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  #226  
Unread February 25th, 2013, 01:03 AM
karatekid552's Avatar
karatekid552
Scyther
 
Join Date: Nov 2012
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This is a patch containing JPAN's save block recycling ASM routine. The routine is placed from A00000-A000E8. It consolidateing the save blocks in FireRed to free up a good amount of ram which can then be used for other projects. The link to the origional post in which he posted his routine is here: http://www.pokecommunity.com/showpos...&postcount=206

This patch is for a clean FireRed BPRE v.1.0:
JPAN's save_block_recycle_routine.ips

This instructions for inserting this routine by hand are not all that clear which is why I was advocated by Jambo51 to post it after he helped me install it on FireRed. Some credit also goes to shinyquagsire for the location of where to place the pointer to the routine.
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  #227  
Unread February 26th, 2013, 10:17 PM
AimayBee's Avatar
AimayBee
Mighty Spriter
 
Join Date: Feb 2010
Location: Cloud 9
Age: 20
Gender: Female
Nature: Gentle
OW Stuffs

Here we have some of my oldies but still goodies Pokemon Firered OW's. The first is a scratch version of the hero's from Pokemon Black and White in firered style, each with their own palette customised to keep other things that use that palette okay.

Spoiler:


The next are either edited or scratch people OW's I did whilst working on a Pokemon hack. Some are to make the OW look like the trainer sprite others are just me having fun whilst spriting. I'll add a more detailed description of each sprite if needed. I have made more since creating this file so just ask if you want to see them.

Spoiler:


Third is essentially just resized and recoloured HG/SS sprites to fit straight into a Firered rom. I have done a fair few custom OW's for fakemon but I only did those as favours as I dislike fakemon.

Spoiler:


All of these are mainly free to use but I would like you to give me the courtesy of asking before using. And I can easily make more OW's if asked nicely and recolours would take me 5 minutes to make into any palette that fits.
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I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



Let me know if you want the beta 0.5.
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  #228  
Unread March 23rd, 2013, 03:34 PM
Spherical Ice's Avatar
Spherical Ice
 
Join Date: Nov 2007
Indexed Juan Overworld Sprites in the style of FireRed. You'll have to insert a new palette to use it (or try to shoehorn it into one of the preset ones).



You don't have to give credit but I'll think you're an ugly person if you don't.

No walking sprites because he's a gym leader ;)
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  #229  
Unread April 10th, 2013, 07:36 PM
dkp
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
So... sorry if I've done something stupid or posted this to the wrong place, first of all.


I've gone and made a patch that should decapitalize BPEE (English) Emerald roms. I've noticed nothing so far as one that's actually "production ready", just a few broken links to Wichu's and some promises to make one. Or rather, not ones that are meant to serve as a base and/or don't come with a lot of other changes (graphical edits, "controversial" name changes, 386 edits, etc.).


I've tested it, but only so far; it's not 100% confirmed to be serious error free and it's not going to be 100% free of typos at this point. I have however opened it and can confirm that the game boots, runs fine, can complete battles, captures, etc. and it really is rather presentable, and is basically complete.

After some more personal edits (which I'll isolate from this patch), I'll play through the game to try and edit it myself. Any thing I notice I'll note and try to make an updated patch when I'm done. This may take some time, though, and I'll be getting busier soon. I've gone through Petalburg personally from a fresh file, and nothing stood out.

I estimate it's upwards 95% complete. There may be some itemS like errors lurking deep within the rom, and the trendy phrases are simply without elegant solution. There's some consistency issues with the way I named things as well, but they're so utterly trivial to solve.

My method was to use index lists from Bulbapedia and manually edit things with goldfinger. Beyond that, I opened them up with PGE*, but this was primarily to check for errors (the ability editor, for example, will crash if a word ending FF gets overwritten, making it a nice quick checker). If you would like to use this, please do go ahead without restraint; I make no request for credit (truly).

I am uploading this because despite my lack of optimism it really is essentially complete - that or I really am ready to be done with it. If you want to improve it yourself, though, go right ahead. You have my full permission to use this however you see fit, from including it in tools or your hacks, whatever.

*ONLY* text has been edited. The only "controversial" change I believe I've made is renaming the cool trainer class to Ace Trainer. No roster edits, script edits, battle edits, inserted palattes, or so on.



*credits accordingly: HackMew Gemer2020 thethethethe denopqrihg ZodiacDaGreat mewthree9000 Darthatron LU-HO loadingNOW linkandzelda userpr Jambo51JPAN Kawa Bulbapedia


Look down below
Attached Files
File Type: zip BPEE_Emerald_decap_v1-0.zip‎ (78.3 KB, 9 views)
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Last edited by dkp; 23 Hours Ago at 11:19 AM. Reason: UPDATE
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  #230  
Unread April 12th, 2013, 03:46 AM
jsziede's Avatar
jsziede
Gogoat Rider
 
Join Date: Mar 2012
Location: A Spinning Ball in the Middle of Space
Gender: Male
Nature: Jolly
Here are some indexed 64x64 sprites from Pokémon Black 2/White 2.
No credit required.





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Last edited by jsziede; April 12th, 2013 at 04:50 AM. Reason: Added more sprites
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  #231  
Unread April 15th, 2013, 02:34 AM
SSJ4 Furanki's Avatar
SSJ4 Furanki
Got my Zoroark and everything!
 
Join Date: Jul 2006
Age: 20
Nature: Hasty
My attempt at making a sprite for Mewtwo's New Form, a lot of heavy editing, haha:
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  #232  
Unread April 16th, 2013, 05:11 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 24
Gender: Male
I have had a heck of a time finding a Drake sprite (OW or trainer) for GBA... so I decided to make one


will need to be indexed


Ready to be inserted (use palette 6 for FR)

I had the same issue with Luana

again, needs to be indexed...


Ready to be inserted... (use palette 3 with FR)

I had no need for an Prof Ivy battle sprite... but I did need an OW

she was difficult due to lack of a perfect Palette, I went with Palette 5 in FR. (she is ready to be inserted btw)
Using Palette 5 gave me some unneeded greens, so I added some trimmings to her lab coat

Credit isnt required, but it is appreciated

thanks
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Last edited by LocksmithArmy; April 16th, 2013 at 10:30 PM.
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  #233  
Unread April 19th, 2013, 04:23 AM
Aryan143's Avatar
Aryan143
The Fennekin Fan!
 
Join Date: Jul 2012
Location: Delhi, India
Age: 12
Gender: Male
Nature: Modest
A Yveltal sprite people can use in their hacks:

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  #234  
Unread May 15th, 2013, 04:50 AM
SSJ4 Furanki's Avatar
SSJ4 Furanki
Got my Zoroark and everything!
 
Join Date: Jul 2006
Age: 20
Nature: Hasty
Feel free to use it if you please, made a front sprite for Pancham:
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  #235  
Unread 4 Weeks Ago, 07:25 PM
Varion's Avatar
Varion
Bluefire, Varion Bluefire :I
 
Join Date: Apr 2013
Age: 18
Gender: Male
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I made a MIDI, .s and Track files for Goldenrod City to be inserted into Fire Red.

There's a guide inside the .zip for reference on what to do, I reccomend at least knowingSappy before trying this, else you'll get nowhere, if problems come find me.
Attached Files
File Type: zip Goldenrod_FR_Files.zip‎ (7.7 KB, 12 views)
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  #236  
Unread 2 Weeks Ago, 03:58 AM
diegoisawesome's Avatar
diegoisawesome
Working on Shining Opal, kinda
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 16
Gender: Male
Nature: Quirky
It's about time I post this here:
Force Male Gender Patch for FireRed
This patch makes FireRed act like its first-gen counterpart by removing the choice of gender. Of course, while the patch is called "force male gender", it's really only limiting you to one gender, which can be edited to be male or female.

The link is here: http://www.mediafire.com/?wwb0cujuyy7wt7t
Can be applied to any hack, even ones that have already been started.
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  #237  
Unread 1 Week Ago, 07:13 PM
PJBottomz's Avatar
PJBottomz
Ghost-type
 
Join Date: May 2012
Age: 16
Gender: Male
Nature: Calm
Hacked-Up Base

Basically, this is just a patch that'll turn your ROM into a ready-to-hack machine. I've applied a few things that should make it more easier to hack.

Includes
  • Extended available flags: You can now use flags from 900 to 18FF with ASM patch from Jambo!
  • New Font: What's better? You can change the font to whatever you want, and it won't screw up anything!
  • Decapitalization
  • Removal of Duplicate Moves: If you've used any Pokemon editor that changes movesets, you've noticed that they tend to have duplicate moves. All of these duplicates have been removed, freeing up 250 moves for use.
  • Pre-Started Compatibility: The flag-extending ASM was applied at offset 0x71A240, meaning it shouldn't overwrite anything you've already added! Everything else takes up no space.

Credit:
Jambo51 for the flag ASM patch
adhdguitar and Wichu for the de-cap and duplicate-move removal patches
diegoisawesome for the D/P font patch
I need no credit

Download
There was an loading issue with the patch, so I'm gonna fix it. Sorry! Fixed!
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Last edited by PJBottomz; 1 Week Ago at 11:45 PM.
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  #238  
Unread 1 Week Ago, 03:35 PM
PJBottomz's Avatar
PJBottomz
Ghost-type
 
Join Date: May 2012
Age: 16
Gender: Male
Nature: Calm
Not sure if I'm allowed to double post so if not I'll just edit this to the one above

I made some custom overworlds from scratch for my hack, but when I finished the battle sprite for it I realized that I should never be allowed to touch Paint. Indexed and can be inserted directly into Ruby using palette 5 (and with some minor color editing, can be inserted into FireRed using palette 5 as well). The backside walking animations need editing. The hair doesn't swish around and the step looks too big in-game. Also, you can probably use it for either the hero or the heroine - I realized how girly this guy looks.


Credit if used, I made that from scratch.
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  #239  
Unread 23 Hours Ago, 11:27 AM
dkp
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
Hey yall

Updated my decap patch for Emerald BPEE.

I should have fixed ~99% of the remaining true errors. Some things, sadly, lack elegant solutions. Hopefully, nothing really jarring remains.

I might not be coming back to this for a while (ever), just a heads up. It wasn' t really fun to do and even less is had now that I' ve finished replaying Emerald.

Feel free to improve it yourself - no credit needed here. Just please keep it alive (circulating and getting improved among hackers).




(Helping this page show up in searches: decap decapitalisation decapitalization emerald )
Attached Files
File Type: zip BPEE_Emerald_decap_v1-1.zip‎ (80.5 KB, 1 views)
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Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
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