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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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Old March 11th, 2013 (3:58 AM).
joey645 joey645 is offline
Join Date: Mar 2013
Posts: 11
I've been researching on the forums at the moment and so far I know it's a known bug that the animations don't save after editing them and I'm just curious is there a fix for it? :D

I thought I heard of one but I cant seem to recall.

I go into the animation editor, import the animations, and saves just fine (This case was Commonhadow)

But when I test the game, the animation that I edited is reverted back to the original.

Is there a specific line I need to edit? or perhaps something I must do after I am done editing the animations?

Please and thank you! :D
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Old March 11th, 2013 (8:44 AM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
Posts: 5,150
That's not known to me. If it ever was a problem, I thought it was fixed. Which version of Essentials are you using?
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Old March 11th, 2013 (1:05 PM). Edited March 11th, 2013 by joey645.
joey645 joey645 is offline
Join Date: Mar 2013
Posts: 11
v11 sir the 2012-12-23 update.

I could've swore I saw some one post about it earlier but no one responded to it.

Actually this could've been a file error. I'm going over this again to double check. Main reason I posted is because some one else said the same thing and I thought I was getting that bug.

[EDIT] Yea, for some reason it's fine when I save and don't start the game. But as soon as I start the game, the work I put in to editing the animations are back to the original state before. Strange...
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Old April 10th, 2013 (9:33 AM).
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h20ray h20ray is offline
Join Date: Apr 2009
Posts: 5
i think your problems is because there is a conflict between Scripts.rxdata with script in folder PBS.
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