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Old March 11th, 2013 (03:58 AM).
Unhatched Egg
Join Date: Mar 2013
I've been researching on the forums at the moment and so far I know it's a known bug that the animations don't save after editing them and I'm just curious is there a fix for it? :D

I thought I heard of one but I cant seem to recall.

I go into the animation editor, import the animations, and saves just fine (This case was Commonhadow)

But when I test the game, the animation that I edited is reverted back to the original.

Is there a specific line I need to edit? or perhaps something I must do after I am done editing the animations?

Please and thank you! :D
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Old March 11th, 2013 (08:44 AM).
Maruno's Avatar
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
That's not known to me. If it ever was a problem, I thought it was fixed. Which version of Essentials are you using?
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Old March 11th, 2013 (01:05 PM). Edited March 11th, 2013 by joey645.
Unhatched Egg
Join Date: Mar 2013
v11 sir the 2012-12-23 update.

I could've swore I saw some one post about it earlier but no one responded to it.

Actually this could've been a file error. I'm going over this again to double check. Main reason I posted is because some one else said the same thing and I thought I was getting that bug.

[EDIT] Yea, for some reason it's fine when I save and don't start the game. But as soon as I start the game, the work I put in to editing the animations are back to the original state before. Strange...
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Old April 10th, 2013 (09:33 AM).
h20ray's Avatar
Unhatched Egg
Join Date: Apr 2009
i think your problems is because there is a conflict between Scripts.rxdata with script in folder PBS.
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