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  #101    
Old November 3rd, 2012 (03:42 PM).
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Quote originally posted by SK3:


Small update
You didn't Indexed the sprite properly or you have more than 16 colors in the real Image. I say re-inserting it again it looks messy.
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  #102    
Old November 3rd, 2012 (04:28 PM).
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Quote originally posted by Hacker Bisharp:
Nice sprite. She's the rival?
One of the two rivals in game.

Quote originally posted by tajaros:
You didn't Indexed the sprite properly or you have more than 16 colors in the real Image. I say re-inserting it again it looks messy.
Whoops, didn't even look close enough to notice until you pointed it out Dx, thanks.
I'll reinsert it now .
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  #103    
Old November 18th, 2012 (05:39 PM).
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Sorry I haven't posted in a while guys! I've got some cool new screens that you might enjoy though



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  #104    
Old November 18th, 2012 (08:31 PM).
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haha nicee. Love the update

Btw you need to change the palette for the water reflection
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  #105    
Old November 18th, 2012 (08:58 PM).
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If you're going to use the FireRed trees use them properly, they look horrible otherwise.
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  #106    
Old November 18th, 2012 (10:21 PM).
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Quote originally posted by Manipulation:
If you're going to use the FireRed trees use them properly, they look horrible otherwise.
Would you mind elaborating?
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  #107    
Old November 18th, 2012 (10:47 PM).
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I think he means there's no shadows in between the bunched trees?
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  #108    
Old November 19th, 2012 (05:15 AM).
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Quote originally posted by SK3:
Would you mind elaborating?
You're not using the tree shadowing that goes inbetween them. I think the FireRed trees looking amazing with them, but without them they're horrible.

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  #109    
Old November 19th, 2012 (03:49 PM).
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Quote originally posted by Manipulation:
You're not using the tree shadowing that goes inbetween them. I think the FireRed trees looking amazing with them, but without them they're horrible.

Oh okay, I see what you mean. I haven't gone through and fixed the non-obvious (for me hehe) tile errors in my maps yet, it's one of the last processes that will occur before I release the beta. Thanks for pointing this out though.
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  #110    
Old February 27th, 2013 (09:12 PM).
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Whoa, sorry I haven't posted on this thread in forever guys. I've been working on the hack off and on since the last time I posted, and I will have some updates for you by the end of the week :D.
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  #111    
Old March 3rd, 2013 (07:20 PM). Edited March 3rd, 2013 by SK3.
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As promised:




Just to show a few out of 130 new moves, physical/special split and all. A big thanks to my friend dreamengine, because these features wouldn't have been added without him. I hope I can update this thread more often in the upincoming months .
Credits to Chaos Rush for the rushing water BG, and doesntknowhowtoplay for the physical/special split patch.
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  #112    
Old March 4th, 2013 (06:07 AM).
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The new moves look great, I really like it. I would like to know: how far have you done yet?
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  #113    
Old March 9th, 2013 (11:01 AM).
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Man, every new update makes me excited for a new beta to come out, especially with something legit like the physical/special split. lol
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  #114    
Old April 19th, 2013 (01:13 AM).
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Wow this is great! especially the attack animations, cant wait to play it...
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  #115    
Old May 13th, 2013 (01:26 PM).
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Very nice move animations. Your hack is very nice. When do you think you have a major update for it, and or a fully completed hack.
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  #116    
Old May 22nd, 2013 (01:17 PM).
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If this was a hack of Pokemon White I'd enjoy a lot more but it looks nice
  #117    
Old May 22nd, 2013 (04:19 PM).
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Wow this looks really cool. Good job on the attack animations. Good luck!
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  #118    
Old June 16th, 2013 (03:20 AM).
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Been following this for a while now, got to say that it looks amazing Every new release makes me want to play it more, unfortunately no feedback to give but plenty of encouragement
Keep up the good work
  #119    
Old July 3rd, 2013 (03:47 PM).
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i like the custom attacks and layout, love the title name also "Daydreaming White" u shud make Nightmare Black or something lol, im impressed
  #120    
Old August 12th, 2013 (03:34 PM).
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Hello all, I'm back. Sorry I've been neglecting this thread lately, I was taking a class over the summer and I start college in two weeks. I do however, have a short video for you all showcasing some more new moves that were added. Everything in this video is a work in progress, and the "Pokemon used a [type] move" was fixed after this was recorded. Enjoy!

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  #121    
Old August 13th, 2013 (07:55 AM).
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Quote originally posted by SK3:
Hello all, I'm back. Sorry I've been neglecting this thread lately, I was taking a class over the summer and I start college in two weeks. I do however, have a short video for you all showcasing some more new moves that were added. Everything in this video is a work in progress, and the "Pokemon used a [type] move" was fixed after this was recorded. Enjoy!

Awesome Moves I'm glad Theres Progress Can't Wait for the Beta
  #122    
Old September 7th, 2013 (12:26 AM).
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This is one of the best rom hacks i've seen! Can't wait for the beta.
  #123    
Old September 7th, 2013 (12:54 AM).
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Nice hack, slow progress?
I think the new moves stands out in this game.
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  #124    
Old September 26th, 2013 (12:38 AM).
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the new moves look awesome
  #125    
Old October 24th, 2013 (06:07 PM).
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Looks great. Can't wait for the release. Hacks with custom animations are always boss!!
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