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View Poll Results: Do you think this was a hint to a upcoming move in X & Y
Ye 7 43.75%
Nae 3 18.75%
Not Sure 6 37.50%
Voters: 16. You may not vote on this poll

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  #76    
Old February 12th, 2013, 12:11 PM
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Originally Posted by Haza View Post
I would love a move called Radiation/Nuclear Explosion that is electric/fire, but with have a poison effect. There should be a Pokemon that is specifically a radioactive Pokemon. I think a Weezing evolution would be perfect. Hakking... Electric/Poison with a radioactive symbol instead of the skull and bones?
No, it would be Hiroshima all over again but with evolved weezings.
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  #77    
Old February 19th, 2013, 06:55 AM
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Hey guys, Archeops12354 here and I have come up with some pretty decent moves for gen 6!
Here's some ideas I came up with, I hope you like them!:

Singularity: This is a dark type move, "The user emits a strange aura that circles around the foe." So basically, this a non-attack move that deals damage to the foe each turn for five turns (similar to the move bind). Each turn it randomly deals between 1 to 500 hp damage, (this move will be a move learnt at a high level)
PP = 5/5

Tsunami: A water type version of guillotine. "The user ravages the target with a massive tidal wave, the foe will faint if it hits."
PP = 5/5

Saw Blades: A physical steel type attack that shoots saw blades at the enemy, this attack has a power of 75. But if the original user of the move is still in battle during the next turn, the sawblades return to the user, dealing another 75 damage to the foe even if you are currently using a move! "The user looses a flurry of deadly blades at the target, the blades will return to the user while slicing up the target once more."
PP = 10/10

Eclipse: Yet another dark type move! This is a weather condition just like rain dance or sunny day. Dark and ghost types will have increased evasion during an eclipse, dark and ghost type moves will also be increased. The moves moonlight and morning sun will not heal the user at all during an eclipse. "The user shrouds the arena in sheer darkness, dark and ghost types become more powerful."
PP = 5/5

Dark Bolt:
*sigh*, yes another dark type move. I really like the dark type and I believe their moves are not powerful enough, so SHADDAP! Anyway, this move is the dark type version of solarbeam, a two turn attack that will activate in one turn if in an eclipse. Speaking of which, solarbeam will fail during an eclipse, and dark bolt will fail during harsh sunlight. "The user absorbs darkness on the first turn, then unleashes a devastating strike of energy at the foe."
PP = 10/10
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Last edited by Archeops12354; February 19th, 2013 at 07:33 AM. Reason: Your double post has been automatically merged.
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  #78    
Old February 19th, 2013, 08:24 AM
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I've always wanted a fire type Heat Beam, where a thin beam of light burns through things.
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  #79    
Old February 19th, 2013, 08:35 AM
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Some more typings for priority moves would be nice *thumbs up* you know...so Scizor can get...oh wait. Scizor's perf with Bullet Punch. Who need dat bug-type move doe?...Volcarona, Galvantula, Caterpie; I see where this is going.

Specifically I want to see a Fire-type priority move as well as an Electric and/or Flying. Just so that some pokes aren't stuck with the redundancy of Quick Attack and Aqua Jet. *cough cough 60% of the eevee line cough cough*

While we're at it - how about SPECIAL priority moves? Why do they all have to be physical? Do you see that crying Vaporeon over there? Yeah - it's stuck with a Quick Attack that it can barely utilize under the best of circumstances. It's holding up a sign that says "pls hlp me wil do antying 4 spicil moffs."

*brb crying for the Vaporeons*
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  #80    
Old February 19th, 2013, 11:44 AM
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The one thing I most want to see in the next gen, as far as moves go, is a solid 80 to 100 base power physical fire move with no recoil. Whether it's the fire equivalent of Aqua Tail or Zen Headbutt, for instance (90% accuracy and 90 base power) or Crunch or X Scissor (100% and 80 base power) - I just want something like that. It's an obviously missing move. And Flareon in particular really needs it.

Close second to that - the Electric equivalent. The most powerful common physical move is relatively weak - Spark, at base 65 - and the next thing up is Wild Charge, a recoil move, and it's only base 90. It should be bumped up to about 120 (to put it in line with the rest of the recoil moves), then there should be a 90/90 or 100/80 physical move with no recoil that can be added to the movesets of things like Luxray and Zebstrika.
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  #81    
Old February 21st, 2013, 07:28 PM
NiallC
 
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I've had a few ideas for moves.

Evaporate = This move only effects water, grass, normal and flying types (creatures that in reality would have water in their body). The user creates an intense heat on the playing field that does 15 damage to the user but gets rid off and battlefield moves like Rain Dance and removes the opponents ability. It will do double the damage if sunny day is on the field. It isn't a majorly strong move but for weak Pokemon it gives them an advantage as Grass, Water, Normal and Flying are the most common types. I haven't decided if it is a water type move that can be used by fire types or a fire type move that can be used water types.

Frostbite - An ice type move that has 50% of either freezing the opponent or it does a leech seed effect where the opponent will be hurt each turn.
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  #82    
Old February 22nd, 2013, 09:52 PM
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Quote:
Originally Posted by NiallC View Post
I've had a few ideas for moves.

Evaporate = This move only effects water, grass, normal and flying types (creatures that in reality would have water in their body). The user creates an intense heat on the playing field that does 15 damage to the user but gets rid off and battlefield moves like Rain Dance and removes the opponents ability. It will do double the damage if sunny day is on the field. It isn't a majorly strong move but for weak Pokemon it gives them an advantage as Grass, Water, Normal and Flying are the most common types. I haven't decided if it is a water type move that can be used by fire types or a fire type move that can be used water types.

Frostbite - An ice type move that has 50% of either freezing the opponent or it does a leech seed effect where the opponent will be hurt each turn.
Evaporate sounds kind of fun. Removing the opponent's ability might be going a little too far given that it's like two in one - just having the effect of removing Rain, etc, would definitely become useful when it comes down to competitive battling!
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  #83    
Old February 22nd, 2013, 10:06 PM
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Quote:
Originally Posted by Forever View Post
Evaporate sounds kind of fun. Removing the opponent's ability might be going a little too far given that it's like two in one - just having the effect of removing Rain, etc, would definitely become useful when it comes down to competitive battling!
If the ability were Damp, I can see it removing that...Maybe Hydration too since those are moisture based abilities.
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  #84    
Old February 22nd, 2013, 10:11 PM
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Quote:
Originally Posted by Haza View Post
I've always wanted a fire type Heat Beam, where a thin beam of light burns through things.
It could be called 'Blaze Beam'.
A special type move that has a power of 140, and never misses (because it is a laser beam). This move will always burn the target (100% chance). However this move is way overpowered, so therefore the move will fail if the user has already used this move while in battle, but if it switches out then switches back in, it can use it again.
PP: 5/5

This move could also be used in the environment, by being able to slice holes through thick walls.
I hope you like my idea!
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  #85    
Old February 23rd, 2013, 04:24 AM
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Quote:
Originally Posted by XanderO View Post
If the ability were Damp, I can see it removing that...Maybe Hydration too since those are moisture based abilities.
Yeah maybe. But daym, that'd really kill off a lot at once, and I'm not sure if an ability needs that many effects lmao.

Quote:
Originally Posted by Archeops12354 View Post
It could be called 'Blaze Beam'.
A special type move that has a power of 140, and never misses (because it is a laser beam). This move will always burn the target (100% chance). However this move is way overpowered, so therefore the move will fail if the user has already used this move while in battle, but if it switches out then switches back in, it can use it again.
PP: 5/5

This move could also be used in the environment, by being able to slice holes through thick walls.
I hope you like my idea!
Uhhh a little too strong. Maybe 150 and has a recharging turn, or a charging turn, and it'd be on par with Hyper Beam. :3
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  #86    
Old February 23rd, 2013, 06:09 AM
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I have a lot of ideas, here I have some:
Heal Breaker: Dark Type, Physical, 100 Power, 70 Accuracy, 5 PP and Priority 7 if the foe is going to heal, if not, -2.
Wild Wire: Electric Type, Physical, 100 Power, 100 Accuracy, 15 PP and Priority 0.
Rock Bullet: Rock Type, Physical, 40 Power, 100 Accuracy, 30 PP and Priority 1.
Rocket Rush: Fire Type, Physical, 40 Power, 100 Accuracy, 30 PP and Priority 1.
Phantom Power: Ghost type, Physical, 100 Power, 100 Accuracy, 15 PP and Priority 0.
??? Dance: ??? Type, Stat-Boosting, raises Attack, Defense, and Speed by one stage, 20 PP and Priority 0.
Thunderstorm: Electric type, Weather, starts a thunderstorm that lasts 5 turns that removes a Ground Type's inmunity to Electric type attacks and boost the electric type attacks, - Accuracy, 5 PP and priority 0.
Shadow Rush: Ghost Type, Special, 100 Power, 100 Accuracy, 15 PP and Priority 0.
Iron Blast: Steel Type, Special, 70 Power, 100 Accuracy, 20 PP and Priority 0.
Gem Laser: Rock Type, Special, 100 Power, 100 Accuracy, 10 PP and Priority 0.
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  #87    
Old February 23rd, 2013, 07:53 AM
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Quote:
Originally Posted by Forever View Post
Uhhh a little too strong. Maybe 150 and has a recharging turn, or a charging turn, and it'd be on par with Hyper Beam. :3
I was trying to come up with a cool and new unique move (not some hyperbeam ripoff! Even then, who actually likes those stupid recharging moves? DEFINITELY not me).
Besides, I balanced out it's crazy power by making it so it can only be used once in battle.


Speaking of moves, has no one seen my other list of moves I previously wrote on this very page. Because personally I thought they were pretty cool, I even wrote (somewhat) detailed descriptions of them, and no one seems to have replied to it or cared about it.
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Last edited by Archeops12354; February 23rd, 2013 at 07:59 AM. Reason: Your double post has been automatically merged.
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  #88    
Old February 23rd, 2013, 08:16 AM
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I'd like to see an electric typed Headbutt sort of move, like Lightning Stamp or something (I'm no good with names ;_; ). But electric needs more physical moves for things like Zebstrika who have a higher physical attack stat.

Also, some more standard Special grass moves would be good, as giga drain is the most reliable right now imo. Something like Nature Wind or something stop judging me D;

And I would absolutely love better Dark-typed moves, as it is my favorite type. Something powerful like Pitch Black or Night Crawl would be good moves. The former would be a really powerful special move with the chance of confusion, and the second one is a powerful physical attack that may paralyze or something of the sort.
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  #89    
Old February 23rd, 2013, 07:51 PM
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Quote:
Originally Posted by Archeops12354 View Post
I was trying to come up with a cool and new unique move (not some hyperbeam ripoff! Even then, who actually likes those stupid recharging moves? DEFINITELY not me). :tired:
Besides, I balanced out it's crazy power by making it so it can only be used once in battle.


Speaking of moves, has no one seen my other list of moves I previously wrote on this very page. Because personally I thought they were pretty cool, I even wrote (somewhat) detailed descriptions of them, and no one seems to have replied to it or cared about it.
We care! It's just that not everyone replies to everyone else's post and it's best not to take it too much to heart, okay? :) For what it's worth they were good ideas though.

Quote:
Originally Posted by NeoSpeedFreak View Post
I have a lot of ideas, here I have some:
Heal Breaker: Dark Type, Physical, 100 Power, 70 Accuracy, 5 PP and Priority 7 if the foe is going to heal, if not, -2.
Wild Wire: Electric Type, Physical, 100 Power, 100 Accuracy, 15 PP and Priority 0.
Rock Bullet: Rock Type, Physical, 40 Power, 100 Accuracy, 30 PP and Priority 1.
Rocket Rush: Fire Type, Physical, 40 Power, 100 Accuracy, 30 PP and Priority 1.
Phantom Power: Ghost type, Physical, 100 Power, 100 Accuracy, 15 PP and Priority 0.
??? Dance: ??? Type, Stat-Boosting, raises Attack, Defense, and Speed by one stage, 20 PP and Priority 0.
Thunderstorm: Electric type, Weather, starts a thunderstorm that lasts 5 turns that removes a Ground Type's inmunity to Electric type attacks and boost the electric type attacks, - Accuracy, 5 PP and priority 0.
Shadow Rush: Ghost Type, Special, 100 Power, 100 Accuracy, 15 PP and Priority 0.
Iron Blast: Steel Type, Special, 70 Power, 100 Accuracy, 20 PP and Priority 0.
Gem Laser: Rock Type, Special, 100 Power, 100 Accuracy, 10 PP and Priority 0.
Iron Blast sounds an awful lot like Flash Cannon :x
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  #90    
Old February 24th, 2013, 12:33 AM
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Quote:
Originally Posted by WeightyWillBill View Post
I'd like to see an electric typed Headbutt sort of move, like Lightning Stamp or something (I'm no good with names ;_; ). But electric needs more physical moves for things like Zebstrika who have a higher physical attack stat.

Also, some more standard Special grass moves would be good, as giga drain is the most reliable right now imo. Something like Nature Wind or something stop judging me D;

And I would absolutely love better Dark-typed moves, as it is my favorite type. Something powerful like Pitch Black or Night Crawl would be good moves. The former would be a really powerful special move with the chance of confusion, and the second one is a powerful physical attack that may paralyze or something of the sort.
For the electric move, how about 'Bolt Charge'. 120 base power, 85 accuracy, electric version of megahorn and power whip. This move would be perfect for zebstrika and electivire. "The user charges toward the target at the speed of lightning, dealing high damage."

I want a grass type with the ability drought, so it can come into the fight, attacking with STAB solarbeams (at least for five turns :3). With high speed and special attack, we could finally have a grass sweeper!

I don't need to write down ideas for powerful dark type moves because I already have!

Quote:
Originally Posted by Haza View Post
I would love a move called Radiation/Nuclear Explosion that is electric/fire, but with have a poison effect. There should be a Pokemon that is specifically a radioactive Pokemon. I think a Weezing evolution would be perfect. Hakking... Electric/Poison with a radioactive symbol instead of the skull and bones?
This would be an AWESOME evolution to weezing! One problem though, 4x weakness to ground!!!! (oops, I forgot it had levitate )
With levitate, this typing would have 1 immunity (ground), 7 resistances (electric, grass, fighting, poison, flying, bug, steel), and 1 weakness (psychic)!
It's signature move could be 'Fallout', this move badly poisons the foes team, and when they switch to a different poke, they get poisoned too! Even steel types! The downside? Only lasts for five turns.
Stats for Hakking:

Hp: 100
Atk: 80
Def: 115
SpAtk: 80
SpDef: 100
Spd: 65

Base stat total: 540
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Last edited by Archeops12354; February 24th, 2013 at 12:58 AM. Reason: Your double post has been automatically merged.
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  #91    
Old February 24th, 2013, 01:54 AM
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Bolt Charge sounds okay but I think I'd call it something else along those lines like uhhh... Bolt Rampage since it sounds more badass than just charging. I mean I know it has two meanings but rampage just sounds scarier. :x
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  #92    
Old February 24th, 2013, 03:38 AM
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Originally Posted by Forever View Post
Bolt Charge sounds okay but I think I'd call it something else along those lines like uhhh... Bolt Rampage since it sounds more badass than just charging. I mean I know it has two meanings but rampage just sounds scarier. :x
I think bolt charge would suit this move better.

If you want a move called 'Bolt Rampage', make it an electric type version of outrage and thrash, since the name would suit this move better. Think about it, a pokemon rampaging about and destroying everything, sounds like a 2-3 turn confusing move like thrash and outrage. Whereas bolt charge sounds more simple, more like simply charging at the enemy, like megahorn simply charges at the target with a big and sharp horn.

You get me?


btw I recently changed my signature, whadda ya think?
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  #93    
Old February 24th, 2013, 04:45 AM
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Oh yeah, that totally works too! I don't think it'd be as powerful as outrage, but more like Thrash (wait are they the same BP??), nevertheless that relates better, yeah. With a side effect of paralysis too. :)

And it looks nice!
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  #94    
Old February 24th, 2013, 06:42 AM
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Originally Posted by Forever View Post
Oh yeah, that totally works too! I don't think it'd be as powerful as outrage, but more like Thrash (wait are they the same BP??), nevertheless that relates better, yeah. With a side effect of paralysis too. :)

And it looks nice!
FYI, thrash has the EXACT same power as outrage. But I get what you mean :), outrage sounds AND looks better than thrash, plus outrage has less resistances than thrash.

I think that the power of bolt rampage would be lowered down to 110 as oppose to 120 for a number of reasons:
1. It can cause a status ailment (paralysis), unlike thrash and outrage
2. It is super-effective against water and flying types
3. It isn't resisted by steel types like thrash and outrage is
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  #95    
Old February 24th, 2013, 08:40 AM
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Oh riiiiight.

But yeah 110 seems fair because of the side effect, and even still it's better than Wild Charge - maybe they might raise that up a bit if this move were to exist?
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  #96    
Old February 25th, 2013, 12:06 PM
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I forgot to say that Iron Blast makes you switch and here I have another ideas that I forgot to say:
Overload: Electric Type, Physical, reduce the user's Def, SpD and Spe by 1 stage, 175 Power, 100 Accuracy, 5 PP and Priority 0.
Triple Edge: Normal Type, Physical, damages both user and foe, 190 Power, 100 Accuracy, 5 PP and Priority 0.
Rainbow/Evolutive Strike: Signature move for all the Eeveelutions: Changes Type to always get STAB, changes between Special and Physical depending of the stats, 100 Power, 100 Accuracy, 10 PP and Priority 0.
Aim: Steel or Electric Type, Stat-Boosting, raises Special Attack and Accuracy by 1 stage, - Accuracy, 10 PP and priority 0.

Last edited by NeoSpeedFreak; February 25th, 2013 at 12:06 PM. Reason: ...
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  #97    
Old February 25th, 2013, 01:17 PM
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How about a move like Roar of Time only it's electric type and learned at a very high level by certain electric pokemon such as Manetic (or it's evolution if it get's one), and Raikou.
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  #98    
Old February 25th, 2013, 06:27 PM
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Quote:
Originally Posted by NeoSpeedFreak View Post
I forgot to say that Iron Blast makes you switch and here I have another ideas that I forgot to say:
Overload: Electric Type, Physical, reduce the user's Def, SpD and Spe by 1 stage, 175 Power, 100 Accuracy, 5 PP and Priority 0.
Triple Edge: Normal Type, Physical, damages both user and foe, 190 Power, 100 Accuracy, 5 PP and Priority 0.
Rainbow/Evolutive Strike: Signature move for all the Eeveelutions: Changes Type to always get STAB, changes between Special and Physical depending of the stats, 100 Power, 100 Accuracy, 10 PP and Priority 0.
Aim: Steel or Electric Type, Stat-Boosting, raises Special Attack and Accuracy by 1 stage, - Accuracy, 10 PP and priority 0.
Triple edge sounds maybe a little too strong, actually...

I mean it sounds more powerful than Hyper Beam and you're only damaged and don't even get a recharge turn :(
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  #99    
Old February 26th, 2013, 03:46 AM
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Originally Posted by Forever View Post
Triple edge sounds maybe a little too strong, actually...

I mean it sounds more powerful than Hyper Beam and you're only damaged and don't even get a recharge turn
This move does the same damage to yourself as it does to the user, so basically you're attacking yourself with this powerful move, as well as the foe. So this is a last-resort move. See? Nothing is overpowered if you have the correct side-effects.
Personally, I think Earthquake is overpowered. It does 100 damage, 100% accuracy, hits everyone on the opposing team, and is super-effective against 5 different types. The best thing about this move is that it has no side-effects, good or bad. That is why Earthquake is considered the best move ever - because it is powerful, reliable, and has no side-effects.
Hyperbeam and explosion seem really powerful at first glance, but their side-effects are just horrible, making them bad moves despite their overwhelming power.
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  #100    
Old February 26th, 2013, 03:59 AM
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Explosion can be really good for SR leads, though.

Actually, what if there was a move like Explosion BUT with priority? It'd be daym strong.
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