is why it doesn't have the interior lines and selective outlining because it's just a style of pixel art I wanted to try that happened to be about sprite size. Glad you like it though C:


heres a new pic I've been working on, its still a WIP so don't critique it too harsh guys It's supposed to be a HGSS style OW of Yveltal, as of right now this is NOT free to use
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Old February 23rd, 2013 (04:06 AM).
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It looks great, too! (But why no transparent bg?)

I like the way you've made the tail, and a clean cut on the head. But rather than making it flap up and down, why don't you make it flap forward and backward? I don't know, I guess it just seems better to me. I know this is still a WIP, but it's good nonetheless.
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Old February 23rd, 2013 (01:34 PM). Edited February 23rd, 2013 by geoisevil.
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Quote originally posted by ★Hoenn★:


It looks great, too! (But why no transparent bg?)

I like the way you've made the tail, and a clean cut on the head. But rather than making it flap up and down, why don't you make it flap forward and backward? I don't know, I guess it just seems better to me. I know this is still a WIP, but it's good nonetheless.

no trasparent bg at the time because it wasnt done .-. and it doenst flap up and down but rather sort of diagonally its just hard to tell from front view but you can see better from the side
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Old February 23rd, 2013 (09:22 PM).
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Oh, okay. Like you said, it's hard to notice. The side views have convinced me. It looks spectacular! And the back view is nicely done. Of course, you've potrayed Yveltal in a different perspective, making it's tail go back and making it look more like a bird than a monster. I guess you're gonna do Xerneas next?
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Old March 6th, 2013 (01:38 AM).
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Quote originally posted by ★Hoenn★:
Oh, okay. Like you said, it's hard to notice. The side views have convinced me. It looks spectacular! And the back view is nicely done. Of course, you've potrayed Yveltal in a different perspective, making it's tail go back and making it look more like a bird than a monster. I guess you're gonna do Xerneas next?
Thanks, and no I'm not I don't like Xerneas .-.

finished Yveltal sprite sheet :D
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Old March 6th, 2013 (02:43 AM).
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I'm a little saddened X & Y will be making the switch over from sprites to 3d only because these all look so smexy as sprites x .x
Great work tho, of course!
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